Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: [1] 2

Author Topic: Nomic Game of Gods  (Read 1399 times)

Crystalizedmire

  • Bay Watcher
    • View Profile
Nomic Game of Gods
« on: April 14, 2024, 01:32:31 pm »

Immutable Rules
Rules for Rules
Immutable rules cannot be changed and mutable ones can be altered, provided that the act has the correct spheres. Rules can also be added(with the correct sphere) and will start as mutable. Mutable rules that currently have no affect due to the presence of other rules or the lack thereof will be marked with <>. I plan for turn updates to be written simply and plainly so that updates would be faster.

Spheres
All gods start with one sphere and gods can share a sphere. The sphere will inherit their real life properties automatically and gods can further define their sphere using rules to determine how it'll interact with other rules. Spheres can only be affected and added by acts with that sphere. Things embodying sphere that no god has are assumed to not exist. Spheres that are connected to other spheres but are a more specific concept are called child spheres. Child spheres are a part of their parent spheres. All acts have access to irrational spheres and can exist without any god having that sphere. But acts with an irrational sphere gain a boost when they are used.
Quote from: Irrational Spheres
-Life
-artifacts
-religion
-creation
-destruction
-plants
-water
-rules
-land
-place
-earth
-world
-worship
-animals
-spheres that are children of thereof

Acts
Acts can be used to create things, change rules, or create rules that are related to their respective sphere. Acts cannot be stored unless specified otherwise. Acts have spheres assigned depending on what spheres the god has. Each god gains 2 acts each turn by default. Acts have a ranking system. The lowest of all acts is the minor act which can only affect 100 non-divine(divine things are gods and nothing else) things and is more potent the less matter it affects. The things it affects must also be as large as a city or smaller. Minor acts can modify one word of a preexisting rule or add a highly specific rule. Major acts can affect an entire species, an entire large region, and can affect divine beings. These acts can alter rules normally but the rules that it alters must involve the topic and the rules is creates can be more general. Crowning acts can affect an entire world and is more potent the more things it affects. The rules it alters can have nothing to do with the original rule and can create rules. There are sphereless acts that are granted to a god randomly every turn and can bypass sphere requirements. Acts can be converted to lower acts.
Quote from: Conversion Chart
-Major Act: 3 minor acts
-Crowning Act: 4 Major acts
At the start of the game, gods will have a major act that can only be used for rules and another major act that can only be used to create.

Worship
Anything that worships a god will provide some worship tokens which is automatically used to give the 2 acts. The system will automatically aim for the highest tier but will downgrade it if it cannot create the highest tier. If the god is not worshipped, then it will gain 2 minor acts. Worship tokens can be manually converted to acts(the acts will have the sphere of the god) and carry over from previous turns.
Quote from: Conversion Chart
-minor: 1
-Major: 3
-Crowning: 12
Anything that is as intelligent as a snail or above can worship.

Destruction
All things can be destroyed provided that the act used to destroy it is in the same tier or higher than the act used to create it. Partial destruction can still be achieved but a part of the thing could still function. Full destruction can be provided with the act conversion chart above.
« Last Edit: April 25, 2024, 03:54:09 pm by Crystalizedmire »
Logged
she/her

Crystalizedmire

  • Bay Watcher
    • View Profile
Re: Nomic Game of Gods
« Reply #1 on: April 14, 2024, 01:33:20 pm »

Mutable Rules
-The Rule of Reproduction. All things considered "living" have a way to reproduce, either through non-sexual means like mitosis or budding, or conventionally with a mate. Regardless of being granted Will, Agency, and Purpose, there is a drive to create at least 2 offspring in their lifetime to ensure the survival of their species.
-The Rule of Agency
All creations and other extant objects can either possess Agency or lack Agency. Unless allowed by this or another rule, everything lacks Agency.
Objects which possess Agency can decide what to do each turn. Objects which lack Agency cannot decide what to do and will either do nothing, do as ordered by a superior, or live out life in a generic way.
An object may be granted Agency by use of a minor Agency Act. Objects which perish lose Agency.
-<The Rule of Purpose. All Objects and structures created by a creature of Will, Agency, or even Sentient thought have a Purpose. A sword Cuts, an axe chops, a boat travels, and when made with purpose, they do it most effectively. Master craftsmen can inscribe purposes through focusing their dedication and intent, and these new purposes may not be obvious to their original intent, and make Wonderous new capabilities. A broom may be weaved together with the capability of flight, or a sword may be able to conjure flames, harmless to it, but harmful to others by a master of their work.>
-The Rule of Will. All Capital-named possess their own Will, irrespective of a Mind. They seek to survive and help others who respect them. Those who defile and degrade them will find the Will against them. Wills can be born of a Ocean, a Sea, a Weather System, a Forest, a City. Anything with a Capital Name that exists has it's own Will, even that of a Leader.
« Last Edit: April 25, 2024, 04:16:36 pm by Crystalizedmire »
Logged
she/her

Crystalizedmire

  • Bay Watcher
    • View Profile
Re: Nomic Game of Gods
« Reply #2 on: April 14, 2024, 01:33:51 pm »

Compendium
Altari - chill sea in the east and is covered in icebergs
    icebergs
Bossa - sea in the north and has swift currents
Capridom - warm sea in the west filled with basic life
    basic life
Deltas - stormy sea in the south
    unamed landmass - between Altari, Bossa, Capridom, Deltas
Eclipso - opposite to the seas above
    unamed whirlpool
        unamed island
Aiónia - filled with a variety of plant life
    lush plain
        handful of squees
        handful of scraws
    lush forest
    unamed small mountain
        unamed giant tree
Realm of Dreams
« Last Edit: May 15, 2024, 06:13:15 pm by Crystalizedmire »
Logged
she/her

Crystalizedmire

  • Bay Watcher
    • View Profile
Re: Nomic Game of Gods
« Reply #3 on: April 14, 2024, 01:34:43 pm »

God Sheet:
Code: [Select]
Name:
Sphere:
Description:
Spoiler: Yish'Tra (click to show/hide)
Spoiler: Alice/Bob (click to show/hide)
Spoiler: Kath (click to show/hide)
Spoiler: Aerith (click to show/hide)
« Last Edit: April 25, 2024, 04:11:37 pm by Crystalizedmire »
Logged
she/her

Oakrose905

  • Bay Watcher
  • A big nerd for designing things.
    • View Profile
Re: Nomic Game of Gods
« Reply #4 on: April 14, 2024, 02:54:03 pm »

Name: Yish'Tra
Sphere: Life
Description: A small stone golem no bigger than a house cat, often seen walking with a little living wood cane. Its face carved out to be a simple almost blank expression.


Major Act (Creation): From the sea of void Yish'Tra would make a landmass rise. The small continent would be a fair mix of lush plains and forests housed in the northern hemisphere of the world. A small mountain resides in the center that has a large tree, a tree bigger than all of the forests combined, resting atop it. Yish'Tra names this continent Aiónia.

Major Act (Rule): The Rule of Reproduction. All things considered "living" have a way to reproduce, either through non-sexual means like mitosis or budding, or conventionally with a mate. Regardless of being granted Will, Agency, and Purpose, there is a drive to create at least 2 offspring in their lifetime to ensure the survival of their species.
« Last Edit: April 21, 2024, 08:22:06 pm by Oakrose905 »
Logged

Egan_BW

  • Bay Watcher
    • View Profile
Re: Nomic Game of Gods
« Reply #5 on: April 14, 2024, 03:02:56 pm »

Name: Alice/Bob
Sphere: Mind
Description: An orb of golden light which fractures around its edges into infinitely intricate yet comprehendible designs.

Major act rule: The Rule of Agency
All creations and other extant objects can either possess Agency or lack Agency. Unless allowed by this or another rule, everything lacks Agency.
Objects which possess Agency can decide what to do each turn. Objects which lack Agency cannot decide what to do and will either do nothing, do as ordered by a superior, or live out life in a generic way.
An object may be granted Agency by use of a minor Agency Act. Objects which perish lose Agency.

Major act creation: Realm of Dreams
A plane which is initially empty, but when visited by anything with a Mind, the products of that mind become manifested physically within the realm.
« Last Edit: April 14, 2024, 03:14:28 pm by Egan_BW »
Logged
I would starve tomorrow if I could eat the world today.

Megam0nkey

  • Bay Watcher
    • View Profile
Re: Nomic Game of Gods
« Reply #6 on: April 14, 2024, 11:24:43 pm »

Name: Kath
Sphere: Creation
Description: A massive industrial machine, with the boiling head of a smelter, shaped into Humanoid form


Major Creation Act: The Star-Beacon
A Bright Moon the size of Pangea, providing warmth and heat with the World's Lack of Sun in Mind. Its Rotation around the World Takes 25 Hours, with its shifts in its pattern signalling Winter and Summer to different parts of the world.


Major Rule Act: The Rule of Purpose. All Objects and structures created by a creature of Will, Agency, or even Sentient thought have a Purpose. A sword Cuts, an axe chops, a boat travels, and when made with purpose, they do it most effectively. Master craftsmen can inscribe purposes through focusing their dedication and intent, and these new purposes may not be obvious to their original intent, and make Wonderous new capabilities. A broom may be weaved together with the capability of flight, or a sword may be able to conjure flames, harmless to it, but harmful to others by a master of their work.
« Last Edit: April 16, 2024, 11:29:31 pm by Megam0nkey »
Logged

Crystalizedmire

  • Bay Watcher
    • View Profile
Re: Nomic Game of Gods
« Reply #7 on: April 16, 2024, 04:02:06 pm »

I would like to remind everyone that Major acts can create/destroy up to an entire large region.
Also, there is a world and it is barren and dark
Logged
she/her

Megam0nkey

  • Bay Watcher
    • View Profile
Re: Nomic Game of Gods
« Reply #8 on: April 16, 2024, 04:31:33 pm »

oh, should I change what I did on my act then? A bit out of scope I think
« Last Edit: April 16, 2024, 04:34:43 pm by Megam0nkey »
Logged

TricMagic

  • Bay Watcher
    • View Profile
Re: Nomic Game of Gods
« Reply #9 on: April 16, 2024, 04:48:36 pm »

Name: Aerith
Sphere: Will
Description: A Will formed of orange wings which fractures around its edges into a finite, yet uncomprehend-able design.

Major act rule: The Rule of Will.
All Capital-named possess their own Will, irrespective of a Mind. They seek to survive and help others who respect them. Those who defile and degrade them will find the Will against them. Wills can be born of a Ocean, a Sea, a Weather System, a Forest, a City. Anything with a Capital Name that exists has it's own Will, even that of a Leader.

Major act creation: The Five Oceans. Altari, Bossa, Capridom, Deltas, and Eclipso. The chill Altari rests in the east covered in icebergs. The energetic Bossa sits north, currents flowing swiftly. To the west sits Capridom, a warm ocean filled with basic life. Deltas sits towards the south, forming stormclouds and weather patterns from it's waters. And to the opposite side of them all sits Eclipso, with an island in it's center forming a whirlpool around it. In the center of the first four is another landmass untouched by the waters. Though this does not preclude continents forming within the oceans, these six regions serve as the base of this world, with the sixth intentionally unnamed and lacking Will.
« Last Edit: April 16, 2024, 04:52:00 pm by TricMagic »
Logged

Egan_BW

  • Bay Watcher
    • View Profile
Re: Nomic Game of Gods
« Reply #10 on: April 16, 2024, 05:49:12 pm »

Tric, my rule has the purpose of limiting the amount of work that the GM has to do, deciding what courses of action NPCs will take. Since most will lack Agency, most will not need to be considered. Your proposal attempts to grant things agency without actually giving them agency, is vaguely-worded, and doesn't actually interact with my rule at all. Thus things with Will will have things they want to do, but will still not be able to decide unless granted Agency.

Additionally, I really think that Agency shouldn't be something that's handed out to too many things, because the GM has to process it. And since this is still a nomic game, even if a godgame also, rules should be clear and concise about what they actually do, rather than whatever this means:
Quote
Those who defile and degrade them will find the Will against them.
Logged
I would starve tomorrow if I could eat the world today.

TricMagic

  • Bay Watcher
    • View Profile
Re: Nomic Game of Gods
« Reply #11 on: April 16, 2024, 06:15:16 pm »

It's a god game, it can mean however the GM interprets it. That and set pieces aren't that interesting.
If it's generic, it's because it is a generic rule. The Will of the People is a real thing invested in a country's leader. Therefore, the Leader can be considered to have Agency under your own rule of other rules affecting things. An ocean meanwhile will be more broad. If it's angry, anyone trying to sail will definitely feel it. And probably have a lot of deaths happen at sea. A Forest will not appreciate being clearcut, and actively fight back by pushing animals to attack, as it has Agency by it's Name, and animals don't as being part of it.

And yes, this Rule is an opposite to your own. Of course you wouldn't like it.

Fun thing, taking a City by seige will mean said City won't appreciate being occupied. Being built by it's inhabitants, if treated well and kept clean, it's harder to take, and if taken is likely to cause inconveniences. In day to day life, keeping it clean and repaired means things stay clean with less wear and tear. The spirit of a place, or as noted, a Will. (This will likely cause interesting culture shifts where invaders try and strike down names of places and smother them. Books are banned and burned by invaders, history is written to twist, and national identity is used as a bludgeon by the important.)
« Last Edit: April 16, 2024, 06:17:48 pm by TricMagic »
Logged

Megam0nkey

  • Bay Watcher
    • View Profile
Re: Nomic Game of Gods
« Reply #12 on: April 16, 2024, 06:25:49 pm »

I think it will be interesting when seige machines designed with Purpose by master seigecrafters go against a Named City full of spirit
Logged

TricMagic

  • Bay Watcher
    • View Profile
Re: Nomic Game of Gods
« Reply #13 on: April 16, 2024, 06:52:53 pm »

A Boat Made, Named, and imbued with Agency.
Would it be Emotion, Will, and Knowledge?
Logged

Megam0nkey

  • Bay Watcher
    • View Profile
Re: Nomic Game of Gods
« Reply #14 on: April 16, 2024, 07:50:52 pm »

I suppose it would
Logged
Pages: [1] 2