Turn 16
TURNTURNTURN
It is a long hot day, and the Gnomes achieve so much!
The very first workshop is built, allowing for the construction of planks, which are a far superior building material, probably. One Gnome was even there before the foundation was down, and somehow created some planks before the building was even finished!
Alot of discussion is had over the suspicious nature of herbs. It is known that herbs are for healing, but are they edible? can they be dried? and when would they overrun all gnomes by becoming a pile of rot that consumes the world? Gnomes are naturally suspicious creatures, thus protecting them from many unfortunate acts of god. Time will tell...
In other news, now that Woodworking is out the way, the Thinker Gnomes decide to turn their attention to the art of distillation. Perhaps the rot will come in useful...
Some Gnomes even made use of the tool technology today, which is slowly becoming an integrated part of everyday life!
More attempts were made to heal the sick worker, but there is something that has disturbed him so deeply that medicine cannot heal him. Something else will have to be attempted... luckily, all the other workers are perfectly healthy.
Some investigative Gnomes return to the Scene of the Crime, aka, where the Worker was found in the mud piles. They re-examine the strange symbols, trying to decipher them. Staring at the symbols causes one's mind to swim after a while, their vision to double and strange shapes to appear on their periphery... must be eye strain.
Anyway, everything is totally fine in the village and absolutely nothing is out of place, weird or spooky in any such matter whatsoever 100%.
Resources: 9 / 25 Food [+3, +1 from Worker]
6 / 15 Mud [0, +1 from Worker ]
3 / 20 Herbs [+2, -5 GM Mistake Fix]
7 / 10 Flint [+2]
2 / 10 Sticks [ 0 ]
2 / 10 Planks [+2]
6 / 10 Mud Bricks [+2, +1 from Worker, +0 from afflicted worker]
2 / 10 Temper [+2]
1 / 10 Putrefied Gunk [0 change, inedible]
5 / 6 Felled Tree [+2]
1 / 3 Flimsy Shovel [1 Use(s) Remaining]
1 / 3 Flimsy Axe [1 Use(s) Remaining]
Workers:
3 / 4 Workers
0 x Layabout Laborer
1 x Gatherer - Mud
1 x Forager - Food
2 x Crafter - Bricks (1x Afflicted, Cannot Work)
1 / 1 Wise Man
Buildings: 4 x Mud Hut, Workers
1 x Workshop
1 x Gatherer's Hut - Food (10 x Food protected from Rot, increased Food capacity)
1 x Healer's Hut (10 x Herbs protected from Rot, increased Herbs capacity)
1 x Wise Man's Hut (Access to Research)
ResearchedCrude Tools (100%)
Big Mud Pile (100%)
Healing Arts (100%)
Think Tank (100%)
Woodworking (100%)
Do one thing:>[] Forage for Food (chance to gain herbs)
>[] Gather Mud (chance to get flint)
>[] Fell Tree
>[] Heal the Sick (requires: 2 Herbs)
>[] Crush Brick (requires: 1 Brick)
>[] Craft: Mud Brick (requires: 1 Mud)
>[] Craft: Planks (requires: 1 Felled Tree)
>[] Craft: Flimsy Shovel (requires: 1 Stick, 1 Flint)
>[] Craft: Flimsy Palette Knife (requires: 1 Stick, 1 Flint)
>[] Craft: Flimsy Axe (requires: 1 Stick, 1 Flint)
>[]Use Tool: Flimsy Shovel to Gather Mud (can be used twice, by two different players, before breaking. The creator can use it in the same turn it is crafted)
>[]Use Tool: Flimsy Palette Knife to Craft Mud Brick (can be used twice, by two different players, before breaking. The creator can use it in the same turn it is crafted)
>[]Use Tool: Flimsy Axe to Fell Tree (can be used twice, by two different players, before breaking. The creator can use it in the same turn it is crafted)
>[] Research: Crude Weapons [1/10]
>[] Research: Distillation [5/15]
>[] Research: Trapmaking [0/18]
>[] Research: Kiln [0/12]
>[] Build Hut, Hire Worker/Thinker - please specify (requires: 5 Mud Bricks, homes 1 Worker or 1 Thinker)
>[] Build Cruck House for a Worker/Thinker - please specify (requires: 6 Planks, homes 2 Workers or 2 Thinkers, or 1 of each)
>[] Build Gatherer's Hut (requires: 5 Mud Bricks)
>[] Build Healer's Hut (requires: 7 Mud Bricks)
>[] Build Bigger Mud Pile (requires: 15 Mud)
>[] Build Wise Man's Hut - Research Skill trees, i.e., what researches unlocks what other immediate research (requires: 10 Mud Bricks)
>[] Build: Workshop (requires: 3 felled trees, 3 bricks)
>[] Build: Lumberyard (requires 2 felled trees, 4 planks)
>[] Assign Gatherer's Hut (Food / Mud / Bricks / Flint / Sticks)
>[] Re-assign Gatherer's Hut (Food / Mud / Bricks / Flint / Sticks)
>[]Assign Worker: Forage Food / Gathering Mud / Crafting Brick
>[]Re-assign Worker: Forage Food / Gathering Mud / Crafting Brick - cannot re-assign sick/afflicted worker