So it is, as Fall spindles out into Winter, that control of the settlement passes back to me, for lack of any suitable candidates. Work initially progresses quickly, and foundations for what might become an underground reservoir are started. Except:
Damned Goblins! Thankfully there's only 4 of the bastards, and they're slaughtered in short order. One casualty, though.
Well that's nice of her...
Winter drags on, and then we suddenly have a visiting swordsdwarf decide to try his hand at armed robbery. Sadly, he's fairly decent at it, and murders two citizens before the military brings him to heel.
----
255, and the reservoir project has, sad to say, failed. There's a floor in the way I neglected to remove, but a floodgate has been installed higher up, so any overseers that wish to finish my project may have an easier time of it.
Summer of 255, and we have some hippies here to trade. Fine, I suppose. Get the broker- Wait what?? The bastards won't trade with us, even at a profit of almost a thousand dwarfbucks??? I'll have their ears for this, those tree-humpers! I send them packing, not deigning to trade anything with them. That done, I turn my attention to the frankly absurd number of animals we have and set the butcher's shop to work, while shutting off the production orders for meals and shearing animals for the time being. Cloth is definitely not something we're in short of supply of, and we can always buy extra food. With the mass butchering also comes the chance to render the fat into tallow and make some soap at last! Additionally, the hospital room is massively expanded, and traction benches are laid in for the more sever injuries we may encounter.
The rest of the year is fairly quiet, with stockpiles being laid and the armor industry being started for our military. Then, in Summer of 256, a messenger comes sprinting down the hallway, fair gibbering with terror. It seems there is a Forgotten Beast in the lower depths of the first cavern layer. Fighting through the panic, I order the entryways to those caverns sealed and leave the Beast, Ufsmat, to roam the caverns.
One of the miners brings it to my attention while we are surveying the sedentary layers, that several seams of gold have been found. Gold!
GOLD! Yes, I shall build the foundation of our wealth on this, and use that wealth to raise a mighty fighting force!
The miners are put to work clearing vast sections of the mining levels to uncover yet more gold, while additional smelters are built and set to burn day and night, smelting the vast backlog of ore we've accumulated. Some months later, it appears my efforts are not in vain.
During this period of industry, a human thief attempts to raid the fortress, but is swiftly caught and carved to bits. Sometime later, the Farmer's guild approaches and asks for a grand hall to host their guild in. Being a benevolent sort, I approve it, and promptly order the room lined in gaudy statues and for several gold tables to be carted in, until the guild representative judges that the room is majestic enough.
At around the same time, I realize that we've more than doubled our population via migrants, and that we...don't have enough bedrooms. So much for urban planning, eh? In short order, swathes of new bedrooms are carved and furnished. After, I set the entire level to be smoothed and engraved. (Amazingly, this finished literally right as the new year rolled around.)
But we do still have some problems. More and more denizens are slipping into depression, and I have no idea how to help them. Temple spaces have been carved lower down, but there are so many gods that not all of them have been assigned, and none have been furnished. Additionally, the steel industry has hit a bottleneck of not having enough charcoal, leading to smelters shutting down, leading to no pig iron, leading to no steel, leading to armor being cancelled. We've only the one squad so far, and we've taken some more losses (There was a another goblin siege in late 255 that I forgot to record that claimed four or five dwarves.)
On the better side, we do have a functioning water source in the form of a well at the bottom of the main stairwell. My successor may wish to place some strategic doors. People are generally unhappy, even if we have an abundance of food and drink. The armor problem is being fixed in the form of some work orders: Leave it alone, they'll get it done in time.
BE VERY CAREFUL BEFORE STARTING THE JUSTICE SYSTEM. We've had quite a few dwarfs in fistfights and throwing tantrums, and you should probably have a fully functioning jail (I made three or four chains) set up before you pick a sheriff. Also there's a guildhall request for...some guild, but dammed if I remember for who.
Side note: Please don't use Marble for building stuff. I know it looks pretty, but that's flux stone we need for our weapons industry.
----
And with that, I'm done for the moment! It's Spring of 277, and the fortress is yours, Salmeuk!
Here's the save:
https://dffd.bay12games.com/file.php?id=17136