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Author Topic: Dwarf Fortress 50.12 Released  (Read 67270 times)

Toady One

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Dwarf Fortress 50.12 Released
« on: March 06, 2024, 02:06:42 pm »

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Release notes for 50.12 (March 6, 2024):

New stuff
   (*) Ability to sort the lists from the creature/task menus
   (*) Kitchen interface sorting and searching
   (*) Work detail sorting and searching
   (*) Can edit and restore default work details
   (*) Saves can be sorted by world and folder on the title screen
   (*) Keyboard support for many unit lists
   (*) Ability to designate burrows over multiple Z levels

Major bug fixes
   (*) Fixed a few crashes relating to pregnancy
   (*) Fixed save corruption related to bad job ids
   (*) Fixed crash related to language mods
   (*) Goblins should have trolls again, and some additional friends (new worlds only)
   (*) Vampires in forts should hide properly

Graphics additions/changes
   (*) Additional statue graphics
   (*) Fixed some classic building interface lights

Other bug fixes/tweaks
   (*) Squad assignment now lists already-assigned units last
   (*) Fixed error in calculation of bridge support
   (*) Fixed issue in how environment-appropriate work animals are selected for visiting fortress
   (*) Fixed missing autopause tooltip
   (*) Additional miscellaneous optimizations
   (*) Fixed minor issue with forest variant display
   (*) Fixed clipping issue on unit sheets
   (*) Fixed minor issue with cage contents display
   (*) Fixed pet list display on unit sheet rarely skipping a pet
   (*) Llamas are pack animals now
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A_Curious_Cat

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Re: Dwarf Fortress 50.12 Released
« Reply #1 on: March 06, 2024, 07:39:03 pm »

Hallelujah!  The forums are back!  Currently updating Steam, then I'll get to updating DF and DFHack.


...and finish this post right after I get done enlarging my home partition...
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Blue_Dwarf

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Re: Dwarf Fortress 50.12 Released
« Reply #2 on: March 07, 2024, 12:25:47 am »

Whoa, those are pretty big fixes.
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Rumrusher

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Re: Dwarf Fortress 50.12 Released
« Reply #3 on: March 07, 2024, 12:32:27 am »

that patch for vampires hiding properly is pretty funny given that's mostly a premium sided bug, the classic side didn't have that pigment issue with vampires.
though I do ponder what this patch do to make vampires more hidden for the classical port of this game?
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tonnot98

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Re: Dwarf Fortress 50.12 Released
« Reply #4 on: March 07, 2024, 10:08:17 am »

that patch for vampires hiding properly is pretty funny given that's mostly a premium sided bug, the classic side didn't have that pigment issue with vampires.
though I do ponder what this patch do to make vampires more hidden for the classical port of this game?
Maybe they're wearing makeup?
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lingaic

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Re: Dwarf Fortress 50.12 Released
« Reply #5 on: April 20, 2024, 06:30:05 am »

Can the creature graphics in ASCII mode come back in future versions?
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