As a question MoP, we have 3 swamps on the regions identified, yet the southern one is colored a bit different? I assume that's meant to be the badland.
That section needed a quick quintuple check, there was a mixup somewhere between what I had in my notebook, how I translated that to google docs, and then what I put here, oops. The map and key were correct, grid methods flipflopped and made a mess in the text bit is all.
From my understanding this isn't the Wheel turn, unless how to make wheeled carts counts...?
Wheels and transports are physical things, and the concept of the wheel itself does not really impact society as a whole, or at least how it functions day-to-day, much in the way that the concept of antimatter engines doesn't impact our society today. You could certainly try to work something logistics-related into a Thinker action, but an actual physical object should be saved for the Creator actions on account of it being a thing that is created.
Are the animals from the terraforming semi-domesticated or genetically modified to be easier to hunt or something?
Nope, you've just got a bunch of scrap tools and a lot of people who want to be fed. You could certainly be more efficient, and might have to be as time goes on, but it's a sustainable situation for now.
Thinker: Basic Herbalism
Fine other than the mention of the Swamp, as it's outside your borders and therefore a valid target for Doer or Decider actions. The colony's borders are marked in pink on the map, and as you progress you'll be better informed on where you can go and what's within range - especially when complications start to pop up. But that's spoilers for another time ;) Apologies if I'm seeming cagey or not quite forward with responses, the tutorial bit has been curated to go over everything without a massive text dump, and I'm trying to balance giving answers that are more satisfying than "don't worry about it yet" while also maintaining pacing.