Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 2 3 [4] 5 6 ... 12

Author Topic: Cracked Mirror  (Read 11365 times)

Crystalizedmire

  • Bay Watcher
    • View Profile
Re: Cracked Mirror
« Reply #45 on: May 14, 2024, 04:35:41 pm »

{Ahh!}
Taarkara jumped into the air and dropped the shiny disc. Her feathers were ruffled from the scare. She slowly collected herself and stared at the shiny thing.
Logged
she/her

MCreeper

  • Bay Watcher
  • My bus is late
    • View Profile
Re: Cracked Mirror
« Reply #46 on: May 14, 2024, 04:49:04 pm »

Ah, but of course they wouldn't put a deathtrap right near the cells, would they, after going through all of this?
{Ahh!}
Taarkara jumped into the air and dropped the shiny disc. Her feathers were ruffled from the scare. She slowly collected herself and stared at the shiny thing.
Hireshite turned around just in time to see the doll scurrying through the door.
What are you so scared of? And it?
Logged
Rest of the sigs
The helicopter is rent apart by the collision, its steel unable to resist its inevitable reunion with the ground, and the meat within is smashed by the crumpling cockpit beyond any practical hope of recovery. What comes up, must come down again. Ore and ape, returned to mother planet's embrace.

MCreeper

  • Bay Watcher
  • My bus is late
    • View Profile
Re: Cracked Mirror
« Reply #47 on: May 15, 2024, 12:32:15 am »

But the bird seemed to have lost interest in her already.
Explore past the dark corridor, unnerved by strange happenings.
Logged
Rest of the sigs
The helicopter is rent apart by the collision, its steel unable to resist its inevitable reunion with the ground, and the meat within is smashed by the crumpling cockpit beyond any practical hope of recovery. What comes up, must come down again. Ore and ape, returned to mother planet's embrace.

Lenglon

  • Bay Watcher
  • Everyone cries, the question is what follows it.
    • View Profile
Re: Cracked Mirror
« Reply #48 on: May 15, 2024, 12:43:43 pm »

Spoiler: Esselez action (click to show/hide)

Retreating from the monsterous paw, Esselez returns to her room, relocking the door behind her. Being tiny like this wasn't so fun anymore.
She focuses on her human self, her human body, and feels herself being released, no longer constrained to the doll's form.
Her eyes open and she's back to herself, the doll lying limp on the floor of her room, having lost its balance with the loss of her animating force.


Spoiler: Duh? action (click to show/hide)

Duh? lies still, attempting to rest, thinking about the images before him, but the images fail to respond to his imagineings, instead fadeing completely away.
Still, he rests, and despite finding himself unable to sleep, too fresh from his recent waking, his aches and feelings of illness fade away.


Spoiler: Val action (click to show/hide)

The cat-sized lizard vocalizes a small croaking cry in response to your comment, but continues to consume the remainder of its eggshell, focused upon this first meal.
Val takes a look at the small remnant of a candle, it seems... it actually probably has a lot of life left in it.
Despite being burned down extremely far, it seems quite stable, burning through its wax at an extraordinarily slow rate. It likely has been here, resting lit, for a very, very long time.
Heading back to the door, he tests the key, and finds it fits, and unlocks the door, an act that seems to draw the attention of his red-scaled companion, which swallows the last of its shell before beginning to walk towards him.


Spoiler: Celosia action (click to show/hide)

Celosia's escape from the arch goes smoothly, giving the strange opening a wide bearth, yet nothing happens, and his paw tastes like his paw upon licking it, seemingly unaffected by its adventure through the arch.

With this lack of response, Celosia bats at his collar again, thinking of being small, and finds the room responds by growing, returning to its original size and proportions, but not letting him become smaller, despite his thoughts on the matter.

Calling this a success, despite it not being quite what he'd hoped for, he walks into the archway, finding himself in the same hallways as many others have found.
Glancing back at his own door momentarilly, he finds an archway similar to the one in his room, one that, unlike the arch at the end of the hall, does not have any blue symbols upon it, and is instead a simple arch.


Spoiler: Taarkara action (click to show/hide)

The shiny disk, lit by the woman's candle, turns out to be a golden or brassy colored coin, one with a collection of letters engraved upon it, identical on each side. 'Coros'
While you inspect your coin, the human female steps past you and through the arch, and before your eyes you see her warp and stretch, her form distorting and shifting as in a single step it goes deep into the hallway beyond, turned to face a door on one side of the hallway.


Spoiler: Hireshite action (click to show/hide)

Hireshite steps through the archway and finds the result somewhat disorienting, everything around her seems to shift and stretch and squeeze, as that single step through the arch puts her well down the hallway on the other side.
She finds herself turned about to face a heavy wooden door with a silver gothic gargoyle-head knocker and an ornate handle but no keyhole, and inlaid on the door in silver above the knocker is a single word in elaborate cursive lettering. 'Kurdow'
« Last Edit: May 15, 2024, 01:11:34 pm by Lenglon »
Logged
((I don't think heating something that is right above us to a ridiculous degree is very smart. Worst case scenario we become +metal statues+. This is a finely crafted metal statue. It is encrusted with sharkmist and HMRC. On the item is an image of HMRC and Pancaek. Pancaek is laughing. The HMRC is melting. The artwork relates to the encasing of the HMRC in metal by Pancaek during the Mission of Many People.))

Imp

  • Bay Watcher
    • View Profile
Re: Cracked Mirror
« Reply #49 on: May 15, 2024, 01:16:11 pm »

Duh? stretches, then gets up and does a few gentle exercises, testing how his body feels.

If he finds he feels bad and just getting up was taxing, it's bad to bed for more rest.  Otherwise:

If he still thinks he has energy and seems reasonably well, he'll think a thought of thanks to the invisible animals he can't even continue to see in his mind's eye, and laugh to himself about how he can't even sleep, make a decent candle, make a bed....

Which reminds him.  He takes another moment to make this laid-in bed again, then turns to the door and sees about opening it, with or without that key.  He's taking his candle holder, its candle stub, and his hand-made candle in case he needs a second, as he doesn't know how lit the space past this door may be, if he can even get through it.

But if he can, he'll open the door and look outside, ready to close the door should anything unfortunate happen or be noticeable out there.
Logged
For every trouble under the sun, there is an answer, or there is none.
If there is one, then seek until you find it.
If there is none, then never ever mind it.

Egan_BW

  • Bay Watcher
    • View Profile
Re: Cracked Mirror
« Reply #50 on: May 15, 2024, 01:41:23 pm »

Esselez

That was a strange experience. Does it work on anything else?

Esselez puts the tiny key into the doll's dress pocket, and puts the doll down on the bed. Then she touches the candlestand on the table, visualizing... being a candle? Being fire?
Logged
I would starve tomorrow if I could eat the world today.

Crystalizedmire

  • Bay Watcher
    • View Profile
Re: Cracked Mirror
« Reply #51 on: May 15, 2024, 04:30:08 pm »

Taarkara turned around. She'd noticed the noise before but she didn't turn around. She saw the black cat and flew into the air, coin in talon. {Get away from me!} and a bunch of curse words in crow. Taarkara panicked then realized that soon she'll tire and the cat will eat her. So she waved her talons around in panic, hoping that the arch could be perched on, and wishing that a hole would magically appear before her.
Logged
she/her

Flying Dice

  • Bay Watcher
  • inveterate shitposter
    • View Profile
Re: Cracked Mirror
« Reply #52 on: May 16, 2024, 05:49:46 am »

"Let's see where the hell we are, then," Val mutters, half to himself and half to the lizard. He opens the door carefully.
Logged


Aurora on small monitors:
1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
3. Run Resize Enable

MCreeper

  • Bay Watcher
  • My bus is late
    • View Profile
Re: Cracked Mirror
« Reply #53 on: May 16, 2024, 11:43:03 am »

((This wasn’t supposed to happen, but to not meander in the same hallway…))
If one of her captors is willing to talk to her, there is little point postponing it. Better to learn enemy’s face and intentions firsthand than to keep jumping at shadows. But even then, in such strange a place, how can she be sure what is only a “shadow”?
Knock three times and enter, but not before taking a look at other doors nearby.
Logged
Rest of the sigs
The helicopter is rent apart by the collision, its steel unable to resist its inevitable reunion with the ground, and the meat within is smashed by the crumpling cockpit beyond any practical hope of recovery. What comes up, must come down again. Ore and ape, returned to mother planet's embrace.

Crystalizedmire

  • Bay Watcher
    • View Profile
Re: Cracked Mirror
« Reply #55 on: May 16, 2024, 01:38:51 pm »

Also, can he understand the bird's squawking?[/b]
((Taarkara is speaking in crow so unless all animals can understand all other animals then probably not.))
Logged
she/her

Lenglon

  • Bay Watcher
  • Everyone cries, the question is what follows it.
    • View Profile
Re: Cracked Mirror
« Reply #56 on: May 16, 2024, 02:32:05 pm »

Also, can he understand the bird's squawking?
Yes, you can.
Logged
((I don't think heating something that is right above us to a ridiculous degree is very smart. Worst case scenario we become +metal statues+. This is a finely crafted metal statue. It is encrusted with sharkmist and HMRC. On the item is an image of HMRC and Pancaek. Pancaek is laughing. The HMRC is melting. The artwork relates to the encasing of the HMRC in metal by Pancaek during the Mission of Many People.))

Lenglon

  • Bay Watcher
  • Everyone cries, the question is what follows it.
    • View Profile
Re: Cracked Mirror
« Reply #57 on: May 20, 2024, 01:22:23 pm »

Everyone in the hallway: Read Taarkara's turn, you see what Taarkara sees as well.



Spoiler: Duh? action (click to show/hide)

Stretching and performing a few gentle exercises, Duh? finds himself feeling not only fine but better than fine.
More flexible than he remembered, with comfortable, fine control over his movements and an impressive range of motion.
He doesn't seem to be any stronger or anything, but the level of control and comfort is significantly better and he finds himself able to push his strength just a little further as a result.
Whatever was up with him, right now he's in peak condition.

Giving a sad half-chuckle at his previous actions, he makes his bed again.
This starts out poorly, the tears from before having grown during his brief use of the bed, but after some careful attention he manages to hide the worst of it by swapping the sheet around and covering the tears.
It isn't actually going to be the most comfortable with this much of the sheet tucked away, but it looks decent now.

Afterwards, he confirms he still has his pocketed piece of wax-soaked cloth, then takes the lit candle in it's candlestand and the key.
Briefly trying the handle to confirm it is locked, he uses the key to unlock it, and steps out, finding himself in the same corridor as everyone else found outside their doors, his door being one of the most ordinary doors of the lot.


Spoiler: Esselez action (click to show/hide)

Gently placing the key into the doll's dress pocket, Esselez then sets it comfortably on the bed and attempts to repeat whatever process had caused her to possess the doll before, this time with the lit candle.
Nothing happens.
She tries with the candle. Tries with the candlestand. Tries with the flame. Nothing.
She gets frustrated, she demands it to be an extention of herself, she tries giving it verbal encouragement, pleading with it, threatening it. Nothing.
She is unable to become the candle.


Spoiler: Taarkara action (click to show/hide)

Taarkara's panic at the feline sighted behind her has a rather direct effect, as the floor before and beneath her gives a quiet slithering hiss and opens wide into a gaping circular maw as wide as the corridor itself and lined with at least twenty concentric rings of large hooked teeth with an infinite, unending darkness and void at the center.
Curling out from behind the bottommost ring of teeth a set of three tendril-like tentacles rise up extend out into the hallway, searching, feeling, for whatever might be near, and Taarkara can even see the suckers at these tendrils ends and the single thin barbed spike extending from each sucker's center, all to help it maintain a grip on its prey.


Spoiler: Val action (click to show/hide)

Val slowly opens the door and takes a peek outside, finding the same hallway as everyone else has found.
Before he can go out into the hallway, he feels claws gripping his leg, which when he looks down is revealed to be his newborn companion.
Said companion is climbing up his leg and back, its claws scratching at him mildly but not really digging in, stinging and scratching but not giving him real injury, and its weight upon him isn't too bad though it's a little uncomfortable.


Spoiler: Hireshite (click to show/hide)

Looking at the other nearby doors, Hireshite finds they're all labeled in one way or another, but none with words she recognizes, possibly names, possibly another language. Each door has a unique, personalized design, and unlike the doors from the side of the arch she'd woken up on, none of these doors have locks.

Knocking three times, she hears a droll bored voice issue a single command. "Enter"

Upon entering, she finds herself in an ornate, gothic-style throne room of grey marble lit from overhead by a series of silver chaneldiers.
There are a series of columns on either side, with a single red carpet leading directly from the door to the throne ahead.
The throne is atop a small rise, with stairs spanning the width of the room and a circular outjutting just in front of the throne itself.
Said throne is a simple, high-backed and angular affair, apparently made of the same marble as the room itself, and possibly sculpted in place as part of it.
Behind the throne is a series of what appears to be tall stained glass windows with black panes, and a quick glance to the sides reveals similar smaller ones placed high on the walls and evenly spaced throughout the chamber.
In fact, this chamber seems to be large enough it should encompass the space of several of the surrounding doors, yet the only door in the room is the one Hireshite entered through.
Seated upon the throne is a tall, lanky, pale-skinned man, leaning heavily to one side with an elbow on the side of the throne propping up his head, with one leg draped over the other arm of the throne and the other hanging freely towards the front. His free hand is holding a quater-full champaigne flute with deep red liquid within, which he is swirling slowly while idly gazing in Hireshite's direction.


Spoiler: Celosia's action (click to show/hide)

Ignoring the bird's squaked complaints in crow, complaints that he finds himself fully able to understand, despite not knowing crow, Celosia instead moves away from the loud bird and investigates the area full of empty shelves.

He finds himself in a large warehouse, lit from above by what appear to be hanging oil lamps.
The shelves are almost entirely empty, with the only occupied shelves being near the far right wall, and containing what appear to be large wooden crates.
the room extends only a short distance to the left, but a substantial way to the right and ahead, but with no significant changes throughout, and occasional gaps between empty shelves forming walkways around the place.
on the far wall a series of heavy wooden doors can be seen, but also on the far wall and a ways to their right there is a giant opening showing what appears to be a large open room of circular tables ringed by chairs. and finally a bit to the right of that opening, also still on the far wall, is a single wooden door.
On the near wall there appear to be a pair of arched openings, one closer and one further, but Celosia can't see through them from this angle, only able to tell they exist unless he goes further into this room or approaches the openings from the side.
« Last Edit: May 20, 2024, 02:02:33 pm by Lenglon »
Logged
((I don't think heating something that is right above us to a ridiculous degree is very smart. Worst case scenario we become +metal statues+. This is a finely crafted metal statue. It is encrusted with sharkmist and HMRC. On the item is an image of HMRC and Pancaek. Pancaek is laughing. The HMRC is melting. The artwork relates to the encasing of the HMRC in metal by Pancaek during the Mission of Many People.))

Crystalizedmire

  • Bay Watcher
    • View Profile
Re: Cracked Mirror
« Reply #58 on: May 20, 2024, 01:41:00 pm »

Taarkara let out another caw and flew through the ornate arch to flee the predatory hole.
« Last Edit: May 20, 2024, 02:09:05 pm by Crystalizedmire »
Logged
she/her

Imp

  • Bay Watcher
    • View Profile
Re: Cracked Mirror
« Reply #59 on: May 20, 2024, 01:57:56 pm »

Duh?  I look at what I can see, in each direction, then try to join the nearest human-like person I think I can reach.  I will not approach or try to cross corridor-wide gaping toothed and vined holes, however.  If I can get close to anyone, I'll say, "No Duh?  Right, course, I'm Duh?  Yeah, so, hi.  What's going on?"

If Duh? thinks he cannot safely approach anyone from his vantage, he'll instead just look around, then start gently seeing if the nearest doorknobs to him can open; if not he'll try his key then move to the next.
Logged
For every trouble under the sun, there is an answer, or there is none.
If there is one, then seek until you find it.
If there is none, then never ever mind it.
Pages: 1 2 3 [4] 5 6 ... 12