Turn 28
TURNTURNTURN
A worker is healed of sickness.
A pair of thinker gnomes head out into the thinking field to ponder the meaning of trap making. They look very serious while they're out there.
Another Gnome scoops up the net and heads into the Deep Woods, under the watchful eye of the Speargnome. They scoop up some souls in the net, and return them home before the net falters. The clearing has already amassed quite a collection of bumbling lost souls. The Shaman keeps watch over them.
Another cruck hut goes up and two workers move in. The clearing is now a proper settlement, and had been for some time, no longer just a flat piece of land with a towering mud pile and pit only. A few more planks are created to keep the supply going.
An envoy is attempted to be created, but the lost souls just kinda... bob against it like a buoy in the ocean. If you can remember what the ocean is - these gnomes haven't seen one in quite some time.
Resources: 11 / 35 Food [+2, +7 from Workers]
5 / 30 Mud [+2]
5 / 20 Herbs [ 0 ]
8 / 10 Flint [ 0 ]
5 / 10 Sticks [ 0 ]
4 / 20 Planks [-4, +1 from Worker]
4 / 10 Mud Bricks [0, +3 from Worker]
0 / 10 Crushed Brick [ 0 ]
6 / 10 Putrefied Gunk [ 0 , inedible]
4 / 10 Ectoplasm [+3]
3 / 16 Felled Tree [-1]
1 / ? Strange Symbols [ 0 ]
3 / 3 Mudpies [ 0 ]
1 / 3 Flimsy Shovel [1 Use(s) Remaining]
1 / 3 Flimsy Palette Knife [1 Use(s) Remaining]
1 / 3 Flimsy Axe [1 Use(s) Remaining]
1 / 3 Spears [+1]
0 / 5 Spirit Nets
4 / 5 Captured Lost Souls, Meager [+2]
Totems: 1 / 3 x Basic Totem [ 0 ]
Gnome Residents:
12 / 12 Workers
0 x Layabout Laborer
0 x Gatherer - Mud
7 x Forager - Food
3 x Crafter - Bricks
1 x Crafter - Planks
1 x Speargnomes - Stationed in Deep Woods
2 / 2 Wise Man
1 / 1 Shaman
Buildings: 8 x Mud Hut, Workers
2 x Cruck Hut, Workers
1 x Workshop
1 x Lumberyard (increased Plank and Tree storage by 10, allows Workers to craft planks)
2 x Gatherer's Hut - Food (20 x Food protected from Rot, increased Food capacity)
1 x Healer's Hut (10 x Herbs protected from Rot, increased Herbs capacity)
2 x Wise Man's Hut (Access to Research and Research Trees)
1 x Shaman's Hut (Access to the Unseen)
ResearchedCrude Tools (100%)
Big Mud Pile (100%)
Healing Arts (100%)
Think Tank (100%)
Woodworking (100%)
Brick Crushing (100%)
"Sacred" Mud Pies (100%)
Distillation (100%)
Crude Weapons (100%)
Do one thing:>[] Forage for Food (chance to gain herbs)
>[] Gather Mud (chance to get flint)
>[] Fell Tree (100% chance to gain sticks)
>[] Find Strange Symbols
>[] Remove Strange Symbols
>[] Heal the Sick (requires: 2 Herbs)
>[] Crush Brick (requires: 1 Brick)
>[] Craft: Mud Brick (requires: 1 Mud)
>[] Craft: Mudpie (requires: 2 Mud)
>[] Craft: Planks (requires: 1 Felled Tree)
>[] Craft: Flimsy Shovel (requires: 1 Stick, 1 Flint)
>[] Craft: Flimsy Palette Knife (requires: 1 Stick, 1 Flint)
>[] Craft: Flimsy Axe (requires: 1 Stick, 1 Flint)
>[] Craft: Flimsy Spear (requires: 1 Stick, 1 Flint)
>[] Craft Totem: Basic Totem (requires: 2 Planks)
>[] Craft Totem: Crude Envoy of Mud (requires: 1 Basic Totem, 3 Spirits, 5 Mud, 3 Flint)
>[] Craft Totem: Crude Envoy of Food (requires: 1 Basic Totem, 3 Spirits, 5 Food, 3 Herbs)
>[] Craft Totem: Crude Envoy of Wood (requires: 1 Basic Totem, 3 Spirits, 5 Planks, 3 Sticks)
>[] Craft Spirit Net: Flimsy Spirit Net (requires: 5 Herbs)
>[]Use Tool: Flimsy Shovel to Gather Mud (can be used twice, by two different players, before breaking. The creator can use it in the same turn it is crafted)
>[]Use Tool: Flimsy Palette Knife to Craft Mud Brick (can be used twice, by two different players, before breaking. The creator can use it in the same turn it is crafted)
>[]Use Tool: Flimsy Axe to Fell Tree (can be used twice, by two different players, before breaking. The creator can use it in the same turn it is crafted)
>[]Use Spiritual Tool: Flimsy Spirit Net (Captures Meager Lost Souls in the Dark Woods. Can be used twice, by two different players, before breaking. The creator can use it in the same turn it is crafted)
>[] Research: Trapmaking [2/18] >>> (+Fell Trees = Unlock Woodworking) (+Crude Weapons = Unlocks Hunting)
>[] Research: Kiln [4/12] >>> (+Distillation, +ActionUnlock: Spirits = Spirit Jars) (+? ? ? ? ? = ? ? ? ? ?) (+? ? ? ? ? = ? ? ? ? ?)
>[] Research: Punishment [1/10] >>> (Unlocks Militia) (+ Woodworking, +Putrefied Gunk = Unlocks Stocks) (+? ? ? ? ? = ? ? ? ? ?)
>[] Research: Herb Drying [5/10] >>> (Research Tree Locked by Specific Action to be Taken)
>[] Research: Organisation [0/20] >>> (Unlocks Navigation, Time-Keeping, Work Teams)
>[] Build Hut, Hire Worker/Thinker - please specify (requires: 5 Mud Bricks, homes 1 Worker or 1 Thinker)
>[] Build Cruck House for a Worker/Thinker - please specify (requires: 6 Planks, homes 2 Workers or 2 Thinkers, or 1 of each)
>[] Build Gatherer's Hut (requires: 5 Mud Bricks)
>[] Build Tool Shed (requires: 5 Mud Bricks)
>[] Build Healer's Hut (requires: 7 Mud Bricks)
>[] Build Shaman's Cabin (requires: 4 Planks, 4 Bricks, 4 Herbs, 3 Strange Symbol, 3 Mudpie, 2 Putrified Gunk, 1 Crushed Bricks)
>[] Build Crude Spiritual Antechamber (requires: 2 Planks, 4 Bricks, 3 Strange Symbol, 2 Herbs)
>[] Build Even Bigger Mud Pile (requires: 30 Mud)
>[] Build: Workshop (requires: 3 felled trees, 3 bricks)
>[] Build: Lumberyard (requires 2 felled trees, 4 planks)
>[] Build: Superstitious (requires: 1 Net, 5 Sticks, 1 Strange Symbol, 1 Sacred Mud Pie)
>[] Assign Gatherer's Hut (Food / Mud / Bricks / Flint / Sticks)
>[] Re-assign Gatherer's Hut (Food / Mud / Bricks / Flint / Sticks)
>[] Assign Basic Totem in (Clearing / Deep Woods)
>[]Assign Worker: Forage Food / Gathering Mud / Crafting Brick / Crafting Planks / Spearman (requires Spear)
>[]Re-assign Worker: Forage Food / Gathering Mud / Crafting Brick / Crafting Planks / Spearman (requires Spear) - cannot re-assign sick/ afflicted worker[/hider]