Design Phase 0000:
A large humanoid construct made of durable metacrystal, colored according to the faction it belongs to. Moves at a brisk walk and in solid formations. Complex intelligence, may follow complex directions and move in complex formations. Wields a pair of metacrystal tower shields that deal minor damage but have a high likelihood of blocking attacks, especially in proper formation.
Bulwark:(5, 2) =
7The Bulwark stands among your Rooks, its metacrystal shining blue. Much like your other units, it has a humanoid form. Its legs are optimized enough to allow it to move at a brisk walk, despite its relative bulk. The fact that it's fully made from durable-pattern metacrystal does mean that it's not exactly the easiest thing to produce, though. It does not communicate, but it does listen, and the three Bulwarks you've produced as a test easily align themselves into a shieldwall. They have no manipulation digits at the ends of their arms, instead they carry a pair of shields.
Two things are very apparent. The Bulwark will be very difficult to destroy (at least without innovation in destructive methods), and it can't be produced in great enough numbers to make up any sort of bulk force.
Low Usage.
The Wizard
A purple clothed crystal being specialized in metamagical flow. The cloth acts as conductor for magical energy, allowing the piece to build up a large amount of energy into a compressed sphere before lobbing it at foes. Like most compressed energy when containment fails, it explodes. Violently. Comes with a cool staff topped in a cyan blue crystal filled with the compression spell formula. Fights from the mid/backlines ordering others to protect it. Low Usage.
Wizard: (6, 3) + 1 - 2 =
8While metacrystal is malleable enough to form energy-channeling cloth, it's not exactly the simplest process. Your new Wizard stands humanoid, shining blue underneath the purple crystal-cloth you've opted to armor him in. It's not exactly programmed to move in formation, nor to cooperate with your other units. Instead, it specializes in one thing and one thing only. The Wizard specializes in destruction. When it lifts its stave tool and fully charges a destruction orb, it can leave behind a small crater in the blank granite of the base battlefield, leaving a few sacrificial Pawns in fragments. It seems likely that Knights and Rooks will fare better, though.
Considering the volatility of the energy it channels and compresses, it is likely that striking it while it is charging an attack will not end well. Your Rooks will ensure that it is well guarded - perhaps even by your new Bulwarks.
While it is not made of durable metacrystal, and thus its form is easier to produce, the complexity of the channeling cloth ensures that it will nonetheless be fairly costly to produce.
Low Usage.
Reversal Die: 2.
The force of chaos that is the Reversal Die does not strike this Design Phase.
A humanoid construct made of fragile metacrystal. Colored according to the color of the faction it belongs to. Moves at a slow walk, but exists in great numbers. Simple intelligence, may follow simple directions and move in simple formations. Wields a metacrystal spear that does minor damage. Full Usage.
A humanoid construct made of fragile metacrystal, plated with plates of thin durable metacrystal. Colored according to the color of the faction it belongs to. Moves at a brisk walk, and may sprint for short durations. Complex intelligence, may follow complex directions, but cannot move in formation due to lack of coordination. Wields a metacrystal sword that does moderate damage and may parry melee attacks. Partial Usage.
A humanoid construct made of durable metacrystal. Colored according to the color of the faction it belongs to. Moves at a brisk walk, and may communicate at short to moderate distances. Complex intelligence, may direct other constructs and share information. Emits short-ranged energy beams that deal severe damage, and may be aimed precisely, but fire slowly. Low Usage.
A tall ring of metacrystal, energy humming within. Colored a deeper version of the color of the faction it belongs to. Immobile, unintelligent, but may be controlled by other constructs. Slowly fabricates other constructs according to the controller. Can only assemble another Gate in segments which have to be painstakingly assembled. Disassembly is impossible without breaking it. Low Usage.
A humanoid construct made of durable metacrystal. Colored according to the color of the faction it belongs to. Moves at a brisk walk. Has a complex intelligence, may move in defensive formations as commanded, augment other formations, or guard important units. Its arms end in durable metacrystal tower shields. The shields do minor damage at most, but enhance the durability of the Bulwark substantially by blocking attacks. Low Usage.
A humanoid construct made of fragile metacrystal. Colored according to the color of the faction it belongs to. Moves at a slow walk. Wears a purple metacrystal cloth shroud, which channels destructive energy. It can use its cyan stave tool to compress this energy into a destructive sphere, and then fire it at enemies at up to medium range, with small area of effect and severe damage. The compression process is slow. It uses its complex intelligence to manage this process and aim the spheres. Prone to self-detonation when attacked while charging a sphere. Low Usage.