quote:
Originally posted by doomlichen:
<STRONG>1. How do I eat or drink stuff? I once had a water skin with 3 (pieces, one can only assume) of water inside but I have no idea or to drink it, had to travel out of the map to refresh.</STRONG>
Press e for 'e'ating. There's no separate 'q'uaffing or 'd'rinking presumably because a) it's simpler and b) the interface is pretty low on the totem pole when it comes to development time (kind of shame, but a testament to the strength of the whole considering it's *still* fun to play and playable). Also, probably c) bad effects for drinking nasty things hasn't been implemented yet (there is currently a one-line placeholder for trying to drink vomit/eat mud), which means of course that there's no real incentive to be careful about where you put your fingers.
quote:
Originally posted by doomlichen:
<STRONG>2. How do you use the wrestling system? I'm always just grabbing and letting people go. Unless I'm pinching them, but that hardly seems to do anything</STRONG>
Wrestling is powerful, but it's not very intuitive and there's not much variety in what you can do. Grabs can be done by any limb to any limb AIR, and after locking the joint (which should be the first choice in the menu once you make the grab) you can try to break it. For example, you can stick your upper right arm around a guy's left upper leg, lock his knee, and try to break it. Usually, the first try or two will only sprain, but after that... well, the limb becomes useless. Limbs that can be used to attack (weapon-bearing arms) will no longer be used to attack (instant de-dangerizer of anybody not using a crossbow), and limbs that are used for standing (legs, or rear legs for four-legged creatures) when broken result in the creature being forced into prone position (which slows them down a *lot*). Gouging and strangling are pretty much the only other really notable wrestling moves right now, but to do them you need a free hand (if this is the only person you're fighting or the other enemies aren't nearby, I suggest dropping the shield, but otherwise just kill them with your weapon instead). Once you have a free hand, you'll have to scroll through the lengthy list of possible grabs towards the ones that actually involve your hand, then go for a head grab if you want to gouge out the enemy's eye(s), or a throat grab if you want to strangle them. Gouging eyes causes massive bleeding and robs your opponent of sight, and strangling your opponents currently is equivalent actually to ripping them out (Toady compared it to a scene from Road House), which also results in deadly bleeding and also unconsciousness. If you are a crazy bastard like me (or a Vulcan, depending on who you ask.. >_> ) you can also just hit them once or twice with a weapon, drop something, grab them with a free hand and start pinching them. It's not as efficient as zombie wrestling, but it works about as well in a... pinch. You'd be surprised how long you can keep a peasant unconscious with just pinching, and it even trains Armor User skill..
quote:
Originally posted by doomlichen:
<STRONG>3. Where can I buy new items, and what should I buy? 2000+ pieces of copper is incredibly heavy. Most towns only have one or two shops, and while sometimes you luck out with iron platemail, most of the time they have the same leather stuff I loot off zombies. I run out of arrows and my bow just becomes useless without anyplace to restock.</STRONG>
1. Try not to carry any money if you can help it. More than likely, proper exchange rates are low on the development list, and because of that different civs *don't* have exchange rates; i.e. your money will be *worthless* if you travel too far from the civ you got it from. One idea (that has been suggested before, though I know not whom originally said this) is to buy jewellery with the leftover $ and use that as your currency.
2. One of the issues with this version is the sprawl inherent in human towns; it's apparently possible to get a minimap of the town, but only if you take a quest from the mayor. Suffice it to say that there *should* be at least one: weapon shop, armor shop, jewellery shop, meat shop, and bar in every human town (I feel like I've missed something [besides the har har obvious apartments], but I can't think of it). If you can't find it, that doesn't mean it isn't there, though if you get the minimap and it really isn't then there could be a problem (I would kinda like it if there was a chance for multiple stores/no stores in a town depending on what the available materials were, but balancing that will be a nightmare and probably won't happen for awhile).
3. Unfortunately, your arrow problem is a longstanding adventure mode issue. I have no idea when Toady's gonna fix it. In the meantime, get another weapon (if nothing else, at least as a backup).
quote:
Originally posted by doomlichen:
<STRONG>4. Where can I find item stats? How do I know what does more damage?</STRONG>
DF/raw/objects/item_weapon.txt will give you the basic information, but a little explanation will still be in order even after looking at that. See, DF has different damage types (as well it should); bludgeon/blunt damage, pierce damage, slash damage, and gore damage (more would be awesome, but for now this is dandy). Blunt damage is good for the raw power, pierce damage will shred internal organs, and slash damage can chop off limbs/chop up bodies and heads. Whips (which employ gore damage) are an oddity; they can hit eyes and cause lots of bleeding and pain, but don't really have the damage to compete with other types of weapons (though in comparing it to the other attacks in the game that use gore damage, I realize the potency of those other attacks comes from being able to latch... perhaps if whips could latch and tear off chunks as well, they would be a bit more useful). More damage is not necessarily better in this game, and different monsters require different tactics to defeat. Ideally you'd be experienced in all of the weapons so as to be able to sufficiently prepare yourself, but since there aren't any 'safe' training arenas (led by the civilized military groups/towns), that's not a terribly feasible thing to do; there is, however, the option of taking along some experienced friends along to slay the quest monster, though you have to hope that they don't get themselves killed along the way and/or separate from you such that you can't *find* them in time to save their ass from being slain. Throwing right now, however, is currently insanely broken when it comes to its power and as such actually pwns all other weapon choices (not saying you should *only* throw, just stating facts; feel free to go with something healthy and non-broken, like.. say, an axe!).
quote:
Originally posted by doomlichen:
<STRONG>5. Is there any way to reduce lag? It really is a game killer.</STRONG>
Are you using the latest version (33a)? It solves the Z-Axis lag, though towns are still not fluid for me (could be just my comp, though).
quote:
Originally posted by doomlichen:
<STRONG>6. How are stat growths determined? Is it dependent on what skill you level up?</STRONG>
Stat growth is determined by your overall accumulation of skill points as a whole. If it were possible, and you dabbled in each and every skill equally, it's rather likely you could get some stats even when your highest skill level was only Novice. Maybe in the future this will change to better reflect the training, but for now, this is how it is. As mentioned above, *which* stat is upgraded is random.
[ November 04, 2007: Message edited by: BDR ]