Tric, do you share the same 'don't eat candy' issue as Verm claimed? Is anyone else willing to claim if they can/can't eat candy/perhaps other food?
I'll mention that I'm aware that wounded condition, while it will kill on the second application, doesn't kill by stacking the same phase (based on my info about it). The safer way for multiple-wounders to wound the same person is during the same phase. So based on that info, when Tric suggested to Verm that they both target me tonight (I think that's what Tric meant??) it wasn't, I think, attempted murder; plus, Tric appears to be claiming he needs to visit everyone before the person dies (or loses, or wins). I struggle to see why/how Tric could request or mess up requesting such a role/alignment/wincon; I'd expect Tric to go a killer route, but... I get that anything can happen. Still, I don't know what to think about a Tric that isn't prepping to kill everyone, plus this Tric seems really into Verm.
Step up to the stand~
Yes it's true. For we are mirrors, made of the same clay. Yet they kill, and would see me leave this game. Had they eaten the dead, a loss would be on their head. I would not see it, and neither would Phoenix. And so we'd fly, leave to the skies. Don't trust and bye, Vermillion seeks to drag on the lie.
The power to target the dead I do not possess. To kill another, a quick loss is inevitable, without a res.
I state this Loud and proud. I am no killer, so cross-examine as you like.
Cool. Why'd you open with voting Verm and what about the asking about a one-way trip?
Did you know at the start of play that you were a mirror of their abilities? If so, how and why given they don't seem to know that they're also a mirror of you?
Tric, to my careful reading of what Verm said, he could kill to visit twice, but only needs to visit once. He never said he would visit twice. I pointed out if we have someone with a redirect who wants deaths, he (or you) could be redirected to cause kills.
Wound mechanic's part of my info, I have decent info on it and I can fix 1 wound every single night. So wounds don't even need to kill if people cooperate and play right; two+ causing wounds to the same target the same phase do not kill that target if that's the first wound that target is getting (something else could kill them, but that isn't the way they die by itself).
Nothing I've heard from Verm makes me think Verm wants or needs to kill. Except folks could end up already wounded before he visits them, something he didn't seem to consider in the posts he's making - without extra help (like me removing their wound status, no idea if anyone else can) then Verm's later visit sounds like their second wound.
If it's just you and Verm wounding folks, you two are fine anyway because you or verm makes the first visit, gets cred. Then the other of you makes the second visit; your target dies but you both visited; you both have independent credit and Verm doesn't even have a reason to eat that body for a visit, and you don't lose because they're dead.
But the cleaner way to coordinate that, since some of us are talking, is for you both (plus anyone else who has need to cause a wound) to visit the same not-already wounded person the same night. That person only gets 1 wound despite multiple simultaneous wound-causing visits, and I probably really want and need to go fix 1 person's wound the following night anyway. If something took me out, you guys still can just smoothly work together around the pack of players as long as there's other ways to res (if I wasn't visited by you before death) and everyone would end up with 1 wound (that someone else can fix even if I'm dead?) and all's good for you two.
Where am I wrong, Tric? Because your hostility towards Verm makes you seem unrealistic to me and maybe not totally truthful, so I'm wrong or misunderstanding something, right? Please help.
OMG, I'm Willy Wonka. The one time I don't pick a Warehouse 13 and FoU nails it. Maybe or maybe not literally, I'm sure I could be Warehouse 13 and get this exact role, what can't W13 be? There's even the W concept in common.
But I do give some quantity of candy.
My candy does give powers.
Some of my given-candy-given-powers is blocking people from action, and being yourself unable to be blocked from acting.
I'd prefer to give this candy to people who reasonably would remain in the game for a longer time, and of course I prefer them to eat it. Verm's claim he can't eat candy is super useful to me, because that helps me not decide to waste candy on him (I have other ways to win, but if you eat my candy you do help me move closer to winning. It's a LONG trek with multiple possible paths through it)
Max, if we 'elim yes' do you immediately leave the game? How immediate, do we doom Tric and Verm by losing you D0 before they can visit you N0? I'm cool with helping you win, even very fast, and some others simultaneously losing doesn't mean I lose - but I prefer to support everyone I don't mechanically need to see lose. The only folks I gotta see lose are those who have to see me lose or who won't allow me to progress even if they don't actually need me to lose but decide to hunt me (CM, that's potentially you. 100% true, swear to God, game master, and you having once called me the towniest town that ever towned --- I am not this game, at this time, a member of a cult. If you win as soon as there's no cult members in play - you are hunting 1+ people who are not Imp. I'm not anti-cult or pro-cult, but you have someone (or more than 1) that you can elim
right now D1 and progress towards your wincon; if they can die N0 that's even better for you, I bet (all that presumes you're completely honest, I have no idea).
Max, would you still win if we elim yes D1 instead of D0? So those who have to visit you or lose can do so N0, does that work for you?
People who might like to eat my 'so you can stop people from taking actions, unless they also at Imp's candy, and cannot be stopped from actioning' candy, I'm not going to choose folks who I don't think I understand.
Folks like Juicebox (among others) are not yet people I'd consider, I don't know enough about them to want them to have that kind of power. Verm seems okay to me, except 'oh, he can't eat candy'. Tric too, either he's unable to eat candy or whatever. (this is fine for my wincon, I have multiple other ways to handle them for my wincon that doesn't require me to harm them - and if they die or lose I don't even have to consider them anymore, unless I want to bring one back and can; bringing someone back is part of my wincon but also not required for me to win. And if some can give me extra shots, I get to help even more).
I'd rather group win than solo win. I will accept enemies I/we must fight, but I just like the style of 'everyone possible wins'. I'd win more slowly than needed to help ensure more others can win (others winning/losing is not part of my wincon; in fact if everyone wins/loses before me I for sure will lose) by preference and because that's fun for me - long as that's possible.