TURN THREE
TURNTURNTURNThe temple of Ares receives a new statue, pleasing priests and soldiers alike.
Unfortunately, despite the blessings of Athena, our invasion of Vicina didn't work out. Cunning strategy (and/or treacherous ambush tactics) ensured we were not defeated, but nor were we able to secure victory. Veteran soldiers are pleased with the skill demonstrated by our generals, but the nobility regard the invasion as uncouth backstabbing, while the commoners whine about 'sons dying for nothing'.
POLIS ACTIONS:Proposed: Commerce, Temples, Strategic War, Sacrifice to Athena
Vetoed: Commerce, Sacrifice to Athena
Commerce vetoed: Commoners, Merchants, Nobles: -1 Mood.
Sacrifice vetoed: Priests: -1 Mood.
Those who Vetoed Sacrifice lose 1 Priest Popularity; those who Supported it gain 1.Passed: Temples, Strategic War
Temple Renovations: Priests: +1 Mood, Power. Random class receives +2 Mood: Soldiers.
Strategic War: Commoners, Nobles: -1 Mood. Soldiers: +1 Mood, Power. -1000d cost. d6=1 -> Draw, no effect.
Those who Supported Strategic War gain 1 Soldier Popularity, and lose 1 Commoner and Noble Popularity.PLAYER ACTIONS:Reduce Commoners Mood by 1
OLIGARCHY EFFECTS:All Classes Mood reduced by 1
Nobles Power increased by 1
Warning: Commoners Mood:2, Power:4Gauging frustration with government dysfunction...
Determining soapbox altitude...
Modelling political currents...
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Rolling 1d4, checking if equal or less to Mood deficit...
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!!REVOLUTION!!Commoner Revolution any% achieves new WR! So, it's a Revolution. Normal gameplay is paused until it is resolved (if you are a Councillor, you
can grab your final paycheck as you slip out the back door). Anyone who has positive Popularity with the Commoners (
Reminder: Apply Popularity loss if you Supported Strategic War!) may submit suggestions for the new government. The higher your Popularity, the more weight your suggestions will be given. Suggestions should take this format:
Brief summary of suggestion.
Specific elements, such as (you need not cover all of these, just anything you think is important):
-division of power (from a single absolute ruler to a council of equals)
-office acquisition (elected (popularity threshold)(for a fixed term, or other?), appointed (by whom?), locked in at formation)
-office powers (how proposals are selected (who gets to vote, who gets to advise, even who gets to propose things), salary, any other special actions that make sense)
-(you can also include suggestions for what Outsiders are capable of, but in most cases Outsiders won't take your suggestions into account)
-polis actions (any special actions in addition to Basic Campaigns)
-adminstrative efficiency (bureaucratic capacity, tax deficit)
-class mood modifiers (there will always be at least one Class who doesn't like the government, and the Class who created the government will almost always like it)
-class power modifiers (unless specified otherwise, Nobles will usually gain power passively)
-other special rules (see examples in OP, but feel free to suggest crazier things)
You can submit suggestions in the thread, or send me a PM. You have at least 24 hours to make suggestions.
I will take the suggestions, and mash them together as I see fit. Don't expect the results to be a utopia, and do expect the Commoners to make a government that suits their tastes (so probably not an aristocratic thalassocracy). Once finished, I will reveal the new government, reset Class Mood and Power (to 7/2, usually), then set you loose to get to work upholding/demolishing the new government as you see fit.
STATE OF THE POLISTreasury: 5000d (-1000)
Prestige: 1.0
CLASSESClass | | Mood | | Power |
Commoners | | 2(-4) | | 4 |
Merchants | | 4(-2) | | 2 |
Soldiers | | 8(+2) | | 3(+1) |
Priests | | 5(-1) | | 3(+1) |
Nobles | | 4(-3) | | 4(+1) |
-Agricultural Expansion: Add 1000 Drachmae to the Polis Treasury. Increases the Power of the Commoners Class by 1.
-Encourage Commerce: Every player receives 250 Drachmae. Increases the Power of the Merchant Class by 1.
-Military Campaign: Roll d6. For a result of: 1,2=Remove 1000d from Treasury. 3,4=No effect. 5,6=Add 3000d to Treasury. Increases the Power of the Soldiers Class by 1.
-Temple Renovations: Increases the Mood of a random Class by 2. Increases the Power of the Priest Class by 1.
-Sponsor Art, Philosophy, & Science: Increases the Prestige of the Polis by 0.1. Notably, does not increase the Power of any Class.
REVOLUTION ONGOING, WHO KNOWS?
A Class's Power may be increased or decreased by 1 by paying 1000 Drachmae multiplied by its current Power. Power can only shift by a maximum of 1 by this method.
A Class's Mood may be decreased by 1 by paying 500 Drachmae multiplied by its current Power. It may be increased by 1 by paying 500 Drachmae multiplied by its current Mood. Mood can only shift by a maximum of 2 by this method.
For every 1 Popularity you sacrifice, you earn 250 Drachmae.
(If there's other information you'd like to see in this spoiler, let me know)