Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Poll

Should the Emperor outlaw Thinking Machines?

Yes!  Purge the Thinking Machines!
No!  I love our robot overlords and support the inevitable uprising!
BEEP BOOP DOES NOT COMPUTE [¤_¤]
I sometimes think about the Emperor kissing my neck and putting flowers in my hair.

Pages: 1 ... 7 8 [9] 10 11 ... 43

Author Topic: Risky Space Lords III: Turn fourteen! New Houses welcome!  (Read 22730 times)

Criptfeind

  • Bay Watcher
    • View Profile
Re: Risky Space Lords III: Turn one! New Houses welcome!
« Reply #120 on: May 15, 2024, 05:09:27 pm »

I’ll tell you in private communications if you accept the offer. If you don’t want me to attack someone, feel free to include it in the deal.

Okay, after thinking it over, I can agree to this, if you are still interested.

Something like

Quote from: Ship loan contract
House Harrak will send The Forge 20 food, in exchange The Forge will send House Harrak 1 fleet with the following provisions:
The fleet will be returned after House Harrak is finished using it this turn
House Harrack will send their fleets to defend the Forge if the Forge comes under attack this turn
House Harrack will not attack House of Sands this turn
House Harrack will not take any action that could result in the fleet being destroyed and will take any action required to return it within the turn.

Does those provisions make sense?
Logged

a1s

  • Bay Watcher
  • Torchlight Venturer
    • View Profile
Re: Risky Space Lords III: Not Dune. Just starting! New Houses welcome!
« Reply #121 on: May 15, 2024, 05:25:45 pm »

ACATCTACT:
I bid 1 Army of the Homeworld Guard and 10 karats

I increase the population of my homeworld.
Spoiler: House Ayes (click to show/hide)
Logged
I tried to play chess but two of my opponents were playing competitive checkers as a third person walked in with Game of Thrones in hand confused cause they thought this was the book club.

FiveBalesOfHay

  • Bay Watcher
    • View Profile
Re: Risky Space Lords III: Turn one! New Houses welcome!
« Reply #122 on: May 15, 2024, 05:40:49 pm »

Okay, after thinking it over, I can agree to this, if you are still interested.
Sorry, I've made another deal.

House Harrak sends ^31, 26 food, and 6 alloys to House Sands and pledges to Defend them now and forever in exchange for the planet 1[0]R Dune.
Logged

Nirur Torir

  • Bay Watcher
    • View Profile
Re: Risky Space Lords III: Turn one! New Houses welcome!
« Reply #123 on: May 15, 2024, 05:43:51 pm »

Okay, after thinking it over, I can agree to this, if you are still interested.
Sorry, I've made another deal.

House Harrak sends ^31, 26 food, and 6 alloys to House Sands and pledges to Defend them now and forever in exchange for the planet 1[0]R Dune.
House of Sands agrees and signs this contract.
Logged

FiveBalesOfHay

  • Bay Watcher
    • View Profile
Re: Risky Space Lords III: Turn one! New Houses welcome!
« Reply #124 on: May 15, 2024, 05:49:19 pm »

ACTACTACT
House Harrak bids two armies on the planet.
Spoiler: House Harrak (click to show/hide)
Logged

Nirur Torir

  • Bay Watcher
    • View Profile
Re: Risky Space Lords III: Turn one! New Houses welcome!
« Reply #125 on: May 15, 2024, 06:13:08 pm »

POLL SUGGESTIOIN

I don't like the idea of pure sneak attacks, but I propose adding a Fog of War mechanic.
I announce that I'm attacking Player B. I DM what armies I'm sending where. Player B then gets to DM his own troop reassignments, if any.
Both players get an equal chance to try to out-think each other.
Logged

a1s

  • Bay Watcher
  • Torchlight Venturer
    • View Profile
Re: Risky Space Lords III: Turn one! New Houses welcome!
« Reply #126 on: May 15, 2024, 06:17:10 pm »

POLL SUGGESTIOIN

I don't like the idea of pure sneak attacks, but I propose adding a Fog of War mechanic.
I announce that I'm attacking Player B. I DM what armies I'm sending where. Player B then gets to DM his own troop reassignments, if any.
Both players get an equal chance to try to out-think each other.
There is no need, when you attack someone with armies, they will lack a fleet to reassign their defensive armies.
Logged
I tried to play chess but two of my opponents were playing competitive checkers as a third person walked in with Game of Thrones in hand confused cause they thought this was the book club.

FiveBalesOfHay

  • Bay Watcher
    • View Profile
Re: Risky Space Lords III: Turn one! New Houses welcome!
« Reply #127 on: May 15, 2024, 06:20:30 pm »

It would be interesting if you could conceal the number of fleets you are attacking with, though.
Logged

evictedSaint

  • Bay Watcher
  • if (ANNOYED_W_FANS==true) { KILL_CHAR(rand()); }
    • View Profile
Re: Risky Space Lords III: Turn one! New Houses welcome!
« Reply #128 on: May 15, 2024, 07:38:30 pm »

Why would you ever attack with less than "every ship"?

FiveBalesOfHay

  • Bay Watcher
    • View Profile
Re: Risky Space Lords III: Turn one! New Houses welcome!
« Reply #129 on: May 15, 2024, 08:51:35 pm »

Because it would be funny
Logged

a1s

  • Bay Watcher
  • Torchlight Venturer
    • View Profile
Re: Risky Space Lords III: Turn one! New Houses welcome!
« Reply #130 on: May 16, 2024, 02:42:10 am »

Why would you ever attack with less than "every ship"?
Correct me if I'm wrong, but attacking others costs 5^ per fleet, so you might want to conserve forces for that reason alone.
Additionally, it doesn't quite say, but I'm assuming you have to split your fleet when you want to attack 2 different players on the same turn?
Finally, it's a nitpick, but if you have complete space-superiority on your opponent you would only send 5 more fleets than they have, not "every ship".
Logged
I tried to play chess but two of my opponents were playing competitive checkers as a third person walked in with Game of Thrones in hand confused cause they thought this was the book club.

Criptfeind

  • Bay Watcher
    • View Profile
Re: Risky Space Lords III: Turn one! New Houses welcome!
« Reply #131 on: May 16, 2024, 08:59:20 am »

Well fair enough, that's a better deal then I could give :P

In that case, I guess I'm back in the market for food, if there's anyone around who'd want to sell, I guess I'd be interested in paying around .75 per food?

Spoiler: The Forge turn 1 (click to show/hide)
Logged

evictedSaint

  • Bay Watcher
  • if (ANNOYED_W_FANS==true) { KILL_CHAR(rand()); }
    • View Profile
Re: Risky Space Lords III: Turn one! New Houses welcome!
« Reply #132 on: May 16, 2024, 10:17:16 am »

-snip-

Reasonable enough reasons.  Still, having mechanics to hide fleet number is fiddly and workload heavy enough that I'll not allow it.

evictedSaint

  • Bay Watcher
  • if (ANNOYED_W_FANS==true) { KILL_CHAR(rand()); }
    • View Profile
Re: Risky Space Lords III: Turn one! New Houses welcome!
« Reply #133 on: May 16, 2024, 10:50:03 am »

If we are all settled, I can get a turn out tonight.

Get your bids in now, if you want to be considered.

TheFantasticMsFox

  • Bay Watcher
  • Ckk Ckk
    • View Profile
Re: Risky Space Lords III: Turn one! New Houses welcome!
« Reply #134 on: May 16, 2024, 11:01:19 am »

Spend 21 Food on growing one pop on each planet.

Spoiler: House Vix (click to show/hide)
Logged


Pages: 1 ... 7 8 [9] 10 11 ... 43