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Author Topic: Gnome Town Returns [Always Open, Turn 28]  (Read 21483 times)

RulerOfNothing

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Re: Gnome Town Returns [Always Open, Turn 11]
« Reply #195 on: July 19, 2024, 07:45:07 pm »

Research Woodworking
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BlackPaladin99

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Re: Gnome Town Returns [Always Open, Turn 11]
« Reply #196 on: July 19, 2024, 08:24:18 pm »

Make a knife and use it to Make a brick. 
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A_Curious_Cat

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Re: Gnome Town Returns [Always Open, Turn 11]
« Reply #197 on: July 19, 2024, 09:11:21 pm »

Make a knife and use it to Make a brick. 

We don’t have any sticks for that…
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Jilladilla

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Re: Gnome Town Returns [Always Open, Turn 11]
« Reply #198 on: July 19, 2024, 10:53:21 pm »

Is time for another Brick
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Egan_BW

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Re: Gnome Town Returns [Always Open, Turn 11]
« Reply #199 on: July 19, 2024, 11:18:11 pm »

Make a knife and use it to Make a brick. 

We don’t have any sticks for that…

Wolfkey's felling a tree, which gives sticks.
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brewer bob

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Re: Gnome Town Returns [Always Open, Turn 11]
« Reply #200 on: July 20, 2024, 12:45:23 am »

Gather mud! And scoff at shovels.

Kashyyk

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Re: Gnome Town Returns [Always Open, Turn 11]
« Reply #201 on: July 20, 2024, 01:27:30 am »

Build a Mud Hut and assign the Labourer to bricks
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King Zultan

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Re: Gnome Town Returns [Always Open, Turn 11]
« Reply #202 on: July 20, 2024, 02:00:32 am »

Gather MUD but with shovel.
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Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
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A_Curious_Cat

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Re: Gnome Town Returns [Always Open, Turn 11]
« Reply #203 on: July 20, 2024, 03:18:22 am »

Gather MUD but with shovel.

Sorry, Egan_BW already used the shovel we had on hand.  You’ll either have to build another (though we don’t have the sticks for that…), or you’ll have to use your hands.
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King Zultan

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Re: Gnome Town Returns [Always Open, Turn 11]
« Reply #204 on: July 20, 2024, 03:26:51 am »

I was given the impression that more than one person could use it at a time during that turn.
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The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
Quote from: Leodanny
Can I have the sword when you’re done?

brewer bob

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Re: Gnome Town Returns [Always Open, Turn 11]
« Reply #205 on: July 20, 2024, 04:31:38 am »

I was given the impression that more than one person could use it at a time during that turn.

It had only one use left before breaking.

A_Curious_Cat

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Re: Gnome Town Returns [Always Open, Turn 11]
« Reply #206 on: July 20, 2024, 05:26:18 am »

I was given the impression that more than one person could use it at a time during that turn.

It had only one use left before breaking.

Egan_BW crafted the flimsy shovel during Turn 8, used it during Turn 10, and used it again this Turn.  No one else touched it, interestingly enough.
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FiveBalesOfHay

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Re: Gnome Town Returns [Always Open, Turn 11]
« Reply #207 on: July 20, 2024, 05:32:34 am »

Use tool: flimsy palette knife
I assume once the tree pile fills up, we can still fell trees and we just get sticks and no felled tree.
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SCREE

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Re: Gnome Town Returns [Always Open, Turn 12]
« Reply #208 on: July 20, 2024, 06:10:59 am »

Turn 12
TURNTURNTURN
It's been a busy day, and everybody eats (-8 food)

Tool-making and use is slowly becoming a regular part of the community. Knives in particular seem to be the flimsy tool of choice. The Gnomes are still suspicious of how useful trees are, and prefer to opt for their beloved hexagonal bricks when working and building structures. Speaking of, movement is made on the housing crisis. While many Gnomes are content to sleep on cold hard ground, one Gnome decides enough is enough. A house goes up, and before anyone can blink, a new Worker moves in. He says the woods have been dangerous lately, with many lost pub-goers never being seen again in the depths of the forest.

He gets pat on the back and sent on his way to the brick pile, which he seems more then content to do. The mud-diggers and the brick-makers have been having a feud, with every attempt to build the bigger mud pile foiled. The mud pile is half the size it was a few days ago, while the bricks are stacked neatly and proudly nearby. Despite building a hut this turn, there is a plethora of bricks left over for other projects.

Even though there are no hired Thinkers yet, the research has slowly been making quite a bit of progress. The Gnomes spending their days daydreaming over woodworking estimate their just about halfway done. One Gnome has even started bonking sticks together, declaring there might be such a thing as 'Crude Weapons' to be created. Everyone has a good chuckle at that, who needs weapons?

No one talks about the Gnomes who hang out by the one piece of putrefied food, giving it a good sniff and murmuring about something called 'distillation'.


Resources:
     3 / 25 Food [-6]
     6 / 15 Mud [-5]
     2 / 20 Herbs [+1]
     3 / 10 Flint [+1]
     1 / 10 Sticks [+1]
     6 / 10 Mud Bricks [+7, +1 from worker, +0 from afflicted worker]
     1 / 10 Putrefying Food [0 change, inedible]
     2 / 3 Felled Tree [ +1 ]

     0 / 3 Flimsy Shovel [-1]

Workers:
2 / 2 Workers
    0 x Layabout Laborer
    0 x Gatherer - Mud
    0 x Forager - Food
    2 x Crafter - Bricks (Afflicted, Cannot Work)
1 / 1 Wise Man

Buildings:
    2 x Mud Hut, Workers
    1 x Gatherer's Hut - Food (10 x Food protected from Rot, increased Food capacity)
    1 x Healer's Hut (10 x Herbs protected from Rot, increased Herbs capacity)
    1 x Wise Man's Hut (Access to Research)

Researched
Crude Tools (100%)
Big Mud Pile (100%)
Healing Arts (100%)
Think Tank (100%)

Do one thing:
>[] Forage for Food (chance to gain herbs)
>[] Gather Mud (chance to get flint)
>[] Fell Tree

>[] Heal the Sick (requires: 2 Herbs)

>[] Craft: Mud Brick (requires: 1 Mud)
>[] Craft: Flimsy Shovel (requires: 1 Stick, 1 Flint)
>[] Craft: Flimsy Palette Knife (requires: 1 Stick, 1 Flint)
>[] Craft: Flimsy Axe (requires: 1 Stick, 1 Flint)

>[]Use Tool: Flimsy Shovel to Gather Mud (can be used twice, by two different players, before breaking. The creator can use it in the same turn it is crafted)
>[]Use Tool: Flimsy Palette Knife to Craft Mud Brick (can be used twice, by two different players, before breaking. The creator can use it in the same turn it is crafted)
>[]Use Tool: Flimsy Axe to Fell Tree (can be used twice, by two different players, before breaking. The creator can use it in the same turn it is crafted)

>[] Research: Crude Weapons [1/10]
>[] Research: Woodworking [5/12]
>[] Research: Distillation [2/15]

>[] Build Hut, Set Worker/Thinker (requires: 5 Mud Bricks, homes 1 Worker or 1 Thinker)
>[] Build Gatherer's Hut (requires: 5 Mud Bricks)
>[] Build Healer's Hut (requires: 7 Mud Bricks)
>[] Build Bigger Mud Pile (requires: 15 Mud)
>[] Build Wise Man's Hut - Research Skill trees, i.e., what researches unlocks what other immediate research (requires: 10 Mud Bricks)

>[] Assign Gatherer's Hut (Food / Mud / Bricks / Flint / Sticks)
>[] Re-assign Gatherer's Hut (Food / Mud / Bricks / Flint / Sticks)

>[]Assign Worker: Forage Food / Gathering Mud / Crafting Brick
>[]Re-assign Worker: Forage Food / Gathering Mud / Crafting Brick - cannot re-assign sick worker
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Kashyyk

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Re: Gnome Town Returns [Always Open, Turn 12]
« Reply #209 on: July 20, 2024, 06:31:31 am »

Build a Mud Hut, and assign labourer to Foraging Food
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