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Author Topic: Gnome Town Returns [Always Open, Turn 28]  (Read 21404 times)

A_Curious_Cat

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Re: Gnome Town Returns [Always Open, Turn 22]
« Reply #435 on: August 16, 2024, 09:33:24 am »

Do we want to have another wise man, I mean the one we have hasn't really done much for us.


<snip>

>[] Build Wise Man's Hut - Research Skill trees, i.e., what researches unlocks what other immediate research (requires: 10 Mud Bricks)

<snip>

(Emphasis added).

Yes.  Yes, we do…


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SCREE

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Re: Gnome Town Returns [Always Open, Turn 23]
« Reply #436 on: August 20, 2024, 05:33:33 pm »

Turn 23
TURNTURNTURN

DA
DAAA
DAAAA
DUH DUHHHH
(dun dun dun dun dun)

The BIGGER MUD PILE towers over the rest of the settlement in all it's shiny, sloppy, muddy glory. Truly it is the greatest thing to ever grace thine sight. No achievement, before or hence, shall ever compare to the fact the Gnomes stacked 15 piles of mud on top of each other really really good.

One of the Gnomes comments they didn't even have to use the resources to finish building it. Turns out if all the mud is removed, there wouldn't be a Mud Pile anymore. But it is a work of structural genius, one that casts a literal shadow over every other meticulously crafted building in the area. If a single drop of Mud had been placed incorrectly at the top of the pile - instead of so delicately constructed - a Mud Slide would surely have resulted. Fate must smile upon the settlement, for the Gnome's forward thinking.

As this exciting new development is going on, the rest of the Gnomes are busy at work. An Axe is crafted and completely broken by the end of the day. Two trees fall at the edge of the forest, where a diligent Worker drags them into the Lumberyard to turn them into planks, eager to try out the job they were assigned this morning. Some food is foraged, but the job is mostly left to Workers now, with one more experienced Gnome overseeing them.

In the shadow of the Mud Pile, one lone Thinking Gnome finally cracks the conundrum of Distillation. What they realise shocks them to their very core. One other Thinking Gnome wanders over whistling, happy to chip in to the task. Seeing the other Gnome's expression, they make a swift 180 and decide to go sit down with the other Thinker folk. The Gnome shudders and, thinking of their friend's expression, decides to research Weapons...



Event

The Wise Man sighs and pinches the bridge of his nose. "The Spirits... The Spirits! The spirits are..." he makes a hacking sound as he clears his voice, "I don't know, some kind of way. Something is definitely amuck, but I have no idea what, or if it's good or not. So there's that. If only we had some sort of... wise... eloquent... but spirit savy... Gnome. Someone who can withstand the horrors of the Spirits without, I don't know, falling into a coma for weeks. That'd be nice." He crinkles his nose as he stares off towards the mud pits.
 
Effects:
The will of the spirits is hard to interpret unless they're really, really angry.
You can't tell whether this event is positive or negative.
You can't tell how long the event will last.
Without an interpreter, you will receive no clarity on what actions to take, at least for spirit related events. But I'm sure you resourceful Gnomes will figure something out... probably.



Resources:
     14 / 35 Food [+1, +5 from Workers]
     15 / 30 Mud [+3]
     16 / 20 Herbs [+0]
     9 / 10 Flint [-1]
     5 / 10 Sticks [+3]
     2 / 10 Planks [ 0, +2 from Worker]
     6 / 10 Mud Bricks [0, +2 from Worker, +0 from  missing afflicted worker]
     2 / 10 Crushed Brick [ 0]
     8 / 10 Putrefied Gunk [ 0, inedible]
     3 / 6 Felled Tree [+2]
     1 / ? Strange Symbols [ 0 ]
     1 / 3 Mudpies [ 0 ]

     1 / 3 Flimsy Shovel [1 Use(s) Remaining]
     0 / 3 Flimsy Palette Knife
     0 / 3 Flimsy Axe  [-1]

Workers:
9 / 10 Workers
    1 x Layabout Laborer
    0 x Gatherer - Mud
    5 x Forager - Food
    3 x Crafter - Bricks (1x Afflicted, Cannot Work)
    1 x Crafter - Planks
1 / 1 Wise Man

Buildings:
    7 x Mud Hut, Workers
    1 x Workshop
    2 x Gatherer's Hut - Food (20 x Food protected from Rot, increased Food capacity)
    1 x Healer's Hut (10 x Herbs protected from Rot, increased Herbs capacity)
    1 x Wise Man's Hut (Access to Research)

Researched
Crude Tools (100%)
Big Mud Pile (100%)
Healing Arts (100%)
Think Tank (100%)
Woodworking (100%)
Brick Crushing (100%)
"Sacred" Mud Pies (100%)

Do one thing:
>[] Forage for Food (chance to gain herbs)
>[] Gather Mud (chance to get flint)
>[] Fell Tree (100% chance to gain sticks)

>[] Find Strange Symbols
>[] Remove Strange Symbols
>[] Ceremony for the Afflicted Worker - 3 Gnomes must perform this in the same turn for it to succeed. The cost must only be paid once that turn.  (requires: 10 Herbs, 5 Sticks, 1 Crushed Bricks, 1 Flint)

>[] Heal the Sick (requires: 2 Herbs)
>[] Crush Brick (requires: 1 Brick)

>[] Craft: Mud Brick (requires: 1 Mud)
>[] Craft: Mudpie (requires: 2 Mud)
>[] Craft: Planks (requires: 1 Felled Tree)
>[] Craft: Flimsy Shovel (requires: 1 Stick, 1 Flint)
>[] Craft: Flimsy Palette Knife (requires: 1 Stick, 1 Flint)
>[] Craft: Flimsy Axe (requires: 1 Stick, 1 Flint)

>[]Use Tool: Flimsy Shovel to Gather Mud (can be used twice, by two different players, before breaking. The creator can use it in the same turn it is crafted)
>[]Use Tool: Flimsy Palette Knife to Craft Mud Brick (can be used twice, by two different players, before breaking. The creator can use it in the same turn it is crafted)
>[]Use Tool: Flimsy Axe to Fell Tree (can be used twice, by two different players, before breaking. The creator can use it in the same turn it is crafted)

>[] Research: Crude Weapons [3/10]
>[] Research: Trapmaking [0/18]
>[] Research: Kiln [1/12]
>[] Research: Punishment [1/10]
>[] Research: Herb Drying [3/10]

>[] Build Hut, Hire Worker/Thinker - please specify (requires: 5 Mud Bricks, homes 1 Worker or 1 Thinker)
>[] Build Cruck House for a Worker/Thinker - please specify (requires: 6 Planks, homes 2 Workers or 2 Thinkers, or 1 of each)
>[] Build Gatherer's Hut (requires: 5 Mud Bricks)
>[] Build Healer's Hut (requires: 7 Mud Bricks)
>[] Build Shaman's Cabin (requires: 4 Planks, 4 Bricks, 4 Herbs, 3 Strange Symbol, 3 Mudpie, 2 Putrified Gunk, 1 Crushed Bricks)
>[] Build Even Bigger Mud Pile (requires: 30 Mud)
>[] Build Wise Man's Hut - Research Skill trees, i.e., what researches unlocks what other immediate research (requires: 10 Mud Bricks)
>[] Build: Workshop (requires: 3 felled trees, 3 bricks)
>[] Build: Lumberyard (requires 2 felled trees, 4 planks)

>[] Assign Gatherer's Hut (Food / Mud / Bricks / Flint / Sticks)
>[] Re-assign Gatherer's Hut (Food / Mud / Bricks / Flint / Sticks)

>[]Assign Worker: Forage Food / Gathering Mud / Crafting Brick / Crafting Planks
>[]Re-assign Worker: Forage Food / Gathering Mud / Crafting Brick / Crafting Planks - cannot re-assign sick/ afflicted worker[/hider]
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SCREE

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Re: Gnome Town Returns [Always Open, Turn 23]
« Reply #437 on: August 20, 2024, 05:35:09 pm »

Realized halfway through I was working from an old template, so let me know if you see anything odd in today's post.
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Egan_BW

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Re: Gnome Town Returns [Always Open, Turn 23]
« Reply #438 on: August 20, 2024, 06:01:05 pm »

The pile!
Let us take a brief rest from mud collection in order to properly appreciate the glorious Bigger Mud Pile.
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Wolfkey

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Re: Gnome Town Returns [Always Open, Turn 23]
« Reply #439 on: August 20, 2024, 06:20:22 pm »

Find strange symbols
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Imp

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Re: Gnome Town Returns [Always Open, Turn 23]
« Reply #440 on: August 20, 2024, 06:47:58 pm »

Realized halfway through I was working from an old template, so let me know if you see anything odd in today's post.

This is totally weird and either came from understanding distillation or the will of the spirits themselves.

Ceremony for the Afflicted Worker

Join me, pair of gnomes, please.

Allow me to lead us in this.  Allow me to serve and seek to be our interpreter, now and in the future.  Shaman-gnome I would be.

I need help this time for sure though, there needs must be three of us! (also I think we're okay on food, even though we eat next turn)
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FiveBalesOfHay

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Re: Gnome Town Returns [Always Open, Turn 23]
« Reply #441 on: August 20, 2024, 06:58:58 pm »

Distillation isn’t in the researched section and I don’t see any distillation related actions
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Nirur Torir

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Re: Gnome Town Returns [Always Open, Turn 23]
« Reply #442 on: August 20, 2024, 07:00:32 pm »

Ceremony for the Afflicted Worker, and unceremoniously shove him headfirst into the mud pile when we're done.

The pile!
Let us take a brief rest from mud collection in order to properly appreciate the glorious Bigger Mud Pile.
How can you rest? There's an Even Bigger Mud Pile to build.
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Jilladilla

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Re: Gnome Town Returns [Always Open, Turn 23]
« Reply #443 on: August 20, 2024, 07:22:59 pm »

Ceremony for the Afflicted Worker

That should do it. Overall, we're food stable at the moment, and our dire needs are settled. So everyone can kinda just do whatever. No spare sticks though, so no tools other than the existing shovel.
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BlackPaladin99

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Re: Gnome Town Returns [Always Open, Turn 23]
« Reply #444 on: August 20, 2024, 07:49:34 pm »

Build Hut, Hire Worker. 

Someone please assign him to food. 
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MonkeyMarkMario

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Re: Gnome Town Returns [Always Open, Turn 23]
« Reply #445 on: August 20, 2024, 10:25:48 pm »

Research Herb Drying
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brewer bob

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Re: Gnome Town Returns [Always Open, Turn 23]
« Reply #446 on: August 21, 2024, 12:42:46 am »

Praised be the glorious mud pile!

Also, Gather mud

King Zultan

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Re: Gnome Town Returns [Always Open, Turn 23]
« Reply #447 on: August 21, 2024, 01:17:28 am »

The gods must be pleased with us now that we've built the big pile, but we must go higher and higher until we can meet the gods in person!
Gather mud!
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A_Curious_Cat

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Re: Gnome Town Returns [Always Open, Turn 23]
« Reply #448 on: August 21, 2024, 02:47:48 am »

@SCREE:

    I’ve noticed that the number of cruck houses isn’t shown, even though a cruck house was built back during turn 16.  Is there any reason for this?

   
>[] Ceremony for the Afflicted Worker - 3 Gnomes must perform this in the same turn for it to succeed. The cost must only be paid once that turn.  (requires: 10 Herbs, 5 Sticks, 1 Crushed Bricks, 1 Flint)

    Shouldn’t this not be available until we have a Shaman?  Also, are the required items per participating gnome, or for the whole ceremony?

   
>[] Build Even Bigger Mud Pile (requires: 30 Mud)

     :o
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RulerOfNothing

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Re: Gnome Town Returns [Always Open, Turn 23]
« Reply #449 on: August 21, 2024, 05:33:14 am »

Craft: Flimsy Palette Knife (requires: 1 Stick, 1 Flint)
Use Tool: Flimsy Palette Knife to Craft Mud Brick
« Last Edit: August 21, 2024, 05:43:40 am by RulerOfNothing »
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