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Author Topic: Gnome Town Returns [Always Open, Turn 28]  (Read 21473 times)

BlackPaladin99

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Re: Gnome Town Returns [Always Open, Turn 18]
« Reply #315 on: July 28, 2024, 04:14:10 pm »

assign layabout to food gathering
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MonkeyMarkMario

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Re: Gnome Town Returns [Always Open, Turn 18]
« Reply #316 on: July 28, 2024, 04:33:09 pm »

Find Strange Symbols
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My Forum game(s):
Hahaha, ya right

Any future games will be simpler in nature, I have a bad habit of biting off more than I can chew. Also hoping for more players in them.

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Jilladilla

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Re: Gnome Town Returns [Always Open, Turn 18]
« Reply #317 on: July 28, 2024, 06:32:06 pm »

The gang war continues! We must continue our vigilance!

Remove Spiritual Gang Graffiti
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Glory to United Forenia!

If you see a 'Nemonole' on the internet elsewhere, it's probably me

Crystalizedmire

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Re: Gnome Town Returns [Always Open, Turn 18]
« Reply #318 on: July 28, 2024, 06:54:59 pm »

Forage For Food
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Egan_BW

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Re: Gnome Town Returns [Always Open, Turn 18]
« Reply #319 on: July 28, 2024, 09:13:35 pm »

Since the afflicted worker's location seems to be known, grab him and toss him into the viscous mud pit. No mercy for traitors.
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I would starve tomorrow if I could eat the world today.

Megam0nkey

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Re: Gnome Town Returns [Always Open, Turn 18]
« Reply #320 on: July 29, 2024, 12:55:03 am »

Go find some food.
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brewer bob

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Re: Gnome Town Returns [Always Open, Turn 18]
« Reply #321 on: July 29, 2024, 01:05:16 am »

Carefully peek out of mud, then go on to gather mud and pretend that everything is fine.

RulerOfNothing

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Re: Gnome Town Returns [Always Open, Turn 18]
« Reply #322 on: July 29, 2024, 05:11:02 am »

Remove Strange Symbols
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SCREE

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Re: Gnome Town Returns [Always Open, Turn 18]
« Reply #323 on: July 29, 2024, 04:43:32 pm »

wasn't able to get a post in before my holiday, so next post in two weeks :)
EDIT: Managed to get a post in due to flight issues ._.
« Last Edit: July 30, 2024, 06:15:56 am by SCREE »
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King Zultan

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Re: Gnome Town Returns [Always Open, Turn 18]
« Reply #324 on: July 30, 2024, 01:48:28 am »

This is fine, nothing wrong going on at all, continue to gather mud.
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SCREE

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Re: Gnome Town Returns [Always Open, Turn 18]
« Reply #325 on: July 30, 2024, 06:15:11 am »

Turn 19
TURNTURNTURN

Everyone leaps into action. More Strange Symbols are found and a crew of graffiti removing Gnomes sets to work, asserting their spiritual dominance over the clearing. The afflicted worker is kept under watch, trapped in the mud pit, where he sits shivering in the cold where the sunlight can't reach him.

One of the sick workers is brought into the tent, where the healing balms and soothing herbs quickly heal his ailments.

Attempts are made to forage for food, but only one Gnome successfully brings back some mushrooms. The conditions in the forest are treacherous, but so far no one has seen the inside of a vortex yet... 

By the end of the day, the horrific howling becomes subdued. The wise man seems worried. "I wouldn't say the spirits are placated, more like without the symbols they have less power here. We need to find a way to satisfy them. If only we had lots of booze."

Event ended..?

Resources:
     0 / 35 Food [+1, +1 from Worker]
     8 / 15 Mud [+2, +1 from Worker, +0 from sick Worker]
     1 / 20 Herbs [-1, -2 rot this turn]
     7 / 10 Flint [ 0 ]
     2 / 10 Sticks [ 0 ]
     2 / 10 Planks [ 0 ]
     7 / 10 Mud Bricks [0, +2 from Worker, +0 from afflicted worker]
     2 / 10 Crushed Brick [+2]
     8 / 10 Putrefied Gunk [+2, inedible]
     3 / 6 Felled Tree [ 0 ]
     1 / ? Strange Symbols [-4]

     1 / 3 Flimsy Shovel [1 Use(s) Remaining]
     0 / 3 Flimsy Axe

Workers:
4 / 6 Workers
    0 x Layabout Laborer
    2 x Gatherer - Mud (1x Sick)
    1 x Forager - Food
    3 x Crafter - Bricks (1x Afflicted, Cannot Work)
1 / 1 Wise Man

Buildings:
    4 x Mud Hut, Workers
    1 x Workshop
    2 x Gatherer's Hut - Food (20 x Food protected from Rot, increased Food capacity)
    1 x Healer's Hut (10 x Herbs protected from Rot, increased Herbs capacity)
    1 x Wise Man's Hut (Access to Research)

Researched
Crude Tools (100%)
Big Mud Pile (100%)
Healing Arts (100%)
Think Tank (100%)
Woodworking (100%)
Brick Crushing (100%)

Do one thing:
>[] Forage for Food (chance to gain herbs)
>[] Gather Mud (chance to get flint)
>[] Fell Tree

>[] Find Strange Symbols
>[] Remove Strange Symbols

>[] Heal the Sick (requires: 2 Herbs)
>[] Crush Brick (requires: 1 Brick)

>[] Craft: Mud Brick (requires: 1 Mud)
>[] Craft: Planks (requires: 1 Felled Tree)
>[] Craft: Flimsy Shovel (requires: 1 Stick, 1 Flint)
>[] Craft: Flimsy Palette Knife (requires: 1 Stick, 1 Flint)
>[] Craft: Flimsy Axe (requires: 1 Stick, 1 Flint)

>[]Use Tool: Flimsy Shovel to Gather Mud (can be used twice, by two different players, before breaking. The creator can use it in the same turn it is crafted)
>[]Use Tool: Flimsy Palette Knife to Craft Mud Brick (can be used twice, by two different players, before breaking. The creator can use it in the same turn it is crafted)
>[]Use Tool: Flimsy Axe to Fell Tree (can be used twice, by two different players, before breaking. The creator can use it in the same turn it is crafted)

>[] Research: Crude Weapons [3/10]
>[] Research: Distillation [8/15]
>[] Research: Trapmaking [0/18]
>[] Research: Kiln [0/12]
>[] Research: Punishment [1/10]

>[] Build Hut, Hire Worker/Thinker - please specify (requires: 5 Mud Bricks, homes 1 Worker or 1 Thinker)
>[] Build Cruck House for a Worker/Thinker - please specify (requires: 6 Planks, homes 2 Workers or 2 Thinkers, or 1 of each)
>[] Build Gatherer's Hut (requires: 5 Mud Bricks)
>[] Build Healer's Hut (requires: 7 Mud Bricks)
>[] Build Bigger Mud Pile (requires: 15 Mud)
>[] Build Wise Man's Hut - Research Skill trees, i.e., what researches unlocks what other immediate research (requires: 10 Mud Bricks)
>[] Build: Workshop (requires: 3 felled trees, 3 bricks)
>[] Build: Lumberyard (requires 2 felled trees, 4 planks)

>[] Assign Gatherer's Hut (Food / Mud / Bricks / Flint / Sticks)
>[] Re-assign Gatherer's Hut (Food / Mud / Bricks / Flint / Sticks)

>[]Assign Worker: Forage Food / Gathering Mud / Crafting Brick
>[]Re-assign Worker: Forage Food / Gathering Mud / Crafting Brick - cannot re-assign sick/afflicted worker[/hider]
« Last Edit: July 31, 2024, 07:21:20 am by SCREE »
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A_Curious_Cat

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Re: Gnome Town Returns [Always Open, Turn 19]
« Reply #326 on: July 30, 2024, 06:21:42 am »

We need food.

FFF
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RulerOfNothing

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Re: Gnome Town Returns [Always Open, Turn 19]
« Reply #327 on: July 30, 2024, 06:29:50 am »

Forage for Food
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Kashyyk

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Re: Gnome Town Returns [Always Open, Turn 19]
« Reply #328 on: July 30, 2024, 07:18:35 am »

Reassign a Mud Gathering labourer to Food Foraging
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Egan_BW

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Re: Gnome Town Returns [Always Open, Turn 19]
« Reply #329 on: July 30, 2024, 08:16:59 am »

Booze to keep the spirits happy? What if... c-can mud be used to make booze..?
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