The Network:The
Network is a structure composed of many linked
Network Nodes. Each
Network Node has a given amount of
Integrity. If a
Node loses all its
Integrity, it is destroyed and all the links it has to other
Nodes are severed.
If a
Network Node is linked to another
Node, those
Nodes are adjacent.
A given player can be present at a single
Node. Each
Cycle, each player may choose to enter any
Node, becoming present at that
Node at that stage of the
Protocol resolution. This does not cost any
Energy to do. During the first
Cycle, all players must do this. The
Node a player is present at is referred to as that player's local
Node.
If a
Node is destroyed while a player is at it, that player must choose to enter a non-destroyed
Node during the next
Cycle.
Network Design:A: Data Node. No effects. 2 Integrity.
B: Data Node. No effects. 2 Integrity.
C: Power Conduit Node. A player that ends their
Cycle present at this
Node regains 1 Energy. 3 Integrity.
D: Load-Bearing Node. If an adjacent
Node would be destroyed, this
Node is destroyed instead, and any loss of
Integrity which would cause that is negated. However, if this
Node is destroyed in any other way, all adjacent
Nodes lose 1 Integrity. 2 Integrity.
E: Data Node. No effects. 2 Integrity.
F: Data Node. No effects. 2 Integrity.
G: Network Scanner Node. As long as this
Node is not destroyed, at the start of every
Cycle, the
Integrity values of every
Node will be publicly revealed. If this
Node is destroyed, only the destroyed / not destroyed status of a
Node will be publicly revealed. 3 Integrity.