Turn 1 - Battle Report
Eliminate protesters / Defend civilians
Team A:RHV: Reach Heaven (Assault) - (VermilionSkies)
HUB_M1: Hub Mercenary (Shock)
Team B:LTM: Long Tom (Artillery) - (The Canadian kitten)
BIA_D1: Begreris Defender (Assault)
Terrain: Open
Weather: Clear
REAR COMBAT ZONE A | MAIN COMBAT ZONE | REAR COMBAT ZONE B
| |
RHV | | LTM
HUB_M1 | | BIA_D1
| |
[HUB] HUB_M1: "Very well. Let's get the party started"
Reach Heaven and the Hub Mercenary starts advancing toward the enemy targets. On the other side, the Begreris Defender moves in to intercept them and protect Long Tom.
Long Tom fires its Kinetic Cannon, ripping apart the legs of the Reach Heaven with incredible force. Despite the damage, Reach Heaven engages the Begreris Defender and the two exchange fire. But with its legs in terrible state, Reach Heaven is unable to take cover and take some direct hits to its core.
The Hub Mercenary forges on and strike Long Tom with its Pulse Sword, cleanly decapitating the Modular Unit. Yet even with its main sensor taken out, Long Tom manages to land another clean hit on Reach Heaven, this time destroying its arms thus rendering it powerless.
With its Modular Unit unresponsive, Caliber is unable to keep up with the Begreris Defender who destroys its core. Caliber ejects to safety.
The battle ends quickly afterwards as the Defender comes to support Long Tom. Together, they take out the remaining Modular Unit with ease.
Round 1- Turn 1RHV moves from REAR COMBAT ZONE A to MAIN COMBAT ZONE.
HUB_M1 moves from REAR COMBAT ZONE A to MAIN COMBAT ZONE.
BIA_D1 moves from REAR COMBAT ZONE B to MAIN COMBAT ZONE.
[Detection 2] LTM detection roll [7]+2
[Profile 7] LTM detects RHV: detection target 1 (10-2-7)
[Profile 4] LTM detects HUB_M1: detection target 4 (10-2-4)
LTM attacks RHV with [HG] [Long] WMB Kinetic Cannon (○○●●)
-> [Artillery 1.5] LTM Attack: [7]+1.5
-> [Jamming -1] RHV Defence: [4]-1
-> Hit Table: [9]
-> Legs Hit Confirmed ○○● -> xxx
-> Legs Destroyed (-2 Handling / 0 Dodge / 0 Position)
RHV attempts to engage BIA_D1.
[Pursuit 3 / Assault -3.5] Engagement: [8]-0.5
[Evasion 1 / Position 1] Avoidance: [4]+2
RHV engage BIA_D1.
[Pursuit 3] RHV attacks BIA_D1 with [HG] [Medium] WMB Assault Rifle (○(x2) / +1 Pursuit)
-> [Assault +0.5] RHV Attack: [6]+0.5
-> [Position 1] BIA_D1 Defence: [7]+1
-> Miss
[Pursuit 1] BIA_D1 attacks RHV with [HG] [Medium] ARS Battle Shotgun (○○ / +1 Pursuit)
-> [Assault 1] BIA_D1 Attack: [10]+1
-> [Position -3.5] RHV Defence: [8]-3.5
-> Hit Table: [7]
-> Core Hit Confirmed ○○○ -> ○xx
-> Core Damaged (-2 Handling)
- Turn 2HUB_M1 moves from MAIN COMBAT ZONE to REAR COMBAT ZONE B.
HUB_M1 attempts to engage LTM.
[Pursuit 1 / Assault 1] Engagement: [3]+2
[Evasion 2 / Position -1] Avoidance: [5]+1
HUB_M1 fails to engage LTM.
[Pursuit 3] RHV attacks BIA_D1 with [HG] [Medium] WMB Assault Rifle (○(x2) / +1 Pursuit)
-> [Assault -7.5] RHV Attack: [8]-7.5
-> [Position 1] BIA_D1 Defence: [7]+1
-> Miss
[Detection 2] LTM detection roll [7]+2
[Profile 7] LTM detects RHV: detection target 1 (10-2-7)
[Profile 4] LTM detects HUB_M1: detection target 2 (10-4-4)
[Pursuit 1] LTM attacks RHV with [HG] [Long] WMB Kinetic Cannon (○○●●)
-> [Artillery 1.5] LTM Attack: [8]+1.5
-> [Jamming -6.5] RHV Defence: [4]-6.5
-> Hit Table: [7]
-> Arms Hit Confirmed ○○ -> xx
-> Arms Destroyed (-2 Handling / NoWeapon)
-> RHV is unable to fight back!
[Pursuit 1] HUB_M1 attacks LTM with [HG] [Melee] WMB Pulse Sword: ○●
-> [Assault 1] HUB_M1 Attack: [7]+1
-> [Dodge -3.5] LTM Defence: [7]-3.5
-> Hit Table: [2]
-> Head Hit Confirmed ○ -> x
-> Head Destroyed (-2 Handling / 0 Detection / 0 Jamming)
[Pursuit 1] BIA_D1 attacks RHV with [HG] [Medium] ARS Battle Shotgun (○○ / +1 Pursuit)
-> [Assault 1] BIA_D1 Attack: [11]+1
-> [Position -6.5] RHV Defence: [7]-6.5
-> Hit Table: [3]
-> Core Hit Confirmed ○xx -> xxx
-> Core Destroyed (MU Destroyed)
-> Caliber ejects from Reach Heaven!
- Turn 3BIA_D1 moves from MAIN COMBAT ZONE to REAR COMBAT ZONE B.
BIA_D1 attempts to engage HUB_M1.
[Pursuit 1 / Assault 1] Engagement: [8]+2
[Evasion 1 / Dodge 1] Avoidance: [11]+2
BIA_D1 fails to engage HUB_M1.
HUB_M1 attempts to engage LTM.
[Pursuit 1 / Assault 1] Engagement: [11]+2
[Evasion 2 / Position -1] Avoidance: [8]+1
HUB_M1 engage LTM.
LTM "Coward" Trait activates.
[Pursuit 1] LTM attacks HUB_M1 with [HG] [Long] WMB Kinetic Cannon (○○●●)
-> [Artillery -1.5] LTM Attack: [11]-1.5
-> [Jamming 2] RHV Defence: [5]+2
-> Hit Table: [8]
-> Legs Hit Confirmed ○○○ -> xxx
-> Legs Destroyed (-2 Handling / 0 Dodge / 0 Position)
[Pursuit 1] HUB_M1 attacks LTM with [HG] [Melee] WMB Pulse Sword: ○●
-> [Assault -1] HUB_M1 Attack: [9]-1
-> [Dodge -5.5] LTM Defence: [7]-5.5
-> Hit Table: [5]
-> Core Hit Confirmed ○○○ -> ○xx
-> Core Damaged (-2 Handling)
[Pursuit 1] BIA_D1 attacks HUB_M1 with [HG] [Medium] ARS Battle Shotgun (○○ / +1 Pursuit)
-> [Assault 1] BIA_D1 Attack: [9]+1
-> [Position -2] RHV Defence: [6]-2
-> Hit Table: [7]
-> Arms Hit Confirmed ○ -> x
-> Arms Destroyed (-2 Handling / NoWeapons)
-> HUB_M1 is unable to fight back!
All MUs of Team A are unable to fightEnd of Round 1Terrain: Open
Weather: Clear
REAR COMBAT ZONE A | MAIN COMBAT ZONE | REAR COMBAT ZONE B
| |
| xRHVx | LTM
| | xHUB_M1x BIA_D1
| |
[BIA] BIA_D1 Pilot: "I'm glad I had you on my side."
Battle OverTeam A:[HG] [Medium] WMB Assault Rifle (○(x2) / +1 Pursuit)
---------
1-2: Head ○○
3-5: Core xxx
6-7: Arms xx
8-10: Legs xxx
---------
MLE (SHK|DGE): -1 (-1|-1)
MDM (AST|PST): 4 (0|0)
LNG (ART|JMG): -1 (-1|-1)
---------
PRS/EVA: 3/0
DTC/PRF: 3/7
HND: 7.5
[HG] [Melee] WMB Pulse Sword: ○●
---------
1-2: Head ○
3-5: Core ○○○
6-7: Arms ○
8-10: Legs xxx
11-12: Combat Shield ○
---------
MLE (SHK|DGE): 1 (1|0)
MDM (AST|PST): 0 (0|0)
LNG (ART|JMG): 1 (1|2)
---------
PRS/EVA: 1/1
DTC/PRF: 0/4
HND: 2
Team B:[HG] [Long] WMB Kinetic Cannon (○○●●)
---------
1-2: Head x
3-5: Core ○○○
6-7: Arms ○○
8-10: Legs ○○○
---------
MLE (SHK|DGE): -1 (-1|-1)
MDM (AST|PST): -1 (-1|-1)
LNG (ART|JMG): 4 (4|0)
---------
PRS/EVA: 1/2
DTC/PRF: 0/5
HND: 4.5
[HG] [Medium] ARS Battle Shotgun ○○ / +1 Pursuit
---------
1-2: Head ○
3-5: Core ○○●
6-7: Arms ○
8-10: Legs ○○●
11-12: Combat Shield ○
---------
MLE (SHK|DGE): 1 (1|1)
MDM (AST|PST): 1 (1|1)
LNG (ART|JMG): 0 (0|0)
---------
PRS/EVA: 1/1
DTC/PRF: 2/8
HND: -2
Destroy BIA scouts
Team A:SOV: SOVEREIGN (Assault/Artillery) - (Hawk132)
BJK: BAD JOKE (Shock) - (Prophet)
Team B:BIA_S1: Begreris Scout 1 (Shock)
BIA_S2: Begreris Scout 2 (Shock)
Terrain: Open
Weather: Clear
REAR COMBAT ZONE A | MAIN COMBAT ZONE | REAR COMBAT ZONE B
| |
SOV | | BIA_S1
BJK | | BIA_S2
| |
The mercenaries maintain position as SOVEREIGN harasses the BIA Scouts with its missiles. The first volley renders the first scout unable to fight by taking out its arms. Now already a two against one, the remaining scout stands next to no chance - and indeed the pincer attack proves too much for the remaining Scout, whose arms get destroyed by BAD JOKE's assault rifle.
Round 1- Turn 1BIA_S1 moves from REAR COMBAT ZONE B to MAIN COMBAT ZONE.
BIA_S2 moves from REAR COMBAT ZONE B to MAIN COMBAT ZONE.
[Detection 2] SOV detection roll [9]+2
[Profile 8] SOV detects BIA_S1: detection target 0 (10-2-8)
[Profile 8] SOV detects BIA_S2: detection target 0 (10-2-8)
SOV attacks BIA_S1 with [HG] [Long] WMB 4-cells Missile Launcher (○(x4))
-> [Artillery 3] SOV Attack: [4]+3
-> [Jamming 0] BIA_S1 Defence: [5]+0
-> Hit Table: [7],[6],[2],[12]
-> Arms Hit Confirmed (x2) ○ -> x
-> Arms Destroyed (-2 Handling / NoWeapons)
-> Head Hit Confirmed ○ -> x
-> Head Destroyed (-2 Handling / 0 Detection / 0 Jamming)
-> Combat Shield Hit Confirmed ○ -> x
-> Combat Shield Destroyed ○ -> x
-> BIA_S1 is unable to fight back!
- Turn 2BIA_S1 moves from to MAIN COMBAT ZONE to REAR COMBAT ZONE A.
BIA_S2 moves from to MAIN COMBAT ZONE to REAR COMBAT ZONE A.
SOV and BJK detect BIA_S1: detection target 0. (auto)
SOV and BJK detect BIA_S2: detection target 0. (auto)
BIA_S1 and BIA_S2 detect SOV: detection target 2. (auto)
BIA_S1 and BIA_S2 detect BJK: detection target 0. (auto)
BJK attempts to engage BIA_S2.
[Pursuit 1 / Shock 3] Engagement: [5]+4
[Evasion 1 / Shock 1] Avoidance: [2]+2
BJK successfully engage BIA_S2.
[Pursuit 2] SOV attacks BIA_S2 with [HG] [Medium] WMB Assault Rifle (○(x2) / +1 Pursuit)
-> [Assault 3] SOV Attack: [7]+3
-> [Position 1] BIA_S2 Defence: [4]+1
-> Hit Table: [9],[5]
-> Legs Hit Confirmed ○○● -> ○○○
-> Core Hit Confirmed ○○● -> ○○○
[Pursuit 1] SOV attacks BIA_S2 with [HG] [Long] WMB 4-cells Missile Launcher (○(x4))
-> [Artillery 3] SOV Attack: [8]+3
-> [Jamming 0] BIA_S1 Defence: [6]+0
-> Hit Table: [3],[10],[9],[4]
-> Legs Hit Confirmed (x2) ○○○ -> ○xx
-> Legs Damaged (-2 Handling / 0 Dodge 0 Position)
-> Core Hit Confirmed (x2) ○○○ -> ○xx
-> Core Damaged (-2 Handling)
[Pursuit 1] BJK attacks BIA_S2 with [HG] [Melee] WMB Pulse Sword (○●)
-> [Shock 3] BJK Attack: [4]+3
-> [Dodge -3] BIA_S2 Defence: [7]-3
-> Hit Table: [7]
-> Arms Hit Confirmed ○ -> x
-> Arms Destroyed (-2 Handling / NoWeapons)
-> BIA_S2 is unable to fight back!
All MUs of Team B are unable to fightEnd of Round 1Terrain: Open
Weather: Clear
REAR COMBAT ZONE A | MAIN COMBAT ZONE | REAR COMBAT ZONE B
| |
SOV xBIA_S1x | |
BJK <-> xBIA_S2x | |
| |
Battle OverTeam A:[HG] [Medium] WMB Assault Rifle (○(x2) / +1 Pursuit)
[HG] [Long] WMB 4-cells Missile Launcher (○(x4))
---------
1-2: Head ○
3-5: Core ○○○
6-7: Arms ○○
8-10: Legs ○○●
---------
MLE (SHK|DGE): 1 (1|1)
MDM (AST|PST): 3 (3|4)
LNG (ART|JMG): 3 (3|3)
---------
PRS/EVA: 1/1 (2/1 with Assault Rifle)
DTC/PRF: 2/6
HND: -1
[HG] [Melee] WMB Pulse Sword (○●)
---------
1-2: Head ○○
3-5: Core ○○●
6-7: Arms ○○
8-10: Legs ○○●
---------
MLE (SHK|DGE): 3 (3|3)
MDM (AST|PST): 3 (3|4)
LNG (ART|JMG): 1 (1|2)
---------
PRS/EVA: 1/1
DTC/PRF: 0/8
HND: 0
Team B:[HG] [Melee] ARS Combat Baton ○○
---------
1-2: Head x
3-5: Core ○xx
6-7: Arms x
8-10: Legs ○xx
11-12: Combat Shield x
---------
MLE (SHK|DGE): 1 (0|1)
MDM (AST|PST): 1 (0|1)
LNG (ART|JMG): 0 (0|0)
---------
PRS/EVA: 1/1
DTC/PRF: 2/8
HND: 5
[HG] [Melee] ARS Combat Baton ○○
---------
1-2: Head ○
3-5: Core ○○●
6-7: Arms ○
8-10: Legs ○○●
11-12: Combat Shield ○
---------
MLE (SHK|DGE): 1 (1|1)
MDM (AST|PST): 1 (1|1)
LNG (ART|JMG): 0 (0|0)
---------
PRS/EVA: 1/1
DTC/PRF: 2/8
HND: -1
Destroy Arballister scouting parties
Team A:JOH: JACK_OF_HEARTS (Shock) - (BlackPaladin99)
Team B:ARB_S1: Arballister Scout 1 (Artillery)
ARB_S2: Arballister Scout 2 (Artillery)
Terrain: Open
Weather: Clear
REAR COMBAT ZONE A | MAIN COMBAT ZONE | REAR COMBAT ZONE B
| |
JOH | | ARB_S1
| | ARB_S2
| |
The battle ends in a flash as the Arballister Scouts unleash a volley of missiles on the lone mercenary. Everything is destroyed, save for its shield ironically. Without having been able to even fight back, Iron Wrath ejects from JACK_OF_HEARTS.
Round 1- Turn 1JOH moves from REAR COMBAT ZONE A to MAIN COMBAT ZONE.
[Detection 3] ARB_S1 detection roll [8]+3
[Detection 3] ARB_S2 detection roll [8]+3
[Profile 5] ARB_S1 detects JOH: detection target 7 (10+2-5)
[Profile 5] ARB_S2 detects JOH: detection target 7 (10+2-5)
ARB_S1 attacks JOH with [HG] [Long] ARB 4-Cells Missile Launcher ○(x2) ●(x2)
-> [Artillery 2] ARB_S1 Attack: [12]+2
-> [Jamming -1] JOH Defence: [6]+0
-> Hit Table: [2],[1],[9],[7]
-> Shield Hit Confirmed ○ -> x
-> Head Hit Confirmed ○ -> x
-> Head Destroyed (-2 Handling / 0 Detection / 0 Jamming)
-> Legs Hit Confirmed ○○○ -> ○○x
-> Arms Hit Confirmed ○ -> x
-> Arms Destroyed (-2 Handling / NoWeapons)
-> JOH is unable to fight back!
ARB_S2 attacks JOH with [HG] [Long] ARB 4-Cells Missile Launcher ○(x2) ●(x2)
-> [Artillery 2] ARB_S1 Attack: [6]+2
-> [Jamming -5] JOH Defence: [6]-4
-> Hit Table: [8],[8],[4],[3]
-> Leg Hit Confirmed (x2) ○○x -> xxx
-> Legs Destroyed (-2 Handling / 0 Dodge / 0 Position)
-> Core Hit Confirmed (x2) ○○○ -> ○xx
-> Core Damaged (-2 Handling)
- Turn 2[Detection 3] ARB_S1 detection roll [4]+3
[Detection 3] ARB_S2 detection roll [9]+3
[Profile 5] ARB_S1 detects JOH: detection target 3 (10-2-5)
[Profile 5] ARB_S2 detects JOH: detection target 3 (10-2-5)
ARB_S1 attacks JOH with [HG] [Long] ARB 4-Cells Missile Launcher ○(x2) ●(x2)
-> [Artillery 2] ARB_S1 Attack: [9]+2
-> [Jamming -9] JOH Defence: [4]-9
-> Hit Table: [3],[-],[-],[-]
-> Core Hit Confirmed ○xx -> xxx
-> Core Destroyed (MU Destroyed)
-> Iron Wrath ejects from JACK_OF_HEARTS!
All MUs of Team A are unable to fightEnd of Round 1Terrain: Open
Weather: Clear
REAR COMBAT ZONE A | MAIN COMBAT ZONE | REAR COMBAT ZONE B
| |
xJOHx | | ARB_S1
| | ARB_S2
| |
Battle Over[ARB] ARB_S1 Pilot: "Target eliminated. That will teach them to mess with Arballister."
Team A:[HG] [Medium] WMB Combat Pistol: ○
[HG] [Melee] WMB Pulse Sword: ○●
---------
1-2: Head x
3-5: Core ○xx
6-7: Arms x
8-10: Legs xx
11-12: Combat Shield ○
Shield Generator: ○
---------
MLE (SHK|DGE): 4 (4|4)
MDM (AST|PST): -1 (-1|-1)
LNG (ART|JMG): -1 (-1|-1)
---------
PRS/EVA: 3/1
DTC/PRF: 2/5
HND: -1
Team B:[HG] [Long] ARB 4-Cells Missile Launcher ○(x2) ●(x2)
---------
1-2: Head ○
3-5: Core ○○●
6-7: Arms ○
8-10: Legs ○○●
---------
MLE (SHK|DGE): 0 (0|0)
MDM (AST|PST): 0 (0|0)
LNG (ART|JMG): 2 (2|6)
---------
PRS/EVA: 0/2
DTC/PRF: 3/6
HND: 0
[HG] [Long] ARB 4-Cells Missile Launcher ○(x2) ●(x2)
---------
1-2: Head ○
3-5: Core ○○●
6-7: Arms ○
8-10: Legs ○○●
---------
MLE (SHK|DGE): 0 (0|0)
MDM (AST|PST): 0 (0|0)
LNG (ART|JMG): 2 (2|6)
---------
PRS/EVA: 0/2
DTC/PRF: 3/6
HND: 0
Destroy Tokiyuki excavation parties
Team A:RD-RM: RD-RM 959129563 (Artillery) - (Egan_BW)
Team B:TKI_G1: Tokiyuki Guard MU 1 (Assault)
TKI_G2: Tokiyuki Guard MU 2 (Assault)
Terrain: Open
Weather: Clear
REAR COMBAT ZONE A | MAIN COMBAT ZONE | REAR COMBAT ZONE B
| |
RD-RM | | TKI_G1
| | TKI_G2
| |
[TKI] TKI_G2 Pilot: "You are about to see what Tokiyuki MUs are all about, mercenary."
RD-RM answers to this with a shot of its Kinetic Cannon, taking both legs of the Tokiyuki Modular Unit in one shot. The Guards advance nonetheless, and tide of battle turns very quickly once the two Guards get into weapon range of RD-RM. Under the sustained fire of their SMGs, RD-RM ends up disarmed and unable to fight, forcing Wrecker to eject.
Round 1- Turn 1TKI_G1 moves from REAR COMBAT ZONE B to MAIN COMBAT ZONE.
TKI_G2 moves from REAR COMBAT ZONE B to MAIN COMBAT ZONE.
[Detection 0] RD-RM detection roll [10]+0
[Profile 6] RD-RM detects TKI_G1: detection target 2 (10-2-6)
[Profile 6] RD-RM detects TKI_G2: detection target 2 (10-2-6)
RD-RM attacks TKI_G1 with [HG] [Long] WMB Kinetic Cannon (○○●●)
-> [Artillery 1.5] RD-RM Attack: [9]+1.5
-> [Jamming -1] TKI_G1 Defence: [7]-1
-> Hit Table: [8]
-> Legs Hit Confirmed ○○●● -> xxxx
-> Legs Destroyed (-2 Handling / 0 Dodge / 0 Position)
- Turn 2TKI_G1 moves from to MAIN COMBAT ZONE to REAR COMBAT ZONE A.
TKI_G2 moves from to MAIN COMBAT ZONE to REAR COMBAT ZONE A.
RD-RM detects TKI_G1: detection target 0. (auto)
RD-RM detects TKI_G2: detection target 0. (auto)
TKI_G1 detects RD-RM: detection target 1. (auto)
TKI_G2 detects RD-RM: detection target 1. (auto)
TKI_G1 attempts to engage RD-RM.
[Pursuit 3 / Assault 0] Engagement: [11]+3
[Evasion 3 / Melee -0.5] Avoidance: [6]+2.5
TKI_G1 successfully engage RD-RM.
TKI_G2 engages RD-RM.
[Pursuit 2] TKI_G1 attacks before RD-RM with [HG] [Medium] TKI SMG (● x2)
-> [Assault 0] TKI_G1 Attack: [12]+0
-> [Position -0.5] RD-RM Defence: [7]-0.5
-> Hit Table: [7],[1]
-> Arms Hit Confirmed ○○ -> ○x
-> Head Hit Confirmed ○ -> x
-> Arms Damaged (+1 Handling / Halved OffenceSkill)
-> Head Destroyed (+2 Handling / 0 Detection / 0 Jamming)
[Pursuit 2] TKI_G2 attacks before RD-RM with [HG] [Medium] TKI SMG (● x2)
-> [Assault -6] TKI_G2 Attack: [11]-6
-> [Position -6] RD-RM Defence: [11]-6
-> Hit Table: [3],[7]
-> Core Hit Confirmed ○○○ -> ○○
-> Arms Hit Confirmed ○x -> xx
-> Arms Destroyed (+2 Handling / NoWeapons)
-> RD-RM is unable to fight back!
All MUs of Team A are unable to fightEnd of Round 1Terrain: Open
Weather: Clear
REAR COMBAT ZONE A | MAIN COMBAT ZONE | REAR COMBAT ZONE B
| |
RD-RM <-TKI_G1 | |
^-- TKI_G2 | |
| |
Battle Over[TKI] TKI_G1 Pilot: "Heh. Can't say we didn't warn them."
Team A:[HG] [Long] WMB Kinetic Cannon (○○●●)
---------
1-2: Head x
3-5: Core ○○○
6-7: Arms xx
8-10: Legs ○○○
---------
MLE (SHK|DGE): 1 (0|3)
MDM (AST|PST): 1 (0|2)
LNG (ART|JMG): 2 (0|0)
---------
PRS/EVA: 0/3
DTC/PRF: 0/5
HND: 6.5
Team B:[HG] [Medium] TKI SMG (● x2) / +2 Pursuit
---------
1-2: Head ●
3-5: Core ○○●●
6-7: Arms x
8-10: Legs ○○●●
---------
MLE (SHK|DGE): 0 (0|0)
MDM (AST|PST): 2 (0|2)
LNG (ART|JMG): 0 (0|0)
---------
PRS/EVA: 3/1
DTC/PRF: 2/6
HND: 4
[HG] [Medium] TKI SMG (● x2) / +2 Pursuit
---------
1-2: Head ●
3-5: Core ○○●●
6-7: Arms x
8-10: Legs xxxx
---------
MLE (SHK|DGE): 0 (0|0)
MDM (AST|PST): 2 (0|0)
LNG (ART|JMG): 0 (0|0)
---------
PRS/EVA: 3/1
DTC/PRF: 2/6
HND: 6