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Author Topic: Gnome Town Returns [Always Open, Turn 28]  (Read 21402 times)

Kashyyk

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Re: Gnome Town Returns [Always Open, Turn 26]
« Reply #540 on: October 11, 2024, 06:43:28 am »

Build a Cruckhouse
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A_Curious_Cat

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Re: Gnome Town Returns [Always Open, Turn 26]
« Reply #541 on: October 11, 2024, 08:00:48 am »

Build a Cruckhouse

Sorry, but you need 6 planks for that.  We had 6, but Imp used 2 of them to make a basic totem.  So, there’s only 4 left.  Not enough to make a crackhouse, I’m afraid.
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Kashyyk

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Re: Gnome Town Returns [Always Open, Turn 26]
« Reply #542 on: October 11, 2024, 08:47:00 am »

Let's build a Lumberyard then.
« Last Edit: October 13, 2024, 04:27:10 am by Kashyyk »
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A_Curious_Cat

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Re: Gnome Town Returns [Always Open, Turn 26]
« Reply #543 on: October 11, 2024, 04:39:30 pm »

Let's build a Lumberyard then.

Why do we need another lumberyard?  The one we already have will hold 16 trees (it’s currently holding no trees…).  What we need is more felled trees (and more planks).  Wolfkey and I have started on that by creating separate axes and using them to chop down trees.  Each of our axes have a second “use” available if you want to chop down more trees.  Once we have more trees in the lumberyard (beginning of next turn, not sure if we can use “projected” resources), someone can turn them into planks!
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Kashyyk

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Re: Gnome Town Returns [Always Open, Turn 26]
« Reply #544 on: October 11, 2024, 05:43:52 pm »

Is that what that does? I thought it might let Labourers chop down trees. Didn't realise we had one already.
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A_Curious_Cat

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Re: Gnome Town Returns [Always Open, Turn 26]
« Reply #545 on: October 11, 2024, 08:17:56 pm »

Is that what that does? I thought it might let Labourers chop down trees. Didn't realise we had one already.

Yeah, there doesn’t seem to be any way to assign a laborer to cut down trees.  It’s something we just need to do ourselves.  Also, creating a new lumberyard (which is ridiculous when we aren’t even using the first one to capacity) requires not only 4 planks (which we have), but also 2 felled trees (which we don’t have*).  I’d suggest doing something that doesn’t require planks this turn, and creating a cruckhouse the next time we have 6 planks available.






*I don’t think we can use the trees that Imp and I have cut down before the start of next turn.  I could be wrong, though.  You’d have to ask @SCREE about that.  (And while you’re at it, you might ask if the laborer assigned to craft planks can use one of the trees that Imp and I cut down to make planks (,before the start of next turn), and whether those planks can be combined with the 4 we already have to make a cruckhouse (,again, before the start of next turn)).
« Last Edit: October 12, 2024, 06:57:16 pm by A_Curious_Cat »
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Jilladilla

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Re: Gnome Town Returns [Always Open, Turn 26]
« Reply #546 on: October 11, 2024, 11:08:36 pm »

Research Kiln
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King Zultan

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Re: Gnome Town Returns [Always Open, Turn 26]
« Reply #547 on: October 12, 2024, 02:23:57 am »

creating a crackhouse the next time we have 6 planks available.
I don't think we want a crackhouse.

Also how can we build a crackhouse if we don't have any crackheads or crack?
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A_Curious_Cat

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Re: Gnome Town Returns [Always Open, Turn 26]
« Reply #548 on: October 12, 2024, 06:58:41 pm »

creating a crackhouse the next time we have 6 planks available.
I don't think we want a crackhouse.

Also how can we build a crackhouse if we don't have any crackheads or crack?

Cruckhouse!!!  …cruckhouse!!! 😂
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SCREE

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Re: Gnome Town Returns [Always Open, Turn 26]
« Reply #549 on: October 12, 2024, 07:31:28 pm »


*I don’t think we can use the trees that Imp and I have cut down before the start of next turn.  I could be wrong, though.  You’d have to ask @SCREE about that.  (And while you’re at it, you might ask if the laborer assigned to craft planks can use one of the trees that Imp and I cut down to make planks (,before the start of next turn), and whether those planks can be combined with the 4 we already have to make a cruckhouse (,again, before the start of next turn)).

You can use resources the same turn they are gained :D
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A_Curious_Cat

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Re: Gnome Town Returns [Always Open, Turn 26]
« Reply #550 on: October 12, 2024, 08:23:42 pm »


*I don’t think we can use the trees that Imp and I have cut down before the start of next turn.  I could be wrong, though.  You’d have to ask @SCREE about that.  (And while you’re at it, you might ask if the laborer assigned to craft planks can use one of the trees that Imp and I cut down to make planks (,before the start of next turn), and whether those planks can be combined with the 4 we already have to make a cruckhouse (,again, before the start of next turn)).

You can use resources the same turn they are gained :D

@SCREE, are they gained when we post the action, or are they gained when you post the turn?  Also, do we have to wait for you to post the turn before we can use things produced by workers, or can we use them before then?  Trying to get some clarification (and hoping that Kashyyk can build that cruckhouse this turn…).
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Kashyyk

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Re: Gnome Town Returns [Always Open, Turn 26]
« Reply #551 on: October 13, 2024, 04:28:17 am »

Whilst we figure that out, I shall Find Strange Symbols for our Shaman's Cabin.
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Nirur Torir

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Re: Gnome Town Returns [Always Open, Turn 26]
« Reply #552 on: October 13, 2024, 08:34:57 am »

Chop down a tree. Use a flimsy axe.
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BlackPaladin99

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Re: Gnome Town Returns [Always Open, Turn 26]
« Reply #553 on: October 13, 2024, 08:54:38 pm »

Question: the turn says that we have 11 workers, but only 10 are listed.  Is that intentional?  Also, we should definitely assign the two new gnomes to food.  At this rate we won’t have enough. 
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Megam0nkey

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Re: Gnome Town Returns [Always Open, Turn 26]
« Reply #554 on: October 13, 2024, 09:14:29 pm »

Catch a Spirit!
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