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Author Topic: Gnome Town Returns [Always Open, Turn 28]  (Read 21444 times)

Imp

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Re: Gnome Town Returns [Always Open, Turn 21]
« Reply #375 on: August 06, 2024, 02:29:22 pm »

My action, I guess I make sun-dried herbs

We're over the herb limit for safe storage.  We got a neat 5 herbs from the 6 food gathered yesterday.  We've got 5 foraging workers now, but we could have vastly more herbs than we can handle soon.

We've also got 8/10 food rot with illnesses coming when that's over limit, so we may need a looooot of herbs and herbs also contributing to our sickness.

So I'll find out if I can dry herbs!
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For every trouble under the sun, there is an answer, or there is none.
If there is one, then seek until you find it.
If there is none, then never ever mind it.

Jilladilla

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Re: Gnome Town Returns [Always Open, Turn 21]
« Reply #376 on: August 06, 2024, 02:29:59 pm »

Research Distillation
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Glory to United Forenia!

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A_Curious_Cat

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Re: Gnome Town Returns [Always Open, Turn 21]
« Reply #377 on: August 06, 2024, 03:34:49 pm »

@Scree - you just posted turn 21.  It appears we did not eat.  Has something changed?

This is important.  I’ll wait to post my action until after @SCREE responds to this.
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Imp

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Re: Gnome Town Returns [Always Open, Turn 21]
« Reply #378 on: August 06, 2024, 04:26:16 pm »

@Scree - you just posted turn 21.  It appears we did not eat.  Has something changed?

This is important.  I’ll wait to post my action until after @SCREE responds to this.

I almost did too, then I got scared that Scree might fix it and update at the same time, and I might not have an action if I delayed :P
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For every trouble under the sun, there is an answer, or there is none.
If there is one, then seek until you find it.
If there is none, then never ever mind it.

Nirur Torir

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Re: Gnome Town Returns [Always Open, Turn 21]
« Reply #379 on: August 06, 2024, 04:46:07 pm »

Research Distillation
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SCREE

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Re: Gnome Town Returns [Always Open, Turn 21]
« Reply #380 on: August 06, 2024, 05:18:47 pm »

woops, posted on break so it was a bit rushed. All fixed now! There was also 2 missing food from the newly minted forager workers, now accounted for.
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Imp

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Re: Gnome Town Returns [Always Open, Turn 21]
« Reply #381 on: August 06, 2024, 05:37:44 pm »

woops, posted on break so it was a bit rushed. All fixed now! There was also 2 missing food from the newly minted forager workers, now accounted for.

zomg!  You adjusted the herbs too.  Herbocalypse!  improvises herb drying
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For every trouble under the sun, there is an answer, or there is none.
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If there is none, then never ever mind it.

Egan_BW

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Re: Gnome Town Returns [Always Open, Turn 21]
« Reply #382 on: August 06, 2024, 06:21:19 pm »

So there's a listed benefit to building a second wise gnome's hut, but we can also build a second workshop which doesn't have an obvious benefit.
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A_Curious_Cat

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Re: Gnome Town Returns [Always Open, Turn 21]
« Reply #383 on: August 06, 2024, 06:29:49 pm »

So there's a listed benefit to building a second wise gnome's hut, but we can also build a second workshop which doesn't have an obvious benefit.

I’ve given up on building a second wise man’s hut.  It can only be built from bricks and requires 10 bricks.  However, every time we get to 5 bricks, someone uses them to build a hut.



Build: Lumberyard (requires 2 felled trees, 4 planks).

Edit:  Changed Action.
« Last Edit: August 08, 2024, 08:42:03 pm by A_Curious_Cat »
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Imp

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Re: Gnome Town Returns [Always Open, Turn 21]
« Reply #384 on: August 06, 2024, 06:37:54 pm »

So there's a listed benefit to building a second wise gnome's hut, but we can also build a second workshop which doesn't have an obvious benefit.

I’ve given up on building a second wise man’s hut.  It can only be built from bricks and requires 10 bricks.  However, every time we get to 5 bricks, someone uses them to build a hut.

Research Distilation.

We can be the first gnomes to 'cheat' and build 1/10th of a wise man's hut or something.  Would take more gnome moves but ensure bricks were used.

This could provoke brick shattering.

Archaeologists may wonder in thousands of years who raided us and destroyed our civilization, never realizing it was us.  Still if that doesn't happen we could try this, might be good.
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For every trouble under the sun, there is an answer, or there is none.
If there is one, then seek until you find it.
If there is none, then never ever mind it.

FiveBalesOfHay

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Re: Gnome Town Returns [Always Open, Turn 21]
« Reply #385 on: August 06, 2024, 06:57:41 pm »

There's not really much reason to build brick huts anymore when wood huts are strictly better anyways. I wonder if we can assign workers to tree felling/plank crafting.
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Imp

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Re: Gnome Town Returns [Always Open, Turn 21]
« Reply #386 on: August 06, 2024, 07:34:53 pm »

There's not really much reason to build brick huts anymore when wood huts are strictly better anyways. I wonder if we can assign workers to tree felling/plank crafting.

This has been tried so far in that general direction:

I think it's worth making our next workers find sticks and then flint. Crude Tool resources have the same resource efficiency as food/mud/bricks, but can freely be used for different jobs, without adding new inefficiencies from in-fighting over who works where.

Craft a shovel
Craft a brick


Build a Mud Hut, and assign labourer to Foraging Food
Please assign the worker to sticks instead. Not only is it more efficient, since we're getting small amounts of free flint, but you're going to make the mud workers riot.

Build a mud hut and have the worker gather mud.

Okay, worker's can't gather sticks, I was confused by gather's huts being able to store sticks.

Scree never that I saw commented on this, the assignment didn't seem to happen and no extra sticks appeared.
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For every trouble under the sun, there is an answer, or there is none.
If there is one, then seek until you find it.
If there is none, then never ever mind it.

King Zultan

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Re: Gnome Town Returns [Always Open, Turn 21]
« Reply #387 on: August 07, 2024, 01:08:16 am »

Gather mud.
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RulerOfNothing

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Re: Gnome Town Returns [Always Open, Turn 21]
« Reply #388 on: August 08, 2024, 08:03:18 am »

There's not really much reason to build brick huts anymore when wood huts are strictly better anyways. I wonder if we can assign workers to tree felling/plank crafting.
Maybe we need a lumberyard for that?
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A_Curious_Cat

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Re: Gnome Town Returns [Always Open, Turn 21]
« Reply #389 on: August 08, 2024, 08:44:02 pm »

There's not really much reason to build brick huts anymore when wood huts are strictly better anyways. I wonder if we can assign workers to tree felling/plank crafting.
Maybe we need a lumberyard for that?

Good Idea.  After doing some math, I’ve changed my action from researching distillation to building a lumber yard.  Someone else will have to finish up distillation (it should need just one more research point).
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