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Author Topic: Gnome Town Returns [Always Open, Turn 28]  (Read 21445 times)

A_Curious_Cat

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Re: Gnome Town Returns [Always Open, Turn 10]
« Reply #180 on: July 18, 2024, 09:34:06 pm »

Good.  I just check, and (assuming that a flimsy shovel digs two mud per use, and a flimsy palette knife uses two mud to make two bricks), we should have only seven mud left.  That’s low enough that those Mud Maniacs shouldn’t be able to build the Bigger Mud Pile.
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RulerOfNothing

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Re: Gnome Town Returns [Always Open, Turn 10]
« Reply #182 on: July 19, 2024, 01:27:08 am »

Research: Woodworking
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King Zultan

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Re: Gnome Town Returns [Always Open, Turn 10]
« Reply #183 on: July 19, 2024, 01:52:55 am »

Gather Mud!
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SCREE

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Re: Gnome Town Returns [Always Open, Turn 11]
« Reply #184 on: July 19, 2024, 03:26:08 pm »

Turn 11
TURNTURNTURN
The first tools are constructed and they work fast! A shovel breaks the earth bringing new Mud to the Mud Pile, but the vigorous usage of the Palette Knife leads the pile to decrease in height. A flurry of bricks are made, and the Healing Hut gets built, in a remarkable act of co-operation for Gnomes that will likely go down in history.

Not much research is done today, but a couple of Gnomes do sit in the clearing and make some progress on the thinking arts.

An effort is made to heal the Worker. A pair of brand new goggles is created with great care, and placed gently on his head. After a while, he stops shaking. He is taken to the healing hut, where another Gnome attempts to heal him with the newly found herbs. A poultice made from them is applied, but the Wise Man shakes his head. He has an inkling that this particular affliction is no bacteria or disease...

The Worker Gnome is up and walking again, but he still refuses to work. He lies in the clearing and cloud watches, far from the woods or the Mud Pits, always with his goggles on. It seems he isn't mute anymore, and those who come near him can sometimes catch him muttering under his breath about a curse.

Nobody notices the Wise Man has gone into a coma. Luckily, this has no effect on the day to day running of the place, so everyone assumes he's just taking a really long nap.

Resources:
     9 / 25 Food [-1]
     11 / 15 Mud [-4]
     1 / 20 Herbs [-1]
     2 / 10 Flint [+2]
     0 / 10 Sticks [-1]
     3 / 10 Mud Bricks [+1, +0 from worker, afflicted?]
     1 / 10 Putrefying Food [0 change, inedible]
     1 / 3 Felled Tree [ 0 ]

     1 / 3 Flimsy Shovel [+1, 1 Use left]

Workers:
1 / 1 Workers
    0 x Layabout Laborer
    0 x Gatherer - Mud
    0 x Forager - Food
    1 x Crafter - Bricks (Afflicted, Cannot Work)
1 / 1 Wise Man

Buildings:
    1 x Mud Hut
    1 x Gatherer's Hut - Food (10 x Food protected from Rot, increased Food capacity)
    1 x Healer's Hut (10 x Herbs protected from Rot, increased Herbs capacity)
    1 x Wise Man's Hut (Access to Research)

Researched
Crude Tools (100%)
Big Mud Pile (100%)
Healing Arts (100%)
Think Tank (100%)

Do one thing:
>[] Forage for Food (chance to gain herbs)
>[] Gather Mud (chance to get flint)
>[] Fell Tree

>[] Heal the Sick (requires: 2 Herbs)

>[] Craft: Mud Brick (requires: 1 Mud)
>[] Craft: Flimsy Shovel (requires: 1 Stick, 1 Flint)
>[] Craft: Flimsy Palette Knife (requires: 1 Stick, 1 Flint)
>[] Craft: Flimsy Axe (requires: 1 Stick, 1 Flint)

>[]Use Tool: Flimsy Shovel to Gather Mud (can be used twice, by two different players, before breaking. The creator can use it in the same turn it is crafted)
>[]Use Tool: Flimsy Palette Knife to Craft Mud Brick (can be used twice, by two different players, before breaking. The creator can use it in the same turn it is crafted)
>[]Use Tool: Flimsy Axe to Fell Tree (can be used twice, by two different players, before breaking. The creator can use it in the same turn it is crafted)

>[] Research: Crude Weapons [0/10]
>[] Research: Woodworking [2/12]
>[] Research: Distillation [2/15]

>[] Build Hut, Set Worker/Thinker (requires: 5 Mud Bricks, homes 1 Worker or 1 Thinker)
>[] Build Gatherer's Hut (requires: 5 Mud Bricks)
>[] Build Healer's Hut (requires: 7 Mud Bricks)
>[] Build Bigger Mud Pile (requires: 15 Mud)
>[] Build Wise Man's Hut - Research Skill trees, i.e., what researches unlocks what other immediate research (requires: 10 Mud Bricks)

>[] Assign Gatherer's Hut (Food / Mud / Bricks / Flint / Sticks)
>[] Re-assign Gatherer's Hut (Food / Mud / Bricks / Flint / Sticks)

>[]Assign Worker: Forage Food / Gathering Mud / Crafting Brick
>[]Re-assign Worker: Forage Food / Gathering Mud / Crafting Brick - cannot re-assign sick worker
« Last Edit: July 19, 2024, 03:31:26 pm by SCREE »
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Wolfkey

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Re: Gnome Town Returns [Always Open, Turn 11]
« Reply #185 on: July 19, 2024, 03:34:26 pm »

Fell tree
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Crystalizedmire

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Re: Gnome Town Returns [Always Open, Turn 11]
« Reply #186 on: July 19, 2024, 03:34:34 pm »

Research crude weapons
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Imp

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Re: Gnome Town Returns [Always Open, Turn 11]
« Reply #187 on: July 19, 2024, 03:37:22 pm »

mooore fooode!

Guys, we eat this cycle, so this is a good food-gathering cycle!
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Nirur Torir

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Re: Gnome Town Returns [Always Open, Turn 11]
« Reply #188 on: July 19, 2024, 03:45:58 pm »

I think it's worth making our next workers find sticks and then flint. Crude Tool resources have the same resource efficiency as food/mud/bricks, but can freely be used for different jobs, without adding new inefficiencies from in-fighting over who works where.
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A_Curious_Cat

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Re: Gnome Town Returns [Always Open, Turn 11]
« Reply #189 on: July 19, 2024, 04:38:47 pm »

Folks, I see a big problem.  All three of our possible tools require require sticks.  All three of our possible tools break after only two uses, therefore we need to replace them constantly.  All three of our possible tools require sticks to make.  Sticks can only be obtained by felling trees.  Trees that are felled go in the tree pile.  The tree pile can only contain 3 trees.  If the tree pile fills up, we can’t fell more trees to get more sticks.  There is currently no way to remove trees from the tree pile.  I think that, in order to remove trees from the tree pile, we need to make use of them.  And, for that, I think we need to research woodworking…

Research Woodworking.
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Egan_BW

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Re: Gnome Town Returns [Always Open, Turn 11]
« Reply #190 on: July 19, 2024, 05:17:10 pm »

Use Flimsy Shovel.
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Nirur Torir

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Re: Gnome Town Returns [Always Open, Turn 11]
« Reply #191 on: July 19, 2024, 05:18:55 pm »

Mud Bricks
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Maximum Spin

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Re: Gnome Town Returns [Always Open, Turn 11]
« Reply #192 on: July 19, 2024, 06:54:58 pm »

brick
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MonkeyMarkMario

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Re: Gnome Town Returns [Always Open, Turn 11]
« Reply #193 on: July 19, 2024, 07:08:42 pm »

Time to find food
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Magmacube_tr

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Re: Gnome Town Returns [Always Open, Turn 11]
« Reply #194 on: July 19, 2024, 07:30:34 pm »

Research Woodworking
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