What about an [OBJECT:RELIGION]? Or splitting the current religion mechanics into tags for the same customisation options for entities and creatures? I am excluding cults that worship megabeasts and demons and the like, as those should be handled separately. I am talking about mythological figures here.
You can add any tags you think would be fitting in the replies. I will be adding things I think it is missing as well.
RELIGION __________________ | •name __________________ | Works the same way as CREATURE or ENTITY headers. Defines a religion. |
CREATES_WEREBEAST_CURSES __________________ | | Makes the divine figures of this belief system capable of cursing people to be werebeasts. Does nothing if the belief system has no gods. |
CREATES_VAMPIRE_CURSES __________________ | | Makes the divine figures of this belief system capabke of cursing people to become vampires. Does nothing if there are no gods in the belief system. |
DEITY_NATURE __________________ | •type __________________ | Denotes what the deities are like, essentially. Has 2 valid entries. A belief system can have both of them.
SPHERE: Literally the spheres themselves. They have no descriptions, and no names. Adherents of this belief system literally worship mountains or the caverns or justice. These figures are not limited by the tokens;
•DEITY_NUMBER •DEITY_FORM •DEITY_DESC_MALE •DEITY_DESC_FEMALE •DEITY_DESC_NEUTRAL •DEITY_POWER •GODS_TIED_TO
They are not counted as gods, and therefore do not curse people or make deals with demons.
GOD: Divine figures with names, unique persons and spheres they are associated with. Spheres associated change with the entities RELIGION_SPHERE and SPHERE_ALIGNMENT tags. |
DEITY_NUMBER __________________ | •lowest •highest __________________ | How many unique divine figures this belief system can have. Goes from 0 to 25. Making both 1 will produce monotheistic religions that worships nothing else. Making both 0 will mean no unique divine figures, and any mentions of such will be vague, such as "a god". |
DEITY_POWER __________________ | •lowest •highest __________________ | Determines the range of how many spheres a divine figure can have. Making both 0 means gods with no spheres and worshippers that just revere them instead of meditating on anything. |
DEITY_FORM __________________ | •type __________________ | Has 5 valid entries. A belief system can have multiple of them.
ANIMAL: Divine figures can be depicted as animals from the said civilisations homeland. HYBRID: Divine figures can be depicted as animal hybrids of the civilisations race, such as a dwarf with a lions head, or a human with bat wings. PERSON: Divine figures can be depicted as the race of the civilisation. EMBODIMENT: Divine figures can be depicted as personifications of their spheres, such as beings made of fire or plant matter. ABSTRACT: Divine figures have no depictions of themselves and instead are depicted through their effects on the world, such a rain deity depicted through the rain they make. |
DEITY_DESC_MALE DEITY_DESC_FEMALE DEITY_DESC_NEUTRAL __________________ | •singular •plural •adjective __________________ | Defaults to "god:gods:god", "goddess:goddesses:goddess" and "deity:deities:deity", respectively. Allows the divine figures to be referred to as anything, such as "force", "spirit" or "aspect". Not including one or two of them means figures having only the included pronouns. Including none means exclusively genderless deities. |
GODS_TIED_TO __________________ | •type __________________ | Has 3 valid entries. A belief system can have all of them, which could produce both regional and universal gods.
NONE: Divine figures are not bound or associated with any given location. BIOME: Divine figures of this belief system are bound to and associated with certain terrain. A civilisations home biome always takes precedence. SITE: Divine figures are associated with and are the tutelary gods of certain sites that the civilisation holds. Only the sites established by the said civilisation can be held, and the first site of the civilisation always takes precedence.
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GOD_BIOME_ASSOCIATION __________________ | •biome token __________________ | Requires [GODS_TIED_TO:BIOME] to work. Defines which biomes that the deities of a belief system can be associated with. Accepts biome tags similarly to creature and entity definitions. Tokens which point to a large number of biomes are described with indicators such as ''presides over all forests'' or ''permeates all aboveground nature.'' If not specified, defaults to the biomes that entity is permitted to initially generate within. |
GOD_SITE_ASSOCIATION __________________ | •site token __________________ | Requires [GODS_TIED_TO:SITE] to work. Defines which kinds of sites that the deities of a belief system can be associated with. Accepts site tags similarly to entity definitions. More than one can be defined. If not specified, defaults to the sites the entity likes. |
GODS_MAKE_PACTS_WITH_DEMONS __________________ | | Makes it so that divine figures of this belief system makes pacts with demons and make vaults to hide the slabs that bind the demons to the above world. Does not works with SPHERE gods. |
MAKES_ANGELS __________________ | | Decides if the divine figures have procedurally angels to their name. If not, the vaults will be defended by traps instead. |
CREATES_DIVINE_METAL __________________ | | Makes it so that divine figures create procedural metal types. If not added, defaults to steel. |
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