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Author Topic: Counsel of Wizards  (Read 5798 times)

chubby2man

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Re: Counsel of Wizards
« Reply #15 on: February 11, 2024, 02:56:17 am »

Because I am a fool, I am accepting all of the applicants thus far. Instead of messaging you individually about your goals, I will assign them to you publicly, as with 13 players I doubt anyone will be too concerned with the others goals. However, if you wish you may message me and you can change your goal to something else, secretly.


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Aywen Ayes-A1S
Spoiler: Wizard’s Goal: (click to show/hide)

Spoiler: Name- Pergamon (click to show/hide)
Pergamon’s Action: Build Military Strength.
 


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Gort, son of Daker-Strongpoint
Anubis


Spoiler: Wizard’s Goal: (click to show/hide)


Goal: Punish the Free States of Aagon.


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Invokana-Glass
Spoiler: Wizard’s Goal: (click to show/hide)
Riverwood’s Goal: Stop the Kingdom of the Blue from stealing their lumber.


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Fariler-Crystallizedmire
Spoiler: Wizard’s Goal: (click to show/hide)
Spoiler: Free States of Aagon (click to show/hide)
Aagon’s goal:Increase military power.


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Dame "Old Lizzy" Elizabeth Quannumstone, Esquire, the Streaks of Light and Ice, Cloudslayer, Tempestuous Pyroclast, Lady of the Seven-Pointed Flower, the Elder of Old Nolm, the Gracious-Egan
Spoiler: Wizard’s Goal: (click to show/hide)

Blue Sea’s Goal: Build up the Fleet


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Rita Lin- Sudorandom
Spoiler: Wizard’s Goal: (click to show/hide)


Rivals-Aagon, Tribes of the Red Drylands
Power:4 [/spoiler
Gruggunium: The sheep are dying, food is becoming a problem.


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Teleniar the Entirely Sane-Madman
Spoiler: Wizard’s Goal: (click to show/hide)

Spoiler: Name- Forest Guard (click to show/hide)
Forest Guard Goal: Amass a crusade to cleanse the Rotten Lands.

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Jonathan Dobert-Rockeater
Spoiler: Wizard’s Goal: (click to show/hide)

The Old Mountain Goals: Decide what to do.

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Wavernly Wose-Kashyyk
Spoiler: Wizard’s Goal: (click to show/hide)

Spoiler: Name- The Rotten Lands (click to show/hide)
The Rotten Lands Goal- Organize a government.

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Haukr Loptulfr-Max Spin
Spoiler: Wizard’s Goal: (click to show/hide)

Red Drylands- Unite the tribes.

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Mumo-Quarque
Spoiler: Wizard’s Goal: (click to show/hide)

Spoiler: Name- Lettia (click to show/hide)
Goals: Build Diplomatic alliances.


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Myrkul Borath-2-Mega monkey
Spoiler: Wizard’s Goal: (click to show/hide)

Miner’s Goals- Build a Worthy Fort

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Horilorkius-Blackpaladin
Spoiler: Wizard’s Goal: (click to show/hide)

Spoiler: Name- Sifeewan (click to show/hide)
Goals:Build Military Power.


And with that you are free to post your actions! Please include your character and nation sheet when submitting actions. Also feel free to add details and lore to the world!

Here is link to the Discord. It is optional, I'm probably on a server with you and you can message me on there.

Let me know if you have any questions, or notice a typo. Again, if you want something else for your goal let me know we can find something more suitable/ fun for you.

And now I am going to bed!
« Last Edit: February 11, 2024, 10:53:01 am by chubby2man »
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Sindari Immortals Play as an immortal being trying to subvert an evil empire of (for now) stronger immortals. On *very* long term hiatus.

Egan_BW

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Re: Counsel of Wizards
« Reply #16 on: February 11, 2024, 04:50:47 am »

Elizabeth is quite pleased, having just met with the King of the Blue Sea, bearer of the Blue Sea Crown which designates the Monarch of the Blue Sea, the man who was recently just a couple decades back crowned with the Blue Sea Crown, which- wait, is she getting sidetracked?
Anyways, after so long more or less "winging it", she had finally acquired the backing of a nation of some sort! One with a big ocean! Elizabeth likes oceans, they're helpful for crushing things. The Kingdom of the Blue Sea, the kingdom which is on the Blue Sea which is home to a kingdom would give Elizabeth tons of gold, which she doesn't really know what that's for? but also any materials they can scrounge up, and a nice vampire-tower for their wizard, who isn't a vampire, she should remember to tell people, they can tell because she killed a bunch of vampires out in the Rotten Place, the Place which is Rotten and home to the kingdom which is on the Rotten Place, if that kingdom is still alive, they might have all died and turned into vampires or zombies?

Ugh, vampires! She hates them! Except for herself of course. But really she's more of a wizard than a vampire, really. Just a vampire enough to not die from something little like getting older, and enough to need a little blood now and then. And blood! The Kingdom of the Blue Sea will of course give Elizabeth, their wizard who lives in the wizard tower, where the Blue Seas wizard lives, blood, because she needs it, and probably for wizardy things and not for staying alive and not dead, she told them, she thinks unless she forgot that part. But anyways, she hates vampires like the vampire who made her immortal who she crushed under an ocean, because it turns out that silly little tricks like blood sorcery aren't very good in the face of punching things with oceans, which is why Elizabeth likes being a wizard more than being a vampire, even though she's both of them but shouldn't tell anybody about that second part. And the best part about being a wizard is... doing magic!

She holds her hands out to do a little magic, but nothing happens. Wait, is she forgetting something? Oh right, the wizard obsession thing. Sometimes she forgets, which she isn't supposed to forget about it because the whole thing with obsessions is that you're supposed to think about them all the time but Elizabeth things about lots of things all the time and sometimes the thing isn't the right thing. And sometimes a lot of the time she doesn't have to think very hard about how to make god because she really can't do that but now she can because the Kingdom of the Blue Sea which is the Kingdom of the sea is giving her lots of gold for buying things and making plans about how to build a divine being to bring about a new dawn of existence, so she should probably make some kind of plan for that.


Having thus penned a foolproof plan of a way to accomplish the first step within a breezy couple centuries or two of intensive research and adventuring, she decides to table that goal for now and pursue smaller, more manageable goals, seeing as the fact that her nation exploding would make pursuit of other things a lot harder on account of the fact that the nation had exploded. And the most likely nation exploder culprits are... the Kingdom of Riverwood, the Kingdom on the Riverwood where the Woodriver flows!

Begin research on spell: "Harness Lesser Elemental Exemplar: Woodriver", a high level channeling spell which allows one (me) to fully harness the elemental potential of a specific Elemental Exemplar, in this case the Woodriver, the river of the woods of Riverwood. Naturally, harnessing is just the first step, and this spell will require a second twinned spell which utilizes the stored elemental energy created from harnessing the river.

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I would starve tomorrow if I could eat the world today.

Megam0nkey

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Re: Counsel of Wizards
« Reply #17 on: February 11, 2024, 05:27:10 am »

Myrkul Borath was suprised, that the dwarves did eventually agree the great Transmutter would be acceptable to stay with them for a while while he works on his projects. Sure, a wizard usually is a powerful reasource on their own but Dwarves are known to usually be quite stubborn about these things, unwilling to change from tradition. Not that the old man was complaining of course, he did have to work quickly, as his own goal was quite important. I mean, phenominal cosmic power is something he greatley thought was earned after his years of turning rampaging monsters into rampaging chickens.

But regardless, the Dwarves stubborness might come to bite him in the back, considering the plan he made to acheive such a effort.

But granted, these dwarves will have to respect him, and there would have to be quite a few dwarves around for this to work, he thinks. Naturally, the best way to get around this is probably to stop what is killing most of these Dwarves, the Dreaded Aquifer. It seems to be killing the Dwarves En Mass, as they try to construct this massive reasorce harnessing project, but end up dying like lemmings attempting to set up this source of power generation. This tool could likely be used in powering up the artifact of worship gathering he plans to make, and thusly, he considers creating a spell to help with this.

Begin Reasearch on Spell: "Construct Structure as intended" With the reasources of a blueprint of the structure, and the structures component parts, he plans on using his transmutation with the focusing object being the Blueprint, assembling the machine with his magical ability by transmuting the component parts into the finished structure, making sure nobody has to go near the dreaded thing as its being quickly built with magic power.

« Last Edit: April 07, 2024, 08:30:26 pm by Megam0nkey »
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Quarque

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Re: Counsel of Wizards
« Reply #18 on: February 11, 2024, 05:41:28 am »

Lettia did the right thing to ask Mumo for help. Those Krovians clearly need to learn a lesson. And Mumo can show you how! Mumo will smash them very hard.
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Strongpoint

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Re: Counsel of Wizards
« Reply #19 on: February 11, 2024, 06:07:59 am »

Gort was in a grim mood. He failed to find a just society during the many years of his travels. And now, arriving at the High Republic of Aneberis he again found none. His race was, like in many other places, a subservient one. Sure, on paper, they were equal citizens of the republic but reality was quite different.

Gort could use his power to elevate orcs, to bring strength to them but... He could do it at home, in his modest tribe in the Red Drylands. No, he wanted to bring justice and equality to all races not introduce new oppressors.


Yet Gort's plan required assistance, he needed a state assisting him. Yet he wasn't ready to reveal the extent of his powers to everyone being comfortable playing a Simpelton warrior. He revealed his powers only to the senate of the republic getting there through a tunnel he created himself. After proving his magical powers he asked for... a position of a commander of an army of orcish warriors residing in The High Republic of Aneberis.

Command (or merely join if impossible) a raid against the Free States of Aagon with the intention of looting one of their cities. Hide magical abilities from commoners and enemies but discretely assist the troops with tricks like making the ground soft under the enemy army's feet or making rock foundations under their walls disappear. If successful, Destroy, loot, and thoroughly desecrate local temples\shrines of any religions and gather artifacts for future research. Also, capture any priests as prisoners

Spoiler (click to show/hide)
« Last Edit: February 12, 2024, 05:59:08 am by Strongpoint »
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No boom today. Boom tomorrow. There's always a boom tomorrow. Boom!!! Sooner or later.

Kashyyk

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Re: Counsel of Wizards
« Reply #20 on: February 11, 2024, 10:13:15 am »

This place is an eyesore.

The fetid mud of yet another bog grudgingly released Wavernly's boot, as he worked his way across the desolate landscape. Not a hint of life was to be seen, although at the moment a few shambling figures moved to the East. He'd even had to let Torrel go, for there was nothing here but death for a familiar.

Waverly paused, then threw his hand skyward. The cubes of bone hung for a moment at the peak of their journey, before the Wizard snatched them from their drop into the mud. After assessing the symbols of each upturned knuckle, he grumbled, turned a quarter circle east, and continued his squelchy journey once more.

Action: Seek out sentient and vocal undead who are capable of reasoning and self-restraint to attend a moot to decide the future of the Rotten Lands.

Spoiler: Wavernly Wose (click to show/hide)
Spoiler: The Rotten Lands (click to show/hide)
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Maximum Spin

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Re: Counsel of Wizards
« Reply #21 on: February 11, 2024, 01:54:02 pm »

On a suitable animated conveyance, Haukr travels amongst the various tribes to learn their present issues and determine their level of interest in unification.

Quote
Haukr Loptulfr-Max Spin
Spoiler: Wizard’s Goal: (click to show/hide)

Red Drylands- Unite the tribes.
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a1s

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Re: Counsel of Wizards
« Reply #22 on: February 11, 2024, 02:36:35 pm »

Aywen was disgusted: The kingdom of birds' infrastructure was failing and the common fish suffered, yet all its rulers wanted to do was increase the power of it's military. Most rulers end up like that, she supposed, but what if they didn't have to? She set off to create the perfect ruler in secret...

In the meantime, she had to set up a working relationship with the locals. In a place nominally suspicious of magic there are always those who dream of using its powers to secretly elevate themselves. By collecting the names of some of the more powerful fishlords and putting them into clay figures, she could suss out how such a conversation would go. Finally selecting one such lord to appear to, she convinced him to back her endeavors, in exchange for personal invulnerability in battle. (A simple enough trick, where the doll made of their scales is infused with strings of iron and placed in a box safe from harm.)

Action:  create a perfect leader figure- pure of heart, noble of soul and clear of mind

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Crystalizedmire

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Re: Counsel of Wizards
« Reply #23 on: February 11, 2024, 04:53:17 pm »

Fariler doesn't know how to help Aagon's problem with food since she studies illusion. However, another idea is to plunder a nearby nation but she doesn't specialize in combat spells either. What she can do is intimidate the enemy with a large enough illusion. Begin research on Great Illusion: A spell that either creates many illusions of medium sized beings or one enormous being.
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she/her

BlackPaladin99

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Re: Counsel of Wizards
« Reply #24 on: February 11, 2024, 06:40:22 pm »

Spoiler (click to show/hide)

Spoiler: Sifeewan (click to show/hide)

Spoiler: Secret Action Stuff (click to show/hide)

((Which neighbor was stealing our rocks, again?))
« Last Edit: February 12, 2024, 12:01:37 pm by BlackPaladin99 »
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Quarque

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Re: Counsel of Wizards
« Reply #25 on: February 11, 2024, 06:54:08 pm »

  • Send out a request for alliance to anyone who also is rivaled against Lettia, to be in an alliance to bring Lettia down
psst... the other rival you're looking for is Wavernly Wose (played by Kashyyk). Be careful not to leak your secret plans though, or Mumo might find out about them.
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Quarque

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Re: Counsel of Wizards
« Reply #26 on: February 12, 2024, 04:31:17 am »

Spoiler: Name- Lettia (click to show/hide)

As we just established on Discord, the Rotten Lands are called Vatsia in Lettia and Sifeewan is called Krovia.
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Madman198237

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Re: Counsel of Wizards
« Reply #27 on: February 12, 2024, 11:28:37 am »

Teleniar will begin his personal work by doing some initial investigation into these seals. Are they physical or not, what's known about them, so on. In the meantime, he will aid his not-entirely-willing highly cooperative nation by permanently binding a bunch of their soldiers into their armor and gifting them with magically enhanced strength and resilience and making them generally look and act like the heroic divine super-soldiers that a crusade deserves.

Was this process entirely voluntary? Teleniar's lawyers have advised him not to comment. Was this plan thought through and carefully designed to avoid problems? Teleniar's lawyers have advised him not to comment. Were there side effects? Teleniar's lawyers continue to advise him not to comment, or do anything else.

Spoiler: Wizard (click to show/hide)

Spoiler: Nation (click to show/hide)
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We shall make the highest quality of quality quantities of soldiers with quantities of quality.

BlackPaladin99

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Re: Counsel of Wizards
« Reply #28 on: February 12, 2024, 12:02:27 pm »

Action Edited. 

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Rockeater

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Re: Counsel of Wizards
« Reply #29 on: February 12, 2024, 12:29:53 pm »

The dwarves are definitely here for Jonathan, or the monolith, and that the giants hate them is useful, they will help get rid of them, and they are big, slow, and few, so if they try to betray Jonathan they will notice.
Jonathan will help the giants first asses the capability of the miners, using a simple spell to look through stone, to investigate the mine from outside, specifically looking for military and mining capability, Jonathan will ask in exchange for a lair to live in, made from different types of stones in different layers, with gaps between them, to make it more difficult to try to look through to the lair, and they will torch the most inner layer to ensure no object was there and to make new objects more noticeable.

Jonathan will also try to communicate with the demon and investigate the Monolith, trying to understand what "redemption" means for a demon.

Spoiler: Wizard (click to show/hide)
Spoiler: The Old Mountain (click to show/hide)
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Damnit people, this is why I said to keep the truce. Because now everyone's ganging up on the cats.
Also, don't forget to contact your local Eldritch Being(s), so that they can help with our mission to destroy the universe.
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