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Author Topic: Gnome Town Returns [Always Open, Turn 28]  (Read 21461 times)

Crystalizedmire

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Re: Gnome Town Returns [Always Open, Turn 19]
« Reply #330 on: July 30, 2024, 08:24:36 am »

FFF
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MonkeyMarkMario

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Re: Gnome Town Returns [Always Open, Turn 19]
« Reply #331 on: July 30, 2024, 08:53:24 am »

Forage for Food
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Any future games will be simpler in nature, I have a bad habit of biting off more than I can chew. Also hoping for more players in them.

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FiveBalesOfHay

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Re: Gnome Town Returns [Always Open, Turn 19]
« Reply #332 on: July 30, 2024, 09:10:39 am »

Forage for food.
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Jilladilla

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Re: Gnome Town Returns [Always Open, Turn 19]
« Reply #333 on: July 30, 2024, 09:28:31 am »

Quickly, while they are down we must muster a spiritual army of our own!

Research Distallation

(What do you mean 'wrong kind of spirits'?)
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BlackPaladin99

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Re: Gnome Town Returns [Always Open, Turn 19]
« Reply #335 on: July 30, 2024, 10:52:38 am »

Reassign a brick maker to making planks

How much food do we get from 1 person foraging?
« Last Edit: July 30, 2024, 12:55:27 pm by BlackPaladin99 »
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Nirur Torir

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Re: Gnome Town Returns [Always Open, Turn 19]
« Reply #336 on: July 30, 2024, 11:26:07 am »

Build hut, hire forager.
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Imp

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Re: Gnome Town Returns [Always Open, Turn 19]
« Reply #337 on: July 30, 2024, 11:46:47 am »

Reassign a brick maker to felling trees

How much food do we get from 1 person foraging?

Currently 1 per player or worker.

Research distillation.

Next turn is turn 20, we don't eat that turn.  But the turn after is 21, we do eat after next turn.

I believe we currently are about to get 8 food for this turn, we can store up to 20.  I anticipate we will try to consume 13 food at this point (more if we get more workers/wise men before then.  We will have 2 workers MAYBE 3 already gathering food at the start of turn 20 -- that's IF Nirur can actually both build a hut AND assign its worker to 'forager' - I think instead we get a worker instead of a thinking worker, and will still need to manually assign it.

So right now I think we need to gather about 5 more food either this turn or the next to avoid more sickness.

We also have 1 worker that needs healing (and plenty of herbs to heal with) and that distillation to calm the spirits which are all likely top needs.
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For every trouble under the sun, there is an answer, or there is none.
If there is one, then seek until you find it.
If there is none, then never ever mind it.

Imp

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Re: Gnome Town Returns [Always Open, Turn 19]
« Reply #338 on: July 30, 2024, 11:48:52 am »

Razzafrazit.

I'ma research distillation next to that afflicted worker, and try to nudge him towards a sunny side of the pit and observe him too.  Or at least share my body warmth with him, while peeking to make sure he doesn't do more weird stuff.  Maybe he can learn some distilling with me.
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For every trouble under the sun, there is an answer, or there is none.
If there is one, then seek until you find it.
If there is none, then never ever mind it.

BlackPaladin99

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Re: Gnome Town Returns [Always Open, Turn 19]
« Reply #339 on: July 30, 2024, 12:51:48 pm »

Reassign a brick maker to felling trees

How much food do we get from 1 person foraging?

Currently 1 per player or worker.

Research distillation.

Next turn is turn 20, we don't eat that turn.  But the turn after is 21, we do eat after next turn.

I believe we currently are about to get 8 food for this turn, we can store up to 20.  I anticipate we will try to consume 13 food at this point (more if we get more workers/wise men before then.  We will have 2 workers MAYBE 3 already gathering food at the start of turn 20 -- that's IF Nirur can actually both build a hut AND assign its worker to 'forager' - I think instead we get a worker instead of a thinking worker, and will still need to manually assign it.

So right now I think we need to gather about 5 more food either this turn or the next to avoid more sickness.

We also have 1 worker that needs healing (and plenty of herbs to heal with) and that distillation to calm the spirits which are all likely top needs.

Well, this means that either we need a more efficient way of gathering food, or we will have to relegate at least 33% of our population to food gathering each turn.  I am trying to make a cruck house and will assign both workers to foraging, which should tide us over until we get more people.  Do the tools provide any bonus resources gained?
« Last Edit: July 30, 2024, 01:04:17 pm by BlackPaladin99 »
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Jilladilla

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Re: Gnome Town Returns [Always Open, Turn 19]
« Reply #340 on: July 30, 2024, 01:51:27 pm »

Well, this means that either we need a more efficient way of gathering food, or we will have to relegate at least 33% of our population to food gathering each turn.  I am trying to make a cruck house and will assign both workers to foraging, which should tide us over until we get more people.  Do the tools provide any bonus resources gained?

If I remember right it doubles the output. I'm surprised that the shovel has lasted as long as it did. Is just that our current tools only have 2 uses each, nor do we have a tool for food gathering.

Mind you, tools are still a net gain in action efficiency even with how crude they are, spending one action to effectively gain 2. And the creator can use it on the same turn they make it so... You don't even really have to invest the action. We just don't have much in the way of sticks.
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A_Curious_Cat

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Re: Gnome Town Returns [Always Open, Turn 19]
« Reply #341 on: July 30, 2024, 02:08:19 pm »

I’ve noticed that the mud gatherers refuse to use shovels…
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Imp

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Re: Gnome Town Returns [Always Open, Turn 19]
« Reply #342 on: July 30, 2024, 06:28:53 pm »

Reassign a brick maker to felling trees

How much food do we get from 1 person foraging?

Currently 1 per player or worker.

Research distillation.

Next turn is turn 20, we don't eat that turn.  But the turn after is 21, we do eat after next turn.

I believe we currently are about to get 8 food for this turn, we can store up to 20.  I anticipate we will try to consume 13 food at this point (more if we get more workers/wise men before then.  We will have 2 workers MAYBE 3 already gathering food at the start of turn 20 -- that's IF Nirur can actually both build a hut AND assign its worker to 'forager' - I think instead we get a worker instead of a thinking worker, and will still need to manually assign it.

So right now I think we need to gather about 5 more food either this turn or the next to avoid more sickness.

We also have 1 worker that needs healing (and plenty of herbs to heal with) and that distillation to calm the spirits which are all likely top needs.

Well, this means that either we need a more efficient way of gathering food, or we will have to relegate at least 33% of our population to food gathering each turn.  I am trying to make a cruck house and will assign both workers to foraging, which should tide us over until we get more people.  Do the tools provide any bonus resources gained?

When you or someone gains those 2 extra workers, we will need 15 food per 3 turns.  The workers can, at most, gather 6 during those 3 turns, and that's presuming nobody sends them off after different tasks, they don't become afflicted or sick, and we have no more food-destroying disasters.  It also is an investment of at least 3 actions, ignoring what was needed to make the materials for the structure, to make it then assign the two workers to work.  People will reassign them, this is not really 'efficient' in my mind (but we're all gonna do whatever we do).

The more efficient way to get food probably does not involve more workers at this time, but research, either on or off the paths we know exist.
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For every trouble under the sun, there is an answer, or there is none.
If there is one, then seek until you find it.
If there is none, then never ever mind it.

A_Curious_Cat

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Re: Gnome Town Returns [Always Open, Turn 19]
« Reply #343 on: July 31, 2024, 01:42:30 am »

Reassign a brick maker to felling trees

How much food do we get from 1 person foraging?

Currently 1 per player or worker.

Research distillation.

Next turn is turn 20, we don't eat that turn.  But the turn after is 21, we do eat after next turn.

I believe we currently are about to get 8 food for this turn, we can store up to 20.  I anticipate we will try to consume 13 food at this point (more if we get more workers/wise men before then.  We will have 2 workers MAYBE 3 already gathering food at the start of turn 20 -- that's IF Nirur can actually both build a hut AND assign its worker to 'forager' - I think instead we get a worker instead of a thinking worker, and will still need to manually assign it.

So right now I think we need to gather about 5 more food either this turn or the next to avoid more sickness.

We also have 1 worker that needs healing (and plenty of herbs to heal with) and that distillation to calm the spirits which are all likely top needs.

Well, this means that either we need a more efficient way of gathering food, or we will have to relegate at least 33% of our population to food gathering each turn.  I am trying to make a cruck house and will assign both workers to foraging, which should tide us over until we get more people.  Do the tools provide any bonus resources gained?

When you or someone gains those 2 extra workers, we will need 15 food per 3 turns.  The workers can, at most, gather 6 during those 3 turns, and that's presuming nobody sends them off after different tasks, they don't become afflicted or sick, and we have no more food-destroying disasters.  It also is an investment of at least 3 actions, ignoring what was needed to make the materials for the structure, to make it then assign the two workers to work.  People will reassign them, this is not really 'efficient' in my mind (but we're all gonna do whatever we do).

The more efficient way to get food probably does not involve more workers at this time, but research, either on or off the paths we know exist.

Crude weapons?  Trapmaking?
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King Zultan

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Re: Gnome Town Returns [Always Open, Turn 19]
« Reply #344 on: July 31, 2024, 04:25:41 am »

All that fuss over nothing. Continue with the mud gathering.
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