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Author Topic: MACCGG - Team 1  (Read 6706 times)

Shadowclaw777

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Re: MACCGG - Team 1
« Reply #120 on: November 08, 2024, 02:31:43 am »

Spoiler: Swarm/Market Deck (click to show/hide)
« Last Edit: November 08, 2024, 10:33:39 am by Shadowclaw777 »
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Megam0nkey

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Re: MACCGG - Team 1
« Reply #121 on: November 09, 2024, 03:54:38 am »

Quote
Name:  The Empty King
Cost: 6
Type: Might/Eldritch
Class: Summon
Subclass: Undead, King
Rarity: Unique
Effect:
When this card is summoned, summon and attach Crown of the Empty King to it.
When this card destroys another, banish it.
This card gains (+2/0) for each card Banished on either side of the field
Strength/Health: 5/5
Image: 


Name: Crown of the Empty King
Cost: 0
Type: Eldritch/Might
Class: Item
Subclass: Equipment
Rarity: Token
Effect: Apathy 1
Spells cannot effect The Equipped Card
The equipped card cannot be Targetted on the opponents turn
The equipped card gains (0/+2) for each banished card on either side of the field
On the start of your turn, If the empty King is in the discard: Return it to the field and equip this card to it.
If this card is destroyed, Banish the Empty King.

Quote
Name: Accursed Raider
Cost: 2
Type: Might
Class: Summon
Subclass: Warrior
Rarity: Common
Effect: When this card destroys another, draw a card. This ability can only be triggered once a turn.
Strength/Health: 4/4
Flavor Text: This isnt a good situation, is it?
Image:

Quote
Name: Powerstone Sphere
Cost: 0
Type: Might
Class: Gem
Subclass: 
Rarity: Common
Effect: The first time a Unit gains strength each round, Generate 1 Might Mana
The first time a card with more than 2 strength is summoned this turn, It gains 1 Strength


Quote
Name: Master Thief
Cost: 2
Type: Market
Class: Summon
Subclass: Thief
Rarity: Rare
Effect: The first time this card attacks directly, destroy 1 Gem on their side of the field. Summon 1 Spoils
Image:
Strength/Health: 5/2
 
Name: Spoils
Cost: 0
Type: Market
Class: Gem
Subclass: Riches
Rarity: Token
Effect:  At the start of your turn, if you have another Gem: Generate 1 Market mana and 1 Coin

« Last Edit: November 09, 2024, 04:10:36 pm by Megam0nkey »
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NUKE9.13

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Re: MACCGG - Team 1
« Reply #122 on: November 09, 2024, 07:10:16 am »

Highlights this round: we really need more removal outside of Eldritch.
Quote
Name: Bought Peace

   Cost: 2?
   Type: Market
   Class: Item
   Subclass: Equipment
   Rarity: Common
   Effect: You may equip this to enemy summons.
      Equipped summon is unable to engage in combat.
      At the start of your turn, pay 1 mana or destroy Bought Peace.

Also, we still need more cards to help regain tempo. Quickplay is an effective way to achieve this.
Quote
Name: Reckless Warrior

   Cost: 1
   Type: Might
   Class: Summon
   Subclass: Warrior
   Rarity: Common
   Effect: Quickplay. Haste.
   Strength/Health: 2/2
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TricMagic

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Re: MACCGG - Team 1
« Reply #123 on: November 09, 2024, 12:38:30 pm »

Official Appeal Request: Increase the cost of Morphic Ritual and Recycling Center to 2.

Morphic Ritual may not look it but it is a strong wall and versatile enough to have an increased starting cost. It can repay 1 of that mana on entry still.
Recycling Center remains a mid-late game card, but it's price should be increased to reflect that strength.

Quote
Name: Truck-Kun

   Cost: 2
   Type: Anime
   Class: Summon
   Subclass: Vehicle
   Rarity: Common
   Effect: Haste.
      Truck-Kun may attack friendly summons.
      A summon that is destroyed by Truck-Kun is banished for 5 turns, then returns to play with +5/+5.
   Strength/Health: 7/2

   Notes: Haste keyword: this summon may attack on the turn it enters play.
This might be the right timing for Truck-kun to make an appearance too.
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Megam0nkey

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Re: MACCGG - Team 1
« Reply #124 on: November 11, 2024, 07:06:43 pm »

Some more cards

Quote
Name: Hand of Midas
Cost: 0
Type: Market
Class: Spell
Subclass: Coins
Rarity: Common
Effect: Deal 2 damage to a card
If this card destroys another , gain coins Equal to the creatures cost +1


Quote
Name: Army recruiter
Cost: 2
Type: Might
Class: Summon
Subclass: Warrior
Rarity: Rare
Effect:  Once Per turn: Spend 1 Might Mana, Your Next Summon gets Quickplay.
Stats: 4/4

Quote
Name: The Hive
Cost: 4
Type: Market
Class: Item
Subclass: Terrain
Rarity: Unique
Effect: All Swarm Cards cost 1 Less mana
At the start of your turn: you may pay 1 Mana. Spawn 2.

« Last Edit: November 14, 2024, 01:43:27 pm by Megam0nkey »
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TricMagic

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Re: MACCGG - Team 1
« Reply #125 on: November 12, 2024, 09:35:53 pm »

Quote
Name: Samsara Warrior
Cost: 4
Type: Swarm/Anime
Class: Summon - Monk
Rarity: Unique
Effect: When this card is destroyed, summon 2 Samsara Prayer tokens. While this card is in your discard pile, your opponent reveals the card(s) they draw. You can banish this card from your discard pile if your opponent controls 2 Samsara Cycle tokens.

Name: Samsara Prayer
Cost: 2
Type: Market/Anime
Class: Item - Ritual (T)
Effect: You can pay 2 Market/Anime Mana to move this card to your opponent's field, then gain 4 Heart. While this card is in play, cards in your discard pile cannot be moved, and you gain 1 Heart at the end of your turn. If Samsara Warrior is banished by it's own card effect, send this card to it's creating player's discard pile and summon 4 Samsara Spirit tokens.

Name: Samsara Spirit
Cost: 2
Type: Might/Anime
Class: Summon - Warrior Spirit (T)
S/H: ?/?
Random Anime Go.
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NUKE9.13

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Re: MACCGG - Team 1
« Reply #126 on: November 13, 2024, 04:00:01 am »

Quote from: Votebox
Bought Peace: (1) NUKE9.13
Army General: (1) NUKE9.13
I'd prefer Army General if it could boost any Summon. Also if it was called, like, "Army Recruiter", since that's more in line with the effect.
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Long Live United Forenia!

TricMagic

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Re: MACCGG - Team 1
« Reply #127 on: November 13, 2024, 09:36:24 am »

Quote from: Generation Card
Name: Black Lightning Catkin
Cost: 6?
Image:
Type: Anime/Might
Class: Creature
Subclass: Beastkin, Swordsman
Rarity: Unique
Effect: When this card enters play, create a God Blade Reincarnate token if you do not control one. Once per turn, while this card is equipped with God Blade Reincarnate, you can target 1 summon in play with less Health than this card, destroy it. If this card or God Blade Reincarnate would leave the field, remove this card from play instead.
Strength/Health: Higher/Lower
Flavor Text: A blade created to grow forever, and a child who wished to surpass her limits.

Token: God Blade Reincarnate
Cost: 4
Class: Item
Subclass: Equipment
This card can only equip to Black Lightning Catkin. At the start of your turn, you can pay 6 Mana to return your banished Black Lightning Catkin to play. If the equipped summon destroys another by battle, it gains +1/1. This card gains the effects summons destroyed in battle by the user but cannot use them, and once per turn can grant 1 summon's effects to the user, replacing any previous effects gained this way,
Flavor Text: A blade created to grow forever, and a child who wished to surpass her limits.


Bit of a mess... Feel free to post any older ones you think are worth considering


« Last Edit: November 13, 2024, 09:49:27 am by TricMagic »
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Shadowclaw777

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Re: MACCGG - Team 1
« Reply #128 on: November 13, 2024, 10:21:21 am »

Quote from: Card Vomit
Name: Equal Balance

Cost: ?
Type: Market
Class: Spell
Subclass: Balance
Rarity: Rare
Effect: Choose a Summon on the board. All other Summons on the board if their strength or health are higher, have their stats reduced to that of the chosen Summon.
Flavor Text: Perfectly balanced. As all things should be.

Name: Hit it Very Hard

Cost: 2
Type: Might
Class: Spell
Subclass: Strength
Rarity: Common
Effect: Deal 12 damage to a Summon. Excess damage is dealt to another targeted Summon.

Name: Spreading Plague

Cost: ?
Type: Swarm/Eldritch
Class: Spell
Subclass: Plague
Rarity: Rare
Effect: Summon a 1/5 Scarab token with Guardian. If there are still more enemy Summons then you have, then keep summoning Scarabs until you have an equal amount of Summons or haved summoned seven Scarabs from this spell. (Whichever is lesser)

Scarab Token Art:

Name: Cosmic Waifu God

Cost: ?
Type: Anime/Eldritch
Class: Summon
Subclass: Titan
Rarity: Unique
Effect: This Summon has 3 Cosmic Charges, and can’t attack or block if it has a Cosmic Charge. Once per turn, you may use a Cosmic Charge for one of these effects, but that effect can never be used again. Whenever this Summon uses a Cosmic Charge, put a Unique card in either’s player’s discard pile and put it into your hand.
-Strike From History: Choose two enemy Summons. Remove them from the game
-Vision of Heroes: Summon a 6/6 Cosmic Hero token with Bloodbound and Guardian
-Shape the Stars: Choose a non-Unique Summon, and summon a copy with +2/+2
S/H: 3/10
« Last Edit: November 14, 2024, 05:22:35 am by Shadowclaw777 »
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TricMagic

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Re: MACCGG - Team 1
« Reply #129 on: November 13, 2024, 03:50:18 pm »

Quote
Name: Silk Worm
Cost: 2
Type: Market/Swarm
Class: Summon - Investment
Rarity: Common
Effect: Can't Block. After 2 Rounds send this card to the discard pile and create a Silk Moth token. If this card is destroyed, create 2 Silk tokens.
S/H: 0/5

Name: Silk Moth
Cost: 2
Type: Swarm
Class: Summon - Moth (T)

Effect: [Haste] When this card battles, reduce the Strength of the opposing summon by 2. If this effect reduces Strength to 0, put into play a Silk Worm from your Deck on your turn, or your discard pile on an opponent's turn, but banish it when it leaves the field.
S/H 3/6

Name: Silk
Cost: 0
Type: Market
Class: Item - Silk (T)
Effect: You can sacrifice this card to gain any 1 Mana. You can pay 1 Market Mana to return this card from the discard pile to play, but banish it when it leaves the field.
Another convoluted thing.

Quote
Name: Silk Road

Cost: 1
Type: Market
Class: Item - Trading
Rarity: Rare
Effect: [Quickplay] Once per turn, you can convert 1 Mana to any other Type. You can banish this card from your hand or field to gain 1 Market Mana.
An alternate version. (Honestly edited it multiple times at this point but eh.)

Quote from: Votebox
Bought Peace: (1) NUKE9.13, TricMagic
Army General: (1) NUKE9.13
Silk Road: (1) TricMagic
« Last Edit: November 14, 2024, 08:32:41 am by TricMagic »
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Megam0nkey

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Re: MACCGG - Team 1
« Reply #130 on: November 13, 2024, 06:18:01 pm »

Changed up Army Receuiter cause I liked Nukes idea. It should be balanced considering it costs mana to activate the effect, and it’s a rare.


Quote from: Votebox
Bought Peace: (3) NUKE9.13, TricMagic, Megam0nkey
Army Recruiter: (2) NUKE9.13, Megam0nkey
Silk Road: (1) TricMagic
« Last Edit: November 14, 2024, 01:25:33 am by Megam0nkey »
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Shadowclaw777

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Re: MACCGG - Team 1
« Reply #131 on: November 14, 2024, 12:45:25 am »

Im looking all of these card and I’m like ehhh, the only reason I’m losing is because I am intentionally choosing not to play Eldritch cards. But Once I play eldritch I will have a 100% win rate Cope

Quote from: Votebox
Bought Peace: (3) NUKE9.13, TricMagic, Megam0nkey
Army Recruiter: (2) NUKE9.13, Megam0nkey
Silk Road: (2) TricMagic, SC777
Spreading Plague: (1) SC777
« Last Edit: November 14, 2024, 05:14:34 am by Shadowclaw777 »
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Megam0nkey

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Re: MACCGG - Team 1
« Reply #132 on: November 14, 2024, 01:26:40 am »

nevermind actually not gonna change my vote
« Last Edit: November 14, 2024, 01:28:15 am by Megam0nkey »
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TricMagic

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Re: MACCGG - Team 1
« Reply #133 on: November 14, 2024, 12:43:44 pm »

Quote
Name: Shadow Wolf

Cost: 2
Type: Might
Class- Sub: Summon - Fanged Beast
Rarity: Common
Effect: N/A
S/H: 4/7
Flavour: Beware the beast which stalks the night.
Quote from: Votebox
Bought Peace: (3) NUKE9.13, TricMagic, Megam0nkey
Army Recruiter: (3) NUKE9.13, Megam0nkey, TricMagic
Silk Road: (1) SC777
Spreading Plague: (1) SC777
« Last Edit: November 14, 2024, 05:16:17 pm by TricMagic »
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FiveBalesOfHay

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Re: MACCGG - Team 1
« Reply #134 on: November 16, 2024, 02:46:42 pm »

Your cards are in! You get Army Recruiter, Bought Peace, and Silk Road.



Balance notes: Silk Road can't be used as quickplay mana gen anymore.
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