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Author Topic: (SG) Penal Governor  (Read 11103 times)

Weirdsound

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Re: (SG) Penal Governor
« Reply #45 on: April 23, 2024, 12:45:48 am »

No ideas for the speech, other than that it should be short and sweet and probably contain some sort of assurance that everyone won't die horribly. Jasper's speech kind of gave off "some of you may die, but that is a sacrifice I'm willing to make" vibes, which strikes me as tone-deaf.

Something hopeful instead of pessimistic, something that doesn't focus on everyone's untimely death, would probably be a better approach.
I like this. Something about hey, we might all die, but we might all become powerful and rich instead.

You give a brief speech to conclude the ceromony. "Nothing Jasper said is false. The Judgement department supports us, but the road ahead is perilous. I cannot deny that penal colonies such as this have a poor rate of survival. But I also cannot deny that this group has the tools and knowhow to beat those odds. Remember, we were sent here for a reason, and that reason was not to die a meaningless death. Each faith practiced grants the Confederation new casting clerics to bring to bear against the horrors of the void! Therefore each world that hosts a faith's headquarters has great influence within the Confederation. With so many unknown temples, should we survive the trials ahead of us, it is inevitible that we will found at least one new religion, and our descendants will dwell upon a world that is both wealthy and powerful!"

Following the speech you retire to your shuttle to rub elbows with some of the Solo's important crew members, enjoy a few drinks, and eventually return to orbit. But your words clearly had an impact; Word reaches you over the following days that after the conclusion of your speech one of the attendees, a former slave of no apparent renown or education, claimed to receive a vision from the deity of the Lush Temple. He lead a party of about 300 pilgrims to the temple's exterior, where he held vigil for several days, until his starving and dehydrated followers decided to kill him and return to their new homes.

---

Speaking of which, we probably shouldn't pillage the temple yet. Maybe get some experts to figure out what powers the place and if there's a way to grab the goodies without undue curses and loss of convenient environment.

You convene a small council of clerics and spiritual thinkers to discuss the temples of Silence IX. Specifically the ones supporting the local biosphere. More specifically the Temple of Bambi. The primary speakers are Congresscleric Jasper and Arch-Lady Amoy of the chrono-sirens, but also present is Sergent McNuckle, the senior theologist among the Silver Anchors, Chex, the wisest member of the small group of Ant-Like aliens, Chippy, who severs as Chex's translator, and an elaborately dressed but nervous looking young woman who seems so terrified of speaking out that she doesn't even introduce herself.

"The Guardian Deer does not mind visitors," Jasper starts by speaking of Bambi, "but is unlikely to tolerate its territory being robbed or defiled. We can enter and search for treasure, but taking any for ourselves would likely have dire consequences. We have options."

"The first, and most simple, is to rob the temple and eat the consequences. An extensive set of Hollywood scrolls is worth many times the resources we brought to the world. Our supplies and even our colonists are expendable." Jasper explains earnestly. "If you'd like to intentionally sacrifice colonists to preserve the biosphere of the temple district, I could probably pacify the spirit of the patron with some human sacrifice. The blood of 7000 colonists should daze the patron long rob the temple free of consequences, but we can do 15000 if we want to be extra safe."

Arch-Lady Amoy bursts out laughing at the suggestion. "Fifteen stacks fa temporary control over a temple? You make me laugh, child. I could do dat permanent, and with only a single body. I be knowin the ancient rites to re-dedicate another Terran Patron's temple ta Kano: Patron of backstabbers n' double-dealers. All it takes is a single sacrifice, harvested through an act of treachery by someone of our faith. We should be able ta eventually find a practicing crew memba willing to knife a friend for god, but you could rip da heart out of one of your half sisters if you want to expedite it."

"Re-dedicating the temple isn't a terrible idea." Jasper admits, "But I think we can do a bit better than a notoriously fickle deity that is pretty much exclusively worshiped by Chrono-Sirens and niche trickster cults. I know a simple rite to re-dedicate the temple to any one of the rowdy patrons that our religion favors, and all it will take is a significant offering of ill-gotten wealth. There are a handful of non-confederation inhabited worlds within a jump or two of here; We could raid such a world, or hope that when your underlings catch up to us they bring enough of your fortune to serve as the offering."

"Heh. Me an' the girls would be down for some good ol' fashioned piracy. Ol' Conrad never liked to let us off da leash for that kind of stuff as a respectable smuggler... perhaps things have changed now that he has a planet to run? If we leave da system, we could also stop in the orbit of a Blue Giant. Such a star enables the true daughters of Caribbeos ta do some scrying. Send us away, we can come back wit answers about some of the alien temples on our world."

You can trust your Chrono-Sirens to serve your interests remotely. You might have to put some thought into sending them somewhere civilized where they can get into trouble on the side, but if they stick to systems that are hostile or uninhabited, you don't see how their 'playful' nature and general misanthropy could cause too many issues.

Chippy speaks up next, on behalf of his wise-bug Chex. "Observation: You are suggesting solutions to your quandary that may involve leaving this system. Assertion: The Sorcerer Drones of our species are masters of the earth. If the temple touches the ground, they can nullify its wrath. The Solo can reach our world in one jump, the Trumpet in two. If you send us, I'm sure others of our kind would accept an offer to study planetary terraforming and colonization in your service."

The group discussess options back and fourth for several minutes. You note the strange, well dressed, young woman attempts to speak several times, but seems to lack the nerve to interupt anybody. Eventually you conclude that no new suggestions are likely to be forthcoming, and dismiss the council for the time being.

---

What's the general stance on monogamy/partner+mistress, etc? Lady Mercury probably wouldn't mind if we had someone else on the side, seeing as she out right said she'd want the same, but is that considered improper to the public?

The sirens seem to think we could/should be interested in both our half-sisters, so I suppose we have options there.

Also that marriage sounds like a good deal but I agree that we should wait on it until we work some stuff out with her.

Thinking things through, we might want to work things out with Lady Mercury before going for that marriage proposal, though it is stacking up as something with mutual benefits for both sides.

After considering Lady Mercury for several Solar Days, you conclude that she is worth persusing, although you will likely have to work things out before committing to anything.

Back in the day, you would sometimes pretended to be a noble to impress sources and clients who valued such blood. As such, you keep a great database on the nobility of the old empire, and their myriad of near-bureaucratic social protocols, on the Solo's intraship network. If you do wind up marrying Lady Mercury, the wedding would have to follow a well chronicled and protocol-compliant courtship if you want your fellow nobles to respect the union and its offspring.

You begin sifting through several old books of social-protocol, looking for procedures you might follow. You cross-reference charts with facts about the biology and circumstance of both the potential bride and groom, looking for something useful. Eventually you find procedures outlining a relationship in which an unladed female noble with no higher ranking family present in-system invites a male noble with no higher ranking family present in-system to initiate courtship. The protocol is perfect for you, specifically written for nobles on sparesely populated worlds or in other situations where rapid propagation of noble blood is a priority. The steps are fairly straightforward.

Courtship Protocol #127.7-D
Spoiler (click to show/hide)

You track down Sister Shelly on the bridge of the Solo for her opinion on the matter. Many of the Siren's are like mothers or sisters to you, but it is Shelly who you would turn to with questions about sex and love during your formative years. The Chrono-Sirens also spy on everyone, and may have some good ideas as to what sort of dates Lady Mercury might like to go on.

"We actually dunt have a good read on the noble lady," Sister Shelly admits, "by our lofty standards anyway. Those golden elk of hers see right through our illusions. We can't get close, and thus've ta learn 'bout her through her friends. From what we can tell, her interests almost exclusively reflect her thirst for glory. Sports and competition might make for a good date, ya? Fencing would work, ya both good with a blade. She's actually ranked under Standard Station rules."

You consider the proposition. Standard Station Fencing takes place in 0g, with each party wearing thrusters on their wrists and heels. It is an exciting sport, but one with a high risk of injury and accident. It is also likely to see your ass kicked - you are familiar with the basics of SSF, but you have no realistic hope against a ranked competitor. Challenging Autumn under basic Historical Terran Martial Arts rules would be a test of pure swordsmanship in an environment both competitors are likely familiar with, or, if you would rather tip the scales in your favor, you could challenge her in Caribbish Ballroom Fencing, a set of elaborate dueling rules invented and taught to you by the Chrono-Sirens. As few Chrono-Sirens survived the explosion of their star, and most wouldn't give the time of day to a mere mortal such as yourself, you are fairly confident that you are the greatest living non-transhuman practitioner of their Martial Art.

"What about team sports? Anything we can do were we compete with each other instead of against?"

"You've seen that she enjoys a good round of Floatpaddles. You could be her doubles partner."

You've seen enough of Autumn's game to know that she is much better at Floatpaddles than you. You wonder if she would enjoy helping a less-skilled partner, or would feel put-upon if forced to do so.

"Oh!" Sister Shelly lights up, "There is 'er friend. Whatshername... Dat Bardic Priestess from da Church o' High Broadway. She was at yer meeting 'bout the temples and couldn't bring herself to share. Poor ting. Shy as she is in person, she be fierce on ta stage as a singer and actress. Patronize her for a private performance, and invite Lady Mercury as your guest. From what I can tell, the lady is sickenly wholesome in careing fer those close to her, so giving the mute lady work will earn ya points!"

Sister Shelly then gives you a wicked grin. "Her support of friends can also be... unwholesome as well. Pretty sure every mortal member of 'er enterouge has seen every other member naked, and touched most of em ta boot. If you had a chronicoler willing ta look past unseemly behavior, perhaps a genius transhuman sister perhaps, you could just socialize with her group and let the anatomy fall where it may."

Sister Shelly can probably be trusted to chronical a courtship for you, and would probably do so in disguise, but getting caught with a falsified romantic chronical is grounds for the deconsencration of a noble's bloodline.

How do you proceed?
« Last Edit: April 23, 2024, 12:51:40 am by Weirdsound »
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Taricus

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Re: (SG) Penal Governor
« Reply #46 on: April 23, 2024, 06:09:42 am »

Given the whole "will be stripped of noble bloodline" thing for not doing things with Lady Mercury the proper way... well, that leaves doing it the proper way.
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ZBridges

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Re: (SG) Penal Governor
« Reply #47 on: April 23, 2024, 06:23:03 am »

I don't support the ritual sacrifice of thousands of our colonists. It seems like a great way to tank morale and foment a rebellion.
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Kashyyk

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Re: (SG) Penal Governor
« Reply #48 on: April 23, 2024, 07:00:51 am »

I suggest we arrange the patronage of the Bardic friend, as perhaps we can also tease out whatever input she was unable to offer during the main meeting.

I thus support officially beginning the courtship.

Generally though, I'm not interested in either of the blood sacrifice options. Jasper's suggestion has merit, although I'd like to know more about the tenples via scrying, as well as what the Bug solution would entail.
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Funk

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Re: (SG) Penal Governor
« Reply #49 on: April 23, 2024, 02:27:26 pm »

Given the whole "will be stripped of noble bloodline" thing for not doing things with Lady Mercury the proper way... well, that leaves doing it the proper way.
+1
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

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IronyOwl

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Re: (SG) Penal Governor
« Reply #50 on: April 23, 2024, 04:19:00 pm »

Given the whole "will be stripped of noble bloodline" thing for not doing things with Lady Mercury the proper way... well, that leaves doing it the proper way.
+1
Yeah, we really don't want that coming out in a century or two and ruining everything we've built.

I don't support the ritual sacrifice of thousands of our colonists. It seems like a great way to tank morale and foment a rebellion.
Generally though, I'm not interested in either of the blood sacrifice options. Jasper's suggestion has merit, although I'd like to know more about the tenples via scrying, as well as what the Bug solution would entail.
I'm opposed for now, but we might want to keep it in mind as our population grows.

Given that we're allowed to snoop, we might also want to get an inventory on what's in there before making thousands of corpses.


I suggest we arrange the patronage of the Bardic friend, as perhaps we can also tease out whatever input she was unable to offer during the main meeting.

I thus support officially beginning the courtship.
I think I'll officially +1 this. I was interested in maybe exploring our options more, but we are in something of a hurry and an adventurer is a good match for a smuggler lord.


Other business:

We are very close to the ant homeworld! We should learn more about them to figure out if they'd be good trade partners, allies, or might be a threat. Maybe we should hang out with Chippy sometime, learn more about him and his people.

We have our first prophet! Had our first prophet. I'm sure there will be others.

I think we should send our sirens to scry. They don't have a lot of work to do around here, and any further information on temples would be good to have.

Less sure about sending them to do piracy. It'll piss off the neighbors and we don't have a lot of troops to spare... though our half-sister's 4000 brutes are a good start on that front.
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omada

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Re: (SG) Penal Governor
« Reply #51 on: April 23, 2024, 04:43:01 pm »

Took me long enough to notice the pattern on the religions name, i loved it

+1 to everything said until now

and if I remember properly there was a lady with trouble to make her voice heard in the meeting, meet her alone and let her speak, be a little incisive that as a spoke-person she needs to hone her social skills, because if us weren't, us, she would be left forgotten

maybe this social impairing of her we can make her inprint a liking to us, make her look up to us, a parental figure or whatever (I forgot the proper word so i am just slamming a bunch of them together) and increase her loyality

Or not, but even if she doesn't manage to get her voice heard by anyone else but us it is still an political advantage

edit: eliminated a bit of my confuse drunken english and a line in the end
« Last Edit: April 23, 2024, 11:41:50 pm by omada »
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Weirdsound

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Re: (SG) Penal Governor
« Reply #52 on: April 24, 2024, 12:44:22 am »

Weeklyish status update tonight.

Silence IX - Confederation Penal Colony
Spoiler (click to show/hide)

---

Given that we're allowed to snoop, we might also want to get an inventory on what's in there before making thousands of corpses.

You contact Chief Engineer Straton and instruct him to probe the Temple of Bambi without touching or taking anything. He still encamped just outside the temple, and promises to report back in a few hours.

A few hours later, on cue, he reports back. "The bad news is this temple's basement is not an ideal origin point for a fungal growth tunnel. The good news is that said basement contains a single medium sized shelf that appears to hold one hundred and twenty nine Hollywood Scrolls. My team lacks the proper equipment to extract the video files from such ancient technology, and thus cannot offer you an in-depth appraisal... but considering how valuable they are..." Straton's voice tappers off in excitement.

"The annual GDP of a well developed Star System would be a conservative estimate." You finish for him.

You kill the communications link, and a bridge officer you don't recognize whispers in your ear with the voice of a Chrono-Siren. "I dunt think the colonists will be able to help themselves when they hear what sort of treasure is up in that temple. It will be defiled, mark me words. Perhaps me an' the girls should hop a shuttle and slaughter Straton's group before they can spread da word, no?"

---

You pay a visit to the Sanctum of the Sirens, dragging both Chippy and Captain Hellfire along, to discuss the logistics of a potential scrying voyage with your Chrono-Sirens.

The girls have already discovered several suitable stars for their scrying that the Solo could reach in a single jump. One could even be reached by the Trumpet of Revelation if you would rather send them in that ship instead. They suspect the voyage would take two to four months round trip taking both travel time and the scrying ritual into account.

"Two things we would be liking, but not needing," Sister Maya proposes. "First would be a few thousand of the popsicles that Jasper be storing on the Trumpet. Should we see a fate we dunt like, we can try ta muck about with it - just need some blood sacrifice ta do it is all. Second be your sister Elke. If we focus our scrying through her biologist's mind, we could also uncover some of the scientific secrets lost with our old home star, perhaps including the method ta create more o' our kind. We could perform that rite in relative safety, or allow her sanity to burn to get more complete knowledge."

After hearing the Siren's out, Captain Hellfire speaks. "I think Congresscleric Jasper could be convinced to lend the Siren's the Trumpet if you would rather them have a more combat-worthy ship. I wouldn't recomend letting the Chrono-Sirens lead an expedition to the Ant's planet, best you ask Jasper to command the expedition or permit you to travel if you intend to engage in any Xenodiplomacy."

"Calculation: A brief visit to my world would add about a Solar Month to your journey on this ship, or three if you are taking the Trumpet." Chippy adds.

---

You request a meeting with Brother Karl of the Golden Elk to plan a date in which you patronize lady Mercury's friend. Instead of a holo-call, the Golden Elk responds with a formal and seemingly handwritten note.

Governor Conrad,

I hope this letter finds you well. I will gladly arrange for you to patronize Ms. Mary Marlowe, with the intent of providing entertainment for a courtly meeting between my charge Lady Autumn Mercury and yourself. You have a few choices you need to make, however, before I can begin planning in earnest.

Your first decision pertains to venue. The treetop platform where you received your pardon would make for an ideal venue if you wish a large crowd of colonial riffraff to witness the courtship first hand. For a more intimate crowd, the bridge crew recreation deck of the Solo could host a small crowd of her friends and yours. If you would rather the date just be the two of you, myself, and a chronicler of your choosing, we have discovered several spots of great unatural beauty in our exploration of the Lush Temple District that would be suitable for a private show.

Your second choice pertains to the content of the show. Ms. Marlowe has actually anticipated playing a role in your courtship, and, with the intent of honoring your Sparrowite faith, has prepared a musical performance of old Terran Sea-Shanties, villainous songs extracted from Hollywood scrolls, and void-hymns popular amoung the nobility and clergy of Caribbeos. If you would rather explore the performer's talent than your own culture, Ms. Marlowe is trained to safely perform the Second Solo-Bardic rite, and would likely be quite flattered if you requested that she performed it. I promise that it is a show you will never forget.


You stop reading for a second. You have heard of the Solo-Bardic rites from the Chrono-Sirens. They are said to be the greatest test and display of a caster's faith and illusions. The performer singlehandedly puts on a performance of either a cursed play from Old Terra or an actual dark rite of a wicked diety. She must use her illusions to conjure most of the actors, customes, and props, her body and voice to physically play the lead role, and her divine magic to safely protect those present from the terrible nature of the performance. This is one trick that not even Chrono-Sirens can pull off, as they lack access to protective divine magic. Arch-Lady Amoy claims to have perfected a varriation of the Solo-Bardic rite in which she protects herself by channeling the consequences of her performance onto the audience. You have not witnessed this for obvious reasons.

On one hand, you find it difficult to believe that a mortal human of such a young age could pull such a feat off, but on the other hand you don't doubt that she knows much of divine magic, as you are sure she was invited to your conference about the temples for a reason. After a few moments of thought, you continue reading as the letter gets juicy.

You may recall my lady informing you that she doubts her ability to remain faithful to a husband. As her duly appointed chapperone, I feel obliged to inform you that Ms. Marlowe is one the chief reasons why. They claim to be good friends, and while that is true, there are physical and emotional elements to their relationship that could be called love if both parties were not so terrified of commitment. If you feel the need to adjust my ladies' romantic behaviors should you marry her, you may wish to consider planning a date that does not involve Ms. Marlowe. If, however, you wish to send a clear signal that you are willing to accept her dalliances, or at least the ones that cannot result in illigitimate offspring, we could ask Ms. Marlowe to perform something to convey the message; A recital of songs and sonnets about such complicated matters of the heart would make an appropriate public performance.

This letter will destroy itself ten minutes after you finish reading it. I will send a permanent copy, minus the scandalous details, within twelve terran hours.

-Brother Karl of the Golden Elk
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Taricus

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Re: (SG) Penal Governor
« Reply #53 on: April 24, 2024, 11:52:28 pm »

Okay, so our potential wife likes women. And it's the singer. All things considered this happening is... well, water under the bridge; it isn't harming anyone and being able to get someone's whose abilities rivals the chrono-sirens and fills a different niche is frankly something we shouldn't turn down.

The scrolls... Probably best to let the chrono-sirens deal with the group. Or otherwise put everyone from that team in cryo until we've managed to extract and sell them on. Either way, we probably want to keep a few chrono-sirens there to eliminate any further interlopers to the temple. A few bloody examples will dissuade the vast majority of treasure-seekers (That aren't ours).
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King Zultan

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Re: (SG) Penal Governor
« Reply #54 on: April 25, 2024, 02:30:10 am »

The scrolls... Probably best to let the chrono-sirens deal with the group. Or otherwise put everyone from that team in cryo until we've managed to extract and sell them on. Either way, we probably want to keep a few chrono-sirens there to eliminate any further interlopers to the temple. A few bloody examples will dissuade the vast majority of treasure-seekers (That aren't ours).
+1 Seems like the best way to handle it for now.
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ZBridges

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Re: (SG) Penal Governor
« Reply #55 on: April 25, 2024, 02:56:28 am »

The scrolls... Probably best to let the chrono-sirens deal with the group. Or otherwise put everyone from that team in cryo until we've managed to extract and sell them on. Either way, we probably want to keep a few chrono-sirens there to eliminate any further interlopers to the temple. A few bloody examples will dissuade the vast majority of treasure-seekers (That aren't ours).
+1 Seems like the best way to handle it for now.
+1 to putting them in cryo temporarily. Tell them that it's for their own protection and they will be well compensated for their brief time on ice.
« Last Edit: April 26, 2024, 07:32:03 am by ZBridges »
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Kashyyk

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Re: (SG) Penal Governor
« Reply #56 on: April 25, 2024, 03:23:15 am »

If we want to avoid murdering the secret, we could instead post a guard detail around the temple. With the caliber of colonist we're dealing with, that might not be a particularly great option though.
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Taricus

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Re: (SG) Penal Governor
« Reply #57 on: April 25, 2024, 04:27:14 am »

Not to mention the possibility of one of the guards letting the beans spill too.
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IronyOwl

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Re: (SG) Penal Governor
« Reply #58 on: April 25, 2024, 06:11:41 pm »

Man our sirens like murder.


I don't think we should murder our engineers for a number of reasons, but one is that it's a very short term solution. It can't possibly take that long until people realize there's cool stuff in the cool temple. If we don't want it plundered, we're gonna need to guard it regardless.

That aside, we shouldn't need to worry about it just yet. As far as we know, we control the only two ships on the planet, so anybody who steals them will have nowhere to go. Ironically, our biggest threat there will be our own criminal associates arriving.


The other issue I have is that we don't really want to sell the scrolls, do we? We want to use them to invent or enhance faith(s) completely under our control, and thus enhancing the power and prestige of our planet.


Let's deny the sirens their sacrifices (we don't have that many colonists!) but let them take our biologist and the Solo. She'll probably be more useful getting temple intel than sorting colonists.


We should avoid contacting the ants yet. We'll want ourselves or Jasper for that, and I don't think it's wise to have neither of our ships available. Or the sirens on board, frankly.


I agree with catering to Ms Marlowe, especially since we're not sure if we're gonna be entirely faithful either. Let's go with a public venue, Sparrowite flavored performance but with some songs about how complicated love is.
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Re: (SG) Penal Governor
« Reply #59 on: April 26, 2024, 11:27:52 pm »

The scrolls... Probably best to let the chrono-sirens deal with the group. Or otherwise put everyone from that team in cryo until we've managed to extract and sell them on. Either way, we probably want to keep a few chrono-sirens there to eliminate any further interlopers to the temple. A few bloody examples will dissuade the vast majority of treasure-seekers (That aren't ours).

Man our sirens like murder.


I don't think we should murder our engineers for a number of reasons, but one is that it's a very short term solution. It can't possibly take that long until people realize there's cool stuff in the cool temple. If we don't want it plundered, we're gonna need to guard it regardless.

"You may take the shuttle down, but this isn't a kill-op. They are valuable, and we have cyro-chambers we can use aboard the Trumpet of Revelation. Try to avoid traumatizing anybody in that group who looks important, while you are at it."

The disguised siren nods, and vanishes down a corridor towards the sanctum where she might find her sisters.

About half a solar day later, Sister Maya contacts you from the cryogenics control deck of the Trumpet. "Mission went good boss. Ta fungi-mongers conceded without a fight, and the only person we had ta let in on the truth aboard the Trumpet was your sister Elke. She cleared the man-popsicle makin station of crew who might overhear tings, and the girls are putting Straton and his crew down fer an ice nap as we speak. Might take a few more hours ta wrap up though; We giving everyone a proper debriefing first."

You understand debriefing to mean a conversation, interrogation, or intimate encounter that will last until the Siren has sufficiently deceived their mark, at which point said victim is vulnerable to that Siren's life draining power for the rest of their days.

Let's deny the sirens their sacrifices (we don't have that many colonists!) but let them take our biologist and the Solo. She'll probably be more useful getting temple intel than sorting colonists.

(Nobody else even talked about Scrying. I'll send the Sirens without a +1, but not Elke.)

"Very good Maya. When the girls are done, do me a favor and let them know that they should make ready to leave on that scrying trip in a few solar days. I'll be leaving you the Solo, and my planetside residence is not yet ready, so I need some time to figure out where I'll lodge while you are gone... also to compile the usual list of bridge crew you are absolutely not to kill. I also need more time to consider if I'm granting you Elke or the colonists that Amoy requested."

"Understood, boss. Should we be holding anyone back in case you need Transhuman help?"

You pause to consider the offer. "I'll keep Shelly here. I need a chronicler for my courtship with Lady Mercury. And aren't you lot are always teasing Sister Daisy for her lack of skill in divination? I'll keep her as well, and perhaps one or two others who you collective decide won't be of much help on a scrying expedition."

---

The next 48 hours are rough. In anticipation of the Solo's departure, you move to quarters aboard the Trumpet of Revelation. Your flagship was built with with smuggling in mind, and thus had lots of empty space that you and your various important underlings could use as luxurious quarters. The Solo is a smaller ship, built for military service, and thus not a square meter is wasted. Jasper is able to secure you an officer's room, but it is still quite spartan by your standards, and for now you are sharing it with three of your Chrono-Sirens. You trust the transhumans to protect you and keep your best interests in mind, but their impish and predatory nature makes them poor roommates.

Sister Daisy is known for her ravenous apatite and... unique diet. She prefers her food rotten, and thus leaves dozens of trays from the commissary strewn about the chamber to ripen. You are sorely tempted to tell her to hunt one of Jasper's crewmembers or grab a prisoner from Cyrostorage; The Siren's claim that draining a deceived victim's youth and vigor sates their phyiscal hunger for a time.

Sister Beatriz is the newest Chrono-Siren in your service; The only one who you did not grow up with. You still trust her, of course, she wouldn't anger her sisters or risk trading you in for a master who might put greater restrictions on her behavior, but she does look at you from time to time with the sort of predatory gaze you are only accustomed to the Siren's giving to other mortals.

Of the three, Sister Shelly is the least bad roommate. But your transhuman big sister is also something of a prankster; each time you enter the room you inevitably find some sort of illusion that offends all your senses: turd in your boots, decaying corpse in your bed, ticking time bomb on the dresser, and the like. She is also overprotective; You tolerate Sister Beatriz's predatory glances, but Shelly does not. You can't sleep for more than an hour or two without waking up to Shelly doling out a very loud beatdown to the younger transhuman witch.

It is quite the relief when you get to leave the Trumpet for your date with Lady Mercury.

The setup for the concert to be appropriately romantic. Ms. Marlow uses as a stage the same elevated 'tree' house platform that you recieved your pardon on. Your party, consisting of yourself, Lady Mercury, Brother Karl, and Chronicler Thomas Hornsby III (really Sister Shelly disguised as a posh old man), sit atop one of your shuttles set to hover only a few feet from the stage. Inside the craft, sister Daisy mutes employs her illusion magic to mute the thruster, and sister Beatriz does the same for the nearby audience on the ground.

Karl and Autumn arrive on foot, and lauch up to the roof of your shuttle via Jump Pack. Your date initially appears to be in a foul mood, responding to your greeting with only a kurt nod.

"Forgive her, Lord Conrad," her giant bodyguard explains, bent over to whisper in your ear, "we went over the courtship protocol yesterday in hopes that there would be no surprises, but she just realized two minutes ago that "Chaste Date" means remaining fully dressed and only kissing on the hand or cheek. She had somehow reached the erroneous conclusion that the phrase meant anything goes so long as at least one party keeps their pants on. The childish tantrum should cease when the show starts, but I'd avoid offering her your hand to kiss unless you my charge to make a scene and rebelliously suckle your fingers."

Several minutes later the show does start. Mary Marlowe steps on stage using her illusion magic to don the guise of the true form of a particularly fearsome Chrono-Siren: White hair decorated with feathers down to her waist, seven breasts of various non-uniform sizes, a large curved beak, and a right-hand the size of her head with sword like claws that long enough to rest on the ground. She begins singing the songs of your people with a range multiple voices at once that sounds like a full choir, and her claws scratching the ground produce a full orchestral accompaniment.

By the end of the second song, Autumn's mood has softened. By the end of the fourth, she is holding your hand. By the end of the sixth, she is leaning against your body. By the end of the eighth, she attempts to lay across your lap for a few seconds until Brother Karl stops her. After the tenth song, Ms. Marlow leaves the stage for an intermission. Your shuttle crew brings up food and refreshments, and your date uses the break to gush about the performer.

"Mary's great, isn't she? My brother actually rescued her from an underground pharmacist who was testing drugs to better facilitate the brainwashing and development of new Transhumans. The treatment she got granted her an unearthly stage presence, but robbed her of Charisma and social skills in almost all other aspects of her life. I taught her how to talk off stage again, but she wouldn't let me take the lessons too far for fear of losing her gift."

"Facisnating," you comment, "Why did your brother transfer Ms. Marlowe to your service?"

Autumn pauses for a second to consider. "You know, I'm not really sure. It was around the time I started devoting my social circle to the pursuit of glory and adventure. Perhaps he figured her magic would be useful to me. She had the highest IQ of her experimental group, and told me my brother gave her the necessary books and encouraged her to teach herself the Divine Craft of the Church of High Broadway."

The topic then shifts to the ins and outs of fencing, and the conversation goes well for another fifteen minutes or so before the intermission ends and Ms. Marlow returns to the stage. This time she seems to be in what you assume to be her true form, or at least the form she wore to her meeting with the other priests. She has, however, changed her outfit and hair; She wears a transparent pink gown which shows black undergarments beneath, and the same orange, pink, and green hair as your date. She lounges on a sofa, holding a chain which is attached to a large feline-like alien creature with an adorable face closer in appearance to that of a human infant.

She opens her second act with some of the more romantically suggestive shanties of your mother's culture, before pivoting to a popular recent hit about the complications of love and a Sapphic affair.

Lady Mercury picks up on the message imeaditially and shoots her bodyguard a deadly glare. She screams over the music, "KARL! DID YOU PUT HER UP TO THIS?"

She then turns to you apologetically. "I hope my chaperone hasn't been putting the wrong idea in your head. I like to think I'm a pretty self aware person. Like most of the vat grown idle rich, I'm genetically predisposed to be attracted to most beings. I... entangle myself... with pretty much every member of my vat grown idle rich entourage from time to time, and I know that comes across as strange to someone who doesn't share my background. But this TRANSHUMAN OAF," Autumn sticks out her tongue and shoots a rude hand gesture at Brother Karl, "thinks I'm in love with Mary and Juan and Sabre because circumstances put me in their arms with a bit more frequency than the others. I don't know where he gets off on making that bold assumption. Perhaps he is just jealous that his anatomy is too large to..."

BALOOOOOOOOOOSH!

Four massive explosions rock the civilian audience below your shuttle. The music stops. You hear the terrible screech before the dust settled, at which point you see them; Mole-like creatures, with the size and trunks of Terran elephants and the armored scales of a Terran crocodilian. One emerges from the center of each explosions, sorrounded by the limbs of the dozens of people demolished by each blast. They wander out into the screaming, panicked crowd, where they begin casually scooping people up with their trunks and shoving them into their mouths.

You weigh the situation. You are only carrying your longsword and pistol; Your proper weapons and armor are inside the ship, and it would take you a few minutes to gear up. Your chrono-sirens are not much bigger than the average person, and focus on deception, agility, and manipulation in battle; They are probably much better off than the civilians or few lightly armed guards on the ground, but unknown rampaging alien monsters are probably not the best matchup for them. You do not know exactly what Ms. Marlowe's capabilities in battle may be, but note that she is now staring at the shuttle, waiting on your party to determine the next move.

Brother Karl, the heavily armed and armored Transhuman who nearly matches the monsters in height, turns to you. "We should get out of here and return with reinforcements. I'm fairly confident I can win this if I can catch up with the beasts, but I'm not positive as I don't know exactly what they are, and I don't think there is enough value in these commoners to risk our higher lives on their behalf in an uncertain battle."

You consider the statement, and find it logical until you remember that sister Beatriz is on the ground somewhere, and as nobody makes Chrono-Sirens anymore she is irreplaceable. As you ponder your next move, you hear Brother Karl cry out "M'lady! No! You mustn't! It is not safe!"

Turning, you see lady Mercury place her small purse upon the roof of her shuttle and open it. Green hardlight shelves erupt from the container, and on the shelves sit almost every kind of weapon you could imagine. Your date must practice the Way of the Tessellated Armory, a martial art that focuses on proficiency in many weapons and constant readiness. "This is no time for cowardice Karl! Glory awaits! Conrad, take whatever gear you need. I'm jumping down in about 25 seconds once the nanites apply my armor. Bring the shuttle down after me."

Karl looks at you pleadingly. "No. No. Order the shuttle up! Right now. Please! Her maximum safe jump height is 750 meters. Get above that and m'lady can't do anything crazy."

How do you proceed?
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