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Author Topic: Roll to critical fail.  (Read 3833 times)

BlackPaladin99

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Re: Roll to critical fail.
« Reply #15 on: March 08, 2024, 08:20:36 pm »

Lose All the Power in the Universe

Roll: 1
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StrawBarrel

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Re: Roll to critical fail.
« Reply #16 on: March 08, 2024, 09:55:36 pm »

StrawBarrel: Try to kick the wooden fence
Roll: 1D1, Result: 1
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Wolfkey

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Re: Roll to critical fail.
« Reply #17 on: March 09, 2024, 01:55:08 am »

Turn 3


Roll: 1D1, Result: 1 (Critical Failure)

The void grows...


Strif3: Float out of the planet's atmosphere.
Roll: 1D1, Result: 1 (Critical Failure)

A_Curious_Cat: Fail to bring Strif3 back down to earth.
Roll: 1D1, Result: 1 (Critical Failure)

Megam0nkey: Reinforce stone floor.
Roll: 1D1, Result: 1 (Critical Failure)

Tricmagic: Roll anything on d12.
Roll: 1D1, Result: 1 (Critical Failure)

BlackPaladin99: Lose all the power in the universe.
Roll: 1D1, Result: 1 (Critical Failure)

Megam0nkey starts reinforcing the floor, but then...

BlackPaladin99 tries to cause all power in the universe to be lost, but in doing so, attracts the attention of the universe itself.

The universe notices Strif3's defience of gravity, and reverts it's effect on them back to normal.

A_Curious_Cat, attempting to interfere, but accidentally multiplies the effect of gravity on Strif3 by 50 times.

Tricmagic rolls the d12, but before it's done rolling, Strif3 collides with the d12 (and the floor) at such high velocities that the d12 is destroyed.

This also shatters the floor, ruining Megam0nkey's attempt to reinforce it.


StrawBarrel: Try to kick wooden fence.
Roll: 1D1, Result: 1 (Critical Failure)

You try to kick the fence, but you lean a bit too far back, and fall backwards onto your back.
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Megam0nkey

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Re: Roll to critical fail.
« Reply #18 on: March 09, 2024, 02:13:10 am »

 The Universe seems to be quite petty if you dont follow its rules... so Quickly obey the conventional laws of physics!


(1d1 = 1)
« Last Edit: June 02, 2024, 03:22:15 am by Megam0nkey »
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King Zultan

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Re: Roll to critical fail.
« Reply #19 on: March 09, 2024, 02:22:18 am »

Build a house from the bits of broken fencing.

Roll: 1
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Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
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Strif3

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Re: Roll to critical fail.
« Reply #20 on: March 09, 2024, 03:30:04 am »

Decrease physical mass to counteract increased gravity.

d1 = 1
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StrawBarrel

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Re: Roll to critical fail.
« Reply #21 on: March 09, 2024, 03:49:47 am »

Try to stand back up and climb to the top of the wooden fence.
Roll: 1D1, Result: 1
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A_Curious_Cat

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Re: Roll to critical fail.
« Reply #22 on: March 09, 2024, 05:01:38 am »

Fail to compress Strif3 into a miniature black hole.

Result: 1
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TricMagic

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Re: Roll to critical fail.
« Reply #23 on: March 09, 2024, 10:39:22 am »

Try to rebuild the floor.

Roll: 1
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BlackPaladin99

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Re: Roll to critical fail.
« Reply #24 on: March 10, 2024, 04:22:33 pm »

Kill everyone but A_Curious_Cat

Roll: 1
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ZBridges

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Re: Roll to critical fail.
« Reply #25 on: March 11, 2024, 03:13:42 am »

Try not to cheat.

d1 = 6
« Last Edit: March 11, 2024, 04:44:13 am by ZBridges »
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Crystalizedmire

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Re: Roll to critical fail.
« Reply #26 on: March 11, 2024, 11:14:39 pm »

roll a 1
Result: Error: paradox
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Horizon

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Re: Roll to critical fail.
« Reply #27 on: March 12, 2024, 10:36:43 am »

Try to not walk.
d1 = - 10
« Last Edit: March 12, 2024, 10:55:14 am by Horizon »
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TricMagic

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Re: Roll to critical fail.
« Reply #28 on: March 12, 2024, 10:50:51 am »

roll a 1
Result: Error: paradox

You fail to roll anything cause the dice slip from your fingers. Already tried that. Failed.
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Wolfkey

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Re: Roll to critical fail.
« Reply #29 on: March 12, 2024, 02:50:14 pm »

Turn 4

Megam0nkey: Obey laws of physics
Roll: 1D1, Result: 1 (Critical Failure)

You mess up newtons third law of motion, and have a reaction to the left of every action instead of an opposite one, causing you to roll across the ground chaotically.


King Zultan: Build house out of broken fencing
Roll: 1D1, Result: 1 (Critical Failure)

You spend an hour designing the perfect house to make out of the broken fencing,
and then realise that the fences are not broken.


Strif3: Decrease mass
Roll: 1D1, Result: 1 (Critical Failure)

You decide to lose weight by doing jumping jacks, and sprain your ankle whilst attempting to do so.


StrawBarrel: Stand up and climb fence
Roll: 1D1, Result: 1 (Critical Failure)

As you try to stand up, you trip on a rock and fall back on to the ground.


A_Curious_Cat: Fail to compress Strif3 into a miniature black hole.
Roll: 1D1, Result: 1 (Critical Failure)

You are unable to think of a way to compress Strif3 into a miniature black hole, and are therefore unable to attempt and fail at compressing Strif3 into a miniature black hole.


TricMagic: Rebuild floor
Roll: 1D1, Result: 1 (Critical Failure)

You try to rebuild the floor using a hammer and some nails,
Unfortunately, this only further damages it.


BlackPaladin99: Kill everyone but A_Curious_Cat
Roll: 1D1, Result: 1 (Critical Failure)

You decide to choose the previously unnoticed knight wearing full plate armor as your first target to kill.
Unsurprisingly, you lose the fight.


ZBridges: Try not to cheat
Roll: 1D1, Result: 1 (Critical Failure)

Despite your relationship with your current spouse, you are unable to resist the seduction of the previously unnoticed full-plate wearing knight.


Crystalizedmire: Roll a 1
Roll: 1D2, Result: 2 (Failure)

You accidentally roll a D2 instead of a D1.


Horizon: Try not to walk
Roll: 1D1, Result: 1 (Critical Failure)

You fall forward due to being on uneven ground, and instinctually catch yourself, causing you to walk a few steps forward.
« Last Edit: March 12, 2024, 02:53:48 pm by Wolfkey »
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