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Author Topic: Gnome Town Returns [Always Open, Turn 28]  (Read 21411 times)

Kashyyk

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Re: Gnome Town Returns [Always Open, Turn 22]
« Reply #420 on: August 14, 2024, 08:22:45 am »

Reassign a Mud Gatherer to Crafting Planks
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A_Curious_Cat

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Re: Gnome Town Returns [Always Open, Turn 22]
« Reply #421 on: August 14, 2024, 09:02:21 am »

Research: Distillation

Jilladilla already finished us up on distillation.  You should change your action to something else if you don’t want it to be wasted.
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Imp

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Re: Gnome Town Returns [Always Open, Turn 22]
« Reply #422 on: August 14, 2024, 05:35:16 pm »

Research: Distillation

Jilladilla already finished us up on distillation.  You should change your action to something else if you don’t want it to be wasted.

Or don't suspect there's a level of distillation past 'distillation' that it might apply to!
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For every trouble under the sun, there is an answer, or there is none.
If there is one, then seek until you find it.
If there is none, then never ever mind it.

A_Curious_Cat

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Re: Gnome Town Returns [Always Open, Turn 22]
« Reply #423 on: August 14, 2024, 05:50:57 pm »

Research: Distillation

Jilladilla already finished us up on distillation.  You should change your action to something else if you don’t want it to be wasted.

Or don't suspect there's a level of distillation past 'distillation' that it might apply to!

Yeah.  Not suspecting such a thing is probably a good idea (since it’s unlikely there’s any such “levels”)…










…or, you could ask @SCREE.
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Imp

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Re: Gnome Town Returns [Always Open, Turn 22]
« Reply #424 on: August 14, 2024, 06:17:32 pm »

Research: Distillation

Jilladilla already finished us up on distillation.  You should change your action to something else if you don’t want it to be wasted.

Or don't suspect there's a level of distillation past 'distillation' that it might apply to!

Yeah.  Not suspecting such a thing is probably a good idea (since it’s unlikely there’s any such “levels”)…










…or, you could ask @SCREE.

Asking SCREE is fine, but he seems to answer as part of next turns.

Everything we do seems to tend to lead to stuff happening.  Very, very few things we've done have actually been complete fails/no results.  Umm, having workers gather sticks, that was a complete fail.
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For every trouble under the sun, there is an answer, or there is none.
If there is one, then seek until you find it.
If there is none, then never ever mind it.

MonkeyMarkMario

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Re: Gnome Town Returns [Always Open, Turn 22]
« Reply #425 on: August 14, 2024, 07:11:47 pm »

Research Herb Drying
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My Forum game(s):
Hahaha, ya right

Any future games will be simpler in nature, I have a bad habit of biting off more than I can chew. Also hoping for more players in them.

I have Discord for my games now(not necessary to play, tho might be easier to contact me): https://discord.gg/DuaARAZ

SCREE

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Re: Gnome Town Returns [Always Open, Turn 22]
« Reply #426 on: August 15, 2024, 04:01:37 pm »

Research: Distillation

Jilladilla already finished us up on distillation.  You should change your action to something else if you don’t want it to be wasted.

Or don't suspect there's a level of distillation past 'distillation' that it might apply to!

Yeah.  Not suspecting such a thing is probably a good idea (since it’s unlikely there’s any such “levels”)…










…or, you could ask @SCREE.

Asking SCREE is fine, but he seems to answer as part of next turns.

Everything we do seems to tend to lead to stuff happening.  Very, very few things we've done have actually been complete fails/no results.  Umm, having workers gather sticks, that was a complete fail.

she* ♡

Also, this is something I've been thinking about recently. I've been staying out of discussions so I don't accidentally influence people towards actions they might not otherwise have taken. I also enjoy it when people crack a secret or mechanic by themselves because that's always fun to see. That said, I do want to make sure people have enough information to make informed decisions about their turns.

Has the pace of discovering things through playing vs feeling foggy about the details been ok or would people want more interaction?

I could also make it so the Wise Man/next Wise Man type can answer questions as a free bonus action, both goofy and serious.
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BlackPaladin99

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Re: Gnome Town Returns [Always Open, Turn 22]
« Reply #427 on: August 15, 2024, 04:08:11 pm »

Research: Distillation

Jilladilla already finished us up on distillation.  You should change your action to something else if you don’t want it to be wasted.

Or don't suspect there's a level of distillation past 'distillation' that it might apply to!

Yeah.  Not suspecting such a thing is probably a good idea (since it’s unlikely there’s any such “levels”)…










…or, you could ask @SCREE.

Asking SCREE is fine, but he seems to answer as part of next turns.

Everything we do seems to tend to lead to stuff happening.  Very, very few things we've done have actually been complete fails/no results.  Umm, having workers gather sticks, that was a complete fail.

she* ♡

Also, this is something I've been thinking about recently. I've been staying out of discussions so I don't accidentally influence people towards actions they might not otherwise have taken. I also enjoy it when people crack a secret or mechanic by themselves because that's always fun to see. That said, I do want to make sure people have enough information to make informed decisions about their turns.

Has the pace of discovering things through playing vs feeling foggy about the details been ok or would people want more interaction?

I could also make it so the Wise Man/next Wise Man type can answer questions as a free bonus action, both goofy and serious.
For the Record, I like finding things out through play. 
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Egan_BW

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Re: Gnome Town Returns [Always Open, Turn 22]
« Reply #428 on: August 15, 2024, 04:10:32 pm »

I'd certainly appreciate being able to pester a wise man for goofy answers!
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Kashyyk

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Re: Gnome Town Returns [Always Open, Turn 22]
« Reply #429 on: August 15, 2024, 04:37:55 pm »

If we have to bribe them with pipeweed/alcohol for each answer, then that would at least make people think about their questions first.
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Imp

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Re: Gnome Town Returns [Always Open, Turn 22]
« Reply #430 on: August 15, 2024, 05:38:06 pm »

I'd certainly appreciate being able to pester a wise man for goofy answers!

I like all the options, plus I love the game as it's been.  Every choice you are likely to make here, SCREE-the-she, is going to be a good one I think and we're gonna have fun with it and mess around in various ways.
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For every trouble under the sun, there is an answer, or there is none.
If there is one, then seek until you find it.
If there is none, then never ever mind it.

Imp

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Re: Gnome Town Returns [Always Open, Turn 22]
« Reply #431 on: August 15, 2024, 05:38:34 pm »

If we have to bribe them with pipeweed/alcohol for each answer, then that would at least make people think about their questions first.

A way to consume excess herbs safely?  OMG we need this.
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For every trouble under the sun, there is an answer, or there is none.
If there is one, then seek until you find it.
If there is none, then never ever mind it.

A_Curious_Cat

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Re: Gnome Town Returns [Always Open, Turn 22]
« Reply #432 on: August 15, 2024, 08:35:49 pm »

All of the options sound good.

Also, it’d be nice if we could get that second Wise Man…







…also, any possibility of getting any Wise Guys? :D
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King Zultan

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Re: Gnome Town Returns [Always Open, Turn 22]
« Reply #433 on: August 16, 2024, 03:35:58 am »

Do we want to have another wise man, I mean the one we have hasn't really done much for us.
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Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
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Egan_BW

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Re: Gnome Town Returns [Always Open, Turn 22]
« Reply #434 on: August 16, 2024, 03:56:07 am »

Yes.
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