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Author Topic: Gnome Town Returns [Always Open, Turn 28]  (Read 21452 times)

BlackPaladin99

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Re: Gnome Town Returns [Always Open, Turn 21]
« Reply #390 on: August 11, 2024, 10:27:05 am »

Might I suggest that, after we get more food gatherers, we assign a hut or 2 to thinkers?  If I’m right, they could work on research without our help. 
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Egan_BW

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Re: Gnome Town Returns [Always Open, Turn 21]
« Reply #391 on: August 11, 2024, 05:05:19 pm »

Why do we need thinkers when we have a mud pit
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Jilladilla

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Re: Gnome Town Returns [Always Open, Turn 21]
« Reply #392 on: August 11, 2024, 05:55:23 pm »

Why do we need thinkers when we have a mud pit

Better shovels?
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BlackPaladin99

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Re: Gnome Town Returns [Always Open, Turn 21]
« Reply #393 on: August 11, 2024, 06:39:47 pm »

Why do we need thinkers when we have a mud pit

Better shovels?
So players don't have to spend actions on research?
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Egan_BW

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Re: Gnome Town Returns [Always Open, Turn 21]
« Reply #394 on: August 11, 2024, 06:44:33 pm »

Nonsense. We never "needed" to spend actions on research, we could have been happy using our actions to dig mud.
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BlackPaladin99

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Re: Gnome Town Returns [Always Open, Turn 21]
« Reply #395 on: August 12, 2024, 12:21:04 pm »

Nonsense. We never "needed" to spend actions on research, we could have been happy using our actions to dig mud.

But we weren't.  We wanted to spend our actions thinking about great things, such as mud booze. 
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Egan_BW

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Re: Gnome Town Returns [Always Open, Turn 21]
« Reply #396 on: August 12, 2024, 03:56:21 pm »

Assigning thinkers would just rob us of the glory of thinking.
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A_Curious_Cat

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Re: Gnome Town Returns [Always Open, Turn 21]
« Reply #397 on: August 12, 2024, 04:29:38 pm »

We can’t eat mud!
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Egan_BW

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Re: Gnome Town Returns [Always Open, Turn 21]
« Reply #398 on: August 12, 2024, 05:05:30 pm »

Have you tried?
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King Zultan

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Re: Gnome Town Returns [Always Open, Turn 21]
« Reply #399 on: August 13, 2024, 02:11:28 am »

Mud is the only resource we need.
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BlackPaladin99

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Re: Gnome Town Returns [Always Open, Turn 21]
« Reply #400 on: August 13, 2024, 08:12:07 am »

Nonsense!  We must lead the gnomes into a New Age!  A Wood Age!
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Crystalizedmire

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Re: Gnome Town Returns [Always Open, Turn 21]
« Reply #401 on: August 13, 2024, 10:31:18 am »

Shut up everyone!
It's food that's the ultimate resource.
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BlackPaladin99

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Re: Gnome Town Returns [Always Open, Turn 21]
« Reply #402 on: August 13, 2024, 11:49:05 am »

Shut up everyone!
It's food that's the ultimate resource.
Blasphemy! Wood For the Wood God!
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A_Curious_Cat

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Re: Gnome Town Returns [Always Open, Turn 21]
« Reply #403 on: August 13, 2024, 04:27:50 pm »

Shut up everyone!
It's food that's the ultimate resource.
Blasphemy! Wood For the Wood God!
I heard somewhere you could brew wood into alcohol…
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Nirur Torir

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Re: Gnome Town Returns [Always Open, Turn 21]
« Reply #404 on: August 13, 2024, 04:48:11 pm »

Bricks are obviously superior, since bricks turn into more brick production.

So there's a listed benefit to building a second wise gnome's hut, but we can also build a second workshop which doesn't have an obvious benefit.

I’ve given up on building a second wise man’s hut.  It can only be built from bricks and requires 10 bricks.  However, every time we get to 5 bricks, someone uses them to build a hut.
I didn't know anyone wanted another one, so I focused on industrializing.

Might I suggest that, after we get more food gatherers, we assign a hut or 2 to thinkers?  If I’m right, they could work on research without our help. 
My preference is to have the workers click Boring Buttons That Need To Be Pressed Every Turn, while we do more interesting things like argue about what to research. I guess it wouldn't hurt to try getting a thinker, in case they unlock something or end up being more efficient at it than players.
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