Mutable Rules
-The Rule of Reproduction. All things considered "living" have a way to reproduce, either through non-sexual means like mitosis or budding, or conventionally with a mate. Regardless of being granted Will, Agency, and Purpose, there is a drive to create at least 2 offspring in their lifetime to ensure the survival of their species.
-The Rule of Agency
All creations and other extant objects can either possess Agency or lack Agency. Unless allowed by this or another rule, everything lacks Agency.
Objects which possess Agency can decide what to do each turn. Objects which lack Agency cannot decide what to do and will either do nothing, do as ordered by a superior, or live out life in a generic way.
An object may be granted Agency by use of a minor Agency Act. Objects which perish lose Agency.
-<The Rule of Purpose. All Objects and structures created by a creature of Will, Agency, or even Sentient thought have a Purpose. A sword Cuts, an axe chops, a boat travels, and when made with purpose, they do it most effectively. Master craftsmen can inscribe purposes through focusing their dedication and intent, and these new purposes may not be obvious to their original intent, and make Wonderous new capabilities. A broom may be weaved together with the capability of flight, or a sword may be able to conjure flames, harmless to it, but harmful to others by a master of their work.>
-The Rule of Will. All Capital-named possess their own Will, irrespective of a Mind. They seek to survive and help others who respect them. Those who defile and degrade them will find the Will against them. Wills can be born of a Ocean, a Sea, a Weather System, a Forest, a City. Anything with a Capital Name that exists has it's own Will, even that of a Leader.