Turn 5
TricMagic: Get angry at space and have passing meteor "fix" floor.
Roll: 1D1, Result: 1 (Critical Failure)
You scream into space with rage, cursing all that lies within it.
The nearest meteor, angered by your rude action, decides to disobey your command to "fix" the floor.
Megam0nkey: Defend knight's life and equipment.
Roll: 1D1, Result: 1 (Critical Failure)
You are unable to defend the knight from his undiagnosed heart disease.
In his dying breath, he grants ownership of his armaments to you, but when you take them, a bandit rips them out of your hands and runs off.
Crystalizedmire: Roll positive number on the die.
Result: Critical Failure
You attempt to roll the die, only to realise that you are not holding it.
King Zultan: Brake fence.
Roll: 1D1, Result: 1 (Critical Failure)
You are unable to brake the fence, as it is stationary and does not have brakes.
A_Curious_Cat: Insure that King Zultan's crown remains on his head.
Roll: 1D1, Result: 1 (Critical Failure)
King Zultan trips on a rock, causing their crown to fly off, embedding its surprisingly sharp points into your leg.
Horizon: Try not to get up or stop self from tumbling.
Roll: 1D1, Result: 1 (Critical Failure)
StrawBarrel: Pick up rock.
Roll: 1D1, Result: 1 (Critical Failure)
Horizon slams upright into StrawBarrel, and the resulting head injury causes Horizon to forget how to manually control the laws of physics, and therefore stops tumbling.
StrawBarrel is unable to pick up the rock due to being on the ground, and Horizon standing in the way.
Wolfkey: Update this Roll To Dodge game within a reasonable amount of time.
Roll: 1D1, Result: 1 (Critical Failure)