I am the False Hydra, possibly one of the best possible SK roles to submit. Still town.
My Innate, Corpse Eater, gives me a shot to all my other shotted abilities after two players die.
My Auto, Psychic Scream, prevents investigative results from containing information from me.
My shotted Auto, Corpulent Bulk, is just being bulletproof.
Aside from that, I have two different types of redirect (Mind Control and Enslave) and the ability to alignment inspect (Mind Reader).
All my abilities started with 0 shots, so I've been pretty much useless all game.
This is fascinating. as is the claimed role submission,
https://goblinpunch.blogspot.com/2014/09/false-hydra.html for a detailed look at what we might have in play, regardless of FoU's alignment.
Are we saying track, watch, learn rolename, investigate, and everything information gathering is gonna fail on FoU, presuming it is from a ability use?
I actually wonder if infinite-ninja FoU could then act on me and be undetectable, based on this claim. If FoU can be 'among the counted' it may be worth my trying to investigate, but that's probably curiosity talking and something I wanna do only if it's probably gonna help town win the game more than any other action I can take (maybe like investigate someone else?)
FoU's giving us info that if true and fully accurate (the details can be true without being accurate; like a super inspect might still be able to inspect FoU successfully, depending on the exact wording of abilities, something FoU as mod has shown is well understood) we couldn't get from FoU in any other way. This means it's unconfirmable, though someone who could target the rolename/abilitynames could potentially attempt that info if believed, it'd work if true and potentially confirm that honesty or lack - and might even be townie lies from FoU if lies. Gotta love a complex game.
That false hydra's REALLY not a cop-like thing. Playing up its watching aspect, sure. And that mind control's awful. Hope if we let FoU grow that far, FoU's real gentle/careful with us who are the same wincon, and that we can stop FoU if needed.
FoU supposedly cannot be inspected by abilities.
4maskwolf could only be very accurately inspected if before anyone died (thanks again, Mater, for being convincing and concerned and vocal).
4mask was only bulletproof until picking someone else's non-bulletproof ability, and the additional alignment mask of choosing to take an ability and the other's alignment is probably very tempting, especially if there aren't a vast number of NK visibly flying around.
But we'd have an inspected as town bulletproof of sorts, an inspected as mafia bulletproof until replaced, and a claims impossible to inspect at all bulletproof as well.
Tric's in a weird position. EP hasn't confirmed the mod error to the thread. I'm like wondering if FoU could be an... SK ally? Frantically signalling in case Tric is SK and asking Tric to take a second look. Tric finds out it's not a mod error, and then goes with it, realizing FoU must be tryign to send a message. I don't know if our rules would even allow this kinda signalling, I would guess so, but I had a mod step in when I was solo maf here and stop a ploy I was using so I may not have any real understanding of what's allowed along that path.
Just cause I'm so confused. Elephant Parade, are you willing to confirm anything about the player-claims of mod error affecting this game?Back to Tric's weird position, Tric's signaling of a sort to Max with the ability (and the rest of us with reassurance that Max can't be mafia else we'd already all be dead) as well as this weird maybe-signalling interaction with FoU.
Why are you asking this question, Tric?
Who has abilities that start with S though. SKs maybe. Not .... Wait a moment. Doopliss is that you? No it's not but Doopliss would certainly be a character to submit.