Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 14 15 [16] 17 18 ... 40

Author Topic: Gnome Town Returns [Always Open, Turn 28]  (Read 21456 times)

Imp

  • Bay Watcher
    • View Profile
Re: Gnome Town Returns [Always Open, Turn 13]
« Reply #225 on: July 20, 2024, 02:00:58 pm »

Forage food and stay by the foraging worker's side again.  Something might happen to him after a few turns.

Guys, we desperately need distillation made.

Herbs can rot too.  We get herbs sometimes when we try to get food.  If we don't find a use for herbs soon I am going to be trying to make clothing out of them, clothing dyes out of them, and similar so they don't pile up and rot.
Logged
For every trouble under the sun, there is an answer, or there is none.
If there is one, then seek until you find it.
If there is none, then never ever mind it.

Egan_BW

  • Bay Watcher
    • View Profile
Re: Gnome Town Returns [Always Open, Turn 13]
« Reply #226 on: July 20, 2024, 02:32:15 pm »

Think about crushing bricks. Maybe they can be transformed back into mud?
Logged
I would starve tomorrow if I could eat the world today.

A_Curious_Cat

  • Bay Watcher
    • View Profile
Re: Gnome Town Returns [Always Open, Turn 13]
« Reply #227 on: July 20, 2024, 02:33:29 pm »

Research Woodworking
Logged
Really hoping somebody puts this in their signature.

SCREE

  • Bay Watcher
  • Delicious Friend
    • View Profile
Re: Gnome Town Returns [Always Open, Turn 14]
« Reply #228 on: July 20, 2024, 03:30:52 pm »

Turn 14
TURNTURNTURN
It is another lazy day, as Gnomes attend to their daily tasks. Only a few resources were gathered, and the flurry of interest in tools has died down, as they stopped being the new hip thing. The foraging worker is still kept a close eye on, which they seem very relieved about. Progress is made towards both woodworking and distillation - it is an arduous ongoing task, but one that might be completed soon.

Another hut goes up, and a nice rhythm is found with the workers assisting the more veteran Gnomes in their everyday tasks. There was now a forager, mud gatherer and two crafters. Sometimes they uncovered flint or herbs as they went about their work. Nobody had yet decided to build a Mud Hut with the intention of attracting a Thinker to the village.

Meanwhile, one of the more muddy Gnomes perplexes themselves, thinking of whether one can turn a hexagonal brick back into less hexagonal mud.

Resources:
     10 / 25 Food [+2, +1 from Worker]
     6 / 15 Mud [ 0, +1 from Worker ]
     5 / 20 Herbs [+1]
     3 / 10 Flint [+1]
     0 / 10 Sticks [ 0 ]
     1 / 10 Mud Bricks [-4, +1 from Worker, +0 from afflicted worker]
     1 / 10 Putrefying Food [0 change, inedible]
     2 / 3 Felled Tree [ 0 ]

     1 / 3 Flimsy Shovel [2 Uses Remaining]

Workers:
3 / 4 Workers
    0 x Layabout Laborer
    1 x Gatherer - Mud
    1 x Forager - Food
    2 x Crafter - Bricks (1x Afflicted, Cannot Work)
1 / 1 Wise Man

Buildings:
    4 x Mud Hut, Workers
    1 x Gatherer's Hut - Food (10 x Food protected from Rot, increased Food capacity)
    1 x Healer's Hut (10 x Herbs protected from Rot, increased Herbs capacity)
    1 x Wise Man's Hut (Access to Research)

Researched
Crude Tools (100%)
Big Mud Pile (100%)
Healing Arts (100%)
Think Tank (100%)

Do one thing:
>[] Forage for Food (chance to gain herbs)
>[] Gather Mud (chance to get flint)
>[] Fell Tree

>[] Heal the Sick (requires: 2 Herbs)

>[] Craft: Mud Brick (requires: 1 Mud)
>[] Craft: Flimsy Shovel (requires: 1 Stick, 1 Flint)
>[] Craft: Flimsy Palette Knife (requires: 1 Stick, 1 Flint)
>[] Craft: Flimsy Axe (requires: 1 Stick, 1 Flint)

>[]Use Tool: Flimsy Shovel to Gather Mud (can be used twice, by two different players, before breaking. The creator can use it in the same turn it is crafted)
>[]Use Tool: Flimsy Palette Knife to Craft Mud Brick (can be used twice, by two different players, before breaking. The creator can use it in the same turn it is crafted)
>[]Use Tool: Flimsy Axe to Fell Tree (can be used twice, by two different players, before breaking. The creator can use it in the same turn it is crafted)

>[] Research: Crude Weapons [1/10]
>[] Research: Woodworking [9/12]
>[] Research: Distillation [3/15]
>[] Research: Brick Crushing [1/3]

>[] Build Hut, Set Worker/Thinker (requires: 5 Mud Bricks, homes 1 Worker or 1 Thinker)
>[] Build Gatherer's Hut (requires: 5 Mud Bricks)
>[] Build Healer's Hut (requires: 7 Mud Bricks)
>[] Build Bigger Mud Pile (requires: 15 Mud)
>[] Build Wise Man's Hut - Research Skill trees, i.e., what researches unlocks what other immediate research (requires: 10 Mud Bricks)

>[] Assign Gatherer's Hut (Food / Mud / Bricks / Flint / Sticks)
>[] Re-assign Gatherer's Hut (Food / Mud / Bricks / Flint / Sticks)

>[]Assign Worker: Forage Food / Gathering Mud / Crafting Brick
>[]Re-assign Worker: Forage Food / Gathering Mud / Crafting Brick - cannot re-assign sick worker
« Last Edit: July 28, 2024, 02:44:05 pm by SCREE »
Logged

Egan_BW

  • Bay Watcher
    • View Profile
Re: Gnome Town Returns [Always Open, Turn 14]
« Reply #229 on: July 20, 2024, 03:36:20 pm »

Crush Brick...?
Logged
I would starve tomorrow if I could eat the world today.

Maximum Spin

  • Bay Watcher
  • [OPPOSED_TO_LIFE] [GOES_TO_ELEVEN]
    • View Profile
Re: Gnome Town Returns [Always Open, Turn 14]
« Reply #230 on: July 20, 2024, 03:45:41 pm »

Research woodworking
Logged

Wolfkey

  • Bay Watcher
    • View Profile
Re: Gnome Town Returns [Always Open, Turn 14]
« Reply #231 on: July 20, 2024, 04:04:32 pm »

 Fell tree
Logged

FiveBalesOfHay

  • Bay Watcher
    • View Profile
Re: Gnome Town Returns [Always Open, Turn 14]
« Reply #232 on: July 20, 2024, 04:14:40 pm »

Research: woodworking
Logged

A_Curious_Cat

  • Bay Watcher
    • View Profile
Re: Gnome Town Returns [Always Open, Turn 14]
« Reply #233 on: July 20, 2024, 04:47:45 pm »

Research: woodworking
Logged
Really hoping somebody puts this in their signature.

Imp

  • Bay Watcher
    • View Profile
Re: Gnome Town Returns [Always Open, Turn 14]
« Reply #234 on: July 20, 2024, 04:54:26 pm »

We eat again this turn.  Reminder the workers eat too.  We keep making more workers.  We are at risk of imbalance in many areas.  People better start doing stuff with the herbs somehow.  Distillation probably does herb stuff.

Moore fooode.  And more gathering-worker buddying, observing, and protecting.
Logged
For every trouble under the sun, there is an answer, or there is none.
If there is one, then seek until you find it.
If there is none, then never ever mind it.

Nirur Torir

  • Bay Watcher
    • View Profile
Re: Gnome Town Returns [Always Open, Turn 14]
« Reply #235 on: July 20, 2024, 05:17:38 pm »

Craft Bricks

We eat again this turn.  Reminder the workers eat too.  We keep making more workers.  We are at risk of imbalance in many areas.  People better start doing stuff with the herbs somehow.  Distillation probably does herb stuff.

Moore fooode.  And more gathering-worker buddying, observing, and protecting.
We can try to research a trash pit if becomes a problem.
Workers can feed themselves, unless the affliction starts spreading. Which means we should probably treat the affliction before expanding too far. Maybe alcohol will fix their insanity.
Logged

A_Curious_Cat

  • Bay Watcher
    • View Profile
Re: Gnome Town Returns [Always Open, Turn 14]
« Reply #236 on: July 20, 2024, 05:32:57 pm »

We eat again this turn.  Reminder the workers eat too.  We keep making more workers.  We are at risk of imbalance in many areas.  People better start doing stuff with the herbs somehow.  Distillation probably does herb stuff.

Moore fooode.  And more gathering-worker buddying, observing, and protecting.

Well, I just finished us up on woodworking (so hopefully we can do something with those trees).

Currently, we have 4 workers and 1 wise man.  This means that we will consume 5+4+1=10 food this turn (provided that no one builds any more huts or wise man huts).  We currently have 10 food (assuming that you only suggested that people gather food, and didn’t actually gather any yourself), which is just enough for everyone to eat (provided that we don’t get any more workers, thinkers, or wise men).  If we increase the number of workers, thinkers, or wise men, we will need more food.  However, our gatherer’s hut can only hold 10 food.  Any excess food will have a chance to rot.  Therefore, it would be best if we were to build a second gatherer’s hut and assign it to food before we increased the number of workers, thinkers, or wise men.  A gatherer’s hut requires 5 bricks.  We only have 2 bricks.  We need more bricks.  A brick requires 1 mud.  We have 5 mud.  Therefore, we have enough mud to create the 3 extra bricks that we need to create a second gatherer’s hut.  And so, in conclusion…

You (and any others that haven’t posted actions) should focus your efforts on crafting bricks, rather than gathering food.

Edit:  adjusted numbers of bricks.  Damn you, Nirur Torir, you could’ve waited until after I posted!

Edit2:  just realized I forgot to adjust the amount of mud I said we had.
« Last Edit: July 20, 2024, 05:38:15 pm by A_Curious_Cat »
Logged
Really hoping somebody puts this in their signature.

Crystalizedmire

  • Bay Watcher
    • View Profile
Re: Gnome Town Returns [Always Open, Turn 14]
« Reply #237 on: July 20, 2024, 05:35:27 pm »

FFF
Logged
she/her

RulerOfNothing

  • Bay Watcher
    • View Profile
Re: Gnome Town Returns [Always Open, Turn 14]
« Reply #238 on: July 20, 2024, 07:24:09 pm »

Forage for Food
Logged

Magmacube_tr

  • Bay Watcher
  • Praise KeK! For He is The Key and The Gate!
    • View Profile
Re: Gnome Town Returns [Always Open, Turn 14]
« Reply #239 on: July 20, 2024, 07:43:01 pm »

Research Brick Crushing
Logged
I must submerge myself in MAGMAAAAAAAAA! daily for 17 cents, which I detest. I also geld memes.

My gaem. JOIN NAOW!!!

My sigtext. Read if you dare!
Pages: 1 ... 14 15 [16] 17 18 ... 40