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Author Topic: Bring Your Own Alignment - Game Over  (Read 8824 times)

VermilionSkies

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Re: Bring Your Own Alignment - D1
« Reply #165 on: September 23, 2024, 07:33:56 pm »

I need to successfully perform either a night action that inflicts a wound on a living player, or a day action that removes a dead player from the game, on every player.
If someone wins or loses before I have gotten to them, I lose.
Funnily enough, my night action also informs the target that they've been bitten.
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Maximum Spin

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Re: Bring Your Own Alignment - D1
« Reply #166 on: September 23, 2024, 07:51:05 pm »

I need to successfully perform either a night action that inflicts a wound on a living player, or a day action that removes a dead player from the game, on every player.
If someone wins or loses before I have gotten to them, I lose.
Funnily enough, my night action also informs the target that they've been bitten.
Makes sense, it's clear that there's some overlap designed in on purpose.

You also can't eat candy, yes?
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Imp

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Re: Bring Your Own Alignment - D1
« Reply #167 on: September 23, 2024, 07:52:26 pm »

I need to successfully perform either a night action that inflicts a wound on a living player, or a day action that removes a dead player from the game, on every player.
If someone wins or loses before I have gotten to them, I lose.
Funnily enough, my night action also informs the target that they've been bitten.

Can't stop laughing

Well, CM seems sure there's a vampire cult in play right now.

Maybe Tric isn't about to go vamp, maybe he too has another explanation for his bite than a vamp did it as your targets will.

I'm definitely, as far as I know and based on what CM said is how she wins, 'a distraction helping hide the real vamp' if she actually has a wincon and there's really already a vamp in play.

I'm really amused if we have a non-vamp undead status person who doesn't even have much power or a cult yet - and it's my 1-shot that can vamp them, kicking off the cult; if until then they're just an undead status person (and I can make another not-vamp undead status person too, if we get a corpse and I get it up before Verm gets it eaten).

But Verm sounds like a distraction and possible protection/cover for the real vamp too (again presuming there's a real vamp).

This game's really intricate, I love it!
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For every trouble under the sun, there is an answer, or there is none.
If there is one, then seek until you find it.
If there is none, then never ever mind it.

Crystalizedmire

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Re: Bring Your Own Alignment - D1
« Reply #168 on: September 23, 2024, 08:14:19 pm »

CM.  You've gone really quiet.

You're not, to me, public enemy #1.  I'm concerned about you, but you can talk and help smooth stuff out in various ways.  I may be making an undead status player tonight (if they're not already undead status; I can't detect those) or I may delay a night longer.  If you gotta NK (or day kill) someone and it's gotta be me, sure.  I'm sure trying to talk the talk and I swear I am not currently undead status or able to convert alignment based on my role info and DMs with our mod.  I am certain you cannot win by killing me, but people lie and hey, I sure know a loooot that makes me seem like a great target, and if I tried to fight you, I'm definitely a capable enemy.

I don't see a way you can win as is unless you manage to find the solo undead status player (if there is just one as of now; I definitely didn't make any yet) and get them dead before D1, which could kick off a chain of losses because if you win Verm loses, which makes Tric lose; no idea who else wins/loses (and that presumes everyone's being honest).

If that's not how you win, then someone needs to risk converting you and finding out if it works.

My 1-shot's too precious for me and maybe useful elsewhere and maybe wasted on you.  To my values you're not surrendering your wincon if you talk.  And maybe you're quiet because everything's going according to your undead-hunting-plans without you saying any new words.

Otherwise, talk?  Maybe you can be in some way helped.
I was just busy procrastinating. Anyways, I think voting out Tricmagic is best for my wincon because they're already bitten and Vermillion is probably going to get bitten next so removing both of them from play is best for my wincon. I reccomend you use your ressurrection after I leave play. Also, as long as you don't cure your wounds, you're going to be safe from the vampirism.
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VermilionSkies

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Re: Bring Your Own Alignment - D1
« Reply #169 on: September 23, 2024, 08:20:23 pm »

snip
Makes sense, it's clear that there's some overlap designed in on purpose.

You also can't eat candy, yes?
Yep, no candy!
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TricMagic

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Re: Bring Your Own Alignment - D1
« Reply #170 on: September 23, 2024, 08:27:36 pm »

Beginning to think should have done something else to Crystal. You're not trying to find who exactly did the biting?

Also, is the vampirism status visible? I'll also note thus, not a single time have you declared the fact I informed you I acted on you. I made that clue a bit blatant yesterday that my actions are [LOUD]. Rather than hunt someone who you figure will turn undead, why not find the one who performed those actions instead?

Juice, as a question why do you assume Fal did the biting and not Max? Would be easy to test if Max's Yes win condition is real or not. If it is then I'd also be ejected from the game Crystal. Vermillion too but they slapped away an offer of teamwork yesterday, so don't care about them beyond that.
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Maximum Spin

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Re: Bring Your Own Alignment - D1
« Reply #171 on: September 23, 2024, 08:31:50 pm »

Juice, as a question why do you assume Fal did the biting and not Max? Would be easy to test if Max's Yes win condition is real or not. If it is then I'd also be ejected from the game Crystal. Vermillion too but they slapped away an offer of teamwork yesterday, so don't care about them beyond that.
uhhh, I mean, genuinely happy to do this if you want
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Imp

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Re: Bring Your Own Alignment - D1
« Reply #172 on: September 23, 2024, 08:33:52 pm »

Also, as long as you don't cure your wounds, you're going to be safe from the vampirism.

This is factually true for any wounds!

Since biting causes a wound, and the second wound is fatal - one can ensure someone cannot survive to whatever by wounding them twice!

Brilliance.  This is like... umm.  witchhunt level of purity here.

Throw the witch while bound into the pond.  If she drowns she is innocent, bury her in consecrated ground and know god holds her soul.  If she survives, that's  Satan protecting her, next burn her at the stake to defeat his evil influence and actually kill the witch.
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For every trouble under the sun, there is an answer, or there is none.
If there is one, then seek until you find it.
If there is none, then never ever mind it.

Crystalizedmire

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Re: Bring Your Own Alignment - D1
« Reply #173 on: September 23, 2024, 08:34:46 pm »

Beginning to think should have done something else to Crystal. You're not trying to find who exactly did the biting?
Even if we found out who did the biting, the cult members still bite.
Also, as long as you don't cure your wounds, you're going to be safe from the vampirism.

This is factually true for any wounds!

Since biting causes a wound, and the second wound is fatal - one can ensure someone cannot survive to whatever by wounding them twice!

Brilliance.  This is like... umm.  witchhunt level of purity here.

Throw the witch while bound into the pond.  If she drowns she is innocent, bury her in consecrated ground and know god holds her soul.  If she survives, that's  Satan protecting her, next burn her at the stake to defeat his evil influence and actually kill the witch.
fine, I'll give you a candy.
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Imp

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Re: Bring Your Own Alignment - D1
« Reply #174 on: September 23, 2024, 08:41:22 pm »

Beginning to think should have done something else to Crystal. You're not trying to find who exactly did the biting?
Even if we found out who did the biting, the cult members still bite.
Also, as long as you don't cure your wounds, you're going to be safe from the vampirism.

This is factually true for any wounds!

Since biting causes a wound, and the second wound is fatal - one can ensure someone cannot survive to whatever by wounding them twice!

Brilliance.  This is like... umm.  witchhunt level of purity here.

Throw the witch while bound into the pond.  If she drowns she is innocent, bury her in consecrated ground and know god holds her soul.  If she survives, that's  Satan protecting her, next burn her at the stake to defeat his evil influence and actually kill the witch.
fine, I'll give you a candy.

You have exactly 1 day, today, to get a single undead (if that's what's going on) dead and instawin.

If Tric was bit by a vampire (I do not know.  I know the [vampire] I can create can bite, but I also know I haven't created that yet.  I didn't act on Tric at all yet) then Tric turns N1.  I know this from my info.  Meaning he's not undead status right now; Tric's 100% believable for me as a vamp bite target; knows only the bite for now.  Tonight Tric finds out if he's become a [vampire] and presumably finds out as well if he gets a new wincon (that's not info I have at all about [vampire].

CM, however, has 1 chance right now to win, and unless Tric's doing a very weird lie, killing Tric is not that way to win.

I swear, the logic here and its use... I feel like Nick Cage doing this:  https://www.youtube.com/watch?v=RC5ZiK6o7uQ  Just haven't reached the 'I made a mistake' point yet.  But you're totally the terrorist with the detonator, with one way out of this - and that (D1 elim or killing me for sure, almost certainly not Tric as well) wasn't it.
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For every trouble under the sun, there is an answer, or there is none.
If there is one, then seek until you find it.
If there is none, then never ever mind it.

Imp

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Re: Bring Your Own Alignment - D1
« Reply #175 on: September 23, 2024, 09:01:30 pm »

Beginning to think should have done something else to Crystal. You're not trying to find who exactly did the biting?

Also, is the vampirism status visible? I'll also note thus, not a single time have you declared the fact I informed you I acted on you. I made that clue a bit blatant yesterday that my actions are [LOUD]. Rather than hunt someone who you figure will turn undead, why not find the one who performed those actions instead?

Juice, as a question why do you assume Fal did the biting and not Max? Would be easy to test if Max's Yes win condition is real or not. If it is then I'd also be ejected from the game Crystal. Vermillion too but they slapped away an offer of teamwork yesterday, so don't care about them beyond that.

If anyone bothered to take/eat the candy I gave them, all they gotta do is target CM and CM isn't gonna do squat tonight unless CM has protections against that which I don't know about.

I think it's likely that CM can cause wounds; they're probably wounds and not actual kills though I don't want to bet anyone's life on that.

There's a chance CM can't give a second wound; like it's some holy thing that just won't agree to kill, but I'm totally speculating on that.  Otherwise I presume CM can kill anyone with a wound.

I speculate CM is also immune to being vampirized; I'd love her bitten or otherwise wounded (nibbled, whatever).  I can follow up and fix that wound, granting her monster status as long as she actually got the wound (even if the bite can't turn her for various her-mech reasons).  Then I don't care if she's in play or not; otherwise she needs to die for my wincon if she can't be turned (unless she's a monster status; I can't detect them).  Just I think I need her wounded to monsterify her, I didn't dare give her my candy.

However, this can wait.  Verm-Champion-Nibbler, Max seems a decent target to me.  If anyone who took my candy refrains from targeting Verm tonight; Tric claimed he couldn't eat candy.  So Tric probably doesn't paralyze anyone he targets.  So if Tric is kind enough to feed from Verm if Tric becomes a vamp and chooses, I think that's awesome towards getting Verm either 2 actions per night, or 2 actions per night + a wincon that maybe doesn't.... suck as much as his own?  Funny to think a 'vamp wincon' may be the less sucky.

But I don't wanna target CM tonight. If there's someone who can prevent actions who wants to do literally anything to her, I feel safer.
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For every trouble under the sun, there is an answer, or there is none.
If there is one, then seek until you find it.
If there is none, then never ever mind it.

Crystalizedmire

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Re: Bring Your Own Alignment - D1
« Reply #176 on: September 23, 2024, 09:31:12 pm »

Okay, so I know the first vampire is within Fallacy, juicebox, and Maximum Spin.
Juicebox is quiet and they havent mentioned the candy I gave at D0. This could just be because they're not used to being town or it could be that I revealed their cult D0 and they couldnt work to their wincon without compromising their safety.
Fallacy hasnt revealed anything about their wincon. However, I dont suspect them any more than the other two because the others also revealed basically nothing about tgeir wincon.
Maximum Spin has revealed basically nothing about his wincon and demands others to reveal their wincon which is strange because according to him he could've already won but forgot to. He would gain nothing from others revealing their wincons.
If I had a vote, I wouldve voted JB because Fallacy shares the same reason to suspect out of the list and Maximum ciuld leave the game by tommorrow.
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Maximum Spin

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Re: Bring Your Own Alignment - D1
« Reply #177 on: September 23, 2024, 10:10:00 pm »

CrystalizedMire, let's try this again, only this time, take a leaf instead of a bite out of TricMagic and be Honest.
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Imp

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Re: Bring Your Own Alignment - D1
« Reply #178 on: September 24, 2024, 12:28:25 am »

Can we just get a rundown of everyone's win conditions and special limitations? At this point I think it's stupid to be hiding it, even though not everyone can win together.

In particular, I want to clarify differences — for example, it seems Tric needs to act or be acted upon by anyone, but Vermin specifically needs to act on everyone?

Far as my own wincon goes, 'Imp doesn't exist'.  I can't directly save myself in any wincon way, nothing that happens or doesn't happen with me matters.  If I end up last alive, instalose.

Otherwise, at any point in the game I need every remaining living player to have monster status, no matter how they get it.  Those who die, win, or lose 'cease to exist' for my wincon (folks who come back to life matter again while alive).

There could be a few nuances I haven't shared yet but that's pretty core for me.
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For every trouble under the sun, there is an answer, or there is none.
If there is one, then seek until you find it.
If there is none, then never ever mind it.

FallacyofUrist

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Re: Bring Your Own Alignment - D1
« Reply #179 on: September 24, 2024, 12:36:49 am »

See, my own win condition is kinda annoying, but maybe if I claim it, y'all can help me figure out how to accomplish it.

I need to have 4 different role modifiers.

The candy CM gave me handles one of them, and if not for Level Up being the centerpiece of my role, I would have used the candy last night.
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FoU has some twisted role ideas. Screw second-guessing this mechanical garbage spaghetti, I'm basing everything on reads and visible daytime behaviour.

Would you like to play a game of Mafia? The subforum is always open to new players.
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