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Author Topic: Color questions  (Read 576 times)

Urist Mchateselves

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Color questions
« on: August 08, 2024, 09:35:39 am »

What influences the color of non item/creature objects?  Like wall color, floor color, contaminant color, etc. I notice that all creature extracts are blue once they're spilled on the ground, even modded ones.
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If you're so sure that you're gonna end up killing all of dwarven civilization, why not make a statue depicting 2147483647 dead dwarves, all of which are burning? Name it something good, like Deaddead the Dead Dead Dead-Dead of Dying. Just put it in the main hall or something, as a grim reminder that they're all gonna die.

DPh Kraken

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Re: Color questions
« Reply #1 on: August 08, 2024, 11:07:07 am »

Walls and floors use the STATE_COLOR of the object. Contaminants use a more limited way to transform colors, they will be blue and watery if organic or lava if inorganic. There are a few exceptions. Organic materials with BLOOD_MAP_DESCRIPTOR will change color to match the default colors based on the closest color in the tileset. SLIME_MAP_DESCRIPTOR inorganics, from evil weather, are the only contaminants that dynamically change color to match their material palette.
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Urist Mchateselves

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Re: Color questions
« Reply #2 on: August 08, 2024, 11:19:42 am »

Thank you!
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If you're so sure that you're gonna end up killing all of dwarven civilization, why not make a statue depicting 2147483647 dead dwarves, all of which are burning? Name it something good, like Deaddead the Dead Dead Dead-Dead of Dying. Just put it in the main hall or something, as a grim reminder that they're all gonna die.