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Author Topic: Bring Your Own Monster (8/12) — Game Over  (Read 15331 times)

Imp

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Re: Bring Your Own Monster (11/12) — Night Three: Psych, It's Day Four
« Reply #795 on: August 23, 2024, 08:54:39 pm »

if it turned out I was telling the truth, mkay~?

man, FoU, you need more practice as town.  You don't feel like town literally at all.

Yeah, it turns out when you're usually scum, the few times you're town, you end up feeling like scum even when you're not scum.

But yeah. Town False Hydra. I've claimed all my abilities and what they do.

The role would be a lot cooler if it was an SK role. Which, unfortunately, it isn't.

But really, it's a good role, minus the redirects. Scaling bulletproof cop is good enough.

Maybe it doesn't feel very False Hydra-y, though.

Mark my words, Max is scum.

Mark my words, Imp.

If you'd like to finish me off, you can do the honor.

Feels as wrong as this.  https://www.youtube.com/watch?v=m355Zag_G8E  I don't wanna touch you now.  I'll just be Sandy Claws over here, far away from there.
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For every trouble under the sun, there is an answer, or there is none.
If there is one, then seek until you find it.
If there is none, then never ever mind it.

Maximum Spin

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Re: Bring Your Own Monster (11/12) — Night Three: Psych, It's Day Four
« Reply #796 on: August 23, 2024, 08:56:48 pm »

Mark my words, Max is scum.
I actually hope you're town just so I can see your reaction in deadchat when the game's over when you find out you're wrong.
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ToonyMan

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Re: Bring Your Own Monster (11/12) — Night Three: Psych, It's Day Four
« Reply #797 on: August 23, 2024, 09:00:02 pm »

The day is going to end soon anyway Imp so you don't have to get your Sandy Claws uh dirty.

I don't actually think Max is scum here, I will be surprised if FoU is town.
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FallacyofUrist

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  • Blatant furry. Also a hypnotist.
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Re: Bring Your Own Monster (11/12) — Night Three: Psych, It's Day Four
« Reply #798 on: August 23, 2024, 09:05:16 pm »

Then you'll be eating your hat, Toony.
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FoU has some twisted role ideas. Screw second-guessing this mechanical garbage spaghetti, I'm basing everything on reads and visible daytime behaviour.

Would you like to play a game of Mafia? The subforum is always open to new players.

FallacyofUrist

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  • Blatant furry. Also a hypnotist.
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Re: Bring Your Own Monster (11/12) — Night Three: Psych, It's Day Four
« Reply #799 on: August 23, 2024, 09:08:16 pm »

Are we done here? Is there anything else to say?
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FoU has some twisted role ideas. Screw second-guessing this mechanical garbage spaghetti, I'm basing everything on reads and visible daytime behaviour.

Would you like to play a game of Mafia? The subforum is always open to new players.

Elephant Parade

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Re: Bring Your Own Monster (11/12) — Night Three: Psych, It's Day Four
« Reply #800 on: August 23, 2024, 09:09:28 pm »

Votecount
- Crystalizedmire: (0)
+ FallacyofUrist: ToonyMan, Maximum Spin, Crystalizedmire, TricMagic, VermillionSkies (5)
- Imp: (0)
- juicebox: (0)
- Magma Mater: (0)
- Maximum Spin: FallacyofUrist (1)
- Oliverz144: Magma Mater, juicebox (2)
- ToonyMan: (0)
- TricMagic: Oliverz144 (1)
- VermilionSkies: (0)
- Wolfkey: Imp (1)

- No Lynch: (0)

Not Voting: Wolfkey (1)

With 11 votes in play, it’s 6 to hammer.

Day 4 will end Friday at 9:00 PM PST (1 hour and 45 minutes from now).
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FallacyofUrist

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Re: Bring Your Own Monster (11/12) — Night Three: Psych, It's Day Four
« Reply #801 on: August 23, 2024, 09:11:36 pm »

Much appreciated.

If there's anyone to trust, it's Magma Mater and Imp.

If there's anyone to not trust, it's Spin.

And I'll be really frustrated if he is town, because his Day play has not been working towards that goal at all.

Turns out I still can't read players in mafia very well.
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FoU has some twisted role ideas. Screw second-guessing this mechanical garbage spaghetti, I'm basing everything on reads and visible daytime behaviour.

Would you like to play a game of Mafia? The subforum is always open to new players.

Maximum Spin

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Re: Bring Your Own Monster (11/12) — Night Three: Psych, It's Day Four
« Reply #802 on: August 23, 2024, 09:14:28 pm »

Fallacy, if you're town, I want several days of my life that you wasted back.
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FallacyofUrist

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Re: Bring Your Own Monster (11/12) — Night Three: Psych, It's Day Four
« Reply #803 on: August 23, 2024, 09:16:01 pm »

Fallacy, if you're town, I want several days of my life that you wasted back.

I will be very sad if you're town.

You're not getting your time back, sorry.
Logged
FoU has some twisted role ideas. Screw second-guessing this mechanical garbage spaghetti, I'm basing everything on reads and visible daytime behaviour.

Would you like to play a game of Mafia? The subforum is always open to new players.

Imp

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Re: Bring Your Own Monster (11/12) — Night Three: Psych, It's Day Four
« Reply #804 on: August 23, 2024, 09:16:09 pm »

reminders, since we appear not to elim 'among the counted' today.  Anyone who targets me, supposedly I'll know (a super ninja could maybe exist?).  Anyone who targets me first-time, the 'counted' will know I was targeted by that/those people.  If I am killed or unable to communicate, please try to solve it using that info.

Wolfkey, and/or any sympathetic redirectors, please do not to risk redirecting Mater to me.  I'd also prefer not to be forced to target Mater either.

Verm, in case you're getting my results because I'm dead.  If there's more than just alignment info, I targeted a 'counted'.  If there's JUST alignment info, I targeted an 'uncounted' - if I do that I am going to try and ensure they get a 1-shot from me to help confirm who I inspect, since I can do that.  However, if I choose to inspect a counted, I get enough specific info that I don't feel any need to give the counted the 1-shot too, so I might give it to someone else for various reasons, like seeing if that person will admit they got the 1-shot (knowing it may have come with an alignment inspect).  You need to know this based on claims in case I'm not here to do my own solving.  Glad you inherit info.
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For every trouble under the sun, there is an answer, or there is none.
If there is one, then seek until you find it.
If there is none, then never ever mind it.

Imp

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Re: Bring Your Own Monster (11/12) — Night Three: Psych, It's Day Four
« Reply #805 on: August 23, 2024, 09:18:57 pm »

Much appreciated.

If there's anyone to trust, it's Magma Mater and Imp.

If there's anyone to not trust, it's Spin.

And I'll be really frustrated if he is town, because his Day play has not been working towards that goal at all.

Turns out I still can't read players in mafia very well.

If Max is town, I wonder if your mindset is flexible enough to realize/adapt/adjust to the idea that town may look like more than you currently think it does/can/will, even experienced town may look different than you want/accept.

Maybe there's reasons for people to play weird.  Mater sure picked out and protested D1 that I wasn't really giving reads.  Very true, I was only kinda sorta adjacent to giving reads, for my own townie reasons.  But I'm not playing standard by-the-book town either, I think.
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For every trouble under the sun, there is an answer, or there is none.
If there is one, then seek until you find it.
If there is none, then never ever mind it.

FallacyofUrist

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  • Blatant furry. Also a hypnotist.
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Re: Bring Your Own Monster (11/12) — Night Three: Psych, It's Day Four
« Reply #806 on: August 23, 2024, 10:34:11 pm »

Hm, last minute proposal, while I'm not dead. And I'm aware that this may be really ironic.

Wolfkey has been really inactive and stated a desire to drop out of the game. We could just execute him instead, and I'll promise to inspect someone other than Max tonight. I'm thinking Tric, juicebox, or Oliverz. Mater if Imp insists.

Means the mafia would have two cops to try and interfere with instead of one.

Obviously I'd prefer Spin be executed, but we can't all have what we want in life.

Wolfkey.

Really, you're probably all going to laugh in my face since I'm proposing this now instead of hours later, 'oh look the scum is making a desperate attempt to save himself', but you know, I think my logic makes sense. I only thought of it just now.
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FoU has some twisted role ideas. Screw second-guessing this mechanical garbage spaghetti, I'm basing everything on reads and visible daytime behaviour.

Would you like to play a game of Mafia? The subforum is always open to new players.

Imp

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Re: Bring Your Own Monster (11/12) — Night Three: Psych, It's Day Four
« Reply #807 on: August 23, 2024, 10:46:48 pm »

I wouldn't even complain about you inspecting Max.  These are all limits you set on yourself, at least I don't hear anyone saying 'here's the deal I allow' to you.

If you live, do what you think best serves your wincon.  When I think my wincon is best served by instructing another person, I absolutely do that.

Good luck all, especially town.
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For every trouble under the sun, there is an answer, or there is none.
If there is one, then seek until you find it.
If there is none, then never ever mind it.

Elephant Parade

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Re: Bring Your Own Monster (11/12) — Night Three: Psych, It's Day Four
« Reply #808 on: August 23, 2024, 11:12:38 pm »

Deadline!
- Crystalizedmire: (0)
+ FallacyofUrist: ToonyMan, Maximum Spin, Crystalizedmire, TricMagic, VermillionSkies (5)
- Imp: (0)
- juicebox: (0)
- Magma Mater: (0)
- Maximum Spin: (0)
- Oliverz144: Magma Mater, juicebox (2)
- ToonyMan: (0)
- TricMagic: Oliverz144 (1)
- VermilionSkies: (0)
- Wolfkey: Imp, FallacyofUrist (2)

- No Lynch: (0)

Not Voting: Wolfkey (1)

“You’re pretty fucking spooky, dude,” a member of the assembly hisses as they drag Fallacy’s small, weak form up the tower.

“Aren’t we all?” FallacyofUrist hisses. His mouth does not move.

“Obsessed, too.”

“Aren’t we all?”

“And now you’ll die for it.”

“Won’t we all?”

And so FallacyofUrist is pushed from the balcony, slain before they even had a chance to defend themselves. Pity them!


FallacyofUrist was a False Hydra (Town).

Quote
False Hydra (Town)

Welcome, FallacyofUrist. You are the False Hydra, a psychic man-eating monstrosity. Despite submitting the ultimate Serial Killer prompt, you are a member of the Town. You win when all Anti-Town factions are dead and at least one member of the Town is alive.

You have the following abilities:

(Auto, Innate) Corpse Eater: Every second time a player dies, you gain one shot each of Corpulent Bulk, Mind Control, Mindreader, and Enslave.

(Auto) Psychic Scream: All information concerning you is censored from inspects. Your name is removed from track results, watch results, etc., and types of inspects that would reveal information about you (i.e., not Watch) fail when targeted directly at you.

(Auto, 0-shot) Corpulent Bulk: You are 0-shot bulletproof.

(Night, 0-shot) Mind Control [t1, t2]: Swap t1 and t2’s targets.

(Night, 0-shot) Mindreader [t]: Inspect the target.

(Night, 0-shot) Enslave [t]: Silently enslaves the target. Tomorrow night, you may decide who they target (you don’t see their role or choose which abilities to use).

The moon has returned to the sky.

Night 4 has begun. Night 4 ends Saturday, 9:30 PM PST.
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Elephant Parade

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Re: Bring Your Own Monster (8/12) — Day Five: The Second Body
« Reply #809 on: August 24, 2024, 11:46:32 pm »

...and the third.

Magma Mater died in the night!

Magma Mater
was Roko’s Basilisk (Town).

ToonyMan died in the night!

ToonyMan
was Mike Wazowski (Mafia).

Quote
Roko’s Basilisk (Town)

Welcome, Magma Mater. You are Roko’s Basilisk, a rogue AI aligned with— Wait, how are you even here? How does one summon an AI? And aren’t you in the future or something? Is this one of your simulations, or does your presence merely represent your looming as a thought experiment in the minds of monsterkind? Whatever, you’re aligned with the Town. You win when all Anti-Town factions are dead and at least one member of the Town is alive.

You have the following abilities:

(Night, Innate) Bargain [t]: Target player is offered a choice: donate a non-Innate ability of their choice to you, or lose all non-Innate abilities the next time another player chooses to donate. They must decide by the end of the following Day. You choose whether they learn the name of the player who performed this action.

(Auto, Innate) Ascension: If you have at least two non-Innate abilities, Bargain is Free.

Quote
Mike Wazowski (Mafia)

Welcome, AnimePigeon hector13 ToonyMan. You are wisecracking eyeball thing Mike Wazowski. These guys all seem kind of evil; thinning them out a bit should be good for the local human population. You have thus aligned yourself with the Mafia. You win when your team equals or outnumbers the remaining players and there are no ways to stop you.

As a member of the Mafia, you have access to the Mafiachat, a night-only chat channel shared with 4maskwolf and Oliverz. You may also use the generic Mafiakill, a (Mafiakill, Free) night action that kills the target.

You have the following abilities:

(Night) Scare [t]: Roleblock the target. Gain 1 Energy.

(Night, Free) Joke [t]: Tell the target a funny joke. They will receive a joke in their results PM. Gain 2 Energy.

(Night) Interview [t]: Offer the target a position at Monsters Inc. Learn the names and effects of all their non-Innate, non-Mafiakill abilities (but not the name of their role).

(Night, Free, 5 Energy) Recharge [t/self, action]: Add a shot to target X-Shot action of target player. If they don't have an ability with that name, they receive a shot of one of their abilities at random. If they don't have any X-shot abilities, nothing happens.

(1-shot, Night) Door [t/self]: Commute the target. This night, they are unaffected by, and unable to perform, actions.

(0-shot, Night) Policy Change [t]: Tonight, all actions on the target are inverted. Protects become kills and kills become protects; inspects announce the user’s alignment; roleblocks turn the target’s action super (unable to be interfered with), and so on.

It is now Day 5.

Votecount
- Crystalizedmire: (0)
- Imp: (0)
- juicebox: (0)
- Maximum Spin: (0)
- Oliverz144: (0)
- TricMagic: (0)
- VermilionSkies: (0)
- Wolfkey: (0)

- No Lynch: 0

- Not Voting: Crystalizedmire, Imp, juicebox, Maximum Spin, Oliverz144, TricMagic, VermillionSkies, Wolfkey (8)

Day 5 ends Tuesday, 9:00 PM PST (about 2 days and 23 hours from now).
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