Turn 5
TURNTURNTURN
but maybe there's owlets or eggs or something nice inside, not that Esk probably has any knowledge of such things.
Ants coming up seem like a nice treat, we will absorb what we can with our extra roll for that.
Esk continues to absorb into the toppled tree, leaving the outer layer of bark and outermost wood intact (like a shell) and going inside from the base. Getting into the tree seems awesome.
Any monkeys trying to whip or reach for me, like the ants! I try to absoooooorb whatever I touch or that touches me. Especially if it seems tasty. Monkey is the yum, as is fallen tree and inner cavity owl nest if I can find it!
We continue to scan the local area. We continue to attempt to put out the scent trail.
3 - Mixed Success - Scent Trail, absorbing antsSlimes are ever the opportunists, and you happily munch down on any ants that stumble into your vicinity, if a little absent-mindedly.
Your 'antennae nubs' ability is upgraded! Your nubs are now 1/2 foot long.
*[2/3]Antennae Nubs: You have the start of two 1/2 foot thin protrusions on the top of your head. you can move them independently of each other. It's not too effective right now, but if you rolled on your side you could use them to touch things further away from you.
2 - Failure - AbsorbEsk knows what it wants to achieve with absorbing the tree, but it can't quite figure out the right technique to finesse the situation as it pleases. But persistence always gets rewarded, right?
ERROR: Cannot use 'absorb' action twice on both monkeys and tree in the same turn.
5 - Total Success - Luck Roll MonkeyThe monkey bears it's teeth at you and approaches gingerly, but it doesn't seem quite to know what to make of this weird slime creature.
You are standing among the vine covered trees. There is no one nearby, apart from angry pink monkeys.
North: Thick, Robust Forest
East: Vine covered Forest, partially blocked by fallen tree and needing a RTD check to navigate over, through or otherwise pass it
South: Hot Springs
West: Starting SlimePits.
Glop decides to go away from the web-filled corridor, and instead scans the east tunnel, then absorbs some of the rubble if it does not seem dangerous.
4 - Partial Success - ScanYou are quite sure there are no monsters in this area, although you do detect some critters making their homes under the rubble.
Centipede: A many legged insect, known for being venomous. Has tiny little pincers on it's tiny little face.
Woodlouse: Armored insect that has a tendency to curl up into a ball when frightened. Has two wiggly antennaes.
6 - Overdid it - AbsorbMMMM, This rubble is delicious?! You gorge yourself on the rubble piece by piece, chowing it down too quickly to gain any benefit. When you finally exit your crazed eating stupor, you find you have eaten every piece of rubble in sight, and you are far along the corridor into the next room!
A huge section of wall has crumbled here, and an ornate carved stone face lies at a skewed angle, covering the entire wall. It's eyes glow momentarily yellow.
"SEEK YE KNOWLEDGE OF THE MAJESTIC CAVES, TRAVELLER?" booms a voice from it's unmoving lips. "TO EACH LIFETIME I OFFER ANSWER TO ONE QUESTION ONLY." It takes a moment to perceive you, "EVEN FOR THE NEWLY BORN, I SUPPOSE."
You are alone in the Crossing of the Questioner.
North-East: A spiraling tunnel of dungeon stone, leading into darkness.
East: A howling, windy tunnel of unhewed stone.
West: A dungeon stone corridor, occasional puddles of a strange liquid.
South: Recently-Cleaned Hallway, UNCLAIMED. Claim for Blob's Dungeon?
Blob 001 heads north and scans the surroundings absorbing as he goes.
4 - Partial Success - AbsorbYou mosey on over north, having a light snack as you go.
Gain a Passive trait:
*[1/3] Sticky Body - your amorphous body becomes more tacky, causing items to stick to you and higher tension on the surface of your 'skin'.
*[1/3] Smooth Body - the surface of your amorphous body hardens slightly, and takes on a
grayish hue. You are on your way to becoming a
Boring Gray Slime! Your skin has become more reflective and smooth, cool to the touch.
*[1/3] Elongated Body - your body stretches and your natural resting state becomes more tube-like instead of a blob, like a pudgy piece of string.
You are currently surrounded by lush foliage. Mire has just left.
North: An Open Clearing
East: Thicker Forests
West: Muddy Foliage
South: Starting Slime Pits
Gurrglux Rides the Masked Buffalo!
3 - Mixed Success - Ride the BuffaloYee Haw!! You manage to stay on their backs rather then under their hooves, though you bounce around a bunch. Luckily, Slimes are pretty good at the whole bouncing thing. Also, these guys travel
fast. You are not sure how long they were running for, but you get a distinct sensation of them slowing down.
As you examine the world in front of you, you realize you are standing on the edge of a beautiful blue lake. It's huge! The buffalo approach the edge of the water and begin to settle into grazing and drinking around here. On the far opposite side, you see a massive cliff face, riddled with holes. As you watch, giant bees the size of buffalos zip in and out of the cliffs. Around you, the foliage is verdant, but kept in check by hungry grazers. The lake is positively idyllic.
Gain a
Skill section to your character sheet and add the following:
[1/5] Riding - Buffalo: Once [1/5] is completed, gain the skill Riding. +1 to RTD rolls when riding creatures, +2 to RTD rolls when riding buffalo.
You don't know how you got here, but you are alone slime-wise.
North: ? ? ? ? ?
East: ? ? ? ? ?
South: Crystal Clear Lake Edge
West: ? ? ? ? ?
That does intrigue him...both the rattling sounds, Gems, and thoughts of eating more magic...so Bloat Decides that the door might be magic! His hunger compels his thoughts, and he tries to eat the gems in the doors. On either success or failure, he uses his amorphous form to squeeze past the doors, and eat whatever is behind it.
1 - Catastrophic Failure - AbsorbYou nibble too greedily and too quickly, causing some of the gems to fall out their holdings and shatter on the ground! As you realise this, the skull motif on the door glows
red. Before you have a chance to react, the doors swing open wildly, smooshing you against the wall! You hear the rattling of bones as you peak through the gap and see
2 Armed Skeletons with swords and shields!
Bloat's Dungeon is being contested. In order to retain supremacy, fight off the interlopers or get them to leave*
*or come back later when they're not around and reclaim it.+Detect Nearby Filth
Mire heads west and scans the area. They also try to Dectect Nearby Filth.
4 - Partial Success - Detect Nearby FilthThe world fades to black and gray as nearby places of filth sharpen into focus.
You detect another odorous flower nearby as you pass through.
This muddy plain is covered in holes. You detect a pit filled with a mass of vegetation waste.
There are many flies buzzing around here - above your very head!
A dung beatle rolls a dung ball through the area. Now that you pay attention, there are a few dotted around the place.
A puddle of stagnant water houses various insipid lifeforms. Mosquitos zip around it heartily.
You notice another larger, more suspicious puddle. Something about it seems odd, but it is very filthy and very deep. You get a sense of movement within it's depths.
5 - Total Success - ScanYou are standing in a muddy plain, speckled by boulders and puddles. There are a few hardy shrubs squatting close to the ground here, presumably to dodge the clouds of mites and pesky mosquitos. Not that flora tends to worry about that sort of thing.
Mosquitos: Feared bloodsuckers despite their small stature, these creatures have a tendency to carry disease with them.
Boulders: Jagged, dark things that offer respite from the dodgy ground below. They are generally quite large and of various discoloration. One nearby looks darker then the others.
Mud: The ground here is almost as bad as the Slime Pits - almost. You get the distinct feeling the earth isn't very stable.
Holes: The landscape is dotted in puddles of undefined depth, and slippery holes that lead into the earth.
Puddle Spawn: the eggs of various insects bob lazily in some of these puddles.
Suspicious Puddle: Combo with Detect Nearby Filth. On closer inspection, the water is opaque and slightly iridescent. You get the distinct impression it is far deeper then it looks. Perhaps something lurks within...
Mulch Monster: Combo with Detect Nearby Filth. In one of the holes in the ground is some sort of leafy entity, having a long nap.
5 - Total Success - Pungent Cloud/Sticky BodyNom nom nom! Can't forget your yummy fly snacks! It looks like some nearby mosquitos are developing a curiosity about your fine regal scent.
Pick a Passive Trait:
*[1/3]Multi-Leg Nubs: Gain six little nubs on the base of your slime body. They're currently useless, but you can wiggle them independently of each other, and it raises you a little bit off the ground.
*[1/5]wing Nubs: Two small clear nubs appear on your back. It is a very weird sensation, but you can make them wiggle slightly. It is hard to tell how useful this is.
Or an Active Ability:
*[2/3]Detect Nearby Filth: You send a pulse that allows you to detect nearby sources of rot, filth or otherwise gross things in the immediate location that you are in.
You are standing in the muddy plain. Gurrglux has been here recently.
North: Grey Waste
East: Luscious Foliage
South: Thicket
West: Mangroves