Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: More graphics tags for natural stone walls and metal ore walls.  (Read 557 times)

jecowa

  • Bay Watcher
    • View Profile
More graphics tags for natural stone walls and metal ore walls.
« on: September 18, 2024, 12:18:53 am »

I would like to be able to add unique tiles for natural wall tiles (e.g. marble wall, chalk wall, lignite wall, bituminous coal wall, adamantine wall, iron ore wall, cassette ore wall)

Or, maybe break natural stone wall tiles into these categories:
  • Flux-containing wall
  • Fuel-containing wall
  • Obsidian
  • Slade
  • Sedimentary-layer wall
  • Igneous intrusive-layer wall
  • Igneous extrusive-layer wall
  • Metamorphic-layer wall
  • all-other wall

And break metal ore wall into these categories:
  • walls containing metal ores that can normally be used (either by theirselves or by alloy) to craft weapons/armor
  • walls containing metal ores that cannot be used to craft weapons/armor
  • adamantine

And maybe there could be layering tiles (like with gem walls) except to indicate if a stone is fire safe or magma safe.
Logged

A_Curious_Cat

  • Bay Watcher
    • View Profile
Re: More graphics tags for natural stone walls and metal ore walls.
« Reply #1 on: September 18, 2024, 07:24:33 pm »

I would like to be able to add unique tiles for natural wall tiles (e.g. marble wall, chalk wall, lignite wall, bituminous coal wall, adamantine wall, iron ore wall, cassette ore wall)
(emphasis added)



Couldn’t resist! :D
Logged
Really hoping somebody puts this in their signature.

DPh Kraken

  • Bay Watcher
  • [PRONOUN:she:her:herself][PRONOUN:it:its:itself]
    • View Profile
Re: More graphics tags for natural stone walls and metal ore walls.
« Reply #2 on: September 22, 2024, 12:47:56 pm »

I think this should be handled in the most data-driven manner as possible. I wouldn't want another set of hardcoded tiles, there's enough of that on the environment side.
Instead, there should be a way to define a set of "custom wall graphics" in the graphics file, and then assign those sets to different materials.

Something like

[CUSTOM_WALL:<tile_page>:<x>:<y>:WALLID:NWE]

[USE_CUSTOM_WALL:INORGANIC:LIGNITE:WALLID]
[USE_CUSTOM_WALL:GLASS_GREEN:NONE:METAL]
Logged
[CHEESE_PLANT] and [CHEESE_GRAPHICS] biggest fan
My mods:
Language & symbolsMiscellanyGraphics resourcesPseudo-ASCII

jecowa

  • Bay Watcher
    • View Profile
Re: More graphics tags for natural stone walls and metal ore walls.
« Reply #3 on: September 22, 2024, 06:24:05 pm »

I really thought it would be already possible from seeing the plants graphics definitions. From the plants, it looks like you can define a graphic for anything, but after some testing with chert, couldn't find anything that worked. Tried stuff like this using existing tokens based on plant formatting:

[TILE_GRAPHICS:CHERT]
   [STONE_FLOOR_5:FLOORS:1:1]
   [STONE_FLOOR_5B:FLOORS:1:1]
   [STONE_FLOOR_5C:FLOORS:1:1]
   [STONE_FLOOR_5D:FLOORS:1:1]
Logged