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Author Topic: Gnome Town Returns [Always Open, Turn 28]  (Read 21478 times)

Wolfkey

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Re: Gnome Town Returns [Always Open, Turn 9]
« Reply #150 on: July 18, 2024, 02:24:51 am »

Build bigger mud pile.
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A_Curious_Cat

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Re: Gnome Town Returns [Always Open, Turn 9]
« Reply #151 on: July 18, 2024, 02:45:27 am »

Build bigger mud pile.

Need 1 more mud for that…
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A_Curious_Cat

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Re: Gnome Town Returns [Always Open, Turn 9]
« Reply #152 on: July 18, 2024, 02:46:19 am »

Research: Think tank
Hoping that if we don’t make bricks for a while the mud people will hit maximum mud and find something useful to do instead.

Build bigger mud pile.

I’ve got a bad feeling about this…
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Wolfkey

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Re: Gnome Town Returns [Always Open, Turn 9]
« Reply #153 on: July 18, 2024, 02:52:13 am »

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Imp

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Re: Gnome Town Returns [Always Open, Turn 9]
« Reply #154 on: July 18, 2024, 03:00:05 am »

With MonkeyMarkMario, Wolfkey, and myself gathering food, that takes us to 10 unless someone gets a herb.  I recommend no more food gathering this turn, next turn more only if we see we got 1+ herbs instead of food.

Turn 11 we can have up to 7 food gathered (more if we want to presume we will herb harvest at least once out of 7) without risking rotting.
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For every trouble under the sun, there is an answer, or there is none.
If there is one, then seek until you find it.
If there is none, then never ever mind it.

RulerOfNothing

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Re: Gnome Town Returns [Always Open, Turn 9]
« Reply #155 on: July 18, 2024, 03:15:58 am »

Research: Woodworking
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SCREE

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Re: Gnome Town Returns [Always Open, Turn 9]
« Reply #156 on: July 18, 2024, 03:34:02 am »

Patch Notes: I will allow crafted flimsy tools to be used in the same turn they are created. So they don't take an action to build, essentially
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A_Curious_Cat

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Re: Gnome Town Returns [Always Open, Turn 9]
« Reply #157 on: July 18, 2024, 04:07:07 am »

Patch Notes: I will allow crafted flimsy tools to be used in the same turn they are created. So they don't take an action to build, essentially

Craft Flimsy Shovel. Best if we deny these resources to the brickmakers and instead claim higher efficiency for the glory of the mud throne.

brewer bob and King Zultan should change their actions to Use Tool: Flimsy Shovel to Gather Mud.
(Note:  this might end up allowing Wolfkey to build that Bigger Mud Pile, this turn…)
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brewer bob

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Re: Gnome Town Returns [Always Open, Turn 9]
« Reply #158 on: July 18, 2024, 04:23:45 am »

A gnome has hands so that he can gather mud!

Kashyyk

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Re: Gnome Town Returns [Always Open, Turn 9]
« Reply #159 on: July 18, 2024, 08:01:32 am »

Slap Labourer and reassign them to making Hex Bricks
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SCREE

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Re: Gnome Town Returns [Always Open, Turn 9]
« Reply #160 on: July 18, 2024, 05:16:11 pm »

Turn 10
TURNTURNTURN
You try to slap some sense into the sunglasses-less worker. His face contorts in a soundless wail as he tries to scratch out his own eyes. You make him a brick-maker to cheer him up. He curls up into a ball holding his ears and stays there for the rest of the day.

Meanwhile, it's become very fashionable for Gnomes to pass the time by copying the strange symbols the mute worker was drawing.
^
/ \
\\/
/\\
\ /
 v
Everyone agrees this is a very good idea and they are totally safe. The mud that has been used to build the houses and mostly sits inert in a pile, however, is deeply suspicious and therefor dangerous. The non-mud gatherers have been whispering among themselves and occasionally pointing and everything.

Even the big thinkers agree, who have come up with a really clever idea called a 'Think Tank'. If they think hard enough, then other Big Thinkers will see them thinking hard and they'll look cool and come think hard with them, and everyone will think harder because of it. This technology cannot be seen or heard, but the thinkers did think very hard today, and many nodding heads confirm that Big Thinkers have been thought of very strongly, so no doubt they're on their way. Now, if only they had homes to live in.

One clever Gnome gets ahead of the crowd and starts making headway on woodworking. This mostly involves poking the remaining stick and looking perplexedly at the fallen tree from all angles, but many a great Gnome technology has started from even humbler beginnings.

Gnomes spend time scratching strange symbols...
The Beast grows stronger.
Gnomes spend time scratching strange symbols...
A strange mist seeps into the village at night.

You think the worker is silently sobbing.

Resources:
     10 / 25 Food [+3]
     14 / 15 Mud [+1]
     2 / 10 Herbs [+2]
     1 / 10 Flint [-1, +1]
     1 / 10 Sticks [-1]
     2 / 10 Mud Bricks [+1, +0 from worker, sick?]
     1 / 10 Putrefying Food [0 change, inedible]
     1 / 3 Felled Tree [ 0 ]

     1 / 3 Flimsy Shovel [+1]

Workers:
1 / 1 Workers
    0x Layabout Laborer
    1 x Gatherer - Mud (Sick?, Cannot Work)
    0x Forager - Food
    0x Crafter - Bricks
1 / 1 Wise Man

Buildings:
    1 x Mud Hut
    1 x Gatherer's Hut - Food (10 x Food protected from Rot)
    1 x Wise Man's Hut (Access to Research)

Researched
Crude Tools (100%)
Big Mud Pile (100%)
Healing Arts (100%)
Think Tank(100%)

Do one thing:
>[] Forage for Food (chance to gain herbs)
>[] Gather Mud (chance to get flint)
>[] Fell Tree

>[] Craft: Mud Brick (requires:1 Mud)
>[] Craft: Flimsy Shovel (requires: 1 Stick, 1 Flint)
>[] Craft: Flimsy Palette Knife (requires: 1 Stick, 1 Flint)
>[] Craft: Flimsy Axe (requires: 1 Stick, 1 Flint)

>[]Use Tool: Flimsy Shovel to Gather Mud (can be used twice, by two different players, before breaking. The creator can use it in the same turn it is crafted)
>[]Use Tool: Flimsy Palette Knife to Craft Mud Brick (can be used twice, by two different players, before breaking. The creator can use it in the same turn it is crafted)
>[]Use Tool: Flimsy Axe to Fell Tree (can be used twice, by two different players, before breaking. The creator can use it in the same turn it is crafted)

>[] Research: Crude Weapons [0/10]
>[] Research: Woodworking [1/12]
>[] Research: Distillation [0/15]

>[] Build Hut (requires: 5 Mud Bricks, homes 1 Worker or 1 Thinker)
>[] Build Gatherer's Hut (requires: 5 Mud Bricks)
>[] Build Healer's Hut (requires: 7 Mud Bricks)
>[] Build Bigger Mud Pile (requires: 15 Mud)
>[] Build Wise Man's Hut - Research Skill trees, i.e., what researches unlocks what other immediate research (requires: 10 Mud Bricks)

>[] Assign Gatherer's Hut (Food / Mud / Bricks / Flint / Sticks)
>[] Re-assign Gatherer's Hut (Food / Mud / Bricks / Flint / Sticks)

>[]Assign Worker: Forage Food / Gathering Mud / Crafting Brick
>[]Re-assign Worker: Forage Food / Gathering Mud / Crafting Brick - cannot re-assign sick worker
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FiveBalesOfHay

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Re: Gnome Town Returns [Always Open, Turn 10]
« Reply #161 on: July 18, 2024, 05:23:41 pm »

Craft: flimsy palette knife
Use tool: flimsy palette knife
« Last Edit: July 18, 2024, 05:31:49 pm by FiveBalesOfHay »
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SCREE

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Re: Gnome Town Returns [Always Open, Turn 10]
« Reply #162 on: July 18, 2024, 05:27:47 pm »

you can use tools in the same turn you make them, if you like (tried to make it more clear in the post)

Also some patch notes: Added Sticks and Flint to the possible Gatherer's Hut options.
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FiveBalesOfHay

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Re: Gnome Town Returns [Always Open, Turn 10]
« Reply #163 on: July 18, 2024, 05:32:20 pm »

Cool. Anyone else can use the second use of it if they want.
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Egan_BW

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Re: Gnome Town Returns [Always Open, Turn 10]
« Reply #164 on: July 18, 2024, 05:35:18 pm »

Gather Mud with shovel!!!

Someone complete the pile!!!!
« Last Edit: July 18, 2024, 06:26:49 pm by Egan_BW »
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I would starve tomorrow if I could eat the world today.
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