Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: [SPOILERS] Odd Reclaim accident  (Read 1749 times)

Urist Mchateselves

  • Bay Watcher
    • View Profile
[SPOILERS] Odd Reclaim accident
« on: August 16, 2024, 10:12:09 am »

Around a year ago, I tried to Reclaim a destroyed worldgen fortress because I was curious of what they looked like. However, upon embarking, five things happened:
1. Constant message spam about cave ins.
2."Raw cotton candy! Praise the miners!"
3."You have discovered an eerie cavern..."
4."Horrifying screams come from the darkness below!"
5. I look at the announcement locations and low and behold, there is a 3 by 4 hole leading right into the circus, straight through the molten rock. There indeed is an adamantine vein, but it's nowhere near the opening, it's instead at the other end of the map. The cave in spam was being caused by the big hole cutting through both a cave lake and the magma sea which resulted in obsidian forming mid air. And then fun happened.

What the hell was that?
Logged
If you're so sure that you're gonna end up killing all of dwarven civilization, why not make a statue depicting 2147483647 dead dwarves, all of which are burning? Name it something good, like Deaddead the Dead Dead Dead-Dead of Dying. Just put it in the main hall or something, as a grim reminder that they're all gonna die.

anewaname

  • Bay Watcher
  • The mattock... My choice for problem solving.
    • View Profile
Re: [SPOILERS] Odd Reclaim accident
« Reply #1 on: August 16, 2024, 04:39:40 pm »

There was a bug with reclaims which effects magma pools within the caverns. Normally the magma pool refills at the surface level of the pool, but after a reclaim, the refill layer shifts to some 6 to 10 z-levels above the magma pool near the top of the magma pool's tube-shaft. The result is that once you reclaim the site, magma starts falling into the magma pool from above and eventually flows off the surface of the magma pool and into the cavern areas, starting fires, causing trees to collapse, obsidianizing water pools, and causing all sorts of smoke and mists (sometimes causing short sprees of lag).

Apparently, there was also some way one of those effects was able to release the circus for you... I'm not sure what allowed you to get a visual on any of the locations unless maybe you broke into the caverns and some citizen or animal of your fort is running around in terror and panic. While playing with an embark that had this issue, I had a lot of fun redirecting heavy aquifers into the magma pools to create an obsidian blob to block the magma refill, but your enjoyment of it may vary, especially if the circus is roaming the caverns.
Logged
Quote from: dragdeler
There is something to be said about, if the stakes are as high, maybe reconsider your certitudes. One has to be aggressively allistic to feel entitled to be able to trust. But it won't happen to me, my bit doesn't count etc etc... Just saying, after my recent experiences I couldn't trust the public if I wanted to. People got their risk assessment neurons rotten and replaced with game theory. Folks walk around like fat turkeys taunting the world to slaughter them.