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Author Topic: MACCGG - Main Thread, Turn 7, Always Open New Players Welcome  (Read 3224 times)

TricMagic

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Re: MACCGG - Main Thread, Turn 0, Always Open
« Reply #15 on: September 21, 2024, 03:44:32 pm »

Quote from: Color vote
Anime(3) TricMagic, Failbird, SC777
Silicamancy(2): Rockeater, TricMagic
Lovecraftian(7):Rockeater, TricMagic, Failbird, SC777, Megam0nkey,  NUKE9.13, Fallacy
Market(7): Rockeater, TricMagic, Failbird, SC777, Megam0nkey,  NUKE9.13, Fallacy
Swarm(6): Rockeater, TricMagic, Failbird, SC777, Megam0nkey, NUKE9.13
Might(6): Rockeater, Failbird, SC777, Megam0nkey,  NUKE9.13, Fallacy
Zombies(1): Megam0nkey
Synergy(1): Fallacy
As has been suggested, Anime stuff. Robots, guts, teamwork, friendship is magic, waifus, and star shattering spinning. Teamwork makes the dreamwork, cards that work together and upgrade through tributing other cards as cost. Combo Starters and all.
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NUKE9.13

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Re: MACCGG - Main Thread, Turn 0, Always Open
« Reply #16 on: September 21, 2024, 04:13:50 pm »

Quote from: Color vote
Anime(3) TricMagic, Failbird, SC777
Silicamancy(2): Rockeater, TricMagic
Eldritch(7):Rockeater, TricMagic, Failbird, SC777, Megam0nkey,  NUKE9.13, Fallacy
Market(7): Rockeater, TricMagic, Failbird, SC777, Megam0nkey,  NUKE9.13, Fallacy
Swarm(6): Rockeater, TricMagic, Failbird, SC777, Megam0nkey, NUKE9.13
Might(6): Rockeater, Failbird, SC777, Megam0nkey,  NUKE9.13, Fallacy
Zombies(2): Megam0nkey, NUKE9.13
Synergy(1): Fallacy
I approve of the updated Zombie school.
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Long Live United Forenia!

FiveBalesOfHay

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Re: MACCGG - Main Thread, Turn 0, Always Open
« Reply #17 on: September 21, 2024, 10:25:41 pm »

I'm probably going to finalize the votes sometime tomorrow afternoon (EST) if there are no new submissions or changes, so get your final votes in. Also a note that the zombie and anime submissions have been modified if that changes anything.
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Rockeater

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Re: MACCGG - Main Thread, Turn 0, Always Open
« Reply #18 on: September 22, 2024, 02:01:56 am »

Quote from: Color vote
Anime(3) TricMagic, Failbird, SC777
Silicamancy(1): TricMagic
Eldritch(7):Rockeater, TricMagic, Failbird, SC777, Megam0nkey,  NUKE9.13, Fallacy
Market(7): Rockeater, TricMagic, Failbird, SC777, Megam0nkey,  NUKE9.13, Fallacy
Swarm(6): Rockeater, TricMagic, Failbird, SC777, Megam0nkey, NUKE9.13
Might(6): Rockeater, Failbird, SC777, Megam0nkey,  NUKE9.13, Fallacy
Zombies(3): Megam0nkey, NUKE9.13, Rockeater
Synergy(1): Fallacy
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Damnit people, this is why I said to keep the truce. Because now everyone's ganging up on the cats.
Also, don't forget to contact your local Eldritch Being(s), so that they can help with our mission to destroy the universe.

FallacyofUrist

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Re: MACCGG - Main Thread, Turn 0, Always Open
« Reply #19 on: September 22, 2024, 01:16:19 pm »

Quote from: Color vote
Anime(4) TricMagic, Failbird, SC777, Fallacy
Silicamancy(1): TricMagic
Eldritch(7):Rockeater, TricMagic, Failbird, SC777, Megam0nkey,  NUKE9.13, Fallacy
Market(7): Rockeater, TricMagic, Failbird, SC777, Megam0nkey,  NUKE9.13, Fallacy
Swarm(6): Rockeater, TricMagic, Failbird, SC777, Megam0nkey, NUKE9.13
Might(6): Rockeater, Failbird, SC777, Megam0nkey,  NUKE9.13, Fallacy
Zombies(3): Megam0nkey, NUKE9.13, Rockeater
Synergy(1): Fallacy

I like Anime more than Zombies - I feel that Zombies is too specific of a color and redundant with Swarm.
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FoU has some twisted role ideas. Screw second-guessing this mechanical garbage spaghetti, I'm basing everything on reads and visible daytime behaviour.

Would you like to play a game of Mafia? The subforum is always open to new players.

FiveBalesOfHay

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Re: MACCGG - Main Thread, Turn 1, Always Open
« Reply #20 on: September 22, 2024, 02:29:37 pm »

Alright, now that we seem to have a clear decision, we can move on into the next phase.
Your magic types are Anime, Eldritch, Market, Swarm, and Might! The teams are:
Team One:
  • TricMagic
  • Shadowclaw777
  • NUKE9.13
  • Megam0nkey
Team Two:
  • VermilionSkies
  • Rockeater
  • Failbird105
  • FallacyOfUrist

Team 1's Thread
Team 2's Thread

Also, as per player request, a basic gem has been created for every magic type. These have been added to the cardlist.
« Last Edit: September 22, 2024, 02:41:54 pm by FiveBalesOfHay »
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FallacyofUrist

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Re: MACCGG - Main Thread, Turn 0, Always Open
« Reply #21 on: September 22, 2024, 03:16:22 pm »

Is mana kept between turns? Or do you lose it at the end of your turn?
« Last Edit: September 22, 2024, 03:25:26 pm by FallacyofUrist »
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FoU has some twisted role ideas. Screw second-guessing this mechanical garbage spaghetti, I'm basing everything on reads and visible daytime behaviour.

Would you like to play a game of Mafia? The subforum is always open to new players.

FiveBalesOfHay

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Re: MACCGG - Main Thread, Turn 0, Always Open
« Reply #22 on: September 22, 2024, 03:33:55 pm »

Yes, mana is kept over turns.
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FiveBalesOfHay

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Re: MACCGG - Main Thread, Turn 0, Always Open
« Reply #23 on: September 26, 2024, 02:28:17 pm »

The design phase has ended. You may now sign up to battle in your team thread.
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TricMagic

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Re: MACCGG - Main Thread, Turn 0, Always Open
« Reply #24 on: September 26, 2024, 02:35:29 pm »

Are the cards we made not immediately entering everyone's pool, or are they separate for now?
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FiveBalesOfHay

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Re: MACCGG - Main Thread, Turn 0, Always Open
« Reply #25 on: September 26, 2024, 02:54:23 pm »

They are separate for now. Cards enter the global pool on the turn after they are designed.
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FiveBalesOfHay

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Re: MACCGG - Main Thread, Turn 0, Always Open
« Reply #26 on: September 27, 2024, 03:06:03 pm »

Alright, we have our matchups:

Nuke9.13 vs Failbird105 (1st player: Nuke)
TricMagic vs FallacyofUrist (1st player: Tric)
MegaM0nkey vs VermilionSkies (1st player: MegaM0nkey)
You may begin your game at any time.
« Last Edit: September 27, 2024, 03:26:47 pm by FiveBalesOfHay »
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FiveBalesOfHay

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Re: MACCGG - Main Thread, Turn 2, Always Open
« Reply #27 on: September 27, 2024, 11:19:19 pm »

Team 1 wins the first battle! And now we move on to the second design phase. You'll be voting on 2 cards to be added to your team's cardlist, and 1 or 2 suggested cards will also be selected by me. All 10 cards from this round have been added to the global cardlist.

Our matchup winners were Nuke, Fallacy, and Megam0nkey.
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FiveBalesOfHay

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Re: MACCGG - Main Thread, Turn 2, Always Open
« Reply #28 on: October 01, 2024, 08:27:10 pm »

The design phase has once again ended. You may sign up to battle on your team thread. Also, Unmake has been appealed to only effect cards of cost 2 or less.
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FiveBalesOfHay

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Re: MACCGG - Main Thread, Turn 2, Always Open
« Reply #29 on: October 02, 2024, 11:27:30 am »

The matchups are in:

Nuke9.13 vs FallacyofUrist (1st player: Fallacy)
Megam0nkey vs Rockeater (1st player: Megam0nkey)
TricMagic vs Failbird105 (1st player: Tric)
You may begin your game at any time.
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