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Author Topic: Bring Your Own Alignment - Game Over  (Read 8816 times)

Maximum Spin

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Re: Bring Your Own Alignment - N0
« Reply #150 on: September 22, 2024, 08:43:43 pm »

Don't get me wrong, I'm happy to wait till tomorrow. Just don't miss the chance this time.

I guess we should probably vote for FallacyofUrist in that case.

... Is this some kind of revenge for tunneling on you all last game? Because if so, that's really funny, but also I hate it.
partly yes and partly trying to get you to fullclaim already so I can tell for sure
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TricMagic

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Re: Bring Your Own Alignment - N0
« Reply #151 on: September 23, 2024, 07:58:15 am »

Also the option of recognizing Imp as a wannabe dragon. Did the one he gave candy to receive it and how does that fit in with monsters inc?
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TricMagic

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Re: Bring Your Own Alignment - N0
« Reply #152 on: September 23, 2024, 08:16:19 am »

More seriously, Max. I suggest you leave posthaste, cause you've done a lot of stalling about how you could win at any time, but you aren't doing so. Not even giving Fal the option of joining the cult team are you? Others I've seen play but you have just hung in the background teasing a victory, only sticking around to keep others from losing. I wouldn't mind if you left, just means I lost. The fact you don't want to leave may mean you can't leave.
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Maximum Spin

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Re: Bring Your Own Alignment - N0
« Reply #153 on: September 23, 2024, 08:34:07 am »

More seriously, Max. I suggest you leave posthaste, cause you've done a lot of stalling about how you could win at any time, but you aren't doing so. Not even giving Fal the option of joining the cult team are you? Others I've seen play but you have just hung in the background teasing a victory, only sticking around to keep others from losing. I wouldn't mind if you left, just means I lost. The fact you don't want to leave may mean you can't leave.
To be completely honest, I wanted to win today, but I forgot to act the previous day. I was waiting to do it around day end and then day end came earlier than I thought. I blame the British.
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TricMagic

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Re: Bring Your Own Alignment - N0
« Reply #154 on: September 23, 2024, 08:59:02 am »

Well, guess we're both losing then. Vermillion too. Then it's just Imp, Crystal, and Fal left.... Also Juice, where the hell is Juicebox?
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TricMagic

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Re: Bring Your Own Alignment - N0
« Reply #155 on: September 23, 2024, 09:01:09 am »

Juicebox has a grand total of 4 posts. Mostly about not knowing what to say, but that's an entire day wasted.
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juicebox

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Re: Bring Your Own Alignment - D1
« Reply #156 on: September 23, 2024, 05:56:23 pm »

Sorry for the lack of activity, I've been quite busy, I just started a new job today and I haven't had much time to post. I'm gonna take a few minutes to catch up to the thread.
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juicebox

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Re: Bring Your Own Alignment - D1
« Reply #157 on: September 23, 2024, 06:14:05 pm »

So far we know that Tric's been bitten and wounded by Fallacy, Imp was wounded by CM, and Tric stole CM's vote.

Also apparently Max wins if we vote yes.

I would be down to vote Fallacy or Yes, neither of those really interfere with my wincon
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juicebox

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Re: Bring Your Own Alignment - N0
« Reply #158 on: September 23, 2024, 06:28:58 pm »

Snip

I want to like this plan, but it assumes that Tric and Verm leave the game if they lose, and I haven't seen anything stating that that's what will happen.

And if that isn't what happens, then judging by what NJW wrote in the intro post under mechanics, I find it doubtful that they gave Verm and Tric roles with that kind of wincon. One I could see,  but two seems a bit much to me.
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VermilionSkies

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Re: Bring Your Own Alignment - D1
« Reply #159 on: September 23, 2024, 06:35:54 pm »

Intro post, third line of the mechanics spoiler, "Once a player has won or lost, they leave the game."
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Imp

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Re: Bring Your Own Alignment - N0
« Reply #160 on: September 23, 2024, 06:42:44 pm »

Hey hi, checking in.

After more thought about the heck I should do, and watching the lay of the land (the land really is just... laying there, right?) -

I will not be handling CM N1.  I do highly recommend someone who can does handle CM N1 however that player chooses to; I think it's maybe likely CM tried to kill me, and secondly maybe likely that CM tried to protect me in a way that changed a bite into something less transformative, because of this post:

Imp: I suggest you refrain from talking about any status conditions you gained last night as I fear it will threaten your safety.

Far as I know, CM's trying to get me to not say I'm wounded, which helps make sure those who cause wounds (Verm, whomever bit Tric, whomever actually wounded me) don't know I'd die if they visit me.

But it's also possible CM gave me some protective status that fired the same night it was given, maybe even taking a vamp bite down to a wound without a bite effect.  Part of why I suspect that, my info shows [vampire] modifier gives two actions per night.  Whoever bit Tric could have bit a second person or done anything else with the second action I expect they have, if they are indeed a [vampire] modifier and not something else (which is totally possible, my info's limited and locked to telling me what I can do, and what those who I transform can then do).  World of Darkness has ever so many kinds of vampires, for all I know this game could have more than 1 type too.

I'm really not sure, but I definitely didn't get candy from CM.

Hey, Crystalizedmire, What do you protect from?  Gaining the undead status tag, gaining any status tags, against alignment conversion, against death, and/or what?
My candies protect from becoming part of the cult that I fight against.

My candies prevent them from becoming cultists but not undead. Sorry.

Anyway, pretty sure someone tried to kill me N0.  Maybe CM, maybe she can kill someone later, maybe don't let her.  And/or she can protect against the cult, who I think is winning if it even exists.  Again, maybe don't let her.  But I have more important stuff to do than myself N1 sit on CM to keep her from going all stabby or something.



Verm, my thoughts about your situation.

If I target you I prevent you from acting N1.  I have one reason right now to target you; make you a double actor of a monster status player.  By end of N3 you could have targeted 4 people, same as if you'd never been locked down N0 or N1 but never became a double actor by end of N3.  If we all even make it that far.

Thing is though.... that double action comes with an undead status and a lot more.  CM seems to think if I do that to you I hand you to the cult.  I think that could save you from your current really hard wincon, except the cult's wincon might be even harder, or might be worse for me (hey, just cause they have what it takes to satisfy my wincon, supposedly, doesn't mean they have any reason to like me back; I have no idea).

I strongly believe we have 2 vamps at the start of N1, if we don't elim one of them today (and the identified one isn't even undead yet, so can't rapidly help CM to elim today).  That means potentially up to 4 bites flying (cult wincon may or may not incentivize biting, I really don't know but I expect vamps act twice at night, for sure [vampire] modifier that I know about those do).

Thing is, with luck there's a vamp that can bite you and transform you into a double actor without preventing your action.  May or may not change your wincon which may help or hurt or not even happen 'in time' for when you need it.

And you know things I don't.

If I vamp you:
You lose your N1 action for sure; you are vamp (and maybe have a new wincon - not cause of me; I can light a fire but I don't make everything explode) start of D2 (presuming I act N1).  No wound or bite.

If a [vampire] modifier vamps you:
You are informed of a bite and gain a wound.  You become a vamp start of N2 (presuming the [vampire] acts N1) which is when you might have a changed wincon if that cult thing's a thing.  And presumably you can act N1.

Are you willing to tell me if you'd prefer the risks, problems, and benefits of me transforming you into a vampire N1, or if you'd prefer the risks, benefits, and possible problems of seeing if one of our apparently growing [vampire] modifier population chooses for you whenever they do?

I will make my own decision but I do want to know whatever preference you choose to say, if you care to answer.  I don't need you to win for my win, I just like winners and group wins, even disparate and unlikely ones.  I know you could lie in various ways, so I figured I'd ask for your preference before I just make all decisions for you  8)
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For every trouble under the sun, there is an answer, or there is none.
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If there is none, then never ever mind it.

VermilionSkies

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Re: Bring Your Own Alignment - D1
« Reply #161 on: September 23, 2024, 06:52:26 pm »

I would accept the offer of manual vampirification, but I'm fairly certain that if I wait another night to nibble on Max he's going to vanish into the aether never to be seen again.
Tric too, probably, but there's only so much I can do.
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Imp

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Re: Bring Your Own Alignment - D1
« Reply #162 on: September 23, 2024, 07:06:21 pm »

I would accept the offer of manual vampirification, but I'm fairly certain that if I wait another night to nibble on Max he's going to vanish into the aether never to be seen again.
Tric too, probably, but there's only so much I can do.

If the cult converts undead status wincons, Tric is about to go undead status as of N1, as far as I know.  If so, maybe he sticks around past Max's win.  We also don't know what everyones' wincons are/when they might just be gone.

My preference kinda is to do something else tonight than meddle with you.

Cult, should you exist, I'm not your enemy and arguably an ally depending on what you need and do.  If you're a 'living player' (undead status isn't an issue) with a monster status, you're the kinda player I need and the fact I'm still in play proves there's at least one living player (ignoring me either way) who doesn't have monster status yet.

If you need me dead or lost (good luck there, but you probably could pull it off) do what you need.  The longer I live the more I help you if possible;  even if CM wins D1 by finding some solo undead status person and getting that person elim - if restarting your cult allows your wincon to have a chance to succeed - well great, I don't mind that happening.  CM won and left; I carry on towards my wincon that maybe reignites yours.  If I die in your place, okay.  Hope you carry my wincon onwards to my win, not that I can control that.  If CM ends up in tiny shiny shreds, I get it.  If Verm is saved before CM ends up as a glistening mess, I like your style.  If CM is the cult leader, I'm super impressed.
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For every trouble under the sun, there is an answer, or there is none.
If there is one, then seek until you find it.
If there is none, then never ever mind it.

Imp

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Re: Bring Your Own Alignment - D1
« Reply #163 on: September 23, 2024, 07:26:45 pm »

CM.  You've gone really quiet.

You're not, to me, public enemy #1.  I'm concerned about you, but you can talk and help smooth stuff out in various ways.  I may be making an undead status player tonight (if they're not already undead status; I can't detect those) or I may delay a night longer.  If you gotta NK (or day kill) someone and it's gotta be me, sure.  I'm sure trying to talk the talk and I swear I am not currently undead status or able to convert alignment based on my role info and DMs with our mod.  I am certain you cannot win by killing me, but people lie and hey, I sure know a loooot that makes me seem like a great target, and if I tried to fight you, I'm definitely a capable enemy.

I don't see a way you can win as is unless you manage to find the solo undead status player (if there is just one as of now; I definitely didn't make any yet) and get them dead before D1, which could kick off a chain of losses because if you win Verm loses, which makes Tric lose; no idea who else wins/loses (and that presumes everyone's being honest).

If that's not how you win, then someone needs to risk converting you and finding out if it works.

My 1-shot's too precious for me and maybe useful elsewhere and maybe wasted on you.  To my values you're not surrendering your wincon if you talk.  And maybe you're quiet because everything's going according to your undead-hunting-plans without you saying any new words.

Otherwise, talk?  Maybe you can be in some way helped.
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For every trouble under the sun, there is an answer, or there is none.
If there is one, then seek until you find it.
If there is none, then never ever mind it.

Maximum Spin

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Re: Bring Your Own Alignment - D1
« Reply #164 on: September 23, 2024, 07:30:23 pm »

Can we just get a rundown of everyone's win conditions and special limitations? At this point I think it's stupid to be hiding it, even though not everyone can win together.

In particular, I want to clarify differences — for example, it seems Tric needs to act or be acted upon by anyone, but Vermin specifically needs to act on everyone?
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