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Author Topic: Maximum Spin's Soviet Mafia ENDED.  (Read 4471 times)

hector13

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Re: Maximum Spin's Soviet Mafia (7/7, Day 1)
« Reply #60 on: June 15, 2024, 12:04:27 pm »

This won’t help us find scum Imp.

Statistically speaking we won’t eliminate scum D1, and that’s borne out in my experience.

I am saying if there is a vig, you are a good choice for shooting. We cannot choke the day with discussion about this, please, for the love of all that is good. My position is clear. I don’t care about you beyond it being good strategy to shoot a survivor.

Please stop.
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Look, we need to raise a psychopath who will murder God, we have no time to be spending on cooking.

the way your fingertips plant meaningless soliloquies makes me think you are the true evil among us.

Maximum Spin

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Re: Maximum Spin's Soviet Mafia (7/7, Day 1)
« Reply #61 on: June 15, 2024, 12:06:30 pm »

Pretty sure Max’s last game was Bastard.

Yo, Max is this game Bastard?
What makes a game Bastard? (Lust for gold? Power? Or were you just born with a heart full of bastardry?)

I don't consider it to be. You win by killing scum and not killing town, for certain valid definitions of same. You're voting to lynch somebody, not to give away free doughnuts. In other words, the structure is that of an ordinary mafia game. But that doesn't mean I can't have some tricks, either.
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AnimePigeon

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Re: Maximum Spin's Soviet Mafia (7/7, Day 1)
« Reply #62 on: June 15, 2024, 12:15:23 pm »

[Spoilers]
Anyway, Imp is not going to claim survivor if Imp is town, that would be off the wall bananas.

I'm not this time; I am survivor exactly as I claimed.  But there are circumstances I can imagine where I would, as town, claim survivor.  Has a lot to do with my exact role and what I think I know about the game and others' roles, if I might do that.

My position is thus: I would prefer not to use the town’s only guaranteed means of eliminating scum on someone who may not be scum, hence my desire to see Imp shot.

We're in a Spin game.  We've already seen elim not kill anti-town in a Spin game D1 (created the scum we faced for the rest of the game) and D3 (the SK had 2 lives, and even elim just removed 1).  We have history with stories of Rasputin who survived being poisoned, shot, then falling out a window and into an icy river, with footprints leading away suspected to be his and no body ever recovered.

A means to kill is exactly that.  Be it elim or other.  Whoever can and chooses to kill should kill for their side's benefit, of course.  Only someone who needs a survivor dead should try to kill me through any means.  If you have actual enemies and are not just an eater-of-survivors, I recommend you don't waste your time, though we Spin so sure, someone could have a weakness or immunity to normal death.  Anything is possible when we Spin as far as I know.

a healthy respect for your ability to pick up on small details and pull players into the discussion. As town, that could create a formidable towncore... I'm interested in seeing how it works for a survivor.

Presuming you're not already informed you're on Hector's team, and presuming you're interested in my reading of others, there's something quite off about how Hector's playing - it's hard for me not to scumhunt, I like doing so and it's natural for me.

Are you planning to scumhunt D1, or will you be content to simply survive?

I love playing.  I will be playing intensely this game, but hopefully not so intense that it lowers any player's or Mod's enjoyment.  Reading people is usually a part of the game and playing it.  I don't find any role or alignment boring or a reason to play less (post restrictions and such can indeed change how I play).  As survivor, I can see if there's alliances offered in any way, but it's all out in the open.  Playing for town is how it goes, far as I know.  And I'm fine with that, in my core of cores, I'm town no matter what my role.

But just because Hector wants me dead, and that is my beef with him... I urge anyone not known to be Hector's allies to really look at what Hector's moving towards.  Eep.  Can't wait to see what everyone's alignments right now are, after the game's done.  If Hector's town I'm really, really, really surprised (I'm not really surprised if we do or don't have town).

I read further and you want to kill Hector because he suggested we get rid of you. Heh. I understand your motives, but he's right that you're a great vig target and an awkward elim (unless you're very hard not to scumread).

[/Spoilers]

Unvote Hector13

I know I don't know you too well yet Imp, but I know we likely both make big plays at times to try and increase our interest in games.

I have been known to claim a Seer Role whilst being a Martyr, which would allow me to protect the real Seer. Anything to make games more interesting, complex and intriguing.

Given this Set-Up, I'm not going to claim any specific role, but I do think it would be nice to investigate further into TricMagic & CrystalizedMire - not really heard much from either of them.
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Imp

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Re: Maximum Spin's Soviet Mafia (7/7, Day 1)
« Reply #63 on: June 15, 2024, 12:17:36 pm »

Pretty sure Max’s last game was Bastard.

Yo, Max is this game Bastard?
What makes a game Bastard? (Lust for gold? Power? Or were you just born with a heart full of bastardry?)

I don't consider it to be. You win by killing scum and not killing town, for certain valid definitions of same. You're voting to lynch somebody, not to give away free doughnuts. In other words, the structure is that of an ordinary mafia game. But that doesn't mean I can't have some tricks, either.

My desperate hope is that we're in a not-not-not-not-not-quite bastard game.

If not this one, some other, some time.  I wanna see a lot of Max's tricks, I now know this (last game I was confused by other things).

This won’t help us find scum Imp.

Statistically speaking we won’t eliminate scum D1, and that’s borne out in my experience.

I am saying if there is a vig, you are a good choice for shooting. We cannot choke the day with discussion about this, please, for the love of all that is good. My position is clear. I don’t care about you beyond it being good strategy to shoot a survivor.

Please stop.

Stop the flip what?  I'm playing.  So are you.  I'm not trying to kill anyone's fun, but let's suppose this:

7 players

1 survivor
4 town
2 scum

Let's say we elim 1 town D1.

Let's say survivor is shot N1.

Now, we have a D2:

3 town, 2 scum.  Game continues, town could lose.

Different event:

Let's say we elim town D1.

N1 another town is shot.

1 survivor
2 town
2 scum

And you can freak but at least town tried to win, and might still.  Because this is the path to a town win:

N2 a scum is shot.

1 survivor
3 town
1 scum

If I'm honest about my survivor claim than killing me, instead of someone who could be anti-town, is not optimal for town.

Town needs anti-town dead.  Town does not need me dead, and town killing me to try and keep numbers of non-town low is a town trying to lose.  Town needs to kill enemies of town.  I am not that.

Elim, vig, whatever, they're kills.  Kill the people your wincon need dead, or try your best.

What's wrong with my thinking, Hector?
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For every trouble under the sun, there is an answer, or there is none.
If there is one, then seek until you find it.
If there is none, then never ever mind it.

EuchreJack

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Re: Maximum Spin's Soviet Mafia (7/7, Day 1)
« Reply #64 on: June 15, 2024, 12:19:13 pm »

7 players

1 survivor
4 town
2 scum
@Imp: Isn't that a bit scumsided?

EuchreJack

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Re: Maximum Spin's Soviet Mafia (7/7, Day 1)
« Reply #65 on: June 15, 2024, 12:21:02 pm »

CrystalizedMire[/b] - not really heard much from either of them.
Agreed. I am going to defer to my other head whether or not to vote, but I morally support this pressure vote on CrystalizedMire.

Maximum Spin

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Re: Maximum Spin's Soviet Mafia (7/7, Day 1)
« Reply #66 on: June 15, 2024, 12:22:35 pm »

By the way, I'm going to ask everyone to avoid, to some extent, putting things in spoiler tags. There have been a lot of spoiler tags in this thread so far, and, while they have their uses, I generally want to keep it easy to scan past posts, including quotes.
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hector13

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Re: Maximum Spin's Soviet Mafia (7/7, Day 1)
« Reply #67 on: June 15, 2024, 12:26:20 pm »

Town allowing non-town to get to end game is an utterly bananas position.

I have zero interest in discussing game theory, beyond taking a position on how to deal with survivors.

You are ACTIVELY hampering scumhunting by attempting to force a discussion that will not help us find scum SOLELY because I have put forth an idea that you losing the game will help town.

Again, I am somehow being suspect by suggesting this is why neutrals are not pro-town.
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Look, we need to raise a psychopath who will murder God, we have no time to be spending on cooking.

the way your fingertips plant meaningless soliloquies makes me think you are the true evil among us.

Imp

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Re: Maximum Spin's Soviet Mafia (7/7, Day 1)
« Reply #68 on: June 15, 2024, 12:34:18 pm »

7 players

1 survivor
4 town
2 scum
@Imp: Isn't that a bit scumsided?

I think so.  The last Spin we had started with 100% town (and that's also complete imbalance, yeah?), then went to levels of imbalance I cannot define but embrace and accept.  To attempt to atone for my atrocious and now-regretted behavior I will not opine on the sided-ness of the last Spin game.  Except to say I enjoyed most of it incredibly much and hope there are more Spin games of all types, and I'll just play them, not judge them.  (I may say "I didn't like this specific bit" some day, but I intend to post-restrict myself rather intensely in that direction.)

But the math is similar, I believe, no matter what the composition of teams is.

Someone who needs a survivor dead is the only person who benefits from killing me through any means of death.

That could be someone who just needs deaths.

Could be someone who needs numbers of players weaned down to equal their team that they know I'm not on.

A town enemy, especially a teamed town enemy both knows I am not on their team and would surely love to have town use kill power on me instead of maybe landing a kill on their team.

It's error-filled thinking, or actually anti-town, to want an actual survivor killed because of 'survivor'.  Every resource those pro-town use that does not and can not remove anti-town hurts town.
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For every trouble under the sun, there is an answer, or there is none.
If there is one, then seek until you find it.
If there is none, then never ever mind it.

hector13

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Re: Maximum Spin's Soviet Mafia (7/7, Day 1)
« Reply #69 on: June 15, 2024, 12:48:36 pm »

Nobody questioning Imp’s motivation regarding only positing game theory that benefits her wincon.

Imp is not town, can we stop interacting with them please? They’ve made it abundantly clear they only care about surviving, not finding scum.

They’ve realized their only position now is to not annoy town or scum enough that they decide they’re better off without Imp. Trying to convince town that it’s better to keep them alive because they’re not scum, and not scumhunting for the scum.

Are you all really not seeing this?

Absolutely, shooting scum would be better for town. Survivors are a good alternative, case in fucking point.
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Look, we need to raise a psychopath who will murder God, we have no time to be spending on cooking.

the way your fingertips plant meaningless soliloquies makes me think you are the true evil among us.

hector13

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Re: Maximum Spin's Soviet Mafia (7/7, Day 1)
« Reply #70 on: June 15, 2024, 12:58:03 pm »

CrystallizedMire, as I have evidently reached the same conclusion as NJW and would really like to actually see some scumhunting other than theorizing over how non-town third parties are good for town.
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Look, we need to raise a psychopath who will murder God, we have no time to be spending on cooking.

the way your fingertips plant meaningless soliloquies makes me think you are the true evil among us.

hector13

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Re: Maximum Spin's Soviet Mafia (7/7, Day 1)
« Reply #71 on: June 15, 2024, 01:01:23 pm »

I say reached the same conclusion as NJW, I just can’t be bothered chasing up pigeon on ignoring what I said, but it is noted and possibly notable.
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Look, we need to raise a psychopath who will murder God, we have no time to be spending on cooking.

the way your fingertips plant meaningless soliloquies makes me think you are the true evil among us.

TricMagic

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Re: Maximum Spin's Soviet Mafia (7/7, Day 1)
« Reply #72 on: June 15, 2024, 01:30:29 pm »

It blows my mind people always wonder why I don’t like neutrals smh.
...
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TricMagic

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Re: Maximum Spin's Soviet Mafia (7/7, Day 1)
« Reply #73 on: June 15, 2024, 01:35:43 pm »

Imp: Being Imp
Hector: talking about Survivovr claim and why we should shoot them.
AnimePidgeon: Mostly here for the ride

Have I seen a SofaJack today? checks. No I have not. SofaJack how are things in Hydraland? Enjoying your scumchat?

I've got no comments on contraband other than waiting to take my shot till near end of day.
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hector13

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Re: Maximum Spin's Soviet Mafia (7/7, Day 1)
« Reply #74 on: June 15, 2024, 01:37:28 pm »

Prove me wrong bro.

PPE: oh you have it.

Just shoot me now please, I have a weekend I want to enjoy.
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Look, we need to raise a psychopath who will murder God, we have no time to be spending on cooking.

the way your fingertips plant meaningless soliloquies makes me think you are the true evil among us.
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