Hey everyone!
I'm in the process of collecting anecdotes from people who have played (a lot of) fortress mode for a little study on "real world experiences using video game analogies" I'm conducting for a seminar in two weeks.
My interest lies in ways in which having played this game may have provided you certain perspectives, intuitions, mental pathways, associations, attentiveness, etc. that you employ when interacting with the real world. While I do find philosophical insights like "the world also is random" and "we are all going to die" fun, I care more about a conceptual, strategical, perceptive stage.
I don't want to guide your answers too much, so I'll just leave some examples I found in the forums to give you an idea. (But no dreams please, I have a lot about dreams already 😅).
Thanks in advance, I'm really looking forward to your insights and am ready to answer any questions you may have!
Examples:
"Makes me think of more efficient workflows at work. I start thinking in terms of 'if we arranged these tables/workstations/etc like this, I bet we could make the process more efficient'"
"Asking questions about things I've never thought, having internal revolutions, opening up pathways to new areas of life and my mind.."
"nobody would describe faces the way they are described in dwarf fortress, so when I look at people now, I start thinking 'That person has a short head that's quite broad,' or 'that person has a very tall head'"
"I'm outside mowing the yard while my wife+kids are inside watching Cake Boss... |In my head I'm thinking: |Idlers: 3"
PD: Has DF taught you anything about the advantages and disadvantages of taking on a macro- vs. a micro-perspective when managing a complex, unforeseeable system?