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Author Topic: Gnome Town Returns [Always Open, Turn 28]  (Read 21430 times)

Imp

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Re: Gnome Town Returns [Always Open, Turn 20]
« Reply #360 on: July 31, 2024, 05:13:51 pm »

Looks like I miscounted before (should’ve said we needed two people to FFF instead of just one), but it looks like we’re now breaking even on food (even considering the new workers).  Just remember that if we get any more workers, we’re going to need more food…

As far as I know from earlier, all us gnomes eat 5, each worker/wiseman eats 1.  We start the turn with 8 workers, 1 wiseman  and started with 9 food; to come up turn 21 without any starving we need 5 more food this turn.  Except 2 new mud huts were built this turn, so +2 workers, so we need 7 more food this turn.

We had 3 gathering workers, Kash set the layabout to foraging and Nir build new house, tried to assign new worker to foraging, with luck we have 5 foraging workers right now.  So we would need 2 gnomes on food just to break even, and that's what we have.

CrystalizedMire and myself are working on food (maybe I get extra if I find the first yummy bugs?), so as is we should be 'okay' if there's no disasters.

With 5 foraging workers, if no problems then we only need 1 extra food every 3 turns.
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MonkeyMarkMario

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Re: Gnome Town Returns [Always Open, Turn 20]
« Reply #361 on: July 31, 2024, 10:02:34 pm »

Back to Foraging for food to fill the huts.
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King Zultan

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Re: Gnome Town Returns [Always Open, Turn 20]
« Reply #362 on: August 01, 2024, 02:06:21 am »

Return yet again to the mud mines and gather more.
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RulerOfNothing

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Re: Gnome Town Returns [Always Open, Turn 20]
« Reply #363 on: August 01, 2024, 02:36:04 am »

Research: Distillation [10/15]
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SCREE

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Re: Gnome Town Returns [Always Open, Turn 21]
« Reply #364 on: August 06, 2024, 04:59:20 am »

Turn 21
TURNTURNTURN

After a long day, everybody eats.

A sick worker is taken to the Healer's Hut where a thick salve is applied to his forehead and under his nose. It isn't long before he's up and wandering around again, ready to get back to work.

Several Gnomes return to the mud pits, where they work around the form of the afflicted worker, who lies in the middle of the pits face down like a sun-bathing seal. Generally Gnomes just climb over him and pretend he doesn't exist. Occasional incoherent laments drift upwards to the clearing, but the Mud Pits are so deep now it's hard to hear him.

One forager attempts to find juicy insects in order to improve food gathering efficiency. They bring back a collection of fat grubs, but unfortunately the Gnome Workers complain they miss more filling food.

The clearing really is starting to look like a proper village now - two more huts go up in one day, and the new workers are immediately sent out into the forest. The quick turn around time is put down to the Gnomes most skilled with the Palette Knife, who almost bring in enough bricks between them to build a single hut from scratch.

Only one Gnome sits out in the thinkers field today, their mind filled with thoughts of long-lost booze and how it might once again return the now very sober Gnomes.

Resources:
     2 / 35 Food [-12, +5 from Workers]
     12 / 15 Mud [+4, +1 from Workers]
     12 / 20 Herbs [+6]
     10 / 10 Flint [+4]
     0 / 10 Sticks [ -2 ]
     2 / 10 Planks [ 0 ]
     1 / 10 Mud Bricks [-6, +2 from Worker, +0 from afflicted worker]
     2 / 10 Crushed Brick [ 0]
     8 / 10 Putrefied Gunk [ 0, inedible]
     3 / 6 Felled Tree [ 0 ]
     1 / ? Strange Symbols [ 0 ]
     1 / 3 Mudpies [ 0 ]

     1 / 3 Flimsy Shovel [1 Use(s) Remaining]
     0 / 3 Flimsy Palette Knife
     0 / 3 Flimsy Axe

Workers:
9 / 10 Workers
    1 x Layabout Laborer
    1 x Gatherer - Mud
    5 x Forager - Food
    3 x Crafter - Bricks (1x Afflicted, Cannot Work)
1 / 1 Wise Man

Buildings:
    7 x Mud Hut, Workers
    1 x Workshop
    2 x Gatherer's Hut - Food (20 x Food protected from Rot, increased Food capacity)
    1 x Healer's Hut (10 x Herbs protected from Rot, increased Herbs capacity)
    1 x Wise Man's Hut (Access to Research)

Researched
Crude Tools (100%)
Big Mud Pile (100%)
Healing Arts (100%)
Think Tank (100%)
Woodworking (100%)
Brick Crushing (100%)
"Sacred" Mud Pies (100%)

Do one thing:
>[] Forage for Food (chance to gain herbs)
>[] Gather Mud (chance to get flint)
>[] Fell Tree (100% chance to gain sticks)

>[] Find Strange Symbols
>[] Remove Strange Symbols

>[] Heal the Sick (requires: 2 Herbs)
>[] Crush Brick (requires: 1 Brick)

>[] Craft: Mud Brick (requires: 1 Mud)
>[] Craft: Mudpie (requires: 2 Mud)
>[] Craft: Planks (requires: 1 Felled Tree)
>[] Craft: Flimsy Shovel (requires: 1 Stick, 1 Flint)
>[] Craft: Flimsy Palette Knife (requires: 1 Stick, 1 Flint)
>[] Craft: Flimsy Axe (requires: 1 Stick, 1 Flint)

>[]Use Tool: Flimsy Shovel to Gather Mud (can be used twice, by two different players, before breaking. The creator can use it in the same turn it is crafted)
>[]Use Tool: Flimsy Palette Knife to Craft Mud Brick (can be used twice, by two different players, before breaking. The creator can use it in the same turn it is crafted)
>[]Use Tool: Flimsy Axe to Fell Tree (can be used twice, by two different players, before breaking. The creator can use it in the same turn it is crafted)

>[] Research: Crude Weapons [3/10]
>[] Research: Distillation [11/15]
>[] Research: Trapmaking [0/18]
>[] Research: Kiln [0/12]
>[] Research: Punishment [1/10]

>[] Build Hut, Hire Worker/Thinker - please specify (requires: 5 Mud Bricks, homes 1 Worker or 1 Thinker)
>[] Build Cruck House for a Worker/Thinker - please specify (requires: 6 Planks, homes 2 Workers or 2 Thinkers, or 1 of each)
>[] Build Gatherer's Hut (requires: 5 Mud Bricks)
>[] Build Healer's Hut (requires: 7 Mud Bricks)
>[] Build Bigger Mud Pile (requires: 15 Mud)
>[] Build Wise Man's Hut - Research Skill trees, i.e., what researches unlocks what other immediate research (requires: 10 Mud Bricks)
>[] Build: Workshop (requires: 3 felled trees, 3 bricks)
>[] Build: Lumberyard (requires 2 felled trees, 4 planks)

>[] Assign Gatherer's Hut (Food / Mud / Bricks / Flint / Sticks)
>[] Re-assign Gatherer's Hut (Food / Mud / Bricks / Flint / Sticks)

>[]Assign Worker: Forage Food / Gathering Mud / Crafting Brick
>[]Re-assign Worker: Forage Food / Gathering Mud / Crafting Brick - cannot re-assign sick/afflicted worker[/hider]
« Last Edit: August 06, 2024, 05:17:31 pm by SCREE »
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Maximum Spin

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Re: Gnome Town Returns [Always Open, Turn 21]
« Reply #365 on: August 06, 2024, 05:03:59 am »

Research distillation.
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Egan_BW

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Re: Gnome Town Returns [Always Open, Turn 21]
« Reply #367 on: August 06, 2024, 07:14:44 am »

Use shovel, the thinking mud-cultist's tool!
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RulerOfNothing

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Re: Gnome Town Returns [Always Open, Turn 21]
« Reply #368 on: August 06, 2024, 08:02:23 am »

Craft: Planks
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BlackPaladin99

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Re: Gnome Town Returns [Always Open, Turn 21]
« Reply #369 on: August 06, 2024, 09:09:08 am »

Assign layabout to brick making. 
« Last Edit: August 06, 2024, 09:11:10 am by BlackPaladin99 »
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FiveBalesOfHay

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Re: Gnome Town Returns [Always Open, Turn 21]
« Reply #370 on: August 06, 2024, 09:27:28 am »

Craft: planks
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MonkeyMarkMario

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Re: Gnome Town Returns [Always Open, Turn 21]
« Reply #371 on: August 06, 2024, 10:01:14 am »

Forage for Food
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Any future games will be simpler in nature, I have a bad habit of biting off more than I can chew. Also hoping for more players in them.

I have Discord for my games now(not necessary to play, tho might be easier to contact me): https://discord.gg/DuaARAZ

Kashyyk

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Re: Gnome Town Returns [Always Open, Turn 21]
« Reply #372 on: August 06, 2024, 11:59:01 am »

Search for Strange Symbols
« Last Edit: August 06, 2024, 12:30:17 pm by Kashyyk »
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Imp

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Re: Gnome Town Returns [Always Open, Turn 21]
« Reply #373 on: August 06, 2024, 12:02:46 pm »

@Scree - you just posted turn 21.  It appears we did not eat.  Has something changed?
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If there is one, then seek until you find it.
If there is none, then never ever mind it.

Wolfkey

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Re: Gnome Town Returns [Always Open, Turn 21]
« Reply #374 on: August 06, 2024, 12:16:51 pm »

Fell tree
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