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Poll

Should the Emperor outlaw Thinking Machines?

Yes!  Purge the Thinking Machines!
No!  I love our robot overlords and support the inevitable uprising!
BEEP BOOP DOES NOT COMPUTE [¤_¤]
I sometimes think about the Emperor kissing my neck and putting flowers in my hair.

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Author Topic: Risky Space Lords III: Turn fourteen! New Houses welcome!  (Read 22731 times)

MonkeyMarkMario

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Re: Risky Space Lords III: Turn three! New Houses welcome!
« Reply #540 on: June 09, 2024, 01:01:06 pm »

Purchase 10 food from the market and grow pop on Refinery 2 and MachineHome.
Spoiler: House Durin (click to show/hide)

Spoiler: Pacts (click to show/hide)

Defending: House Ayes, House Nagant, House Radiant, House Ravenwood, House Vix, House Harrak
Defended by: House Ayes, House Nagant, House Radiant, House Ravenwood, House Vix,  House Harrak

Am willing to buy food.
« Last Edit: June 10, 2024, 07:15:59 pm by MonkeyMarkMario »
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My Forum game(s):
Hahaha, ya right

Any future games will be simpler in nature, I have a bad habit of biting off more than I can chew. Also hoping for more players in them.

I have Discord for my games now(not necessary to play, tho might be easier to contact me): https://discord.gg/DuaARAZ

Kashyyk

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Re: Risky Space Lords III: Turn nine! New Houses welcome!
« Reply #541 on: June 09, 2024, 02:57:33 pm »

Quote from: Coalition to Crush Communist Commoners
House Sinister, House of Sands and The Forge agree to combine forces to destroy the rebels. The undersigned agree to give House Sinister the named military assets, plus the required upkeep, with units returned at end of turn, subject to casualties. The first Fleet and Army casualty suffered will be from House Sinister, then other players will be chosen at random to lose fleets and be removed from the loss pool, until every player has lost one fleet/army and the system begins again.

Additional
House Sinister swears to defend the undersigned, and to not attack them.
The Forge will sell House Sinister 3 Alloys, for ^3.
The Forge and House of Sands will pay half of their deployment costs (rounding up), with House Sinister paying the remainder. After the planet is under House Sinister's control, the other half will be reimbursed, plus 10% (rounding up).
Only those named below may sign.
This contract may be dissolved by simple majority.

Responsibility
House Sinister will contribute 3 Fleets and 2 Armies.
House of Sands will contribute 3 Fleets and 2 Armies.
The Forge will contribute 3 Fleets and 4 Armies.

Signed
House Sinister:    Lord Tyrannous
House of Sands:                             
The Forge:                                       
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Criptfeind

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Re: Risky Space Lords III: Turn nine! New Houses welcome!
« Reply #542 on: June 09, 2024, 03:06:47 pm »

Quote from: Coalition to Crush Communist Commoners
House Sinister, House of Sands and The Forge agree to combine forces to destroy the rebels. The undersigned agree to give House Sinister the named military assets, plus the required upkeep, with units returned at end of turn, subject to casualties. The first Fleet and Army casualty suffered will be from House Sinister, then other players will be chosen at random to lose fleets and be removed from the loss pool, until every player has lost one fleet/army and the system begins again.

Additional
House Sinister swears to defend the undersigned, and to not attack them.
The Forge will sell House Sinister 3 Alloys, for ^3.
The Forge and House of Sands will pay half of their deployment costs (rounding up), with House Sinister paying the remainder. After the planet is under House Sinister's control, the other half will be reimbursed, plus 10% (rounding up).
Only those named below may sign.
This contract may be dissolved by simple majority.

Responsibility
House Sinister will contribute 3 Fleets and 2 Armies.
House of Sands will contribute 3 Fleets and 2 Armies.
The Forge will contribute 3 Fleets and 4 Armies.

Signed
House Sinister:    Lord Tyrannous
House of Sands:                             
The Forge:            Criptfeind

Spoiler: The Forge turn 9 (click to show/hide)
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Nirur Torir

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Re: Risky Space Lords III: Turn nine! New Houses welcome!
« Reply #543 on: June 09, 2024, 04:17:17 pm »

Quote from: Coalition to Crush Communist Commoners
House Sinister, House of Sands and The Forge agree to combine forces to destroy the rebels. The undersigned agree to give House Sinister the named military assets, plus the required upkeep, with units returned at end of turn, subject to casualties. The first Fleet and Army casualty suffered will be from House Sinister, then other players will be chosen at random to lose fleets and be removed from the loss pool, until every player has lost one fleet/army and the system begins again.

Additional
House Sinister swears to defend the undersigned, and to not attack them.
The Forge will sell House Sinister 3 Alloys, for ^3.
The Forge and House of Sands will pay half of their deployment costs (rounding up), with House Sinister paying the remainder. After the planet is under House Sinister's control, the other half will be reimbursed, plus 10% (rounding up).
Only those named below may sign.
This contract may be dissolved by simple majority.

Responsibility
House Sinister will contribute 3 Fleets and 2 Armies.
House of Sands will contribute 3 Fleets and 2 Armies.
The Forge will contribute 3 Fleets and 4 Armies.

Signed
House Sinister:    Lord Tyrannous
House of Sands:  Nirur of the House of Sands
The Forge:            Criptfeind

Spoiler: House of Sands (click to show/hide)
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evictedSaint

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  • if (ANNOYED_W_FANS==true) { KILL_CHAR(rand()); }
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Re: Risky Space Lords III: Turn nine! New Houses welcome!
« Reply #544 on: June 09, 2024, 10:55:54 pm »

Turn in ~24 hours

Kashyyk

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Re: Risky Space Lords III: Turn six! New Houses welcome!
« Reply #545 on: June 10, 2024, 01:29:39 am »

ActActAct: Attack the traitor planet with 9 Fleets and 8 Armies

Spoiler: House Sinister (click to show/hide)
Spoiler: Fealty Contract (click to show/hide)
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a1s

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Re: Risky Space Lords III: Turn six! New Houses welcome!
« Reply #546 on: June 10, 2024, 07:14:32 am »

Sorry, I haven't been as involved in this game as I used to, but I'm willing to unload some food if anyone still needs it.
Spoiler: House Ayes (click to show/hide)
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I tried to play chess but two of my opponents were playing competitive checkers as a third person walked in with Game of Thrones in hand confused cause they thought this was the book club.

FiveBalesOfHay

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Re: Risky Space Lords III: Turn nine! New Houses welcome!
« Reply #547 on: June 10, 2024, 08:33:02 am »

I'll buy 20 food for ^16.
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a1s

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Re: Risky Space Lords III: Turn nine! New Houses welcome!
« Reply #548 on: June 10, 2024, 09:00:35 am »

Food used to go for 0.9^, I guess that has changed.  :-\
Can you at least swing 17^?
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I tried to play chess but two of my opponents were playing competitive checkers as a third person walked in with Game of Thrones in hand confused cause they thought this was the book club.

FiveBalesOfHay

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Re: Risky Space Lords III: Turn nine! New Houses welcome!
« Reply #549 on: June 10, 2024, 09:09:47 am »

It's not as valuable as it has been. But sure.

Quote from: Food Sale
House Harrak will send House Ayes ^17, House Ayes will send House Harrak 20 food.
Lord Erwin, of House Harrak
                                     
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a1s

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Re: Risky Space Lords III: Turn nine! New Houses welcome!
« Reply #550 on: June 10, 2024, 09:13:13 am »

Quote from: Food Sale
House Harrak will send House Ayes ^17, House Ayes will send House Harrak 20 food.
Lord Erwin, of House Harrak
Lady Aywen, of House Ayes

Spoiler: House Ayes (click to show/hide)
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I tried to play chess but two of my opponents were playing competitive checkers as a third person walked in with Game of Thrones in hand confused cause they thought this was the book club.

Kashyyk

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Re: Risky Space Lords III: Turn nine! New Houses welcome!
« Reply #551 on: June 10, 2024, 09:25:45 am »

I'll buy 30 food at ^25 a1s.

Quote
House Sinister will send House Ayes ^25, House Ayes will send House Harrak 30 food.
Lord Tyrannous, of House Sinister

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FiveBalesOfHay

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Re: Risky Space Lords III: Turn eight! New Houses welcome!
« Reply #552 on: June 10, 2024, 09:48:42 am »

Move 1 pop to Dune, grow Everra.

Spoiler: House Harrak (click to show/hide)
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MonkeyMarkMario

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Re: Risky Space Lords III: Turn nine! New Houses welcome!
« Reply #553 on: June 10, 2024, 09:50:58 am »

I'll buy 20 food at the same rate as House Harrak

Quote from: Food Sale
House Durin will send House Ayes ^17, House Ayes will send House Durin 20 food.
Lord Tyranios, of House Durin


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My Forum game(s):
Hahaha, ya right

Any future games will be simpler in nature, I have a bad habit of biting off more than I can chew. Also hoping for more players in them.

I have Discord for my games now(not necessary to play, tho might be easier to contact me): https://discord.gg/DuaARAZ

m1895

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Re: Risky Space Lords III: Turn three! New Houses welcome!
« Reply #554 on: June 10, 2024, 11:02:09 am »

House Nagant is willing to offer ^46  for 54 food, and is willing to sell 30 alloys for ^36

Spoiler: House Nagant (click to show/hide)
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