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Author Topic: Bring Your Own Monster (8/12) — Game Over  (Read 16468 times)

Magma Mater

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Re: Bring Your Own Monster (11/12) — Night Three: Psych, It's Day Four
« Reply #630 on: August 21, 2024, 12:03:06 am »

@Imp
"Final target" is referring to redirects or busses.
Bulletproof could also be a counter to a bus driver. Full bulletproof seems too strong to be a counter to SK, I guess it's possible for an alt-mafia to be present although it would be odd to give one team the "Mafia" faction name and the other some alternate name.
Also, hope we're on the same page now. I don't throw terms like "outed scum" around lightly, and it was true that nobody was going to follow that read without getting there on their own, despite me laying out the reasons clearly. I can understand how it comes across as arrogant when I won't share a read and expect other people to get to it on their own, but yeah. Part of me was hoping that someone else would come forward with a 4mask scumread so that I could get independent confirmation of my read, another part was hoping for the same thing so that the person would town clear themselves. Anyway.

Unrelated, Fallacy is probably always town. In 4mask's first post he was trying to subtly encourage the scumreads on Fallacy, with the :wowee:s. If they were scum together, I doubt he'd do that.
Uh, also it would be slightly strange to have two bulletproof roles on the same scumteam. And thanks to Tric we now know that Fallacy has an x-shot BP.
It's possible that Fallacy is on a different scumteam, but see above for my problems with that theory.
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Imp

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Re: Bring Your Own Monster (11/12) — Night Three: Psych, It's Day Four
« Reply #631 on: August 21, 2024, 12:07:15 am »

???

What’s been wrong with my behaviour in the, what, two or three posts I’ve made? I get AP, they weren’t very good, but me?

I’m a busy boy on Tuesdays, and I’m not compromising time with my family, near and far, for you losers :p

I asked y’all to provide a summary of night actions because that’s something I could work with around the stuff I was doing today and would be easy enough to provide, and probably result in better content than a vibe check, but nobody did.

11 other folks and not one of you is keeping notes at hand on night claims? I guess I’m not the only one with less than 100% interest in the game.

So yeah, I’ll be playing video games ‘til bedtime, and I can deal with you clowns tomorrow.

PPE:

Imp, tell me how I should vote.

Buddy, you don't get to escape culpability like this. You chose to push 4maskwolf without a care, without rationale, without evidence.

Now you get the scumcred that comes with his death.
Are you scum or just town tunneling?
I am leaning towards town tunnelibg. Planning to do an iso of 4maskwolf later.

I think the answer to that question depends on what FoU does going forward. He certainly seemed to be suggesting that 4mask wasn’t scum despite the scum result on him.

I’m curious to see where he goes with it.

... wrong with your behavior.

Other than being rude to me, who has indeed already complied and updated the very list you requested, but oh, you don't bother to read my posts, clearly so you don't even catch the full claims list for N1 and N2.

Anyway you whatever the bleep you are (hrm.  Work is really taking it out of me.  Also I don't want to burn and think I need you dead, which doesn't help me be nicer to you, you rude.... yeah.  Self censor time.

Umm, yeah so here AGAIN is that list of claims you requested.  This is a slightly updated/correct list from #414.  if this is too stream of consciousness for you or something, Dunno, censor censor censor.

N1, Wolfkey masquerades/busses Magma Mater and Crystalizedmire.  Juicebox targets CM, so instead gets results from MM.  MM targets Oliverz, so that's what JB sees, thinking it's CM's target.  CM targeted MM, would that force CM to target self thus fail to steal any ability?

N2, Wolfkey roleblocks CM.  CM targets Oliverz, but is roleblocked, again getting some kind of failure to steal.

If I understand right, CM and TM may have completely been honest about the results each reported regarding this.  None of the claims seems anti-town to me, any of it could be, but this can all be fine.  I've seen town CM steal from reasonable targets; I've been town and stolen from targets I knew were town (I had a robin-hood-like ability and could give stuff really well too, but still, I am aware it can be townie to be able to steal and to actually steal, even from known town).  Additionally, Wolfkey's choices are odd but not necessarily horrible.  Wolfkey, would you tell us why you picked these targets?

TricMagic N1 gives a kill-everyone or 'mafia instantly wins!' or something to Max, and is horrified Max talks about it (odd, Max doesn't talk about the extortion though); also N1 checks FoU and gets [redacted by mod] if I understand right (This is actually posted in thread and not mod-redacted by mod, there's some confusion there and could be real or fake.  I choose to honor it as possible mod redaction and I'll play as if I don't have this info).  N2 checks an ability Wolfkey has, gets masquerade.  This seems like TricMagic, probably not maf TM, maybe most likely town TM (even as town TM is always an honorary serial killer and we honor the TM indeed!  Me myself and I, plus any other that can be counted as 'we'!)

4maskwolf did mod-knows-what N1 and N2, we have no claim except 4mask did get a new ability; Imp got a red mafia inspect result on 'uncounted' 4maskwolf.  4mask, I am totally still listening to you if you talk more.  I tried to wait as long as I thought certain to be pro-town before I stopped trying to gather new info and announced, but I'm still trying to gather more info.

Imp runs around like Sandy Claws on N1 and N2, giving gifts and checking if people are on the naughty or nice list, 4maskwolf N1 seems naughty and Vermilion N2 seems nice.  No comment redacted by Imp/Sandy Claws about anything else going on, but it's all towny and best intentioned - feel free to recheck whenever in case of conversion or other doubt.

Vermilion did a guardian thing on Imp N1 and N2, may have done other stuff; Imp got a 'counted' town inspect on Vermilion.  Seems very townie to me here; I almost didn't inspect here but I already had a red, was alive and glad, and Vermilion had kinda made himself very close to me, why not check since we can only handle so many anti-town found at once and if Vermilion is anti-town really do want to know.

AnimePigeon has an ability that tells people they were targeted to hear a joke and they laugh.  This unlocks something for AP at some point, I hope it's not a happy death for all the people who laughed.  AP targeted Imp and Juicebox.  These are the kinda targets, I think, one picks when one wants to land likely town; interesting that Vermilion wasn't chosen (but by N2, AP was in a chat with Vermilion, maybe that affected target decision).  JB said slight scumlean on AP.  I had said 'if stays quiet, end AP' and noted that he'd played with me when I'm evil more than anyone here, but had rarely seen me good.

AP - why'd you pick Imp then Juicebox to target, you funny fellow?

Due to your Mechanic Imp, if anything, I need to ensure you remain alive.

Very little comment.  I'm not gonna discuss the mechanics I know are involved and I may not know all the mechanics involved (there could be you-side-only mech there, and it even could be individualized for all I know, I am sure you guys don't know all my side of it), but while I am something of an activated trap card for you guys who landed actions on me (if you can't win with town - I will be careful and gentle for those who can) I wasn't told like, 'if I die, you will go with me'.  That could potentially be true for you specifically, I suppose, with no reason for me to be informed of, and I'm fascinated if so, it makes me want to laugh again.  What I don't want everyone to think is that 'Oh, Imp died.  Well, mechanics mean it could not have been AP!' because I do not know anything about that mech and absolutely cannot confirm it.

I don't think this ability is 'enough' for AP, unless the stuff he unlocks is really interesting.  It could be.  This can be anything; he can be innocent and have his views and actions.  I want to hear a lot more from AP, but I know something of how busy he is.  Watch this slot for possible ignition; it's not TM but Juicebox and me possibly targeted.  And why those targets, argh whaa why.  'Cleared N2', again NK are often free and multiaction is a thing (I am multiaction, for example, though not all are; a single action of tell a joke and get some power but need more - I don't believe this.  My skin crawls!  He's Oogie Boogie, eeeeeeek!  "And if you aren't shakin' there's something very wrong, 'cause this may be the last time you hear the Boogie Song".  No mech to back that up but omg eeek help!

Gasp!  Is it like this, his 'act' is dead without me?  https://www.youtube.com/watch?v=TqTQYGUhz_Y

Again, this is fear talking.  I don't have a freaking clue, just observations... clues are for you guys this game, even something of a possible evidence trail; me I get fear and help and mech, and the chance to give gifts, yay!

Imps Mechanic suggests that me, Vermilion, Oliver and Imp are aligned in some way.

It begins with a successful action used on specifically me.  If you actually are still unaware of that, let's make that very clear.  A lot follows it, and can be individualized to some extent.

Your 'aligned in some way' is you three all successfully did something to me; and I'm me; we can be all different alignments except 2 of us are the same for sure.  Any of you could be anything otherwise.  Be aware; new successful targetters on me will go through the same set of mech and you will be informed if you're still alive; if you're pro-town I kinda need you to understand that so you can pass info to the 'uncounted' in case I'm not here to.

I'm not attempting to encourage or refuse any new targetters (except I really prefer that Magma please do not target me, umm if he does I hope it's with something lightweight and safe for me, I feel like a snowflake before a volcano and expect only disaster for me if I am too close to his powers; but hey he chose so far not to use them on me, he might be fine)

Magma Mater... interesting stuff.

@Imp I have one more ability. If I gain two abilities that I did not start with, my extortion ability becomes a free action. That's it. No other abilities or special win condition. Cards are on the table now. If you are town, then my wincon is compatible with yours, because I am also town.
I targeted Oliverz night one. At the start of night two, he received the extortion message. At the end of night two, I received the result of his decision.
I targeted Max night two. At the start of day three, he (presumably) received the extortion message. At the end of day three, I will receive the result of his decision.
If someone surrenders an ability to me, then ALL players who refused will lose all of their non-innate abilities.

I believe this.  I actually believe the town claim here too.  Knowing I can be wrong, still.  This could be true.

Funny that Max discusses this:

I have more I want to say later, but first I would like to state that I gave 1+ single-use actions out both N1 and N2.
I would like to confirm receiving a very nice present which I'm now guessing was probably from you.
... Kinda expected you to keep it under wraps, but yeah. That was my gamble I decided Day 1. So nevermind the previous post.
Sorry, you know I'm pretty cards on the table about mechanical interactions as town. Not going to hide information that could be used to explain the giver's action. I don't intend to share any other details of what it was in any way.

But if it helps, I'm fully confident in you now. No way you'd do this as mafia. (You'd do it as sk but that's okay.)

But doesn't mention the named mech interaction stuff from Magma.  Funny, but believable.

Also I'm going to be super extra clear here.

Max, if you do not give me your "skip day" ability so that I can inspect the wording, I will consider it a scum claim.

Even if you think I'm mafia... if you are town, it's in your best interest to give me that ability so that I can publicly confirm it.

This is interesting.  I'm reminded that FoU has a 0-shot ability that presumably can be filled; I wonder if FoU can refill other shotted abilities under some circumstances.

I'm not sure how I feel about this 'request'.  It would presumably wipe Oliverz abilities off the board.  I wonder how that would affect the mech I have going.... probably wouldn't change anything from my side of the stuff.  I'm not highly convinced Oliverz is anti-town, I'm aware several are concerned about him (and I don't have to fear as much from normal NK, I really wanna find anti-town but I don't have my normal fear set this game anymore, prize you so much Vermilion!)

I'm not sure how I feel about the ability in MM's and maybe passed to others, hands if MM is or isn't town.  Did Max have evil planz that didn't get to happen?  I don't really think so.

At this time I don't support the assertion that only Max as scum might refuse that extortion.  We also have other ways to hopefully check Max's alignment if we want to.  And scum Max can and would give that ability away if he saw fit - giving it can't prove Max town (I wouldn't agree it's proof) and I don't agree that not giving it proves Max scum.

So, don't expect me to vote Max because of your assertion, MM; however I'm more comfortable with you now than I've been at any point earlier in the game.  Remember you can even be redirected (Unless you know you can't be) and that's a very potent thing you can do; I suppose you can just stop using it if you find yourself forced to target someone you don't want to risk having lose all abilities of -

For example, if this ended up used on me, right now I don't agree it makes sense to wipe out Max's and Oliver's abilities and I also don't have an ability I'd like to give up forever.  If I simply refuse, now you have an extortion ready to wipe me out as well, which I presume as town you may not want to explore, even if we find another townie to pass the curse to.

Oh, what happens if the person's killed the day they hold the extortion decision?  Does their choice 'land'?  If you were forced to target me and I refused, could you use it on my latest evil inspect result and then the following day we elim them, they're dead before night; does that 'clear' the extortion and release everyone already on it, or just set everyone up to get wiped?

I kinda like having Max and Magma in the same game, Magma you're maybe the closest to a second Max I've played beside.... and you two, I mean that as a compliment to you both.  Totally feels like playing beside Dexter and the refigerated truck killer though as they play their very intense games, but I'm maybe not someone either sees as a target (or are either or both so coming for me once ready to).  However, staring at the Oogie Boogie song and focused on you, my mind said no and screamed about AP and known 4mask.  Instead... this fits you now, weirdly, to me https://www.youtube.com/watch?v=RZu4tD0uQOw.

I'm not currently eager to see either of you elim or NK, and you're both maybe fine.

Also, Imp, thanks for taking my advice and figuring out 4mask's alignment on your own. I knew you'd get there eventually.  8)

No promises (about getting there eventually on everything), but I'm listening to everyone and thinking as well as I can.  I don't mean to be stupid and I was only slightly surprised to see red/mafia as the result on 4mask (it's also the first evil inspect result I've ever had!!! I've rarely had inspects; I was super cop not that long ago but everyone I inspected was a likely next-day ML and all town).  I knew it was possible 4mask could be anti-town; I didn't think it very likely, but there was enough reasoning to make that a good choice and yes, your comments were a significant factor in my choice.  I appreciate what you and everyone says and does!

Hey.  Mater.  You also sound like you can avoid offering that extortion to anyone.  Remember redirects can exist and consider if it helps more than it harms, I'm sure you will make a decision that satisfies your understanding of your wincon and your values/situational awareness.

Who's left...

Oliverz doesn't claim what he did N1 or N2... oh, this is maybe part of why we want him dead or stripped of abilities, yeah?  He maybe is also a cop, with a statement that Imp and Vermilion, and maybe also AP are town.  He also doesn't talk a lot, mostly about his outrage at being extorted.  Sure doesn't LOOK townie.  He's also quieter than he was last game I played with him (he was town and really wanted me dead, but I was framed town and nearly designated dier there, haha).  Do I want him stripped of all abilities?  Dunno.  He's 'counted' though, and I know I'm shoulder to shoulder with an apparently unkillable protector, and my very flavor tells me I'm immortal - which is only flavor until someone like Vermilion makes it real.  This may be anything.  I note that MM thinks he's pretty scummy, and MM has marked a inspects as mafia person before (even if MM is evil, he could NEED other evil dead) and may be genuinely, informedly, and skillfully hunting)

Fallacyofurist ... let's see.  Intends to accept the extortion from Magma if offered it, Magma seems to want to offer it.  HRM.

Well that was a useless first day.

I was unable to perform any action on either of those nights due to the mechanics of my role.

I will also probably be unable to perform an action on Night 3 due to the mechanics of my role.

Thanks, Max. (I don't actually know if you're responsible for this, I just feel like I should blame you.)

Well, not a very townie-focused attitude.  Could be anything.

Juicebox tracked CM N1 (targeted Oliverz from bussing with MM by Wolfkey) and AP N2 (targeted Juicebox)

Maximum Spin took D2 out of play and then no actioned N2.  Has hinted about a lot of various interesting abilities; Tric thinks alternatively proved not-Mafia because Tric says gave him a way mafia could win.

But I'll totally accept your flip, Hector, over 'civil' discussion with you since that's really not happening this game so far with your slot and me.  AP was civil but not discussing, you're so far neither.
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FallacyofUrist

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Re: Bring Your Own Monster (11/12) — Night Three: Psych, It's Day Four
« Reply #632 on: August 21, 2024, 12:08:58 am »

Well, what this really proves to me is that I'm terrible at reading people.

If Maximum Spin is still scum, which I do still think is likely, then this basically requires a multi-scum-team situation. Not too improbable.

If he's town, which I hate to consider, then his play is absolutely terrible and he's truly slipped from his previous skill.

It's messy, for sure.
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Magma Mater

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Re: Bring Your Own Monster (11/12) — Night Three: Psych, It's Day Four
« Reply #633 on: August 21, 2024, 12:20:06 am »

Well, what this really proves to me is that I'm terrible at reading people.

If Maximum Spin is still scum, which I do still think is likely, then this basically requires a multi-scum-team situation. Not too improbable.

If he's town, which I hate to consider, then his play is absolutely terrible and he's truly slipped from his previous skill.

It's messy, for sure.
Not really sure why Max and 4mask can't be aligned.
Oh really cool fun fact that I just decided to look up now. Max decided to use his day-skip ability about an hour after VermilionSkies claimed she'd bodyguard Imp. I guess Max really wanted Imp to die!
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Imp

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Re: Bring Your Own Monster (11/12) — Night Three: Psych, It's Day Four
« Reply #634 on: August 21, 2024, 12:23:18 am »

Well, what this really proves to me is that I'm terrible at reading people.

If Maximum Spin is still scum, which I do still think is likely, then this basically requires a multi-scum-team situation. Not too improbable.

If he's town, which I hate to consider, then his play is absolutely terrible and he's truly slipped from his previous skill.

It's messy, for sure.
Not really sure why Max and 4mask can't be aligned.
Oh really cool fun fact that I just decided to look up now. Max decided to use his day-skip ability about an hour after VermilionSkies claimed she'd bodyguard Imp. I guess Max really wanted Imp to die!

Please explain your reasoning/how you came to that conclusion.
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FallacyofUrist

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Re: Bring Your Own Monster (11/12) — Night Three: Psych, It's Day Four
« Reply #635 on: August 21, 2024, 12:23:30 am »

Not really sure why Max and 4mask can't be aligned.

Well, Max switched to voting 4mask when he had full opportunity to keep voting me instead.

If this is some kind of gambit it's far beyond my level.
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FoU has some twisted role ideas. Screw second-guessing this mechanical garbage spaghetti, I'm basing everything on reads and visible daytime behaviour.

Would you like to play a game of Mafia? The subforum is always open to new players.

Magma Mater

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Re: Bring Your Own Monster (11/12) — Night Three: Psych, It's Day Four
« Reply #636 on: August 21, 2024, 12:25:56 am »

Not really sure why Max and 4mask can't be aligned.

Well, Max switched to voting 4mask when he had full opportunity to keep voting me instead.

If this is some kind of gambit it's far beyond my level.
Bussing a redchecked partner isn't exactly a genius-level play.

Well, what this really proves to me is that I'm terrible at reading people.

If Maximum Spin is still scum, which I do still think is likely, then this basically requires a multi-scum-team situation. Not too improbable.

If he's town, which I hate to consider, then his play is absolutely terrible and he's truly slipped from his previous skill.

It's messy, for sure.
Not really sure why Max and 4mask can't be aligned.
Oh really cool fun fact that I just decided to look up now. Max decided to use his day-skip ability about an hour after VermilionSkies claimed she'd bodyguard Imp. I guess Max really wanted Imp to die!

Please explain your reasoning/how you came to that conclusion.
See timestamps:
I was planning on targeting you anyways, Imp. My role is... bodyguard-adjacent, I suppose.
Show of hands on whether I should do something really stupid and dangerous that MIGHT win the game?
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hector13

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Re: Bring Your Own Monster (11/12) — Night Three: Psych, It's Day Four
« Reply #637 on: August 21, 2024, 12:28:59 am »

Fuck it, I joined because I didn’t want the game to be derailed by inactivity, but I have zero interest in pussyfooting around Imp’s victim complex. I have my own mental health to consider.

Sorry EP.

Out
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Elephant Parade

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Re: Bring Your Own Monster (11/12) — Night Three: Psych, It's Day Four
« Reply #638 on: August 21, 2024, 12:30:51 am »

Thanks for replacing in, if only temporarily!
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Imp

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Re: Bring Your Own Monster (11/12) — Night Three: Psych, It's Day Four
« Reply #639 on: August 21, 2024, 12:30:57 am »

Please explain your reasoning/how you came to that conclusion.
See timestamps:
I was planning on targeting you anyways, Imp. My role is... bodyguard-adjacent, I suppose.
Show of hands on whether I should do something really stupid and dangerous that MIGHT win the game?
[/quote]

I need to hear more reasoning, please.

For all I know, Max thought "Oh.  Interesting.  Let's see what happens."

I doubt Max thought "Oh.  Sounds like Imp is likely to have a good chance to survive this, and seems like that's a good idea.  Let's see what happens."

I doubt Max thought "I really don't want Imp to survive this, let's ensure the night's double with no discussion, that'll help ensure Imp dies."

I find the 'want Imp dead' line of thinking even less plausible than the 'huh, maybe Imp's safe' line - 'be ready and smart players, hope this helps town more than scum' - that's what I predict is reasonably close to actual Max thoughts around the time.

So, what's going through your mind?
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For every trouble under the sun, there is an answer, or there is none.
If there is one, then seek until you find it.
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Magma Mater

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Re: Bring Your Own Monster (11/12) — Night Three: Psych, It's Day Four
« Reply #640 on: August 21, 2024, 01:56:36 am »

Please explain your reasoning/how you came to that conclusion.
See timestamps:
I was planning on targeting you anyways, Imp. My role is... bodyguard-adjacent, I suppose.
Show of hands on whether I should do something really stupid and dangerous that MIGHT win the game?

I need to hear more reasoning, please.

For all I know, Max thought "Oh.  Interesting.  Let's see what happens."

I doubt Max thought "Oh.  Sounds like Imp is likely to have a good chance to survive this, and seems like that's a good idea.  Let's see what happens."

I doubt Max thought "I really don't want Imp to survive this, let's ensure the night's double with no discussion, that'll help ensure Imp dies."

I find the 'want Imp dead' line of thinking even less plausible than the 'huh, maybe Imp's safe' line - 'be ready and smart players, hope this helps town more than scum' - that's what I predict is reasonably close to actual Max thoughts around the time.

So, what's going through your mind?
[/quote]
I don't particularly believe this is what happened, but I'd find it amusing if scumMax saw the bodyguard claim and thought, "Oh, our first kill will be redirected to Vermilion, guess we'll need two night phases to kill Imp. Hey, wait a second..."
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TricMagic

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Re: Bring Your Own Monster (11/12) — Night Three: Psych, It's Day Four
« Reply #641 on: August 21, 2024, 06:56:24 am »

checks Fal off the list. Is it all right to use gm errors in the mafia game? While it's possible all mafia are bulletproof it would be quite annoying.
Of note, it still isn't Max. What I gave them still holds true. And the Night was skipped. With 1 mafia down I consider that to be a good result.
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Imp

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Re: Bring Your Own Monster (11/12) — Night Three: Psych, It's Day Four
« Reply #642 on: August 21, 2024, 07:36:59 am »

I don't particularly believe this is what happened, but I'd find it amusing if scumMax saw the bodyguard claim and thought, "Oh, our first kill will be redirected to Vermilion, guess we'll need two night phases to kill Imp. Hey, wait a second..."

So, your "I guess Max really wanted Imp to die" is not something you 'particularly believe' and is more a 'it's funny/suits my goals to say'.

Nice, I presume it's more likely hostile and intended to increase paranoia and confusion more than anything else.

I have two requests, one is for Magma and I want done first.  The second is for Max.

Magma, I currently evaluate you as psychologically and intellectually about as highly ranked as I view Max, though that's predictive on you and earned in Max's case.  But I consider you decent foils of each other, at least potentially.

Now that we know 4maskwolf's alignment, Magma I really want to hear a detailed 'identify the goals and strategies' that 4mask used in 4mask's posts, both D1 and D2.  What you can see and see fit to say.  After you post it, I want to see Max do the same task, please (Max, prep it at any time, I just really would like to see Magma's entire doing of this task before you provide your evaluation).

I expect very high quality work from you both.  I don't expect either of you was on 4mask's team or can read 4mask's mind.  Using known facts and what was posted, what was 4mask doing and where.

Thanks, guys!  This is the sort of thing I imagine any pro-town would think useful - but I believe you two are going to provide especially fascinating and useable answers.

checks Fal off the list. Is it all right to use gm errors in the mafia game? While it's possible all mafia are bulletproof it would be quite annoying.
Of note, it still isn't Max. What I gave them still holds true. And the Night was skipped. With 1 mafia down I consider that to be a good result.

This is hard.  Two players have stated in the thread it's a mod error, but the mod hasn't stated in the thread it's a mod error or given any directions for the rest of the players regarding the mistake.  I desperately want to 'cooperate with the mod' and throw out 'inadmissible evidence' as if I were a juror on a court case; if that hadn't happened and TM's information was ... and there it breaks down because I can't even question TM about a result wasn't actually given.

Strictest sense of 'right and wrong' - without the mod giving us an instruction not to use it, it's all admissible and usable evidence.  INCLUDING the un-backed-up by the mod claims from TM and FoU that it's mod error, and the fact that the mod hasn't told us it's a mistake and should be ignored - that shouldn't be considered as fact.  This can involve lies or strategies, be they townie or other on either side, since ElephantParade has not stepped in to instruct us on the matter.

It's just really hard for me to do that, I want to believe and cooperate anywhere reasonable.



With night being skipped, we essentially have 1 extra 'fake day'.  Days and nights are out of order, but we have the correct number of them, we've had 2 day phases and 2 night phases that we played through so far this game; functionally this D4 is like D3 in that regard.

The outcome couldn't be predicted or ensured by Max, however if he's evil with a team, his whole team has the advantage of Max in it plus the ability to redesign that intended strategy N2 to take advantage of whatever went right or wrong with N1's results, then Max rolled us into a second day phase.

Unless this is cult or solo stuff, Max is looking likely pro-town to me.  If Max is culting it up, I feel left out and confused why I'm not deemed dangerous enough to be guided into cooperation, since I bet Max remembers that I'm the one so unbalanced about people being culty that he as SK was calming me down about the realities of cults and him off in FBYOR (Maybe not real, but sure seemed believable).  And if he's SK-like, well, I can't rule that out at this time, but he's 'fine' and has mafia to hunt (as does Mater if that's Mater's situation).

But the downside for town of 'a day was skipped' is now balanced fully.  This is functionally is very similar to how it could be if the cycle was just flipped in order of phases, kinda neat!  And not reaally obviously anti-town in result at all (peeks around wondering about cults again, but more jokingly this time, that was a pretty dangerous mafia role flipped and maybe inconsistent with a cult even being in the game).  Though we should remember if there's multiple anti-town, one anti-town team really benefits if we're successfully removing the other anti-towns they can't win with, that can be as good or better than removing town I think.
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For every trouble under the sun, there is an answer, or there is none.
If there is one, then seek until you find it.
If there is none, then never ever mind it.

TricMagic

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Re: Bring Your Own Monster (12/12) — Day Three: Daylight At Last
« Reply #643 on: August 21, 2024, 08:07:43 am »

Well done all!

Immediate observations:

That mafia bulletproof is interesting, it increases the odds we have multiple evil teams, something I think 4mask intended to hint at.  The bulletproof has to be a red herring or useful, I think.  There's no evidence of townie kills being attempted yet I am aware of.

The "a night-only chat channel shared with (...)." is also interesting, though I can imagine it COULD be "a night-only chat channel shared with [nobody else because you are solo maf]" --- but I think it likely that there's 1+ on that team.

The "You can’t gain Innate or Mafiakill abilities." also SUGGESTS that there may be an enemy maf team, but also suggests maybe a partner with a unique Mafiakill ability that can't be gained.

This is an interesting unique Mafiakill, "If your submitted rolename matches the final target’s"  Final target, hrm, what does that mean?  "this action is unblockable, unprotectable, and silent (doesn’t show up to trackers, watchers, etc.). If it doesn’t match, this action is loud (the target is informed that you acted on them) and is Sealed until the end of the next Night."  I presume this wasn't attempted yet, given there were no deaths, though I wonder if I could tell a failed match from my normal info about being targeted (I don't predict I could).

I don't know if we should overly sus Fal for some role similarities (the unlocked by death/needs deaths); maybe we should.  I don't sus Verm more because I see bulletproof on this dead maf though, so I'm still for now 'I dunno' on Fal.

Hector, however, nothing's changed there at all for me yet.  I'm no more sure that Hector's anti-town than I was sure that 4maskwolf was or wasn't anti-town (absolutely sure of redcheck though on 4maskwolf, and some wolfy behavior).  Don't love Hector or AP's behavior this game and man I hate going up in flames so 'paranoia' at very least has me here.

Nice check, Imp.

I appreciate your discussed sus and reasons that helped me decide to check there.  I don't expect you to have a 100% accuracy rate, but I'm listening, always.
I'd assume the Submitted Rolename would be "Mike Wazowski" on Hector. Thus performing a perfect kill. If they lied or hit the wrong target 4mask would have been exposed as having done the kill and wouldn't be able to try again until it was unsealed. The standard mafiakill is likely still in play for a "safe" option. There is a reason I haven't given out my rolename.

Who has abilities that start with S though. SKs maybe. Not .... Wait a moment. Doopliss is that you? No it's not but Doopliss would certainly be a character to submit.
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TricMagic

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Re: Bring Your Own Monster (11/12) — Night Three: Psych, It's Day Four
« Reply #644 on: August 21, 2024, 08:29:03 am »

Of note, is there anyone who wants to confirm an ability of theirs? Omnipresent is random but quite useful. If I targeted 4mask, I had a 50/50 shot of just outright finding their mafiakill.

Of note, that might confirm Wolfkey, or at least bump them way down. Despite the lack of posts. That leaves Oliver and Magma I think?
We've also got juicebox and Anime, but one has taken a leave of absence.

Looking at 4mask's final will, it's not all that conclusive. I don't believe Magma was teamed with 4mask.

I suppose in the vein of Imp, I'd ask Oliver and Juice to build a case on why the other is mafia. Or don't and continue to lurk. Is web's lurkertracker avalible this game?
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