Across the great nations of Panem, there are some that rise above the others. And these nations attract the attention of the powerful. Beings who can shape the very fabric of reality with their thoughts and more than a touch of magic.
Beings called Wizards.
Now of course, there is more to being a wizard than merely reality altering power. They MUST have a quest, a dream of impossibility that consumes them. These dreams often require a vast amount of resources and protection, which only a king or nation could provide.
And so it is known that a wizard will seek a nation, and a nation will buckle down and try to take advantage of the situation while they can, because it is better to be on the right side of a wizard than the wrong one.
Your a Wizard!
Name-
Appearance-
Speciality- What spells does your wizard tend to cast? Examples include: Destruction, Configuration, Nature, Divination, Space. Time is an exiled option.
Now a proper wizard has a nation to serve and guide! Create a Nation!
A Nation Calls!
Name-
Description- Short description of what the nation is like, if other than human what race makes it up.
Traits- Give two words that describe this nation (Industrious, Warlike)
What problem is it facing?-Give a short description of an issue this nation is facing.
Why does it hate its neighbor- Give a reason why it hates one of its neighbors. Can be like stolen land or rival families or something.
However! This nation you create will not be the one your wizard joins! You will be assigned a random other nation, and yours will be given to someone else. Keep that in mind during creation!
And while advancing your nation's goals, you have your own goal to pursue as well. a wizard's goal is never
easy. Simple, maybe, but never easy.
Here is a list of goals that you can be assigned.
-Install the [secret] Dynasty across the majority of thrones. Monarchy Reigns! First you'll have to find them. But there is something special about their blood and fate.
-Kill God. If they're out there....Good Luck.
-Create the prefect [thing]. Again, good luck
-Steal the Black Library and discover its secret. You hear the elves might have it, or in a strange god's workshop.
-Create God In an act of ultimate hubris, forge a new god
-Make your nation the best place to live on Panem! You just really want to make the happiest place on earth, all of the time.
-Find the Toad Lord. When you were a child you heard stories of the wisest of all creatures, the Toad Lord. You swore to find him when you grew up and amassed unbelieveable power. Well, guess what?
Goals will be assigned after Character Creation. We can modify your goal to suit your character better if you so desire.
Actions:
Turns will take place over a monthish. You can take actions where you do something, like Assisting your nation or delving into a ruin. However, describe what you are doing. Do not just say "I assist my nation". You can say, "I accompany a diplomatic trip to [here]" or "I support these conquests" or "I seduce and fall in love with our rival power's Queen."
You can research a spell. Spells are codified magic. They just cost time to create, usually just one turn, but more powerful spells can take 2 or more. Spells are more directed and thus more powerful than regular, unspelled casting.
You can perform rituals. You can make public rituals where everybody knows what you are doing or you can say
Ritual and just tell me what you did. Some rituals require reagents, like a locke of your target's hair or a dragon's heart. Rituals can cause world changing effects, and are the most likely way for you to destroy the world.
Games ends with either the achievement of a Wizard's goals, the dissolution of all the nations, or the destruction of the world.
The secret communications and stuff will be done over discord (I never notice the Bay12 messages).Let me know if you have any questions.