Name: Captain Drekkar
Manager: Kyrim (in-story) / Quantum Drop (out-of-story)
Race: Human (210 points)
Equipment:
Elk leather high boots (5 points)
Silk cloak (0 points)
Iron cutlass short sword (40 points)
Skills:
Adequate Fighter (9 points)
Proficient Swordsman (75 points)
Proficient Dodger (75 points)
Novice discipline (3 points)
Remaining points check: 210 - (5+40+9+75+75+3) = 3.
Backstory:
A sailor in the Broken Isles’ navy, Drekkar served as a junior officer aboard the frigate Daylight. However, as weeks of overly harsh punishments, floggings, and overt favoritism by the frigate’s Captain Morvish wore down the crew’s morale, their loyalty began to waver. Wavering loyalty swiftly became mutinous anger, with Drekkar emerging as the unofficial leader among the dissatisfied crew until the fateful events of 18th Moonstone that year.
For failing to tie a gasket properly, then refusing to apologise on his knees, Captain Morvish ordered a junior officer disrated and flogged for a total of 12 lashes. When an outraged Drekkar protested, Morvish turned the whip on him instead, to which Drekkar retaliated by drawing his cutlass and splitting his captain to the chin. The captain’s death at Drekkar’s hands unleashed the crew’s pent-up wrath, and a bloody mutiny followed. Within an hour, Drekkar and his men had seized the frigate, turning to a life of piracy rather than face their navy's retribution or live under their captain's ways.
Now the elected captain of the pirate frigate Fancy, Captain Drekkar and his cutthroat crew took nearly a dozen merchant prizes on the grey waters of the Sea of Blades. However, Drekkar soon began to fall into the same patterns of harsh punishment and biased leadership that Morvish had displayed – inevitably leading to disaster, when one of the Captain’s favoured lookouts mistook a fully-armed Man o’ War for an outsized merchant pink. Depleted following the bloody battle and irate with his harsh leadership, Drekkar’s crew decided new leadership was in order. What began as a heated dispute between the Captain and his Quartermaster rapidly escalated to open warfare, and the fighting raged across the decks... until a stray spark struck the frigate’s powder magazines. The resulting explosion tore the ship almost entirely in half, sending it to the depths with most of the pirates aboard.
Blown clear of the deck by the shockwave and carried away by a fortuitous current, Captain Drekkar survived. He washed ashore downstream of the Arena at Crookfinger Bay, reduced by the mutiny to a wanted man with nothing to his name but a price on his head and the cutlass at his side. Initially bent on taking the traditional pirate’s end of drinking himself to death on rum in a tavern, the stories of Arena deathmatches – and more importantly, the lucrative prizes to be won - caught his attention.
A few drinks of rum, one angel investor (someone he mugged that is now in heaven) providing him with a silk cloak and some boots, and a meeting with his new manager later, Drekkar’s decision was made. Fear cannot win over greed, and so the Captain set course for the Arena.
If he survives, it will likely be a matter of time before he returns to seafaring; if he does not… well, better bleeding to death on the sands than dancing the hempen jig.