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Author Topic: Bay12 v. Black Pants Legion Great War Arms Race (Prelim 5 Design)  (Read 15123 times)

ConscriptFive

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Re: Bay12 v. Black Pants Legion Great War Arms Race (Prelim 1 Revision)
« Reply #120 on: February 22, 2024, 06:06:45 pm »

Somebody say small boats?
Quote from: Botevox
Storm Bottlers (2): Andrea, Maxim
Whale Tattoos (2): Powder Miner, m1895
Spire of Light ():
Bote (3): TricMagic, Quarque, ConscriptFive

Rockeater

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Re: Bay12 v. Black Pants Legion Great War Arms Race (Prelim 1 Revision)
« Reply #121 on: February 22, 2024, 06:12:27 pm »


Quote from: Botevox
Storm Bottlers (2): Andrea, Maxim
Whale Tattoos (3): Powder Miner, m1895,  Rockeater
Spire of Light ():
Bote (3): TricMagic, Quarque, ConscriptFive
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Damnit people, this is why I said to keep the truce. Because now everyone's ganging up on the cats.
Also, don't forget to contact your local Eldritch Being(s), so that they can help with our mission to destroy the universe.

Doubloon-Seven

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Re: Bay12 v. Black Pants Legion Great War Arms Race (Prelim 1 Revision)
« Reply #122 on: February 22, 2024, 09:53:01 pm »

Quote from: Botevox
Storm Bottlers (3): Andrea, Maxim, D7
Whale Tattoos (3): Powder Miner, m1895,  Rockeater
Spire of Light ():
Bote (3): TricMagic, Quarque, ConscriptFive

Three way tie.  ;D

Storm Bottlers sets forth a good, clear trifecta of resource uses: the whale oil is electrically charged, the bone is a conductor, the leather is an insulator. Good, useful stuff (though we might have to figure out a way to farm whales, because if whales got hunted to near extinction just because they made good lamp fuel, hoo boy are they gonna have a rough time here.)

The Whale Tattoos are pretty sick I must grant. Even if it doesn't win I think we should incorporate something like Maori-style tattoo culture into our factional milieu.

Bote is perfectly reasonable and some would say prudent, but it doesn't get my imagination going quite so much.
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Avanti!

Doomblade187

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Re: Bay12 v. Black Pants Legion Great War Arms Race (Prelim 1 Revision)
« Reply #123 on: February 22, 2024, 09:54:24 pm »

Quote from: Botevox
Storm Bottlers (3): Andrea, Maxim, D7
Whale Tattoos (4): Powder Miner, m1895,  Rockeater, Doomblade
Spire of Light ():
Bote (3): TricMagic, Quarque, ConscriptFive
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

Maxim_inc

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Re: Bay12 v. Black Pants Legion Great War Arms Race (Prelim 1 Revision)
« Reply #124 on: March 05, 2024, 02:29:16 pm »

.
« Last Edit: March 05, 2024, 03:00:28 pm by Maxim_inc »
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Man of Paper

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Re: Bay12 v. Black Pants Legion Great War Arms Race (Prelim 1 Revision)
« Reply #125 on: March 05, 2024, 03:16:44 pm »

With the forum being deceased, we continued briefly over discord so that the game would not just die. Behold, the turn:

Preliminary Turn 1 Revision

Proposal: Whaleblood Tattoos
Difficulty: Trivial
Result: (6+6)+3=15, Wow Unexpected Boon

The Ritual of Harvest was a central pillar to the society developing at Monsoon Point, enough so that some tribesfolk were said to have spent their entire lives on the beach to observe the comings and goings of the Lightning Whales. Everything the tribe did was, at least in some part, only possible due to the whales, and they understood this. The Whale’s blubber proved to be an excellent preservative when properly harvested and rendered down over a low heat, then poured into some clayware where meat would be placed and the fat solidified around it. The first step in the Ritual of Harvest by the end of the Ancient Era was Consuming, with the WhaleSlayer being fed a preserved chunk of the previous whale before engaging in Slaying. While the effect was very minor, consuming the meat eased the devastating effects of a massive electrical outburst and improved the survival rate of WhaleSlayers greatly.

Survivability increased greatly once more with the introduction of Tattoos. The tribesfolk were not averse to art, but in the Ancient Era there wasn’t much in the way of paint or canvas. Like many early societies, these folk turned their own bodies into works of art. Whalebone needles were used to painfully impregnate the skin with a variety of dyes made with various watered-down minerals or plant pastes. These were all replaced when one of the first two-time WhaleSlayers volunteered for the second Ritual. Having survived the discharge of their first Ritual, this WhaleSlayer had one of the tribe’s tattoo artists use whale blood as a dye and outlined the burn scars that traveled up his arms, through his torso, and down his legs into the ground. The blood, while otherwise normal, held a very, very faint blue glow when it was pushed into the flesh of the WhaleSlayer. When the WhaleSlayer struck their quarry, the usually incredible burst of energy was pulled almost wholly through the WhaleSlayer. For a brief moment their tattoos burned a blinding white before cooling back down to blue rapidly as electricity crackled and discharged into the beach off of his body.

He was left almost entirely unharmed, save for a new bit of scarring he planned on getting outlined.

While the WhaleSlayers immediately following opted to forego the Whaleblood Tattoos and view their first Ritual as a trial or rite of passage, new WhaleSlayers quickly adopted “guidelines” tattooed from their fingertips to their toes. While these weren’t enough to prevent injury and burn scars, they were enough to prevent death and minimize injury. Once properly scarred, the WhaleSlayers would outline their burns with a true Whaleblood Tattoo.

Whaleblood Tattoos improved the quality of life for the Slayers, but it did little to actually improve access to the whales and the resources they provide. But the Tattoos did drastically alter life in Monsoon Point otherwise. WhaleSlayers who survived a few Rituals were often heavily tattooed, which would further improve their survivability during the Slaying. The tribe practically idolized self sacrifice though, so there was no true honor in participating in the Ritual when one was guaranteed to walk away without any issue.

Things changed when one particularly heavily-tattooed WhaleWatcher stood on the beach watching a storm approach. Things seemed normal until there was a loud CRACK and the hair on the WhaleWatcher flashburned away. Then another crack, and another, and another. The WhaleWatcher was struck by lightning and stricken with incredible pain, but nothing he couldn’t endure. When the storm cell passed by and eased into just heavy rains, the WhaleWatcher still stood, slightly more burned and significantly more confused.

It turned out that Whaleblood Tattoos could channel electricity incredibly well, enough so that even absorbing the brunt of an entire storm front was not enough to more than lightly injure the tattooed person in question. The tribe now faced an interesting dilemma: how would they approach this discovery?

Well, with immense and incredible voluntary self-sacrifice, of course. WhaleSlayers who found themselves unable to feel something when Harvesting would step down and allow a new WhaleSlayer to take on the role until they too moved on. Once heavily tattooed, these tribesfolk would contribute to society as normal save for when it was their turn on storm watch. They would set themselves out in the open as a groud when violent storms approached their villages, engaging in a series of aggressive and choppy movements largely dictated by each individual meant to help draw in the lightning (when in fact the tattoos did that enough on their own, especially at higher concentrations of people). Storm Dancers became a regular sight in Monsoon Point, helping prevent lightning-related destruction and giving the world its first real flash mobs.

Whaleblood Tattoos are [Cheap] in large part because each whale has a lot of blood and tattoos aren’t going to need a ton of it.

Storm Dancers are [Very Expensive], being folk who Harvested enough to become covered in Whaleblood Tattoos and were willing to dedicate the rest of their lives to combatting the skies themselves. Increasing the rarity of Lightning Whales will have an equivalent effect on Storm Dancers, as more Rituals of Harvest mean more Tattooed fellers and more Tattooed fellers means more Dancers.


Preliminary Turn 1 “Combat” Report


Life on the Great Continent was, for both of the originator tribes, interesting. While historical records of the time are few and far between, and reliability even rarer, the window we have into the Ancient Era is nonetheless exciting.

While we are familiar with how life and society evolved here in Monsoon Point, our knowledge of the south is incredibly skewed and full of inaccuracies, assumptions, and outright fabrications. Still, one should never turn down an opportunity to know their enemy.

The Painted Land’s tribes kept to themselves and what little archaeological record available in the North simply states they were a hardy people, with some level of connection to the local wildlife - the lizards in particular. Rumors of cave lizards small enough to fit on the head of a pin and large enough to tower over mountains are probably heavily exaggerated.

What wasn’t exaggerated, as far as we can tell, is just how ingrained the lizards were in every aspect of society. Nearly every relic and artifact recovered from the Ancient Era, save for their obsidian tools, can be traced in some way to the parts of a lizard.

While there is obviously no written record from the time period, some tales can be traced back to traveling holy men bringing the Word of Todd to any who would listen. And any who would not.



Preliminary Turn 2 Design


Your people have, at the very least, learned how to survive in their environment long enough to develop villages, towns, and even their first cities. Tribes split off from their fellows for a number of reasons equal to the number of tribesfolk themselves. As Monsoon Point was developed by the villagers who stayed, the Choladaic Rainforest, Evergreen Riverway, and Frosthollows called to those who sought their own lands. These migratory groups would eventually settle their own villages, towns, and cities, and soon all four northern regions were made up of a variety of city-states and aspiring empires. One of these stood out over the rest, enough so that their mark is still felt to this day.


Your current task is to address the following prompts in your Design Proposal:


Which Northern Region was the Unifying Party located? This will increase the defensive capabilities of your forces in the area, as the region becomes important historically or culturally for your people. If not located within your capital, the next turn’s prompt will be modified to address the capital returning.

What method/tool/approach did they take to unifying the other tribes? Conquest, diplomacy, commerce, or general fields work for this, as will more specific suggestions.

What mark did they leave on the world? Roman roads, Roman aqueducts, Roman sewers, Roman siege engines, Roman Catholicism, I think you get the point.


This turn takes place over the course of the Classical Age, so you can model whatever empire you make after anything from the Akkadian Empire to the Roman Republic. Man, those guys keep popping up.


Spoiler: "Armory" (click to show/hide)

Spoiler: Map (click to show/hide)
Spoiler: Map Key (click to show/hide)
TURNTURNTURN
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Doomblade187

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Re: Bay12 v. Black Pants Legion Great War Arms Race (Prelim 1 Revision)
« Reply #126 on: March 05, 2024, 03:29:34 pm »

My Proposal:

Spoiler: Blood of the Gods (click to show/hide)
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

Jerick

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Re: Bay12 v. Black Pants Legion Great War Arms Race (Prelim 2 Design)
« Reply #127 on: March 05, 2024, 03:31:18 pm »

Perpare for a flood of proposals a bunch of people have already read.

Spoiler: The age of Alchemy (click to show/hide)
It feels good to be back on the forums.
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andrea

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Re: Bay12 v. Black Pants Legion Great War Arms Race (Prelim 2 Design)
« Reply #128 on: March 05, 2024, 03:40:23 pm »

My first proposal:


This aimed at getting a cool aesthetic , while also working toward man-Cetricity integration. (Lights are and always have been Cetricity. What is this "electricity"you talk about?)
However, the flood of very interesting proposals led me to try and merge several of them. Thus was born the next proposal, using the defining wars of a proposal yet to be posted, Jericks alchemy as foundational tech, my aesthetics and Ziggawatts.

Spoiler: Ixam of 121 Ziggawatts (click to show/hide)

It is somewhat long, but not yet to the point of the master bonking me in the head, so I can only assume it is not long enough.
« Last Edit: March 06, 2024, 01:54:00 am by andrea »
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Doubloon-Seven

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Re: Bay12 v. Black Pants Legion Great War Arms Race (Prelim 2 Design)
« Reply #129 on: March 05, 2024, 07:01:47 pm »

Okay, that was a hell of an interruption. Hope everyone's still with us. Like MoP said, about a week into the outage we decided to carry on with the game over the discord. In doing so, this is the most recent votebox:

Quote from: Votebox
Age of Alchemy ():
The Thirsting Wars (1): Quarque
City of Thundering Pillars (1): Rockeater
Ixam of the 121 Ziggawatts: (6) NUKE9.13, Andrea, TricMagic, DoubloonSeven, Jerick, Maxim
Blood of the Gods: (1) Doomblob

I swear, the Ziggawatt proposal seemed more proportionate in a google doc. It was still long as hell, but you know.

Also, I wrote a proposal of my own, and though I'm not voting for it anymore, someone is, so I'll post it here. Besides, it's just courteous.

Spoiler: The Thirsting Wars (click to show/hide)

You can see a lot of the DNA that went into the Ziggawatt proposal.
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Avanti!

Man of Paper

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Bay12 v. Black Pants Legion Great War Arms Race (Prelim 2 Revision)
« Reply #130 on: March 06, 2024, 01:29:00 am »

Preliminary Turn 2 Design Phase

Proposal: Ixam of the 121 Ziggawatts
Difficulty: Normal
Result: 1+1=2, Utter Failure

While there aren't an abundance of records from this time, a plethora of geological and archaeological findings as well as old tales passed on by word of mouth paint an incredibly vivid picture.

Accidents happen. Sometimes they lead to great developments, as is the case with the discovery of Ichor. Early civilization was quick to experiment with their curious whale parts, and stabilizing the highly volatile Charged Blubber Jars was an incredible turning point. A Golden Age fell upon the people of Monsoon Point as an entire caste developed centered on calling lightning, the Sky Caller Priesthood, who saw their influence expand with the growth of the tribes and their growing reliance on Ichor.

The Priesthood drove coastal expansion, with massive temples dedicated to the harnessing of the Sky's gifts, the Ziggawatts, cropping up as the centerpiece of each settlement. The whaling industry exploded, sometimes literally, as pontoon bridges and artificial shores were created to increase accessibility to Lightning Whales. With Ichor used to summon the creatures whenever they wanted, the Priesthood that recruited ranks straight from the WhaleSlayers saw their own numbers, and influence, grow once again.

Artificial islands of wood and stone were constructed within the lagoons and bays of Monsoon Point in order to house an increasing number of Ziggawatts seeking to maximize their access to Lightning Whales. Stilt homes developed into entire floating cities scattered along the coasts, and the the Priesthood seemed to be leading this exploding population toward ever-growing greatness. The most impressive of these Ziggawatt towns was in the lagoon of Ixam itself - The Great Ziggawatt. It was here that the priesthood would show off their grandest skycalling rituals, choreographing elaborate shows resulting in cetrical displays to awe and amaze. This, of course, increased the influence of the Priesthood, and saw their numbers grow with their power.

When a population becomes densely packed there is bound to be inescapable friction. A few WhaleSlaying groups had gathered at the end of one of the Blubber Jar-blasted canals used as a whale trap. Both groups laid claim to a Lightning Whale as it moved down the canal, and an argument over who would attain the honor of Slaying it ensued. One party was for a first-timer who was seeking to get his first real markings, while the other was for a very highly-regarded WhaleSlayer presumed to be ascending to the Priesthood after his next Slaying. The Veteran, having had the foresight to properly prepare before the whale beached itself, exited his dry-tent and strode with purpose to the Whale, brushing aside the Novice and the protest he was raising.

The fragile ego of the young Slayer-to-be could not handle the slight, and before anyone knew what was happening, the Novice's axe had left his hands, taking a short and swift flight before embedding itself in the base of the Veteran's skull. The Novice's fears were magnified, and his frightful flight, as the cloudy skies parted with an intense fire. A ball of light fell from the sky, shedding smaller fires as it went, a gift unlike any the sky had given Monsoon Point before. Every set of eyes (except the Novice's) locked onto this great streak in the sky as it slowly faded into the horizon. A horizon that lit with an unexpected intensity usually reserved only for those who stand within the lightning.

The waters withdrew, the ground shook, and before the people of Monsoon Point could do more than feel a sudden mix of terror and excitement with the number of suddenly beached Lighting Whales set out in front of them, the waters came back with a vengeance. Distant pillars of fire could be seen by the few lucky enough to be atop a Ziggawatt near the shores during the Great Flood, and massive shadows sprouted from these geysers as quickly as a person breathes. The ground continued to shake as blackened clouds poured down from the North, choking out all light and life with great ashfalls that inundated the coastal regions of the north. Red arcs of lightning lit the sky in these clouds before dissipating almost directly over the Ziggawatts themselves. This continued for days, casting Monsoon Point in an eerie darkness and shaking most structures to rubble.

When the shaking ceased and the storm stopped, Monsoon Point was faced with a brand new, frightening reality. The survivors inland and on high ground (at least, high ground that hadn't been destroyed by the constant quaking) bore witness to a sky of roiling black clouds, schools of fish washing ashore and fauna in the jungles dropping dead as plants withered and died from the less-than-nontoxic ashfall, and in general can be understood for thinking it was the end of times. Even the Lightning Whales were ignoring the calls of Ichor more often than not. This makes the following slightly more understandable.

Trigger Warning: Description Of Human Sacrifice
>
Months after the ashfall, a group trying to find some food for their Ziggawatt out in the wilds came across a trail that ultimately led them to the cave The Novice had been living out of since he fled. He was ripped from his hiding place and beaten while transported back to The Great Ziggawatt - which had only just managed to survive the disaster. The Novice was accused of angering the gods of the seas and skies, and was brought before the highest members of the Sky Caller Priesthood. Accused of bringing about the end of the world, and found guilty, the Priesthood almost spontaneously developed a torturous ritual to right perceived wrongs.

Having slain someone over his desire for tattoos, the priesthood slowly tattooed the entirety of his body atop The Great Ziggawatt in view of whoever was alive to gather. As his skin was tattooed it was also peeled away, depriving him of any actual possible satisfaction he'd have for being tattooed. Alive, screaming, and slowly covering the top of the Ziggawatt in blood, The Novice then had to experience his beating heart be ripped by hand from his chest before being wrapped in his own tattooed flesh and launched into the sky via a hastily constructed ballista-like sling. The hope was that the gods would accept this sacrifice, and when the sky above the Ziggawatt exploded with a blast of lightning that struck The Novice's empty chest cavity and blew the body to chunks, and then the clouds parted to allow sunlight, everyone thought their offering had been received and accepted. When the skies elsewhere did not open, and the dark clouds above The Great Ziggawatt began to constrict once more after a couple of days, it became clear that the reprieve was only temporary. Punishment would remain collective. One of the members of The Novice's party had survived the apocalypse and was quickly pulled up by the priesthood to be offered to the gods. When their second ritual, replicating the first down to the less-than-willing sacrifice, resulted in the same outcome, The Priesthood of The Great Ziggawatt plotted to initiate what would become known as The Thirsting Wars.
>


Ziggawatts quickly formed alliances as word spread of the "cure" to the end of days, and the entire region quickly devolved into raiding factions hoping to steal away some human sacrifices, draw the god's favor, rinse, wash, and repeat until the skies stayed clear - or better, the rains returned. Many scholars misattribute the "Thirsting Wars" to water and the general drought that beset the region for the following two hundred years - it is indeed a reference to a thirst for blood. More people died as a result of sacrifice atop the Ziggawatts than any other cause during this period, a problem that was magnified by the construction of Sacrificial Ziggawatts wherever they could be built increasing the frequency of sacrifices. Ichor Staves and Clubs were used to hit opponents with a crippling burst of cetricity, enough so that they were incapacitated and able to be dragged off the battlefield for use later. At the end of these centuries of general darkness and crimson twilight, when the last of the Ziggawatt alliances seemed ready to collapse into one final self-sacrificial effort to appease their unkind gods, Sky Caller Priests standing opposite one another on the field of battle preparing to order a charge into oblivion, things changed once more. The earth shook so violently that The Great Ziggawatt split, the shores were hit by tidal waves once more, and the winds whipped violently without direction. The shadows to the north retreated, the ashen clouds parted to the east and west, and the skies finally dropped their rains again.

Having shown themselves willing to sacrifice themselves down to the last, it seems, had been enough to satisfy their gods. The alliances of Ziggawatts joined one another as The Bay Twelve Confederation, after the fact that they were the last twelve Ziggawatt-States remaining. It was fortunate that they had come together at this point, because the change the climate was enduring would be tough on them as well. Development of most things stagnated as Bay Twelve put effort to rebuilding The Great Ziggawatt and the lost forum within. Difficulties were exacerbated as a landscape largely left dead or dying after two centuries of environmental negligence suddenly found itself with an excessive abundance of what life craves. Eventually life returned to normal, outside of biodiversity in the area imploding during the Thirsting Wars as the series of events was one of the greatest Extinction Events we've been able to find evidence of.

The Confederation rebuilt and repopulated, and the capital of Ixam even grew to 121 Ziggawatts (hence the name). WhaleSlaying redeveloped once again, but the scars of the near annihilation of these peoples would be felt forever, and in this time it took the form of excessive caution and regulation of WhaleSlaying by the Sky Caller Priesthood. Slaying could only occur in areas with prior reservations, and the canals weaving between the Ziggawatts were barely deep enough for the rafts the people used to prevent any unplanned beachings in populated areas. Keeping track of who was slaying where and when was a painfully boring, but necessary, task controlled by the Priesthood, which led to their ability to pick and choose who to elevate from WhaleSlayer much easier, increasing their numbers and boosting their influence. And of course, if there were ill omens afoot, the Priesthood had their choice of who to offer...


----------------


It is now the Revision Phase, and will continue to address the same prompt. As with the last turn, your design is not your past set in stone - you can utilize your Revision to advance something within the results/armory, but if there is anything specific about the given backstory in this Design that the team would like to address or modify, that is also allowed.

Spoiler: "Armory" (click to show/hide)

Spoiler: Map (click to show/hide)
Spoiler: Map Key (click to show/hide)
TURNTURNTURN
« Last Edit: March 06, 2024, 01:45:43 am by Man of Paper »
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Maxim_inc

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Re: Bay12 v. Black Pants Legion Great War Arms Race (Prelim 2 Revision)
« Reply #131 on: March 06, 2024, 01:39:27 am »

Beautiful.
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Powder Miner

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Re: Bay12 v. Black Pants Legion Great War Arms Race (Prelim 2 Revision)
« Reply #132 on: March 06, 2024, 03:01:07 am »

The Wovenmen

Not every surviving human being in the vast forests to the south of Monsoon Point was a member of the Ziggawatt Alliances. After the initial apocalyptic eruptions which cast the northern lands under ash, many of the Monsoon Point peoples had initially sought cover further inland, within the forests - famously, of course, including the first sacrifice of the Thirsting Wars, the Novice. However, while most of them either died or sought shelter in the cities as ecological conditions worsened, not all did - completely unbeknownst to the Ziggawatt Alliances, a minority of the original inland survivors managed to seek survival within the Choladaic Rainforest, within the Evergreen Riverway, and within the Frosthollows.

These inland survivors ultimately engaged in a highly nomadic way of life, traveling to the coast, engaging in extremely occasional WhaleSlaying (able to get away with this thanks to their extremely low population). They would store their gains in Ichor Jars, and then travel back inland. But they didn't slay whales to subsist - WhaleSlaying was still far too rare for that to be remotely possible, and the air would still have killed them. Instead, whereas the Ziggawatt Cities were led by their circumstances and sociopolitical order to sacrifice each other, the much more solitary inland survivors were driven to to become far more radical in the traditional way of self-sacrifice, using the products of the whales they slayed to heavily alter themselves beyond the limits of their human form, a process performed across their whole lives.

The lines of tattoos across the bodies of these rural survivors became incredibly, increasingly complex patterns that covered nearly one's entire skin by the time one was a mature adult, often looking as if they were shrouded in an extremely detailed piece of red fabric - hence the term "Wovenmen" they came to be known by. Further, pieces of organ, pieces of blubber, pieces of flesh from the whales were often implanted into these Wovenmen, seemingly at random, but very much intentionally - the Wovenmen came to understand that they could use whaleblubber to store cetrical charge (usually acquired through Storm Dancing far inland, far from the cities, and find particular ways through their tattoos to have these pieces of charge interact with whaleflesh and whale organs to produce certain effects. Further, through time living inland, some Wovenmen found that they could create implants out of other objects within the other regions of the world they lived in, using strange fruits, seeds, or minerals.

For the most part, given the extreme survival environment, these effects imparted the Wovenmen with a certain vitality, as if they were being driven by the charge itself - making them faster, making them stronger, but usually just making them less hungry, less thirsty, less lethally poisoned by the air (even if Wovenmen didn't usually get incredibly old). Some Wovenmen, using a substance called "xocolatl" produced from the seedpods of the rainforest, are said to have been able to expend this energy in rare bursts of speed and strength when they were not in survival mode. Some Wovenmen, implanting a mixture of pine tar from the Riverway and whale-flesh, are said to have been able to rapidly climb trees through a strange attractive cetric force. Some Wovenmen, implanting crystals from the Frosthollows, were able to quicken their reflexes to practically instant levels.


(I tried to keep all the clearly mechanically relevant pieces above this line.)

For many in the Bay Twelve Confederation, the end of the Thirsting Wars was seen as a clean slate - the rains opening back up to quite literally wash away the blood of the most horrific era that essentially anybody of the Monsoon Point people or their descendants had ever seen. A new time in which to move on towards new beginnings, new constructions, new lives, with the sins of the old days forgotten (or at least forgiven) with the end of the ash and the return of the rain. However, history is full of irony - it was only years after the Thirsting Wars ended at all that eerie strangers showed up at the walls of the Bay Twelve Confederation's cities. Worse, these strangers had skin seemingly entirely the color of whaleblood tattoos, and unrecognizable flesh-colored lumps lodged halfway into the outsides of their bodies - it was usually quite clear to the city guards that these were in fact the vengeful wraiths of their sacrifice victims, wearing their own flayed skins and carved-out hearts. The first response was usually absolute terror and violence.

While the cities had been unaware of the Wovenmen during the Thirsting Wars, the reverse had not been the same - it's pretty hard to miss large cities constantly bringing down lightning onto Ziggawatts, and also very frequently on fire during wars. The Wovenmen had obviously figured something had been wrong, and had kept a distance anyway simply due to the cities leaving very little charge for them to draw from the skies. However, with the end of the ashes and the return of the rains, a renewed optimism filled many Wovenmen - they had had to sacrifice much to survive, out in the harsh wilds, but as much as most Wovenmen venerated strict self-sacrifice, the idea that their brethren had had to sacrifice less was appealing. History is full of many ironies, though. Being met instead with violence was a harsh wake-up - and in the cases where the cities' guards could be calmed down and an explanation could be provided, the realization that the cities had turned to truly horrifically sacrificing OTHER people to survive usually made the Wovenmen, harshly traditionalist, much angrier.

The result rapidly turned into larger-scale violence. Despite the difference in scale between the Wovenmen and the Bay Twelve Confederation, the fighting went in the former's favor for a few reasons. Firstly, the gradually improving conditions allowed Wovenmen to meet and coordinate far more easily than they had previously been able to. Secondly, the Thirsting Wars themselves had so exhausted the Bay Twelve Confederation that even after some years of recovery their size was far smaller than the twelve cities should have supported. Thirdly, the Wovenmen were joined by many defectors from the Bay Twelve Confederation who had grown incredibly embittered with the rule and actions of the priesthood and Ziggawatt Alliances and craved a change in leadership. Fourthly, the electrical weapons left from the Thirsting Wars were completely useless against the Wovenmen, who were almost entirely covered in tattoos. Thankfully, even this "larger-scale" violence was still very small, given how few people... existed, in the North, and ultimately the twelve cities that were only mildly diminished by the fighting.

With the Wovenmen, those who so prized self-sacrifice over the sacrifice of others, victorious over the bloodthirsty priesthood of the Bay Twelve Confederation, those who had so happily opted to tear the skin and hearts off and out of their own kin and subjects, one might think that things changed dramatically. But history is full of ironies. The twelve cities were still, of course, the only populated cities around, and the Wovenmen certainly didn't change that, so they ultimately just set themselves up as the new ruling class within the cities. The Wovenmen didn't actually know how to operate the Ziggawatts, or the many aspects of city infrastructure (short of the WhaleSlaying, which they were the ones to reintroduce), so they just had to rely on those who were already around to do it - and that, of course, meant the priesthood stayed around as a class theoretically second in power to the Wovenmen, even if their method of human sacrifice was now technically banned. And so the Bay Twelve Confederation became the Twelve Bays Confederation - its slight change of name reflecting its nature as essentially the same civilization with a different set of figureheads.
« Last Edit: March 07, 2024, 01:43:55 am by Powder Miner »
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Jerick

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Re: Bay12 v. Black Pants Legion Great War Arms Race (Prelim 2 Revision)
« Reply #133 on: March 06, 2024, 10:29:01 am »

Mastering the nightmares
The thirsting wars were an era of horror, suffering, pain and fear. Fear was everywhere, it contaminated every decision made and plagued every single thought of so many people. Perhaps all the horror unlocked something or perhaps it was a cruel gift from darker gods but the most feared and infamous warriors of the thirsting wars began emanating an aura of fear. It was an unnatural and primal fear, one that could reduce even the most disciplined soldiers to a quivering mess. The more feared they became the stronger the effects of their ability would become. Everyone near them would experience ceaseless and horrific nightmares and the fear caused by that would only feed the power of these 'blessed'

It was a power separate from lightning whales and a blessing from the few gods seemingly that hadn't abandoned their people.

These blessed became a vital weapon in the thirsting wars and as time went on they became better able to command their powers. The best of them learned how to cast their dread aura and blanket entire enemy camps with it or to torment a specific target from a considerable distance away. Some even learned how to contain and conceal it.

Fear became a weapon and a tool. Each group sought ways to make more blessed and many found that propaganda was the most effective way. They reminded their people at every turn how twisted, cruel and unstoppable their greatest warriors were and if enough people were convinced those warriors would be 'blessed'
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TricMagic

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Re: Bay12 v. Black Pants Legion Great War Arms Race (Prelim 2 Revision)
« Reply #134 on: March 06, 2024, 11:41:57 am »

The Towers of Light, and Oslux Code
While little remains of the records of the time, what does remain are the source of lighthouses once used by those of that era. Ichor was crystalized using a lightning ritual into crystals serving as beacons for the sea travelers of the time. They played a critical role to those tasked in luring lightning whales onto the artificial beaches by providing light that could be seen from far away in the clouded days and nights. They were one of the casualties of the great flood, tearing apart the towers and taking these crystals into the sea, where fragments were later found drained.

During the Thirsting Wars, smaller crystals were used as signals for the various tribes, allowing directions to be sent over distances through the use of Oslux Code. While conjecture, artifacts recovered from that time period do suggest it existed at that point, and were used by the The Bay Twelve Confederation to ease communications after the unification. Indeed, these crystals are one of the earliest stable light sources known to us.


Oslux Code, light signaling named after the assumed creator of the art. So Morse Code. This is me wanting light early. (And fascination with lighthouses.) Not too fancy lore addition, but eh. Light~
« Last Edit: March 06, 2024, 11:51:57 am by TricMagic »
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