Alright, how much are NPCs willing to pay for land plots and/or buildings, and are there any other buildings aside from houses at this stage? What's the cost of hiring assistance for building projects and the like?
Addendum; What is the maximum amount of fields a farmer can tend to anyway? And how much do oxen/cattle cost to import to the village?
Finally, how *do* we pick a chief exactly?
A plot of land, being largely fungible, will go for about 1.5 silver, give or take a copper.
Wooden houses are more diverse, and depending on their quality and your "trader" skill can go from 5 silver to 1 gold.
A competent laborer can be hired for 2 silver/year. A complete rookie could be had for food (10 units.)
We've already established that workshops exist- they give +1 to craft checks. We don't currently have a blacksmith in our community, but a smithy is a more complicated building requiring stones for the furnace and 5 man-years to build. Other building ideas are:
- Common hall- a village hall for people to gather in, 10 man-years to build
- Hunter's Lodge- a house out in the wilderness for hunters to stay in (+1 to hunter skill), 4 man-years to build
- Stone house - a better version of a house, fit for a minor noble/chief, requires access to stones (through a quarry or a merchant arrangement), 10 man-years to build
- come up with your own and we can discuss what its good for and what it costs!
As I mentioned earlier, a farmer can tend to a maximum of 3 fields (though 2 is more usual.)
Cattle:
A mature ox will set you back about 1.5 gold and will last for 10 years. It allows a family to plow up to 10 fields/year, however as they still need to be weeded, watered and harvested the actual effect is the doubling of your usual output up to 120 units of food/year/ox. 2-3 farmers can take advantage of this.
A mature Cow is worth 1 gold, and (provided someone in the village will lend you a bull) will birth a calf every year for 10 years.
A Bull is worth 1 gold, if you want to buy one yourself, and will last for 20 years.
Each cow/bull/calf/ox needs a fallow field or a grassland to herd on per year.
Up to 10 cattle can be overseen by 1 rancher. If you're bad at it, animals will be injured/stolen by wolves.
Cows provide milk worth 3 food units / year.
Eating a calf provides 5 food units worth of meat, but can be sold for ~1 silver.
Grown cows, bulls and oxen provide 10 food units when they die. (but the meat is not as tasty as calf meat)
Village events, like chief elections happen in free form- tell me how you'd like to handle them and we will.
For example there are currently 2 NPC candidates (though players can and should apply):
Hildebert, a retired soldier, to whom many young people look up.
Gevehard, a recently arrived minor noble from the South, who boasts about his family's experience in such matters.
Who do you support?