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Author Topic: Dwarf Fortress 50.13 Released  (Read 34521 times)

Toady One

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Dwarf Fortress 50.13 Released
« on: April 23, 2024, 11:05:25 am »

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Release notes for 50.13 (April 23, 2024):

While the adventure mode beta is ongoing over on Steam, here are some crash fixes for the stable branch, and a few other tweaks.  This also has portrait support if anybody is modding them in.

Major bug fixes
   (*) Fixed statue-related crash
   (*) Fixed syndrome-related crash
   (*) Fixed temperature-related crash
   (*) Fixed crash from empty kitchen menu
   (*) Fixed multi-kill squad orders
   (*) Fixed world gen crash from the appointing of chefs by demon rulers that had been influenced by outside reading materials on decorum and leisure time
   
Graphics additions/changes
   (*) Portraits!
   (*) Centered some creatures that were printing off-center

Other bug fixes/tweaks
   (*) Large gems and gem crafts should be produced properly by gem cutting jobs again
   (*) Fixed cave adaptation
   (*) Fixed problem with numbers in wild creature clusters
   (*) SELECT_GROWTH and SELECT_MATERIAL available in plant modding
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Iklistkel

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Re: Dwarf Fortress 50.13 Released
« Reply #1 on: April 24, 2024, 11:07:16 am »

All hail the Cave Adaptation
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Random_Dragon

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Re: Dwarf Fortress 50.13 Released
« Reply #2 on: April 24, 2024, 03:38:51 pm »

Looking forward to when adventure mode is back to being feature-complete enough for me to finally start struggling with relearning the raws all over again to remake my main mod, heh.
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